Squared Shadow
This is a Texture Pack, originally designed for “[Better Than Adventure!](https://www.betterthanadventure.net/)”, and consequentially Beta 1.7.3 (although it will work with ANY version of Minecraft that has a Shadow, since the location and filename has never changed, despite the outdated Resource Pack version warning), that gives the Entities a squared Shadow, instead of a circular one. Consistency, my beloved.

# CREDITS
– Shadow texture and “pack.png” made by AndreWharn.
– Do not use the assets without permission, please!
# Thanks for using this pack! 😀
Sprintable
# Sprintable
Add sprint to minecraft beta 1.7.3

## THIS IS JARMOD
**BECAUSE I DONT KNOW HOW TO DEV AN OLD MODLOADER MOD!**
## Function:
Added sprint to the beta 1.7.3
Added keybind in the GameSettings
Added double tap forward key to sprint
Added FOV change when sprinting
**Jarmod installation guide:**
unzip the mod content to minecraft.jar and delete the META_INF if you want to use it with forge/modloader please install this mod after installation of forge/modloader.
Spectrumcraft Pack

### The resource pack used for the [Spectrumcraft SMP](https://modrinth.com/modpack/spectrumcraft-smp) Modpack
A compatibility layer with [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations) and [Fresh Moves](https://modrinth.com/resourcepack/tras-fresh-player) can be found in [Spectrumcraft Pack + Fresh Animations](https://modrinth.com/resourcepack/fresh-spectrumcraft-pack)
# Resource Pack Features:
## Purple GUI & Buttons!!!
Open to see Changes
| Main Menu | Pause Menu |
| – | – |
|  |  |
| Inventory | Creative Inventory |
|  |  |
| Crafting Table | Furnace |
|  |  |
| Enchanting Table | Brewing Stand |
|  |  |
| Single Chest | Double Chest |
|  |  |
## CIT Support
Armor Sets
These armor models use **[Expanded Entity Armor Model Format](https://modrinth.com/resourcepack/expanded-entity-armor-model)**
The armor sets are all Netherite armor, so you just need to replace Netherite `part` with `set name` `part`, for example, instead of `Netherite Chestplate` you need `Legacy Spectral Chestplate`

Spectral Tools
The Spectral and Legacy Spectral tools are all Netherite tools, so you just need to replace Netherite `tool` with `set name` `tool`, for example, instead of `Netherite Sword` you need `Legacy Spectral Sword`

### Additional Tools And Cosmetics
Pumpkin Heads Cosmetics
The Pumpkin Head Overlay was changed so it doesn’t bother the player’s view (aka, it doesn’t exist)
So far there are only 3 heads `TV Nauta` Which is the TV Head, and `Miku` & `Miku Hair`
`Miku` is meant to be used for already existing Hatsune Miku Skins, so they don’t have to deal with the 3D hair, and they just get the microphone and the head from the sides

Additional Tools
These Additional Items are extras that I’ve added because I thought they were neat
The `Spectral Scythe` and `Repear’s Showtime` work for both the `Netherite Sword` and `Netherite Hoe`, and The `Spectral Dual Axe` is exclusive to the `Netherite Axe`

