# Description
A simple FPS boost modpack with added features to make the game feel more polished while still providing a vanilla experience.
# Modpack Features
– Minimap/world map (Journeymap)
– Optional Replay Mod (Flashback)
– Saturation Bar (appleskin)
– Item Counts (Itemcounts)
– Improved Hud animations (Hold My Items)
– and A LOT more
Z-Life Season 2
# zLife Season Two!
## Welcome to Z-Life!
At the start of the season, you will begin with 1 heart and a randomized timer set to 16, 24, 32, 40, or 48 hours.
Depending on what time you are have, you will have a different life stage!
> 0-7 Hours – Red Stage
>
> 8-15 Hours – Yellow Stage
>
> 16-23 Hours – Lime Stage
>
> 24+ Hours – Dark Green Stage
>
When you are on a lower stage then someone you are allowed to kill them for rewards. When you kill someone that is on a higher stage then you, you will gain 30 minutes and lose one permanent heart.
Everytime you die, you gain 1 heart but lose 1 hour of time.
Once per session, one player is randomly chosen as the Boogeyman.
The Boogeyman’s Role.
If you are the Boogeyman, your goal is to get one kill before the end of the session!
Once you get your kill as the Boogeyman, you will gain 1 hour, and lose one heart. but if you fail you get your kill before the end of the session, you will go down to the next color stage. The person that dies to the boogeyman will lose 2 hour.
If you die on 10 hearts or run out of time, you will be elimanated, and set into spectator mode!
Sugest some ideas on my [strawpage](https://shelleykey.straw.page/)!
Z-13
Sebastian Solace or Z-13 has a body shaped similarly to that of a sea snake, elongated with light blue scales. He has a long tail that is adorned with several pouches that hold the supplies that he uses for survival, At the end of his body is a large tail fin. He has three arms, one of which is attached to his left side and is wrapped in a bloodied bandage. His hands are humanoid, yet only have four fingers and are claw-like. Sebastian’s face retains a humanoid appearance with fish-like features, such as an anglerfish esca on his forehead, fin-like appendages in place of ears, a fish-like mouth, and a third eye on his right side. He has black, short, wavy hair.
Sebastian Solace is originally from a Roblox game from pressure
Go check it out, Its a great game
yyz’s backpack
# Inventory Expansion – yyz’s Backpack Mod
**Directly Integrated Backpacks**





## 🌟 Mod Highlights
### ⚡ Seamless GUI Integration
Backpack slots appear directly in **work GUIs** (inventory/crafting table/chest etc.) without opening extra interfaces.
### 🛠️ Enhanced Features
– 🖱️ **Item Transfer**
`Shift+Left Click` → Transfer to main inventory
`Shift+Right Click` → Transfer to backpack
`Double Click` → Auto sort items
– 📦 **Item Collection**
Automatically stores items in backpack when inventory is full
Backpack drops as single item upon death (contents preserved)
– 🔥 **JEI/REI/EMI Integration**
Supports using backpack items **directly in JEI/REI/EMI crafting**
Real-time backpack content display in recipe interface
– 💍 **Accessory Support**
Backpacks can be placed in **Curios/Trinkets slots**
## 🎒 Backpack Tiers
| Backpack Type | Extra Slots | Special Ability |
|—————-|————-|———————-|
| Iron | +18 | Basic capacity |
| Gold | +36 | Basic capacity |
| Diamond | +54 | Basic capacity |
| **Netherite** | **+54** | **Fire Immunity** |
## ⚙️ Compatibility
### Status Key
– ✅ **Fully Compatible**
– ⚠️ **Partial Support**
– ⌛ **Planned**
– ❌ **Unsupported**
## ❓ Why This Backpack?
Traditional backpack mods = mobile chests requiring separate GUIs. Our solution:
1. **Seamless experience** – Access backpack items directly in **work GUIs**
2. **Native interaction** – Full support for recipe book/JEI/REI/EMI
3. **Backpack swapping** – Swap when placing backpack in backpack slot/inside
4. **Continuous expansion** – Growing mod compatibility support
## ⚠️ Current Status
### The mod is currently in a very early stage. If you find any bugs, you can report them via GitHub or Discord
❗ Found an issue or have suggestions? Report now!
– [GitHub](https://github.com/yyz729/yyzsbackpack/issues)
– [Discord](https://discord.com/invite/3NPKBgXxVU)
🔧 **In development**:
– More GUI support
– Backpack 3D models
– Expanded mod compatibility
> ✨ **Design Philosophy**: Make backpacks a natural extension of the main inventory
> ⚠️ **Disclaimer**
>
> This plugin does **not** support spigot or version < 1.21
---
# Modules
## Discord Module
Also available as standalone Plugin [here](https://modrinth.com/plugin/yvtils-dc)
- Tutorial: [Discord Module Setup Guide](https://youtu.be/YQiYSjEcdMk)
– Chat Sync

