Mine Mine no Mi

Mine Mine no Mi is a mod inspired by the famous One Piece manga, written and illustrated by Eiichiro Oda. It aims to be an adventure oriented mod based around exploration

### This mod’s main features are:

– 72 Devil Fruits, each fruit comes with a bunch of different abilities to use, with a over 500 abilities (and counting)
– Different classes, factions and fighting styles to choose from, each slightly changing the outcome of the playthrough
– Mobs like marines, pirates, bandits or other factions, different types of animals, all using custom-made AIs.
– New structures to raid and loot, such as pirate ships or marine bases
– Quests, Challenges and other open world activities for players to do while in singleplayer or multiplayer
– Over 100 elements to choose from when customizing your crew’s Jolly Roger
– Over 100 config options to customize your experience in detail with support for both clients and servers.

MC New Textures

# MC New Textures

Backport Jappa Styles to legacy version.Or backport the unupgrade textures.Re-imagine modern textures.
Mod Compatibility ONLY have 1.7.10 version and 1.12.2 version.
Most of the texture are not mine, so you will need to check up the changelog from the last updates to know the mods, then you need find out the owner.
This is the wiki.Website.
Also include the resources, which the same in the upper version, was updated and mod resources or texture. And it also re-imagine the modern vanilia resources.

# About Project

Here is the full list of the series of MC New Textures.
From the top to the bottom is a recommended resourcepack loading order.
If this resource pack haven’t had a version that support your currently playing version, ignore this pack.

| Textures Pack | Support Version (1.X) | Link | Description | Note |
| ————————: | :——————–: | :————————————————————————: | :——————————————————–: | :—————————– |
| Base Pack | B7.3,0 – 4.7, 6 – 20.x | MC New Textures (Here) | Update textures to jappastyled textures. | |
| Blue Water | 6 – 12 | Aquatic | Fix your milky aqua. | |
| Seamless Glass | 7 – 13 | Seamless Glass & Color | Seamless glass and colorful contemporary feeling. | Optifine **Required** ! |
| Mod Addon | 7.10, 12.2 | Mod Addon | Supports of mods. | Partly Optifine **Required** ! |
| Sound | 7 – 13 | Sound Pack | Archive the sound pack for MC New Textures. | |
| Random Work | 7.10, 12.2, 17 | Random Work | Some random thinks for new textures. | Optifine **Required** ! |
| Wolfy | 6 – 13 | Wolfy | Backport modern wolf and two special dogs. (Bluey & Bingo) | Optifine **Required** ! [1.7.10: Optifine HD U E5 and above] |
| Cloudy | 0 – 21.6 | Coming soon… | Backport modern cloud and vibrant visual cloud | |
| Animal & Dye & Eggy Addon | 6 – 20 | Coming soon… | Backport modern dyes & animal & spawn eggs. | Partly Optifine **Required** ! |

# Notification

If you want more mod compatibility (ONLY 1.7.10 or 1.12.2) you can click here to have more compatibility.
After v1.5.5(For 1.7.10),I will add a pack which called as .cache-[packname], to give you the chance to create more things.
A lot of contents(e.g.:modern water color) required optifine/continuity installed. I highly recommands that you install them.

# FAQ

– **Does this resourcepack have a direct relationship to Modernity?**
In actually…NO.Because I create this resourcepack before I know about it. So it had no link to Modernity.
– **Can I use it in my video/modpack/resoursepack?**
Yeah,you can.You can use them just like you want.These are under MIT licence.
– **What about add more compatibility about (mod name)?**
If it has 1.12.2/1.7.10, I’ll do that.If not, it won’t. If you wanna, you can post some textures by yourself.
– **What about add the (vanilla content)?**
Don’t ask me about more silly things, for example, why not add recipe books in 1.7.10? (1.7.10 don’t have any recipe books)
If it was too hard for me right now, I’ll add it to the to-do-list.
– **Full meaning of this pack naming?**
[VersionType/MinecraftVersion]MCNewTextures-Type[VersionNum]
# Special Thanks! !

A very BIG thanks to Jasper “JAPPA” Boerstra.
DTFuel helps me to make out the EnderIO Ingot.
These two pack help me found some inspirations, The First Pack, The Second Pack.
Rainvay inspired me the modern bed icon.
tdstressmake the modern Immersive Engneering items.
Updated Engineering
Rainvay inspired me the modern bed icon.
Omgise helped tofind out sometexture problems.Rainvay inspired me the modern bed icon.
tdstressmake the modern Immersive Engneering items.
Updated Engineering
Rainvay inspired me the modern bed icon.
Omgise helped tofind out sometexture problems.

