Zombies improved!

**### Русское описание:**

> 🧟‍♂️ **Zombies Improved** — мод, который делает зомби реальной угрозой!
> Теперь они ломают любые деревянные двери, объединяются в орды, подбирают и используют экипировку, боятся солнца и ищут укрытия.
> Зомби (и зомби-жители) могут заразить игрока вирусом: сначала тошнота, затем слепота, а потом — превращение в зомби!
> Если зомби или зомби-житель убивает игрока, он всегда возвращается в виде зомби с его снаряжением!
>
> 🦠 Спастись от инфекции можно только золотым или зачарованным яблоком.
>
> ⚙️ **Есть конфиг!**
> Все основные параметры настраиваются в файле `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — длительность первой стадии (тошнота),
> * `secondStageSeconds` — длительность второй стадии (слепота + тошнота),
> * `infectionChance` — шанс заразить при ударе зомби (0.0–1.0),
> * `spawnZombieOnKill` — превращать ли игрока в зомби после смерти от зомби.
>
> 💬 Нашли баг или есть вопросы?
> 👉 Заходите в Discord!
> Подписывайтесь на обновления, чтобы ничего не пропустить, и посмотрите мой профиль — там много крутых модов!

**### English description:**

> 🧟‍♂️ **Zombies Improved** brings true zombie danger to Minecraft!
> Zombies break all wooden doors (but not iron), group up as hordes, pick up and use loot, fear sunlight, and seek shelter.
> Zombies (and zombie villagers) can infect players: first nausea, then blindness, then full zombification!
> If a zombie or zombie villager kills a player, they will always return as a zombie with all their gear!
>
> 🦠 Only a golden or enchanted apple can save you from infection.
>
> ⚙️ **Fully configurable!**
> Main features can be adjusted in `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — first stage duration (nausea),
> * `secondStageSeconds` — second stage duration (blindness + nausea),
> * `infectionChance` — infection chance on hit (0.0–1.0),
> * `spawnZombieOnKill` — always turn killed players into zombies.
>
> 💬 Found a bug or have questions?
> 👉 Join our Discord!
> Subscribe for updates, and check out my profile for more awesome mods!

Zombies Improved

A modpack featuring lots of improvements to zombies and other undead creatures, mostly made for my friends.

Mods:
– 80% Abandoned Villages
– Ashen’s Zombie Apocalypse
– Contagion
– DarkMobs
– Giant Spawn
– Husk Spawn
– Sodium
– Indium
– Villager Converting
– Zombie Apocalypse Drops
– Zombie Horse Spawn
– Zombie Villagers From Spawner
– Zombies Are Coming
– Zombificationem
– Yamato Gun
– Stray Spawn
– Skeleton Horse Spawn
– Ruined Equipment
– Mod Menu
– AppleSkin
– Armorful
– Eating Animation
– Entity Culling
– Iris Shaders
– M.R.U
– Lithium
– Model Gap Fix
– ModernFix
– More Mob Variants
– Simple Voice Chat
– Sound Physics Remastered
– Stray Spawn
– Voice Chat Interaction

Resource Packs:
– Fresh Animations
– Undopia Zombie Skins
– Villagers Refreshed
– Villagers Refreshed + Fresh Animations

Shaders:
– Insanity Shader

Zombies Improve Over Time

# Zombies Improve Over Time
This datapack increases zombies’s stats over time. The changes are made to be gradual, increasing very slightly each minecraft day up to day 100. Difficulty is calculated for each player separately. New players will start with weak zombies while players who have been playing for a while will have stronger zombies.

## NOTICE: This datapack is discontinued, instead use the Hostile Mobs Improve Over Time datapack: https://modrinth.com/datapack/hostile-mobs-improve-over-time

### Stat increase
Stats that change include:
– Health
– Damage
– Reinforcement chance
– Knockback resistance
– Movement speed
– Armor and armor toughness

Day 50 enables all zombies to break doors
Day 70~ – enables all zombies to pick up loot
Day 80 – some zombies change to baby/or have leather armor
Day 95 – Zombies might gain strenght and speed when near player
some other stuff

### Commands
If you wish to test out how hard the zombies are, use functions diff:day25, diff:day50, diff:day75, diff:100 or use command “scoreboard players set Timeroo . To reset your score use diff:reset, or diff:resetall to reset all of players difficulty.
### Timers
Timer for difficulty is per player, and increases every minecraft day (20 minutes). sleeping does NOT forward this timer. Max difficulty is day 100+ and difficulty does not increase after that.
### Installing
like your ordinary datapack, put zip file in your datapacks folder of your world
### Unistalling
use function diff:unistall and then remove your datapack from your datapacks folder
### Other
I am planning on making a version of this datapack for each common mob, then making a datapack consisting of all of them

### There is now Hostile mobs improve over time datapack which includes this + many more hostile mobs, you can download it here – https://modrinth.com/datapack/hostile-mobs-improve-over-time – but if you wish to play with only some of them, links are below.