– Minecraft Server Stats


– Silent Container Interaction
– No Mob Targeting
– Ignore dropped items
– Layer System
– Higher Layer Players can see Lower Layer Players, but not vice versa.

– Fake Max Player Count
– Customizable Player Info Text

## Waypoints Module
`/waypoint [visibility]`
– Create waypoints with visibilities
– Public – Everyone can see it
– Private – Only you can see it
– Unlisted – Only you can see it, but others can navigate to it
– Navigate to waypoints
The Plugin supports English and German (Deutsch) as languages currently. If a player has one of the two languages selected as their game language, most messages sent to them will be localized
– [Request Features](https://github.com/YVtils/YVtils-SMP/issues/new?assignees=&labels=feature+request&template=feature_request.md&title=) or
[Discord](https://yvtils.net/yvtils/support)
## Standalone Version of MultiMine Module from the [YVtils-SMP Plugin](https://modrinth.com/plugin/yvtils_smp)
YG Capital (SMP Modpack)
# Yuva Gabbrus Presents:
A Modpack that was at 1st made for Players and Creators of Esports Organization named YUVA GABBRUS, but now you can enjoy this too. This is a Minecraft modpack that centers around the vanilla experience, with rematered or reimagined look and feel. Curated by Gaming Gabbru.
# Main mods are:
– Chipped
– Naturalist
– Farmer’s Delight
– YUNG’s All Mods
– Macaw’s All Mods
– Tom’s Simple Storage Mod
– Decorative Blocks
– Qrafty’s Villages
– Building but Better
and More
This Modpack is Fabric Modpack with Version 1.20.1 (0.15.11)

YUNG’s Optimization is a lightweight yet powerful modpack. Featuring YUNG’s Mods, **this pack improves structures, dungeons, and exploration while keeping your game smooth and optimized!**
🚀 Key Features:
🔹 Revamped Structures
🔹 Improved Performance
🔹 Balanced Exploration
YUNG’s Extras
A myriad of structures, features, and vanilla+ content. This mod is a collection of upgrades to vanilla Minecraft that are each individually too small for their own mods, but together create a nice finishing touch for your modpack. It’s the cherry on top for any modpack.
The most recent release is the Swamp Structures for 1.18+, featuring:
Lots of Ruins
Ancient Pillars
A few very rare easter egg structures 😉
The initial release was the Desert Decorations update, which included:
New and improved Desert Wells (including rare Wishing Wells which may have some treasure at the bottom!)
Desert Obelisks
Flame Outposts
And more!
This mod will receive content updates over time improving different parts of the game!
This mod is very lightweight and has minimal performance impact.
YUNG’s Extras is intended to be fully compatible with every worldgen mod, including:
YUNG’s Cave Biomes is a vanilla+ mod that adds two new cave biomes to the game, the Frosted Caves and the Lost Caves! Each biome features the addition of a new mob, new blocks, items, music, and more.
YUNG’s Cave Biomes is intended to be fully compatible with every mod, including other worldgen mods. Any known incompatibility notes will be mentioned here. If you encounter any compatibility issues, please let us know in the Discord!
Sodium
I highly recommend disabling the “Use Fog Occlusion” option in the Performance tab. Keeping this option enabled results in chunks behind the thick yellow fog during sandstorms not rendering, resulting in being able to see the sky behind the fog. This doesn’t affect actual gameplay, but the visuals are not nearly as impressive.
Optifine / Iris
The thick yellow fog won’t render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
Enchanted Ice is visible even when embedded in ice. Normally it’s supposed to be hidden. Doesn’t really affect gameplay.
Distant Horizons (Fabric)
You may find that you are unable to see anything at all during sandstorms. If this happens, do the following: go into the Distant Horizons settings in game > Advanced options > Graphics > Fog > set Enable Vanilla Fog to True.
Distant Horizons (Forge)
The thick yellow fog won’t render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.