Matrix Bridge

👉 *If you need any assistance, please reach out in our Matrix Room*

🔥 _Need a version for Forge? Check out MC Matrix Bridge!_

⚠️ _Bridge versions v1.4 and prior are incompatible with Fabric Language Kotlin (FLK) versions newer than 1.13.3+kotlin.2.1.21, throwing a ‘NoClassDefFoundError’. FLK is not required starting with v1.4.1._

☕ _Bridge versions for ‘Better Than Adventure’ require Java 11 or newer, and will crash on Java 8. Additionally, a dependency override for Fabric Language Kotlin is necessary for bridge versions v1.4 and prior. More information available below._

# Matrix Bridge

Matrix Bridge allows users to bridge a Minecraft server’s chat with a Matrix room. This mod enables Matrix users to talk with Minecraft players, without logging into the Minecraft world.

This bridge will send server start, server stop, player join, player leave, player death and player chat messages. This bridge also includes bridge commands ‘!list’, ‘!ping’ and ‘!invite’, which allows Matrix-side users to retrieve a player list, ping the server and whitelist a player respectively.

This mod uses password-based login, and supports encrypted rooms and session verification. Additionally, a YAML-based configuration file is available, alongside support for various databases including H2 (default), SQLite, MariaDB and PostgreSQL.

This mod will be ported to different game versions as requested. Should you wish to submit feedback, request a new port or otherwise need general assistance, please join our support room.

Matrix Bridge utilises the Trixnity Matrix SDK, and depends on the Fabric Language Kotlin mod.

# Configuration

Spoiler

**config.yaml**
“`
# +—————————————————+
# | |
# | Matrix Bridge Configuration |
# | |
# +—————————————————+
# Please ensure that all values follow the YAML standard.
# Indentation is important! Tabs are not allowed.
# Refer to “https://www.tutorialspoint.com/yaml/” for a detailed explanation.
#
# Improperly set values will default. Integers -> 0, Booleans -> false, Verify Type -> DISABLED, Database Type -> H2.
# Please ensure your values are set properly!
#
# This file is never modified. This file is only written to when it is being generated.
# This file is comment-safe. They will not disappear.
#
# If you need assistance, please join our Matrix room “https://matrix.to/#/#sophie.projects:aenead.net”.
# Thank you! <3 # DO NOT MODIFY. Used to detect when you need to update config. version: 2 # Reveals Trixnity log messages. Useful for debugging. verbose: false # +---------------------------------------------------+ # | | # | Account | # | | # +---------------------------------------------------+ # Settings used to sign in to the bot account. account: # Synapse URL. Supports delegation. homeserver: "https://matrix.example.org" # Account login username. Localpart of user's MXID. username: "user" # Account login password. Does not support tokens or SSO. password: "pass" # Bridge session device name. device_name: "Matrix-Minecraft Bridge" # Internal ID of room to send messages to. room: "!sdfDsdfsA:matrix.example.org" # +---------------------------------------------------+ # | | # | Verification | # | | # +---------------------------------------------------+ # Settings used to enable session verification and encryption. verification: # Either KEY, PASSPHRASE or DISABLED. All other values will be rejected. type: "KEY" # Token (either a key or passphrase) to verify bridge session. token: "AaAA aaAa AAaa..." # +---------------------------------------------------+ # | | # | Database | # | | # +---------------------------------------------------+ # Settings used for database configuration. database: # Either H2, SQLITE, MARIADB or POSTGRESQL. All other values will be rejected. Default is H2. type: "H2" # Name of database. If type is H2 or SQLITE, represents file name. Otherwise, represents database to connect to. name: "database" # Host and port to connect to database. hostname: "localhost:3306" # Database login username. Only used with MARIADB and POSTGRESQL. username: "user" # Database login password. Only used with MARIADB and POSTGRESQL. password: "pass" # +---------------------------------------------------+ # | | # | Commands | # | | # +---------------------------------------------------+ # Settings for bridge commands. commands: # '!list' command. Lists online players. Supported placeholders: %players% list: format: "📜 Online players: %players%" enabled: true # '!ping' command. Bridge prints message to ensure connection. ping: format: "🏓 Pong!" enabled: true # '!invite' command. Whitelists a player. Supported placeholders: %player% invite: format: success: "🔵 '%player%' has been whitelisted!" error: "🔵 '%player%' could not be found. Usage: !invite
already: “🔵 ‘%player%’ is already whitelisted!”
enabled: false

# Message sent to Matrix when a performed command is invalid. Supported placeholders: %commands%
invalid_command: “⛔ Command not found! Available commands: %commands%”

# Message sent to Matrix when a performed command is disabled.
disabled_command: “⛔ Command disabled! Please contact an administrator.”