Here are all the datapacks “X improve over time” I made:

https://modrinth.com/datapack/zombies-improve-overtime – Zombies

https://modrinth.com/datapack/creepers-improve-over-time – Creepers

https://modrinth.com/datapack/spiders-improve-over-time – Spiders

https://modrinth.com/datapack/skeletons-improve-over-time – Skeletons

https://modrinth.com/datapack/witches-improve-over-time – Witches

https://modrinth.com/datapack/drowned-improve-over-time – Drowned

https://modrinth.com/datapack/silverfish-improve-over-time – Silverfish

https://modrinth.com/datapack/pillagers-improve-over-time – Pillagers

https://modrinth.com/datapack/vindicators-improve-over-time – Vindicators

https://modrinth.com/mod/strays-improve-over-time – Strays

https://modrinth.com/datapack/wither-skeletons-improve-over-time – Wither Skeletons

https://modrinth.com/datapack/endermites-improve-over-time – Endermites

https://modrinth.com/datapack/ravagers-improve-over-time – Ravagers

https://modrinth.com/datapack/cave-spiders-improve-over-time – Cave Spiders

https://modrinth.com/datapack/zombified-piglins-improve-over-time – Zombified Piglins

https://modrinth.com/datapack/guardians-improve-over-time/ – Guardians

All of them are compatible with eachother, and I recommend you play with all of them for the best experience.

Zombies Guns

![Zombies Guns: Gamingbarn’s Guns Addon](https://cdn.modrinth.com/data/cached_images/b84df143100aa38be5e62987d0b0631fb757459a.png)

[![Gun Core dependency decorative image](https://cdn.modrinth.com/data/cached_images/3d5cca0e504d6d4c12c05642e2f5e6ab43dbf04a.jpeg)](https://modrinth.com/datapack/gun-core)
*Zombies Guns requires [Gun Core](https://modrinth.com/datapack/gun-core)!*

Ever wondered how good the pistol would be in a normal setting? How would a bastion of Piglins hold up against a Zombie Zapper?

Zombies Guns is an addon for Gamingbarn’s Guns that adds the guns from the Hypixel Zombies minigame to vanilla Minecraft!

![Crafting table view showing all of the recipes for all items added.](https://cdn.modrinth.com/data/cached_images/e938900c998276a68c9160f63c9a784637fce6d0.png)|Zombies Guns adds the guns from the Hypixel Zombies minigame to vanilla Minecraft! All of the guns added by this pack are craftable! Find the recipes in the vanilla crafting table!
—|—

Alternatively, you can always give yourself *any* of the items added by this pack by running the command:
“`
/function give:zombies/
“`

> [![SparkedHost Promotional Banner](https://cdn.modrinth.com/data/cached_images/3d880ee51aed06a8b0de318249c81b079793a8a8.jpeg)](https://billing.sparkedhost.com/aff.php?aff=2775)
> Want a Minecraft server? Consider SparkedHost! Use code GAMINGBARN for 25% off!

> [![Discord Promotional Image](https://cdn.modrinth.com/data/cached_images/d6dc9d56feee16e94cb60cccde0087803114ac61.jpeg)]([https://discord.gg/dKMxTjchsg](https://discord.gg/dKMxTjchsg))
>
***https://discord.gg/dKMxTjchsg***
> Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!

Zombies Evolved

**The data-pack library [Hit Match](https://github.com/picarrow/hit-match/releases/tag/v2.0.0) is REQUIRED to be installed for Zombies Evolved to function as expected. Please click on the link to download it.**

## 🟧 About

    Zombies Evolved is a data pack that seeks to provide players with a uniquely arduous challenge while also maintaining Minecraft’s beloved feel and freedom. Each zombie variant added is intended to bring along new mechanics and a refreshing ambience of horror.

## 🟧 Features

    The data pack is a work in progress. But every release that finds its way here has been tested and is completely functional, just not feature-complete. As of the current version, there are **three evolved zombies added to the game**. Although you can read about them in the spoiler below, why not consider going in blind?

