LegacyVoiceChat

# LegacyVoiceChat
**LegacyVoiceChat** adds proximity voice chat to legacy — including **Ornithe**, **StationAPI**, **Better than Adventure!**, **Project Poseidon**, **Risugami Modloader** and **More!**.

## ⚠️ WARNING

> **LegacyVoiceChat is currently a WIP mod.**
> Expect bugs, UI changes, and protocol changes at any time.

## Features

### Proximity Voice Chat
– 3D positional audio
– Directional sound based on player orientation
– Dynamic volume fading with distance

### Audio Device Management
– Choose custom **input** and **output** devices
– **Push-to-Talk** or **Voice Activation** modes
– Adjustable mic sensitivity

### Groups / Parties
– Create or join voice groups
– Talk privately with teammates (ignores distance)

### Mute & Deafen
– Mute specific players or yourself
– Deafen to silence all incoming voice

Looking for the raw jar file for MultiMc or Prism Launcher? [Click Here](https://legacyvoicechat.com/)

### Server Notes
Make sure to port forward “`25566 UDP“` or change the port in the server config

Legacy OptiFabric

**for mcsr**: use [mods.tildejustin.dev](https://mods.tildejustin.dev/)

If you’re looking for OptiFabric for 1.14 to 1.15.2 for regular Fabric instead of Ornithe, check out [OptiFabric Origins](https://modrinth.com/mod/optifabric-origins)

## Legacy OptiFabric

OptiFabric for Legacy Fabric (1.3.1-1.13.2) and Ornithe (b1.7.3-1.14.4)

– Legacy Fabric installer and official MultiMC instances: https://legacyfabric.net/downloads.html
– Ornithe installer (can generate MultiMC instances): https://ornithemc.net
– Legal speedrunning MultiMC instances for Ornithe and Legacy Fabric (vanilla LWJGL, no extra libraries or mods): [Minecraft-Java-Edition-Speedrunning/legacy-fabric-instance-generator/releases](https://github.com/Minecraft-Java-Edition-Speedrunning/legacy-fabric-instance-generator/releases)

based on the work of [RedLime’s OptiFabric-Pre1.14](https://github.com/RedLime/OptiFabric-Pre1.14), a fork of [hYdos’s OptiFabric 1.8.9](https://github.com/hYdos/OptiFabric) which
in turn is a derivative of [modmuss’ original OptiFabric](https://github.com/modmuss50/OptiFabric)

## installing

this mod requires an optifine jar in the mods folder alongside optifabric. for 1.7.2 and onwards this can be sourced
from [OptiFine’s official website](https://optifine.net/downloads), and older versions these can be retrieved either
from [SpeedyCube64’s Pre-1.9 Optifine Archive](https://github.com/speedycube64/Complete_OptiFine_Archive_Pre_1.9) or on
the [OptiFine history thread](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1286605-b1-4-1-9-optifine-history).

## how it works

this mod uses [Minecraft-Java-Edition-Speedrunning/fabric-asm](https://github.com/Minecraft-Java-Edition-Speedrunning/fabric-asm), a minor derivative
of [Cat Core’s Fabric-ASM/no-guava](https://github.com/thecatcore/Fabric-ASM/tree/no-guava) which itself is an updated version
of [Chocohead’s fabric-asm](https://github.com/Chocohead/Fabric-ASM). fabric asm allows more extreme asm modification and the fork used has no dependency on guava or apache
commons, which older minecraft versions don’t provide.

### steps

1. the mod looks for an optifine installer or mod jar or zip in the current mods folder
2. if it finds an installer jar it runs the extract task in its own throwaway classloader
3. the optifine mod jar is a set of classes that need to replace the ones that minecraft provides
4. optifine’s replacement classes change the name of some lambda methods, so it take a good guess at the old name (using the original minecraft jar)
5. remap optifine to intermediary
6. move the patched classes out as they won’t do much good on the classpath twice
7. add optifine to the classpath
8. register the patching tweaker for every class that needs replacing
9. replace the target class with the class that was extracted, also do some more fixes to it, and make it public (due to access issues)
10. hope it works

## notes

– this mod does not really work in dev or named environments. In Legacy Fabric’s case the yarn builds are corrupted in some versions so this cannot work atm, feather is better but still has issues.
– the accessWideners are created based on the output of tiny remapper’s checkPackageAccess option, but they are unlikely to ever be 100% complete. if you have a crash that has to do with and invalid access, report it and it may be able to be fixed.

