Blind

[![c1](https://cdn.modrinth.com/data/cached_images/dbd192d3115770980793c00032bedc5b186aa88b.png)](https://discord.gg/XgH4EpyPD2)

# Blind Shader

A lightweight toon shader that transforms Minecraft into an anime-style world with cel-shading and cartoon aesthetics.

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

![Cave](https://cdn.modrinth.com/data/7D3l5SH1/images/8786beacf6ce19a7e72c211ef8c53b7846e77c78.png)

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

[![Use code](https://cdn.modrinth.com/data/cached_images/7f7d0d642a94e503b0efdbc6a69a36cbbb8b6663.png)](https://kcbhosting.com/aff/xsoras)

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

![our partners](https://cdn.modrinth.com/data/cached_images/656273342c192bb4cb8e256b79e2d466967ef86e.png)

![partners](https://cdn.modrinth.com/data/cached_images/7140066238c79827aee86f3902188c86e561ee1c_0.webp)

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

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![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

## Features

* **Cartoon Banding System** – 8-band color quantization per channel for that classic animated look
* **Advanced Outline Detection** – Depth-based edge detection that highlights block boundaries
* **Enhanced Colors** – Subtle saturation boost makes the world more vibrant
* **Smooth Vignette** – Cinematic darkening at screen edges
* **Normal-Based Lighting** – Directional lighting for better depth perception
* **Performance Friendly** – Runs smoothly even on older systems (~5-10 FPS impact)

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

![Image 2](https://cdn.modrinth.com/data/7D3l5SH1/images/a38897c2cbcccbc6f165d5b0a204a093b55a5fba.png)

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

## Technical Details

* GLSL 120 compatibility for maximum support
* Multiple render targets (MRT) for advanced rendering
* Optimized composite pass with minimal texture sampling
* 4-directional depth checking for accurate outlines

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

## Known Limitations

* Transparent blocks (water, glass) don’t receive outlines due to depth buffer constraints
* Outline thickness may decrease at extreme render distances
* Outlines appear slightly more prominent during nighttime

![Image 3](https://cdn.modrinth.com/data/7D3l5SH1/images/c0314d219f067b1e41265cc68afb6cbd4e8e0946.png)

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

## Installation

1. Download the shader pack
2. Place it in your `.minecraft/shaderpacks` folder
3. Enable it through Optifine/Iris shader settings
4. Enjoy your new anime-style Minecraft world!

![splitter](https://cdn.modrinth.com/data/cached_images/93821b8a371bdaef6d5d713d6aeea3f7ea2470bb_0.webp)

## Compatibility

* Minecraft 1.16+
* Requires Optifine or Iris
* Works with most resource packs

Beyond Vanilla

# Beyond Vanilla – Minecraft Shader Pack

![Cover](https://cdn.modrinth.com/data/YIhUcKoq/images/298f3c919189cdcf641b89601d6866f3599ef2e4.png)

Welcome to an immersive visual experience! Beyond Vanilla is a shader pack designed to take your Minecraft adventures to the next level.

## Installation Guide:

### Links:
– Modrinth: [Download Here](https://modrinth.com/shader/beyond-vanilla)
– Forge: (Coming Soon)
– GitHub: [Project Repository](https://github.com/hotsu0p/beyond-vanilla)

### Have an issue or feature request?
Open an issue [here](https://github.com/hotsu0p/beyond-vanilla/issues).

1. **Download:**
– Visit the green “Releases” tab and download the latest release.
– Extract the contents of the ZIP file.

2. **Installation:**
– Open your Minecraft launcher.
– Navigate to the “shaderpacks” folder inside the “shaderpacks” directory in your Minecraft game folder (usually located in `%appdata%/.minecraft/shaderpacks`).
– Move the extracted folder into the “shaderpacks” directory.

3. **Launch Minecraft:**
– Select the profile with the installed shader pack.
– Start the game.

### Shader Features:

– Experience a stunning visual upgrade with enhancements to lighting, shadows, and atmospheric effects.
– Immerse yourself in the game with carefully crafted details.

### Compatibility:

– Tested on Iris and Sodium 1.1.6.
– Optimized for mid to low-tier devices.
– Not tested on Optifine.
– Compatible with Nvidia GPUs (tested on a 4070 Ti).
– Not tested on AMD or Mac platforms.

### Upcoming Enhancements:

– [✅] More screenshots for a comprehensive preview.
– [✅] Enhanced sky in the end.
– [✅] Improved portal visuals.
– [✅] Sun and moon enhancements.
– [✅] Uploaded to Modrinth for wider availability.
– [] Fix more bugs
– [] Performance improvements for smoother gameplay.
– [] Additional features to elevate your gaming experience.
– [] Add a feature from the commuity..
– [] Quality of life features
– [] Glass blur
– [] Revamped GUI for a polished interface.
– [] Add more to the todo
### Partner!!
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### Credits:
– **Hotsuop:** Creator of the base shader.
– **CaptTatsu:**: For creating BSL Shaders, which this is based off of.