Evolved Zombies

These custom mobs can be easily experimented with by using their dedicated spawn eggs. To obtain a spawn egg, type `/function zombies_evolved:_item/__spawn_egg/give/_`. Of course, replace “” with the type of evolved zombie that you want to spawn.

**Jacky** – Jackies are characterized by carved pumpkins, impish chuckles, and a distinct whininess. Try not to let them touch you! With a tendency to pilfer the weapons and armor of nearby friends and foes, they can be a rather mischievous variant of zombie. Each new piece of equipment lights them up like a lantern. Despite their innate greediness, postmortem, they do well in returning what they steal. 3 out of 100 zombies spawn as a jacky.

**Shrieker** – The terror of the caves, the embodiment of horror, the shrieker takes the warden anywhere you and your pickaxe go. Be careful about how you whack it, or you might be in for a lot more trouble than you started out with. 1 out of 50 underground zombies spawn as a shrieker.

**Stalac** – Named after what they emulate, stalacs are opportunistic predators that lay strewn across the ceilings of dripstone caves. Be sure to get the drop on them, before they get the drop on you. Roughly 1 out of 5 zombies that spawn in dripstone caves spawn as a stalac. You can spawn a hanging stalac by right clicking the underside of most blocks with its spawn egg.

    Specific elements of the data pack can be configured in the settings, accessible by the command `/function zombies_evolved:_settings/show/_`.

## 🟧 Installation

    The Zombies Evolved data pack should be installed like any other data pack.
That entails dragging the entire pack (the ZIP) into the `datapacks` folder of a world.
Additionally, Zombies Evolved requires the data-pack library [Hit Match](https://github.com/picarrow/hit-match/releases/tags/v2.0.0) to be installed along with it.

## 🟧 Distribution & Modification & Media
    If you’re going to do anything with my data pack that is apart from simply playing with it, please give credit where credit is due. This includes distributing, modifying, recording footage of, or streaming my data pack. I’ve spent countless hours on it (including the upcoming features that aren’t yet visible in the release version!). Please note the project is under the GNU General Public License v3.0.

## 🟧 Credit

Thank You

[nphhpn](https://www.planetminecraft.com/member/nphhpn/) & [Cloud Wolf](https://linktr.ee/CloudWolfMC) for their contributions to entity-hit-matching tech.

[pea_sh0ter](https://www.planetminecraft.com/member/pea_sh0ter/) for coming up with the main premise of the stalac.

Zombies+

Zombies+ is a mod-pack for players who crave a true apocalypse experience in Minecraft. The undead are faster, smarter, and deadlier thanks to mods like Ashen’s Zombie Apocalypse, Zombie Awareness, Zombies Improved, and Zombies Revamped. Expect relentless hordes, infected players, and grotesque new zombie variants that will hunt you without rest.

Survival means staying armed and alert — Point Blank and its recipe packs supply you with an arsenal of firearms, while Just Barricades and Veinminer let you quickly gather resources and fortify your position. Every bullet counts when the mobs swarm and ammo runs dry.

The world is more immersive and beautiful — but no less dangerous. Biomes O’ Plenty, Lithostitched, and TerraBlender expand the landscapes, while shaders like BSL, Complementary Reimagined, and Photon bring dynamic lighting, realistic shadows, and atmospheric skies. Resource packs such as Fresh Animations, Better Leaves, Cubic Sun & Moon, and Fresh Moves give mobs and the environment lifelike motion, making every encounter feel more real — and more terrifying.

With quality-of-life tools like AppleSkin, BetterF3, Xaero’s Minimap, and Simple Voice Chat, plus performance boosters like Embeddium, FerriteCore, and ModernFix, Zombies+ delivers a smooth yet relentless survival horror experience. The nights are darker, the dead are smarter, and the only way to make it to sunrise is to fight for every breath.

Zombie Outbreak

Step into the of terror and immerse yourself in a desperate fight for humanity’s survival. Zombie Outbreak plunges you into a ravaged world, where the undead roam free and the living are hunted. Buckle up for a thrilling, high-octane adventure, expertly crafted to push your skills to the limit. This meticulously curated collection of mods is designed to deliver a **hardcore zombie-slaying experience** like no other.
![Zombie Apocalypse](https://cdn.modrinth.com/data/cached_images/a82b71b1f374dd83d424fd49af5a210f581a816a.jpeg)

**In this unforgiving landscape**, every decision is a matter of life and death. Resources are scarce, danger lurks around every corner, and the infected are relentless in their pursuit of human prey.

Spoiler

Will you answer the call to survive, or will you succumb to the unrelenting hordes of undead?