## class excluder

this is a kind of hidden feature that is occasionally useful to remove files when remapping the jar. to do this, it reads the `optifabric-excluded-classes.json` file
in `.minecraft/config/` if it exists, and expects the file to contain a mapping of versions (field names) to an array of removable classes (or textures or anything else, it’s just
a filename).
an example file contents to revert the removal of the profiler for 1.3.2 light is provided below. if the optifine version you are trying to make an excluder extry for has already
been loaded before in your instance, delete its folder in the `.optifine` folder in `.minecraft` to force a recache.

“`json
{
“OptiFine_1.3.2_L_B2”: [
“ik.class”
]
}
“`

Jappaified

Jappaified backports new Jappa-styled textures to every single version of Minecraft before 1.14 except for snapshots and April Fools updates, and I mean it. EVERY. SINGLE. VERSION. (There’s also a Classicube version)

This pack aims to port the modern textures as accurately as possible. This includes having correct ore textures, new cloud textures, and new changes when new updates drop if possible.

![The grassy terrain of Beta 1.7.3 with Jappa textures](https://cdn.modrinth.com/data/yoNwlfuh/images/f4568c644d2d2d4a0b044d59f328239be19a40bc.png)

## Installation (pre a1.2.2)

### Prism Launcher / MultiMC
In the instance menu (click “Edit Instance” to get there), go to the Version section and click “Add to Minecraft.jar”. Once your file explorer of choice opens up, find the version you downloaded and select it. After that, it should be installed and you can launch the game with it.

![The not-so neon green terrain of Alpha 1.1.2_01 with Jappa textures](https://cdn.modrinth.com/data/yoNwlfuh/images/c73a7c96fea2bec07cec9ab530edb3d2bd3bac52.png)

I’d also recommend using [LegacyFix](https://github.com/betacraftuk/legacyfix) to get those old versions running idealy.

### Optifine and MCPatcher for old versions
Optifine and MCPatcher can be used to get the water and lava working properly in versions between a1.1.2_01 and r1.4.7. You can get the version you want [here](https://github.com/backporteverything/Backport-Everything/tree/main/Supplementary%20Files) and then you can add them by doing the same thing you do when using pre a1.2.2 versions of this pack to add MCPatcher.

## Version Numbering Scheme

game1(-game2).bigpatch.smallpatch.bugfix

game1 is the earliest Minecraft version a version of this pack supports

game2 is the latest Minecraft version a version of this pack supports

bigpatch is if I add or change something to every single version of the pack. Whenever this happens, I will make a downloadable .zip file with every version of the pack (it saves me a LOT of time)

smallpatch is if I want to add or change something in certain versions of the pack

bugfix is if I need to fix something in certain versions of the pack

The current version of a pack right now would be game1(-game2)(-OP).2.X.X

## Also Check Out

[Tunes: Backport](https://modrinth.com/resourcepack/tunes-backport): A pack that adds new songs to r1.6 and later. It works great alongside this pack.

[MC New Textures: Sound Pack](https://modrinth.com/resourcepack/mcnt-sound): A pack that backports the new sounds to r1.7 and later. It’s meant to go with MC New Textures, but it should work with this pack too.

[Modernity: Climate Mapped Water](https://modrinth.com/resourcepack/modernity): There are water climate resource packs that truly add the new water colors to r1.6 to r1.12.2. Though, you’ll have to copy the stuff from this to my pack if you are using r1.6 specifically.

[Modernity Adjunct](https://modrinth.com/resourcepack/modernity-adjunct): A pack that added Jappa-like textures to old mods on old versions. It’s meant to go with Modernity, a pack similar to this one, but I think mine should work as well if you want to give it a shot.

[Backport Everything](https://modrinth.com/resourcepack/backport-everything): A pack with a very similar goal as this one, that was made around the same time by pure coincidence! If there are changes in this pack you like more, use it instead of my pack. Also, this pack works with the StationAPI port of The Aether mod on b1.7.3 if you like that and Jappa textures.

Invisible Armor for Old Minecraft

Invisible armor for old Minecraft! Just drop into your texture pack folder and enjoy!

Icon Bubbles

**This resource pack changes your hearts and hunger bar icons to be circles.**

### Features:
– Round hearts
– Round hunger bar
– Changes all types of hearts (poison, freezing, hardcore…)
– Compatible with the [AppleSkin mod](https://modrinth.com/mod/appleskin)

**♡ Make sure to follow!**

Happier Pumpkin

# **😊Happier Pumpkin🎃**

**Happier Pumpkin** makes pumpkins happier the **HAPPIEST** in the **PUMPKING KINGDOM**

![Features](https://cdn.modrinth.com/data/cached_images/2ca826a2f386d320f99fec503df40af0f0f7e584.png)

Golden Age Plastic Texture Pack

The Plastic Texture Pack ported to Java Beta 1.7
Original Pack By 4J Studios

This brightly colored and simple pack adds plastic-themed textures for blocks, items, and entities, and a completely transformed UI.