If you contribute to the repository, your name could be featured here!

Baseline Shader

![BASELINE BANNER](https://cdn.modrinth.com/data/cached_images/9facfd7e141a0fd20f728156ee6fec833f55c393_0.webp)

# BASELINE SHADER

Baseline Shader is a lightweight shaderpack designed to enhance visual immersion without straying far from the vanilla aesthetics.

JoaquiX Note:

It’s just my first shaderpack, it might be unstable in its current state.
With my current knowledge I only intend to make a shaderpack that’s Vanilla Like.

### Added:
– Shadows
– Subsurface Scattering
– Auto Exposure
– Border Fog
– Atmospheric Fog
– Bloom
– Depth Of Field
– Motion Blur
– Bloom Based Colored Lighting
– Health Based Fisheye Effect
– Health Vignette
– Lottes Tonemap
– Nether Dimension Support
– End Dimension Support

![shader ON/OFF comparison](https://cdn.modrinth.com/data/cached_images/c877db0332d391418f823daab283b3ae2d334ef4.jpeg)

![shader ON/OFF comparison](https://cdn.modrinth.com/data/cached_images/52f5f6dbe3589b551802c12a12c1524cb021dae4.jpeg)

*This shader does not support OptiFine. It relies on Iris(1.7+) exclusive features for light detection and bloom-based colored lighting.*

Atmospheric Shaders – NEW LOGO

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# Atmospheric Shaders

Atmospheric Shaders is a shader pack focused on sky rendering and lighting.
It is designed to work with SimpleClouds and keeps visuals close to vanilla while improving atmosphere behavior.

## What it changes

### Sky and lighting

The sky uses smoother gradients and better horizon blending.
Light diffusion and sky color transition more gradually across the day.

### SimpleClouds integration

Clouds react to time of day and lighting conditions.
They are visually blended into the sky instead of appearing as a separate layer.

### Weather awareness

Sky brightness and color shift based on weather and biome context.
Storms and clear weather produce different ambient tones.

### Visual style

Colors are kept balanced.
Bloom and post effects are limited to keep the image readable and stable.

### Day and night transitions

Dawn and dusk transitions are smoother with more natural color shifts.

### Performance

Effects are conservative and lightweight.
The pack is intended to remain stable and usable on a wide range of systems.

## Planned changes

Cloud visuals will be refined further.
Water and fog behavior will be improved.
Sky scattering and sun coloration will be adjusted.
Some visuals may later react to weather data such as storms or humidity.

***

## SimpleClouds compatibility notice

If you are using this with SimpleClouds, be aware that there are many incompatibilities.

Before going to the comments saying that this mod does nothing, read this.

Mods like Alexs Caves, Immersive Engineering, Distant Horizons and others break the fragile balance of the rendering pipeline.
This results in depth and scene composition issues.

I have been working on a fix for a long time but have not found a proper solution yet.

If you are comfortable with GLSL or Java and think you might have an idea, feel free to help.

***

## Required notice

**Atmospheric Shaders is a modified shader pack created under the grant provided by Complementary Development.**
It is not an official Complementary product.

**Original pack**: Complementary Shaders by Complementary Development
**Website**: https://www.complementary.dev
**License**: Complementary License Agreement 1.5 (included unmodified in the pack)

License conditions followed:

The original license file is preserved without modification.
The name does not include the word Complementary.
Credit and an official link are provided.
Visual differences are present during normal gameplay.
All rights remain with Complementary Development.

Atmospheric Shaders is an independent project built within the permissions of the Complementary License Agreement 1.5.

AstraLex Shaders

![image](https://i.ibb.co/YZ3qdsT/curseforge2.png)

# ABOUT THE SHADERS

AstraLex Shaders is a shaderpack for Minecraft: Java Edition with very high
customization. This shader includes:

* Realtime Shadows
* Water / Clouds
* Volumetric Light
* Ambient Occlusion
* Bloom
* Dof / Chromatic Aberration / Distance Blur
* MotionBlur
* Aces ToneMap
* TAA/FXAA…

Additional effects are available, such as:

* Celshading
* Constellations
* Shooting Stars
* Drawing Child Birds
* Planet / Majora’s Mask Moon
* Nebula
* Reticle
* Entities Flash
* CRT Effects
* Refractions for Biome
* Realist Rain Drops on Screen

and many more !

# AGREEMENT

You’re allowed to…

* Use this shaderpack for taking screenshots and videos.
* Modify the shaderpack for personal use.
* Redistribute the shaderpack for modpack / server with my permission.
* You can only share the direct link of the archive

You’re not allowed to…

* Redistribute the shaderpack without my permission.
* Distribute shaders link other than Curseforge/Modrinth link.
* Claim (and rename) the shaderpack (or its code) as your own.
* Use monetized URL shorteners to my site or files.