ZombiemagiCraft

Introducing ZombiemagiCraft, a Minecraft modpack designed for those who seek an immersive blend of magic, combat, and exploration, without the complexity of more technical packs. This modpack enhances the vanilla experience with carefully curated “vanilla+” additions, striking the perfect balance between depth and accessibility.

In ZombiemagiCraft, base mobs are significantly upgraded to provide a heightened challenge, making every encounter more thrilling. Expect tougher enemies with unique abilities, forcing players to strategize and work together, especially in multiplayer. The world is rich with magical elements, offering powerful spells, enchanted items, and arcane rituals that will empower your journey. As you explore new biomes, dungeons, and magical realms, you’ll uncover secrets and rare resources vital to mastering the mystical arts.

While the pack focuses on magic and PvE, the additions remain intuitive and easy to grasp, ensuring a fun and engaging experience for both casual and veteran players alike. Whether you’re casting spells, forging legendary weapons, or taking on powerful foes with friends, ZombiemagiCraft promises an enchanting multiplayer adventure filled with discovery and epic battles.

Zombieium

**Zombieium turns Minecraft nights into a focused zombie survival experience.**
![zombieium ](https://cdn.modrinth.com/data/cached_images/0d6abccd3effe661c929a2e308002e5e32d12a97_0.webp)
While enabled, the mod:
– Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
– (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
– Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)

Features

Night zombie spawner
– Configurable min/max spawn distance
– Configurable zombies per cycle + spawn interval
– Configurable max nearby zombies per player (prevents runaway swarms)

Target filtering
– Optional: skip creative players
– Optional: skip spectators

Boss Event

![boss image](https://cdn.modrinth.com/data/cached_images/bcdb9cbf2b4f6e009c3fdd2126e115151d248787_0.webp)

– Configurable minimum night, chance %, beam duration
– Boss stats tuning: max health, speed, follow range, attack damage multipliers
– Optional boss chat announcements + bossbar

Config UI
– Works with ModMenu (in-game settings screen)
– Also stored as config/zombieium.json

Debug mode
– Extra info in chat/logs about spawns and failures

Commands

/zombieium status
– Shows current settings + boss state

/zombieium reload
– Reloads config from disk

/zombieium spawnnow
– Forces a spawn cycle (useful for testing)

/zombieium boss status
– Shows boss/beam status

/zombieium boss start
– Forces the boss event (Overworld, night, eligible player)

/zombieium boss end
– Ends the active boss encounter

Notes / Compatibility
– Server-side gameplay mod: install on the server for effect.
– Client-side optional: install on the client if you want the ModMenu config screen.

Config highlights (defaults)
– Zombies per cycle: 4
– Interval: 120 ticks (6s)
– Distance: 20–200 blocks
– Nearby cap: 16 zombies per player
– Boss: starts from night 3, 5% chance after midnight, 60 ticks beam

ZombieApocalypseSSS

ZombieApocalypseSSS Icon

# ZombieApocalypseSSS

**A full-featured zombie apocalypse survival plugin for Paper 1.21+**

[![Modrinth](https://img.shields.io/badge/Modrinth-4.5.0-00AF5C?logo=modrinth)](https://modrinth.com/plugin/zombieapocalypsesss)
[![Paper](https://img.shields.io/badge/Paper-1.21%2B-blue?logo=papermc)](https://papermc.io)
[![Java](https://img.shields.io/badge/Java-21%2B-orange?logo=openjdk)](https://adoptium.net)
[![License](https://img.shields.io/badge/License-Apache%202.0-blue)](LICENSE)

*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*

[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)