SpASM
Straightforward, pure ASM (SpASM)
Allows registering class transformers that process all classes, without specifying the class’s names like in FabricASM.
Entrypoint – `spasm:transformer`
Interface – `net.mine_diver.spasm.api.transform.ClassTransformer`
Soartex Grove Re-Imagined Adventure
Grove BTA is a high definition 64x graphics replacement for Better Than Adventure [mod](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3106066-better-than-adventure-for-beta-1-7-3-timely) . What about texturepack it is an emphasis on clean artwork and minimal detail. This project is a continuation of Invictus a texture pack by Shoeboxam and goldbattle and Soartex a texture pack by Soar49. Grove adds thousands of textures.
I am a programmer, but I want to reincarnate it, that expressive artwork. So you can contact with me through email or curse forge and help me with texturing. Please be aware that many textures still W.I.P mostly mobs have not been made yet.
# Thank you for your support and enjoy!
*Am I allowed to redistribute this pack?*
Yes. Please check the license.
*Does Soartex Grove have the right to create a texture pack with Soar49’s textures and Invictus?*
Yes, Soartex is in the public domain. Shoeboxam gave me permission to update.
*Do I need to use Optifine?*
No because Better than Adventure already had this patch
*Where I can check updates?*
https://gitlab.com/GroveGraphics/grove-bta
Soartex Grove
Soartex Grove is a high definition 64x graphics replacement for Minecraft with an emphasis on clean artwork and minimal detail. This project is a continuation of Invictus a texture pack by Shoeboxam and goldbattle and Soartex a texture pack by Soar49. Grove adds thousands of textures.
I am a programmer, but I want to reincarnate it, that expressive artwork. So you can contact with me through email or curse forge and help me with texturing. Please be aware that many textures still W.I.P mostly mobs have not been made yet.
# Thank you for your support and enjoy!
*Am I allowed to redistribute this pack?*
Yes. Please check the license.
*Does Soartex Grove have the right to create a texture pack with Soar49’s textures and Invictus?*
Yes, Soartex is in the public domain. Shoeboxam gave me permission to update.
*Why do so many textures look similar or appear to be from the Fanver continuation?
Aside from direct contributors to Invictus, all graphics added by Invictus were created by Shoeboxam. When I wrote the Soartex Fanver license, I included the line: “The original artist of any texture may reuse their own texture elsewhere.” This permits me to reuse my own repertoire of content I created for Fanver in Invictus instead- I created many of the textures in Fanver. So because I receive permission from Shoeboxam I can use it.
*Do I need to use Optifine?*
The pack can be played without, but the pack looks better with Optifine due to the water color, better skies and light maps.
*Where I can check updates?*
https://gitlab.com/GroveGraphics/soartex-grove
SnowWorld
Adds Minecraft alpha-style snow worlds to beta 1.7.3. Every overworld biome now snows and it never stops. Snowflakes set to 50% to increase visibility (will make configurable once I find out how).
**WARNING**: If using on an existing world, any chunks that get loaded will get snow’d on. Travel away from builds you dont want to be covered with snow and ice before enabling the mod.
Required mods:
– StationAPI
Snow Golem Backport
Backports the snow golem from more modern versions of Minecraft to the Better Than Adventure mod.

**What’s the same?**
– Snow golems are created by stacking two snow blocks vertically with a pumpkin on top.
– Snow golems throw snowballs at most monsters.
– Snow golems take damage in water blocks.
**What’s different?**
– Snow golems no longer create snow trails to keep obtaining renewable snow more interesting.
– Snow golems no longer die in warm biomes.
– Snow golems now deal one damage when standing on gravel instead of the usual zero similarly to vanilla BTA’s snowmen.
– Snow golems now require swords to have their pumpkins taken off instead of shears to be consistent with BTA’s pumpkin carving.
– Pumpkinless snow golems can now have carved pumpkins be put on their heads.
– Snow golems now have double their original health. (Two hearts to four hearts)
– Snow golems now drop 1-8 snowballs upon death and if they have a pumpkin on their head they’ll drop it as well.
SmoothBeta
SmoothBeta implements various different optimizations to Minecraft Beta 1.7.3 that do not affect gameplay or mechanics of the game.
Current optimizations included:
– Multidraw terrain renderer
– May double or triple FPS
– Makes world loading smoother by offloading some work to GPU
– Takes less RAM by reducing terrain vertex data size by about 42%
– fastutil
– Improves chunk lookup speed
– Improves entity factory lookup speed
– IdentityHashMap
– Improves entity and block entity renderer lookup speed
– Custom entity registry
– Improves entity spawning speed by using generated lambda factories instead of reflection
SleepY
A player sleeping percentage plugin for [Project Poseidon](https://github.com/retromcorg/Project-Poseidon)
Run
“`
/sleeppercentage [0-100]
“`
to set/check