*My shader and myself (the author) should be credited clearly, add link to my site if possible.

# INSTALLATION

* Download and install Optifine or Iris
* Download the shaderpack
* Put the shaderpack inside .minecraftshaderpacks
* Launch Minecraft
* Open Options, Video Settings, Shaders
* Choose AstraLex Shaders

# QUICK LINKS
* [AstraLex Shaders](https://lextermina7.wixsite.com/astralex) – Official site.
* [shaderLABS Discord](https://discord.gg/yrBbR6G) – Discuss everything about Minecraft shaders here.

AstralCore

[![FAST](https://cdn.modrinth.com/data/cached_images/543baf6bc23f3e32dcdc5a621193048737455fa0_0.webp)](https://fastclient.net/gamesofdev)

### ABOUT

**Astral Core Shaders is a pink-themed edit of Complementary Unbound made by EMIN GT. It is designed for players who love pink aesthetics and want a more vibrant and magical version of Minecraft’s lighting and atmosphere. Astral Core adds a soft, dreamy vibe while maintaining the high-quality effects of the original shader.**

### Features

**Astral Core keeps most core features of Complementary Unbound but introduces a complete pink color theme across the sky, lighting, clouds, and overall ambience. It’s perfect for those who want a relaxing, colorful, and visually unique experience without straying too far from the original visual fidelity.**

### BUGS

**Found a bug? You can report it by creating a ticket under the bug category in our Discord server. Your feedback helps us improve Astral Core and fix issues faster. Every report means a lot to us and truly makes our day better!**

[![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)](https://discord.gg/TpsGTtTnSm)

**OFFER!!**

![offer](https://cdn.modrinth.com/data/cached_images/8c2601c81bad72a543406e08506cd532288fc150.png)

### Showcase Video

### License

**Astral Core Shaders follows the Complementary Shader License. It is published under the same license and fully complies with all the original rules and conditions set by the Complementary team. Proper credits and usage guidelines are strictly maintained.**

Ascii like shader

# ASCII Minecraft Shader

Inspired by [Acerola’s video](https://youtu.be/gg40RWiaHRY?si=B6kJ5t36mAW3lpr7) on ASCII art rendering, this shader project aims to recreate the iconic Minecraft visual style using ASCII characters. By translating the game’s visuals into ASCII art, the shader produces a unique and nostalgic aesthetic.

## Features

– **ASCII Rendering**: Converts the Minecraft world into a grid of ASCII characters.
– **Bitmap Font Texture**: Utilizes a bitmap font texture to map characters onto the screen.
– **Color and Black & White Modes**: Supports both colored and black & white rendering modes.
– **Edge Detection**: Integrates edge detection techniques for enhanced visual detail.

## Black & White Mode

In this mode, the shader renders the Minecraft world using only black and white ASCII characters, providing a classic and minimalist look.

![2024-07-02_02 33 45](https://github.com/user-attachments/assets/99725b9f-e9dc-4895-a3d1-d8370727e7ad)
![2024-09-30_21 41 12](https://github.com/user-attachments/assets/73b2d947-0aa3-4287-aba7-09253f8de81f)

## Color Mode

The color mode maintains the vibrant colors of Minecraft while still using ASCII characters to depict the scene, offering a modern twist on the retro aesthetic.

![2024-09-30_21 48 32](https://github.com/user-attachments/assets/b31b2054-6a21-4423-9248-57a027f2ea4a)
![2024-09-30_21 48 50](https://github.com/user-attachments/assets/5ed786be-eacb-4271-af99-465b5439c203)

## Implementation Details

– **Fragment Shader**: The core of the shader is implemented in GLSL, where each pixel is mapped to an ASCII character based on its brightness or color value.
– **Bitmap Font Texture**: A 128×128 texture is used to store the bitmap font, with each character occupying an 8×8 pixel block.
– **Edge Detection**: Combines a Difference of Gaussians filter with a thresholded Sobel edge detection filter to enhance the details and edges of the scene before converting to ASCII.

# Github:
https://github.com/5weetdev/Ascii-shader
Feel free to contribute

ARTShade

![Banner](https://cdn.modrinth.com/data/cached_images/bbeb5360e8030dc6afb68bebc3dbacbe31f87f00.jpeg)

## ABOUT
**This shaderpack is currently a Work In Progress
and aims to bring a stylized, bright fantasy atmosphere.**

### Main Features:
– **Massive Cloud Rework** & high-fidelity graphic upgrade.
– **Dynamic Wind Gusts** affecting grass, plants, and foliage.
– **Stylized Water** featuring custom sparkles and toon shading.
– **Centralized Weather System** (unified wind speed and angle controls).
– **Stylized Bloom & Glow** with full support for emissives and underwater effects.
– **Dynamic Rim Lighting** reacting to the sun, moon, and world light sources.
– **Procedural Speculars** for realistic metallic and polished block surfaces.
– **Dynamic Wet Ground** reflections during rain.
– **Multiple Visual Presets**: Bright Fantasy, Dark Fantasy, Realistic, and Cartoon.
– **Mod Compatibility**: support for Voxy and RenoDX (HDR).

