BukkitGreentext

The best >greentext plugin out there. Probably.

Prefix any message with a “>” and *bam* it’s >green. Or postfix it with “<” and it's orange<.

![](https://gitlab.com/ssterling/bukkitgreentext/-/raw/master/example.png)

Cool features:
* Per-player and global toggling via command
* Optional permissions check
* Compatibility with emoticons >:c >_< * Custom exceptions to greenification * 1.16+ RGB support for 4chan-accurate color Everything should work right out-of-the-box. Metrics for the plugin can be found on bStats. ## Usage Download the plugin JAR and drop it in the `plugins/` directory of your Minecraft server. Any message starting with the greater-than sign, `>`,
is made green, whilst any message *ending* with the opposite `<` is made orange. Players can avoid making anything starting with `>` green by
prepending a space, i.e. ` >`, or by using `/greentext [on|off]`.

### Configuration

To avoid automatic greenification of angry emotions, e.g. `>:C`,
or Japanese-style emoticons such as `>_>`, *exceptions*
for `:` and `_` are specified in the config file.
Custom exceptions are allowed as well, naturally.

Greentext can be either enabled or disabled upon startup.
In the case the parameter `enabled-by-default` is set true,
each player must manually enable the plugin with `/greentext on`.
Additionally, orangetext, an obscure feature
used probably once,
can be disabled via config.

If you want to take advantage of 1.16’s full RGB support and
use 4chan-accurate colors in chat, set `use-hex-colors` as true.

### Permissions

If `check-for-permissions` is set true in the config file,
give players the desired permissions to enable use of the plugin:

* `greentext.chat.*`: all features
* `greentext.chat.green`: greentext
* `greentext.chat.orange`: orangetext
* `greentext.toggle`: toggle ability to use features
* `greentext.toggle.others`: toggle others’ ability to use features

BuildCraft Transport

The transport submodule as provided by BuildCraft.

This submodule adds BuildCraft’s pipe system – designed to be low-level, simple, and allow a high degree of flexibility and control over the flow of your **items**, **liquids** and **energy** (MJ/RF, depending on version).

The functionality of the pipe system includes, depending on version:

* being able to control the maximum flow rate of liquids and power,
* being able to route items by type and color tagging,
* being able to perform round-robin extraction and insertion,
* being able to use **Gates** to react to events and control pipe behaviour,
* being able to use facades, different types of stones, and pipe staining for decorative and compact building purposes.

Note that the BuildCraft project contains the complete mod in single-JAR format – but not all versions are available in this format; likewise, not all versions are available in this multi-JAR submodule format.

Licensing information is provided in the full version’s description above.

BuildCraft Factory

The factory submodule as provided by BuildCraft.

This submodule adds single-block, smaller-scale machines, such as the following:

* **Mining Well** – 1×1 vertical mining block,
* **Pump** – liquid extraction block,
* **Auto Workbench** – low-tier automatic crafting block,
* **Tank**,
* **Flood Gate**,
* **Chute**,
* **Distiller** and **Heat Exchanger**.

Note that the BuildCraft project contains the complete mod in single-JAR format – but not all versions are available in this format; likewise, not all versions are available in this multi-JAR submodule format.

Licensing information is provided in the full version’s description above.

BuildCraft Energy

The energy submodule as provided by BuildCraft.

This submodule provides content such as:

* Oil fields in world generation,
* MJ/RF-generating engines:
* the low-power Redstone Engine, usable only with specialized low-power consumers,
* the soild fuel-based Stirling Engine,
* the liquid fuel-based Combustion Engine.

Note that the BuildCraft project contains the complete mod in single-JAR format – but not all versions are available in this format; likewise, not all versions are available in this multi-JAR submodule format.

Licensing information is provided in the full version’s description above.

BuildCraft Core

The core/library submodule as provided by BuildCraft.

This submodule provides shared code used by other BuildCraft submodules, as well as some blocks/items shared between them (crafting component items, area marker blocks, etc). Notably, the mod’s Wrench item is provided by this submodule, which is often well-supported by other mods.

Note that the BuildCraft project contains the complete mod in single-JAR format – but not all versions are available in this format; likewise, not all versions are available in this multi-JAR submodule format.

Licensing information is provided in the full version’s description above.

BuildCraft Builders

The builders submodule as provided by BuildCraft.

This submodule adds BuildCraft’s Builders – blocks which allow the construction of user-provided schematics within a world using resources gathered from that world. To create a Schematic, the Architect Table is utilized. Schematics created in this way can be imported and exported using the Blueprint Library and shared with others online.

Note that the Builders only really became fully stable in a multiplayer context with more recent versions for Minecraft 1.7.10.