# +—————————————————+
# | |
# | Messages |
# | |
# +—————————————————+
# Message formats! Some messages use placeholders. Available placeholders are stated in the comments.
# Available placeholders: %player%, %message%, %commands%
messages:

# Message sent when the server starts.
start:
format: “❇ Server started”
enabled: true

# Message sent when the server stops.
stop:
format: “🛑 Server stopped”
enabled: true

# Chat message format as viewed in Minecraft. Supported placeholders: %player%
chat_matrix_to_minecraft:
format: “[§e%player%§r] ”
enabled: true

# Chat message format as viewed on Matrix. Supported placeholders: %player%
chat_minecraft_to_matrix:
format: “<%player%> ”
enabled: true

# Message sent to Matrix when a player joins the server. Supported placeholders: %player%
player_join:
format: “🔹 %player% joined the game”
enabled: true

# Message sent to Matrix when a player quits the server. Supported placeholders: %player%
player_quit:
format: “🔹 %player% left the game”
enabled: true

# Message sent to Matrix when a player dies. Supported placeholders: %message%
player_death:
format: “🪦 %message%”
enabled: true

# Message sent to Matrix when a player makes an advancement. Supported placeholders: %player%, %advancement%
player_advancement:
format: “🎉 %player% has made the advancement ‘%advancement%’!”
enabled: true
“`

# Better Than Adventure

Please ensure that you are using Java 11 or newer, as this mod will crash on Java 8.

As of 2025-08-06, a dependency override for Fabric Language Kotlin (FLK) is necessary. FLK requires Fabric Loader 0.16.9+, which is unavailable for BTA Babric. Such a new version of FLK is required to support the most recent Matrix features (such as room v12).

Please place the following file in your server’s config directory.

Spoiler

**fabric_loader_dependencies.json**
“`
{
“version”: 1,
“overrides”: {
“fabric-language-kotlin”: {
“-depends”: {
“fabricloader”: “IGNORED”
}
}
}
}
“`

Maps And Frames

# What does it add?
– Item frames. You can display Items, Blocks and Maps in these (like in newer Minecraft versions).
– Empty Maps of different scales. You can right click these and get a Map with a certain scale.
– Cartography Table. You can use this table to copy maps. These maps are linked, updating one updates all copied maps.

## This mod is still in developments, there are a few bugs like:
– Server problems (especially in the newest version)
– No correct rendering for stairs
– No correct rendering for trapdoors
– Item frames can exist in lava
– Multiple item frames can be placed on the same block (but only one can stay attached, the other drop as items)
– No correct block rendering for some mods (like Tropicraft however, the mod can render blocks from other mods like Aether)

Makinri’s skeuomorphic

All of the GUI is squeaky and clean now… refer to https://aesthetics.fandom.com/wiki/Skeuomorphism for more details.

LuckyCookie

With a change of 1 to 1000 you will a get a cookie if you mine a stone block. It’s not much but it is honest mod. If you want to, i can look into making a glassConfig version where you can change the chance of getting a cookie or customize the message.

Hi, I am Bat, this is my fifth mod. It is quite small and simple, I still hope you like it. ^^

Limited Worlds

Limits world generation size to a specific maximum. While creating a new world, world size can be selected from Infinite, 256, 512, 768, 1024 and 2048. The aim of this project was to create similar limited worlds that were in legacy console edition.

For now, I have only tested this mod in singleplayer b1.7.3 and it might not be compatible with other mods or game versions. For now, initial spawn location is also always at (x=0, z=0) as some of the small worlds don’t always have otherwise suitable spawn locations.

Installation is similar to how other beta mods are installed: By modifying the JAR file. I would recommend using the MultiMC launcher or something similar to make this easy.

Lighty

Instead of rendering crosses or numbers on the top face of blocks, Lighty takes a different approach – It renders a transparent carpet-like block on top! Or, new in version 1.1.0 – Renders the actual light level numbers, but Lighty Style!

Make sure to check out the Gallery for some pictures!