Join my Discord for updates and community chat : https://discord.gg/h95y7sTR4q

Please be patient, the shaderpack is in progress. I take note of all feedback.

Arc

A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
 
### Features
– HDR
– Full PBR support
– Dynamic, direct, colored block lighting
– Volumetric fog/lighting
– Automatic exposure
– Screen-space reflections
– Water waves & refraction
– Supports distorted and cascaded shadow mapping.
– Depth-of-Field
– Bloom

Also contains special support for [PhysicsMod](https://www.curseforge.com/minecraft/mc-mods/physics-mod) ocean waves & snow!

### Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is “vanilla”, which hard-codes a limited set of PBR material values for the original Minecraft textures.

The recommended resource pack is [Patrix](https://www.patreon.com/patrix); when used make sure to set the shader setting for Material Format to “Patrix”, as it uses a special combination of OldPBR and LabPBR formats.

### Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the [ShaderLabs Discord](https://discord.gg/9CRwrfYU).

Amethyst Shaders

## What are Amethyst Shaders
[![Modrinth Downloads](https://img.shields.io/badge/1.8.9–1.21.11-Blue?logo=modrinth&label=Game%20Versions&style=flat&color=242629&labelColor=00AF5C&logoColor=white)](https://modrinth.com/shader/amethyst-shaders) [![](https://img.shields.io/modrinth/dt/amethyst-shaders?logo=modrinth&label=&style=flat&color=242629&labelColor=00AF5C&logoColor=white)](https://modrinth.com/shader/amethyst-shaders)
[![Curseforge Versions](https://img.shields.io/badge/Versions-1.8.9–1.21.8-e04e14?labelColor=242629)](https://curseforge.com/minecraft/shaders/amethyst-shaders)
[![CF](https://cf.way2muchnoise.eu/full_1277376.svg)](https://curseforge.com/minecraft/shaders/amethyst-shaders)

Based on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined)

Supports Distant Horizons AND PBR!

[WIP] Amethyst Shaders are a modified version on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), with quite a few tweaks to suit our visual style. **It is an Official Amethyst Group Project, made by gamerbenyt.**

**Amethyst Shaders** is in a **very Early Alpha state**, and has many bugs. If you encounter any bugs, please [**create a ticket**](https://github.com/gamerbenyt/amethyst-shaders/issues/new) on the **Amethyst Shaders Support Github**.

**Modifications:**
– **Daytime sky is more blue**
– **Clouds have a thick shiny outline to them (does not reflect world outline preferences)**
– **All blocks are more vibrant**
– **The Nether is more contrasty (eg. brighter blue in soul sand valleys)**
– **The End has brighter beams (the fog-type thing) and more stars**
– **The End has a brighter blue-ish-purple sky**
– **Rain adds visible light rays to light-emmiting blocks (eg. nether portal)**
– **Modified pixelated shadows, included in the default profile.**

Our Developers say that they prefer the Reimagined style, as that is what Amethyst Shaders is based on, but there is an option for the Unbound visual style, like normal Complementary.

### Notice:
Though Amethyst Shaders is based on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), it **WILL NOT** be getting updates when Reimagined does, and the only updates that will be brought over from [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), is their updated license, though updates to the license are very rare. We include the Complementary License and follow it, but you must also agree to [**Our License**](https://github.com/gamerbenyt/Amethyst/blob/main/LICENSE)

### Don’t give us the credit!
**Amethyst Shaders is based on [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), and we have only modified it to our liking! Go support the [Complementary Team](https://www.patreon.com/emingt)!**

## Amethyst Shaders 2.3 Out Now!

## Compatibility
Amethyst Shaders was build and playtesting using [**Iris**](https://modrinth.com/mod/iris) but should have some compatibility with [**Optifine**](https://optifine.net/home), as [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined) works on [**Optifine**](https://optifine.net/home). We cannot guarantee that all features will be functional, or function correctly on [**Optifine**](https://optifine.net/home), but most people use [**Iris**](https://modrinth.com/mod/iris) nowadays anyways, so it should be no problem.

## Other Stuff
### **GET OUR FREE** [**WALLPAPERS**](https://drive.google.com/drive/folders/13FiIDOtwQOllx-MAMbBx9lLRw80YE5s9?usp=drive_link)!