A complete overhaul of Minecraft’s ocean monuments! YUNG’s Better Ocean Monuments fundamentally redesigns ocean monuments to be much more engaging and rewarding. Better Monuments are much larger than their vanilla counterparts and have completely randomized layouts. You’ll find much better loot for your troubles, including Tridents and a Heart of the Sea!
YUNG’s Better Ocean Monuments is intended to be fully compatible with every worldgen mod, including:
Repurposed Structures. RS also offers a custom data pack you can use in addition to the mod that adds repurposed versions of these overhauled monuments! Check it out here.
YUNG’s Better Nether Fortresses
A complete overhaul of Minecraft’s Nether fortresses! YUNG’s Better Nether Fortresses completely redesigns Nether fortresses from the ground up. Compared to vanilla, Better Fortresses are much larger, more complex, and more rewarding. Each fortress is comprised of three parts — the bridge networks, the Keep, and the Lava Halls that extend deep underground.
YUNG’s Better Nether Fortresses also includes built-in Create compatibility! If you’re using Create, certain parts of the fortress have a chance of spawning using Create pieces. Note that this is an optional feature — Create is not required to run this mod. Be sure to use the latest release of Create for your Minecraft version! Note that this is for 1.19.2+ only.
YUNG’s Better Nether Fortresses is intended to be fully compatible with every worldgen mod, including:
Infernal Expansion, Better Nether & other Nether biome mods
Apocalyptic Fortress: The AF fortress will spawn alongside the Better Fortress
Bygone Nether: Better Fortresses will spawn instead of Bygone Nether’s enhanced vanilla fortress
YUNG’s Better Mineshafts
This mod completely revamps vanilla abandoned mineshafts, changing them from boring straight lines into dynamic, varied webs of tunnels. Find loot tucked away in the corners of abandoned workstations, or out in the open in a chest on a minecart.
13 biome variants, including a rare mushroom mineshaft!
Abandoned workstations (common)
Workstation cellars (less common)
Ore deposits at the end of some tunnels with coal, iron, redstone, gold, lapis, emerald, and (very rarely) diamond!
Abandoned miners’ outposts (rare)
Surface openings (very rare)
YUNG’s Better Mineshafts is intended to be fully compatible with every worldgen mod, including:
A complete overhaul of Minecraft’s jungle temples! YUNG’s Better Jungle Temples completely redesigns jungle temples from the ground up, featuring a completely new design, traps, puzzles, and loot!
YUNG’s Better Jungle Temples includes built-in compatibility with many mods! If you’re using any of the following mods, certain parts of the temple have a chance of spawning using special pieces. Note that this is an optional feature — these mods are not required to use Better Jungle Temples.
Create
Supplementaries
Alex’s Mobs (Forge only)
Pick Your Poison (Fabric 1.19.2 only)
YUNG’s Better Jungle Temples is also intended to be fully compatible with every worldgen mod, including:
An overhaul of the main End Island where the dragon fight takes place!
Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start – instead, it will be summoned once a player gets close to the bell tower in the center.
To resummon the dragon, the 4 crystals no longer go right next to the portal. Instead, you’ll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren’t familiar with the mod.
The dragon’s AI itself is unchanged.
To use BEI on an existing world, we’ve provided the /end_island reset command. Using this command while in the End will attempt to reset the dragon fight back to its initial state and replace any previous portal/pillars with our redesigned versions. But this command attempts some major things behind the scenes, so please back up your world before trying! Also note that simply deleting your End dimension files is not suffificient, and you will still need to run the command.
If you’re having issues with the portal/tower spawning after using the command, such as the portal spawning under the island, you can use the full command `/end_island reset true` to attempt to place the portal on the surface again. But once again, back up your world before trying it! Seriously!
YUNG’s Better End Island is intended to be compatible with as many mods as possible. The following are compatibility notes for relevant End mods/datapacks:
Endergetic Expansion
End Gateways in the Outer End will be from EE instead of BEI. Everything should still work properly though.
Progressive Bosses
Extra cage placement may be a little scuffed in older versions of Progressive Bosses. Make sure you’re on the latest version!
/end_island reset command may not properly reset fight history/progress on Progressive Bosses’ side of things. If you use this command, you should also run /progressivebosses difficulty set dragon 0
Better End
Since the island is smaller than in vanilla, obsidian spikes will spawn closer to the center
If any spikes are missing or you have any other issues with generation, try using the /end_island reset command while in the End
Nullscape
Completely compatible on 1.19+. Not compatible on 1.18.2.
Savage Ender Dragon
The crystals Better End Island adds in the center may rarely respawn, if crystal respawning from Savage Ender Dragon is enabled. Otherwise completely compatible.
Ender Trigon
Completely compatible
True Ending: Ender Dragon Overhaul
Lots of little incompatibilities with the dragon’s new attacks, such as it pathing through the central tower and obsidian pillars. Not recommended.