## Configuration
– To activate the overlay, press `F7` and choose the desired mode. This key is configurable in the key binds menu.
– As of version 1.2.0, you can quickly toggle the light overlay on or off using `F8`! This key is configurable in the key binds menu.
– As of version 1.3.0, you can change the “red”/”orange” threshold in the new config menu (accessible using `F7`). Useful for those that want to light their places up aesthetically, or maybe you are playing with some mods that change the mobs spawning rules.

## Meaning of colors:
– Green: No mobs can spawn here!
– Orange: If the sun goes down, Mobs will spawn! Be careful!
– Red: Mobs can spawn here!

If you have some ideas for this mod, feel free to open a new Codeberg Issue!

If you like this mod, consider following the project to get notified about new updates!

This mod was inspired by LightLevel.

Let Your Friend Eating!

# Let Your Friend Eating!

Bukkit Plugin

### Description

**Let Your Friend Eating!** adds a simple but fun mechanic to Minecraft:
You can feed other players directly by right-clicking them while holding food.
The target instantly consumes the item and receives all associated hunger, saturation, effects, and sounds.

Let Your Friends Eat! Banner

———-


Feeding a friend in Minecraft

### Features

– **Player Feeding**
Right-click another player with food to feed them immediately.

– **Food Effects Transfer**
Any status effects from the food (such as golden apples or suspicious stews) are applied to the target.

– **Audio Feedback**
Eating and burping sounds play during the interaction.

– **Hunger & Saturation Gain**
The target receives proper hunger and saturation values from the item.

– **Particle Effects**
Optional positive particle effects appear when feeding.

– **Cooldown System**
Prevents rapid feeding; fully configurable.

– **Feeding Statistics**
Track how many times you’ve fed others using `/feedfriend stats`.

– **Toggle Controls**
Players can enable or disable being fed using `/feedfriend toggle`.

– **Configuration Support**
Clean and organized configuration UI via Cloth Config (where supported).

———-

### Config (1.0.4 LTS)

– **Fabric**
Configurable through Mod Menu, commands, and `config/letyourfriendeating.toml`

– **Forge**

– Version 1.0.4: `saves//serverconfig/letyourfriendeating-server.toml`

– Version 1.0.4-1: `config/letyourfriendeating-settings.json`

———-

### Version Feature Matrix

| Version | Feed | Food Effects | Sound | Particle | Command | Config |
| :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| **1.0.0** | Yes | No | No | No | No | No |
| **1.0.1** | Yes | Yes | Yes | Yes | No | No |
| **1.0.2** | Yes | Yes | Yes | Yes | No | No |
| **1.0.3** | Yes | Yes | Yes | Yes | Yes | No |
| **1.0.4 (LTS)** | Yes | Yes | Yes | Yes | Yes | Yes |
| **1.1.0+ (Refactor)** | Yes | Yes | Yes | Yes | Yes | Yes |
| **Beta** | Yes | No | Partial | Partial | Partial | No |
| **Alpha** | Partial | No | Partial | No | Partial | No |

———-

### How to Use

1. Hold any food item.

2. Right-click another player.

3. They instantly consume the food and gain all effects.

———-

### Compatibility

– Works in both **Singleplayer** and **Multiplayer**

– Compatible with **Fabric**, **Quilt**, **Forge**, and **NeoForge**

– Supported Minecraft versions:
`1.10.2`, `1.11.2`, `1.12.2`, `1.13.x`, `1.14.x`, `1.15.x`, `1.16.x`, `1.17x`, `1.18.x`, `1.19.x`, `1.20.x`, `1.21.x`

– Ongoing cross-mod compatibility improvements (1.0.4-hotfix)

– If you want to run mods on **Quilt**, you can use the **Fabric** version, but compatibility and functionality are not guaranteed.

———-

### Links

– GitHub Source

– CurseForge Project

———-

### License Notice

Starting **May 10, 2025**, this project uses the **Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 (CC BY-NC-ND 4.0)** license.

Under this license:

– Attribution is required

– Commercial use is not allowed

– Modifications and derivatives are not permitted

Versions released **before May 10, 2025** remain under the MIT License.

Details: https://creativecommons.org/licenses/by-nc-nd/4.0/

———-


By
TamKungZ_

Legendary Vanilla

Legendary Vanilla is my personal take on a vanilla-friendly Interface, with a lot of gold and transparent elements present, and a couple of 3d versions of 2d items and blocks.