## 📖 Table of Contents

* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits

# ✨ Features

## 🧠 Advanced Zombie AI

* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint * **Feign Death** zombies revive after a delay * **Breaker AI** — destroy doors and blocks * **Sun weakness** (burn or slow) --- ## 🎯 Tier Evolution System | Tier | Multiplier | Speed | Knockback | | -------- | ---------- | ----- | --------- | | Primal | ×1.0 | — | 0 | | Adapted | ×1.2 | +0.1 | 0 | | Mutated | ×1.5 | +0.2 | 0.2 | | Aberrant | ×2.5 | +0.3 | 0.5 | --- ## 📈 Progressive Difficulty | Phase | Days | Spawn Rate | Unlock | | ----- | ----- | ---------- | --------------- | | 1 | 0–5 | 40% | Basic zombies | | 2 | 6–15 | 70% | Status zombies | | 3 | 16–30 | 90% | Special zombies | | 4 | 31+ | 100% | All types | ⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly. --- ## 🧬 Infection System * 0–100 infection points * Effects scale with level * +5 per hit (30% chance) * Natural decay (~1 point / 30s, faster in safe zones) --- ## 🧠 Psychological Horror (Sanity) * BossBar display (green → purple) * Hallucinations, fake sounds, fake messages * Drains in darkness, near zombies, when alone ⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly. --- ## 🔥 Campfire Safe Zones * Prevent zombie spawning * Heal players and reduce infection * 3 upgrade tiers * Zombies can destroy them --- ## 🩹 Survival Items * **Bandage** — stop bleeding * **Antivirus** — reset infection * **Adrenaline** — temporary boost with crash * **Zombie Camo** — ignored by zombies * **Radio** — locate supply drops --- ## 🌙 Blood Moon * Random night event (default 5%) * Increased spawn rate and stronger zombies * API events available --- ## 📦 Supply Drops * Random drops near players * Fully configurable loot table * Optional coordinate broadcast ⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns. --- ## 🔫 Sentry Turrets * Auto-target zombies * Multiple ammo types * Persistent across restarts ⚠️ **Fixed in 4.4.0:** Data loss issue resolved. --- ## 🌍 World Structures * Military Checkpoint * Crashed Plane * Hospital * Survivor Camp * Outpost ✔️ Scale with difficulty ✔️ No ocean spawning --- ## 📖 Survival Guide GUI * Interactive in-game guide * Covers all systems and mechanics --- # 📦 Requirements | Component | Version | | ----------- | -------- | | Java | 21+ | | Paper | 1.21+ | | WorldGuard | Optional | | ProtocolLib | Optional | --- # 🚀 Installation 1. Download the `.jar` 2. Place it in `plugins/` 3. Start the server 4. Edit configs 5. Use `/zapoc reload` --- # ⌨️ Commands | Command | Description | | ------------------- | ------------- | | `/zapoc reload` | Reload config | | `/zapoc summon` | Spawn zombie | | `/zapoc infect` | Infect player | | `/zapoc cure` | Cure | | `/zapoc panic` | Spawn horde | | `/zapoc bloodmoon` | Toggle event | | `/zapoc supplydrop` | Force drop | | `/zapoc stats` | View stats | --- # 🔐 Permissions | Permission | Description | | -------------- | ------------------- | | `zapoc.admin` | Full access | | `zapoc.use` | Use features | | `zapoc.immune` | Immune to infection | --- # 🔧 Configuration Config files: * `config.yml` * `zombies.yml` * `items.yml` * `events.yml` * `mechanics.yml` * `turrets.yml` * `sun-effect.yml` * `spawn-control.yml` * `messages_en.yml` * `messages_vi.yml` --- # 🔫 CombatGunSSS Integration 👉 https://modrinth.com/plugin/combatgunsss * 30+ guns * Full compatibility * Optional but recommended --- # 🧩 Developer API ```java ZombieApocAPI api = ZombieApocAPI.getInstance(); api.isInfected(player); api.getInfectionPoints(player); // raw 0–100 api.getSanity(player); // new in 4.5.0 api.isBleeding(player); // new in 4.5.0 api.spawnZombie(world, location, "tank"); api.isInSafeZone(location); ``` Events: * BloodMoonStartEvent * BloodMoonEndEvent * SupplyDropEvent * ZombieInfectEvent --- # 🔍 Troubleshooting

Zombies not spawning

* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`

Zombies spawning inside Tier 3 campfire zones

* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius

API zombie has wrong / mixed type after spawnZombie()

* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys

Spawn phases not working

* Fixed in 4.4.0
* Update plugin

Sanity system not working

* Fixed in 4.4.0
* Check `mechanics.yml`

Infection not disabling

* Fixed in 4.4.0

Turrets disappearing

* Fixed in 4.4.0

Recipes not showing

* Fixed in 4.3.3

Zombie names broken

* Fixed in 4.3.3

Structures spawning in ocean

* Fixed in 4.3.1+

/reload breaks plugin

* Always restart server

# ❓ FAQ

### Does this replace vanilla zombies?

Optional — configurable.

### Does it support multiple worlds?

Yes.

### Is it laggy?

Optimized, but depends on config.

### Can I disable infection?

Yes (`config.yml`).

### Do I need CombatGunSSS?

No, but recommended.

### Does it support Spigot?

No — Paper only.

# 📄 Credits

**Author:** Duong2012G
**License:** Apache 2.0

*Open source — contributions welcome.*