Incompatible
Stellarity
Valkyrien Skies
YUNG’s Better Dungeons
A complete redesign of Minecraft’s dungeons like never before. YUNG’s Better Dungeons redesigns vanilla dungeons while also adding three new dungeons: Catacombs, Fortresses of the Undead, and Spider Caves!
1.19.2 introduces the Nether Update! Now you can find small Nether dungeons scattered throughout the Nether. Note that this is an extra opt-in feature, meaning you will need to manually enable it in the mod’s config.
YUNG’s Better Dungeons is intended to be fully compatible with every worldgen mod, including:
Repurposed Structures. RS also offers a custom data pack you can use in addition to the mod that adds repurposed versions of the small dungeons from Better Dungeons! Check it out here.
YUNG’s Better Caves
YUNG’s Better Caves completely overhauls Minecraft’s cave systems. Caves are small and unassuming at the surface, but the deeper you go, the crazier things get. You’ll find lava caverns, underground lakes and rivers, flooded caverns, and more!
Better Caves is a powerful and customizable Minecraft cave mod, with dozens of options and support for dimension-specific configurability. For information on how to use the extensive configuration, see the wiki!
If you’re looking for older versions of Better Caves (pre-1.20.1), check out the Forge and Fabric pages on CurseForge.
YUNG’s Better Caves is intended to be fully compatible with as many worldgen mods as possible. The following are known compatibility issues:
Concurrent Chunk Management Engine (C2ME) for 1.20.1
Set [threadedWorldGen].enabled to “false”. Otherwise, you may have issues with pockets of lava spawning within water regions. Note that this applies to C2ME on 1.20.1 ONLY – it is not necessary to make this change on 1.21.1.
Yumecraft
This Mod adds 3 liminal dimensions to your world. These dimensions are accessed via sleeping. Once you start sleeping you have a random chance of teleporting to either of these dimensions. If you die in these worlds you are intended to be teleported back to your spawn and keep your items.
This mod is an exploration mod only. Nothing else.
This Mod is inspired by Yume 2kki and uses some sounds from the game. If anyone from the 2kki team has any problems contact me using the following email and I’ll remove said sounds: [email protected]
**WARNING: Versions 0.3.x & 0.4.0 are incompatible. You need to start a new world for the update.**
**WARNING_2: I’m a beginner programmer and there might be bugs I might not know about. I recommend creating a back-up of your world after each play session.**

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A magic driven modpack focused around color and exploration. Take pictues, savor the moment, then use that moment as power. Get bored of colors then make a clone or set up your very own computer. There are endless possibilities (which makes sense, you are playing minecraft after all). Pick your Origin or have it picked for you, experience the world with unique abilities and attributes with a copious amount of origins, you and all your friends can be a unique band of adventurers.
There is somthing for everyone to enjoy from, adventureing, cooking, magic, rituals and building with an assortment of new bloocks ranging from woods, stones, plants, wool, lanterns and varietys of glass blocks to spicy up your builds.
# Features
– **Clones** – The ability to clone yourself and escape death
– **Story Driven Magic** – The Spectrem mod adds a full story and a bunch of magical items to go with it
– **Witchcraft** – from curses to flying brooms bewitchment adds in familars, protective salts, summon circles, and unqiue potoin brewing.
– **Species** – Every player is a different species thanks to the origins mod. This gives every player a special powers and weaknesses.
– **Computers** – using lua you can program a fully working computer
– **Exploration** – mods like artifacts, spectrem and Better End reward the player for finding new locations
– **Cooking** – Makes sandwiches to fried chicken
– **Seasons** – changing seasons to give a sense of time to the game
Yume
A Magic and Technology world with an extensive amount of exploring. This modpack is great to use with friends, being able to join and host a world without having a dedicated server.
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Aspects of the modpack
– Corpses so you won’t lose your items
– Ambient sounds for a better sound experience
– The ability to see the amount of hunger, saturation, and health that eating a given food will give
– Abilities from relics and artifacts
– Being able to shift-right click to restore the durability of an item with mending on it
– Extra biomes and bridges generated with better-spawned structures like villages
– A camera to take pictures
– The ability to make trains
– Automation like creating a wood farm 100% automatic
– Jetpacks, grappling hooks, drills and drones
– 8 other dimensions
– Hosting your world to let others join from anywhere
– Mobs, villagers, and Piggin farms (put in a box and can pick/capture)
– Chestplate with elytra and trims for elytra
– Ender dragon has more than double health (need 12 different ender pearls to get to end)
– Player and Mob heads
– Dynamic lighting (block/items like torch give off light when held)
– Summon bosses and entities to help you like a demon
– Security like cameras, lasers, pin codes and more
– Seasons (Spring, summer, autumn and winter)
– Can see what is in a shulker box without opening it whether it is placed or in inventory
– Mobs come out of the ground
– Backpacks
– Villagers have names
– HP bar (can be changed)
– World and mini-map
– Decorations like jars, hourglass, and a globe (can put lanterns on the wall)
– Player Animations
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If you have any problems with the modpack, feel free to let me know.