Note that the BuildCraft project contains the complete mod in single-JAR format – but not all versions are available in this format; likewise, not all versions are available in this multi-JAR submodule format.

Licensing information is provided in the full version’s description above.

Sort Chest (BTA 7.0_02–7.3)

# Sort Chest

Organize your chest instantly with a single click

This mod added several buttons in chest GUI.

– **Sort:** sort items by id, metadata, and quantity.
– **Refill:** move same items (between chest and inventory) to chest.
– **Fill:** move items from inventory to chest.
– **Dump:** move items from chest to inventory.

> **Important**
>
> – Required Babric to run the mod.
> – Required HalpLibe in BTA version 7.1 and later.

## FAQ

### Server?

**Yes**, you can use the sort chest mod on a server. However, the item might jump for a while after sorting because the
mod will emulate mouse clicks rather than directly changing the inventory data.

### Rebind keys?

1. Open the mod menu (from ModMenu mod)
2. Select “Sort Chest” mod from the left
3. Click at ⚙️ icon on the right
4. Rebind keys that you want

### How does the sort chest mod sort items?

Items are sorted by their item ID (ascending), followed by its metadata (like wool color code, ascending), and finally
by its quantity (descending).

## Contributors

– **ressidell** and **andreiqwer** for helping me migrate this mod to BTA v7.1!
– **Bigjango13** for making this mod compatible with Astoria’s Iron Chests and migrating this mod to BTA v7.2-pre2!

BTA Rose Gold

This texturepack was made specifically for heavily modified beta 1.7.3. For more information join the discord server on this mod page.

Replace gold with rosegold because I hate the color yellow.

[BTA] ReSteeled

![ReSteeled Logo](https://cdn.modrinth.com/data/cached_images/b1520c0ed123b2482608f03f6c5ca81fe7495eae.png)

I made this because I don’t like any of the new Steel Block textures.
My issues overall are that they are too high in contrast, too dark, and the added color is ugly and makes it even more comparable to Netherite.
The blocks are currently, in my opinion, very unusable and they don’t work with Basalt as much as they should because of the changes to the palette.
Those changes also make them not match the Steel parts of the “Reinforced” Piston, or the Steel Fence Texture I made that’s currently in the game because I made it before the Steel block textures were settled on the ugly new ones. (lol)

I’ve included some pictures for comparison.

### Notable Changes
– Steel “Reinforced” Piston.
> – Made the base actually look like Polished Stone Bricks instead of the weird hybrid Stone-Metal that doesn’t make any sense.
The shaft now has a spring texture because it looks nice and implies block functionality, boioioing.
The head now has spikes on it to imply the crushing potential of the piston, though it’s very subtle.

– Steel Block.
> – Changed the border to be similar to other blocks of similar materials (Diamond, Gold, Iron.)
Gave it a more unique texture based on one of the first attempts at changing it, now it can be used to build vents ඞ or walls from Portal. (NO WAY PORTAL REFERENCE POG!!!)

– Steel Bricks.
> – Slightly reworked a texture I made in the past that conveniently shared pretty much the exact same idea.
I decided not to misalign the texture like the current one, doing so might make it look more “unique” and have its own applications but it just makes it look uglier when trying to build with it.

– Steel Trapdoor.
> – Reduced the insane amount of contrast it has.
Gave it a side texture that is consistent with the Iron Trapdoor one.
I would have given it a texture that matches the Steel Door I made, but I’m pretty sure people like having the option of a Trapdoor that looks like a grate.

– Steel Door
> – Originally I wasn’t going to have that Valve on it because I didn’t think I could make it look good, but I think it ended up looking too good to not keep.
The door now has hinges!! No way!!! Very notable change I’m sure.

– Crude Steel.
> – I made the texture that’s currently in game, but was presented with the issue that with many of them and Steel Ingots in the same chest, it becomes very hard to make out which is which with the number covering a portion of the textures silhouette. SORRY MY FELLOW DYSLEXICS!!!
So now it looks like rods, inspired by what shows up on google images when you look up “Crude Steel.”

If there are any issues or improvements you think could be made please tell me in the Discord Forum post, I might tweak these at some point regardless.

_To Install a Texture Pack for BTA simply drag and drop the .zip into your texturepacks folder :)_

Mithril over Gold

## This texture pack was made for the Better than Adventure! mod. It will not work on regular Minecraft.

My first texture pack for Better than Adventure! and my best attempt at recreating how Mithril would have looked in game. Mithril replaces gold entirely, along with other miscellaneous gold items such as the golden apple, golden quiver, etc.

Comes with a texture pack and a language pack. For full immersion, _the language pack is recommended._
> To download the language pack, click on a version to see any additional files.