All animated textures are default ones for now, couldn’t find a way to change them. (Optifine users have water and lava, but its not perfect)

Gerudoku Faithful

![Gerudoku Faithful Banner Image](https://cdn.modrinth.com/data/cached_images/72595501098fcb621b531749f7ea95639c9f6d6c.jpeg)

**About**:
————
This pack is a faithful continuation of the Gerudoku texture pack (by Tom Bones/Ganonline),
which was a mix of textures from Doku’s RPG, Dustycraft, and various texture artists (Credits included in zip file),
over 13 years ago I was inspired by other continuations and remixes of Gerudoku to try my hand at updating it,
I’ve tried to keep as many of the original textures as possible and maintain the style with anything new added over the years.

**Tyken132** (creator of Tydoku) contacted many of the old texture artists to collaborate on Gerudoku Genesis,
it is through this collaboration that Gerudoku Faithful is now maintained.

**Links and Other Information**
——————————
I recommend **Optifine** for full functionality of the pack.

For Fabric I’d recommend the **Fabulously Optimized** modpack for ease of use, or https://lambdaurora.dev/optifine_alternatives/ for a list of Optifine alternatives

**Optifine**
– https://www.optifine.net/downloads

**Fabulously Optimized**
– https://modrinth.com/modpack/fabulously-optimized
– https://www.curseforge.com/minecraft/modpacks/fabulously-optimized

——————————

Permission to use textures were mostly given on a case by case basis or as a blanket rule by the individual texture artists,
an example of one such blanket rule can be found on https://www.johnsmithlegacy.co.uk
and another example can be found on Tom Bones Minecraft Forum Account Bio
https://www.minecraftforum.net/members/tombones

Unfortunately finding everyone who ever contributed to the pack is nearly impossible now, as throughout the years, many have left the Minecraft community behind.
I cannot give anyone permission to use anything I did not make.

——————————

– [Gerudoku Genesis](https://www.curseforge.com/minecraft/texture-packs/gerudoku-genesis)

– [Original Gerudoku](http://www.minecraftforum.net/topic/72914-32x-14-gerudoku-31-mar-2011-outdated-see-pg100/|)

– [Gerudoku Faithful on CurseForge](https://www.curseforge.com/minecraft/texture-packs/gerudoku-faithful)

– [Gerudoku Faithful on Minecraft forums](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/3069369-gerudoku-faithful)

– [Doku’s RPG](https://modrinth.com/resourcepack/dokus-rpg)

Alternate Textures & add-on files
——————————

Fresh Animations Add-On

– [Gerudoku Faithful Fresh Animations Add-On](https://modrinth.com/resourcepack/gerudoku-faithful-fresh-animations-add-on)

Alternate Textures & additional add-on files available on Github:

– [Gerudoku Faithful Github](https://github.com/ShadySalesGnome/Gerudoku-Faithful)

Credits
——————————

Tom Bones/Ganonline, Richasackboy, Clyde, John Smith, Teknician, Jademalo, SMP, Vattic,
Lil_Jening, Tyken132, Emkay443, Doku, Dustyshuori, Kas, Monsieurd, Hozz, Eldrone, Visigoth, Lilyo, Shadounnet, Agentfyre, Shiny, Cng, Vilkalizer, Ganstriker, Skizot, Danscottbrown, Runesmith, Andrewdance, Coagulated, Slayvus, Dante80, Ayun, Riverc, Kingphantom, Eric The Racoon, Fish2, Azaindustries, Dancrum, Ducci, Dvan, Andenno, Rapidninja42, Krayloon, Jzus, Overwhelmed,
GameslayerX2, TDWP_FTW, Xthlon, DooDooRoonys, Equivalant, DrZhark,
EnderSlayer317, TC_Concept, zombieassasin417, MikeZilla, TBP, Ikezou, Hellmage20, Gregory24, Steve Riddett,
Bloody_Toast, PapaBleeks, Paul_Mc,

Font Tweak

Changes the look of 7, 4, w, W, and H. My first resource pack. This resource pack was made for me to test how Minecraft handles custom fonts. Feel free to use this mod without any copyright or license issues.

Font Fixer

## Summary

This mod fixes and extends the Font Renderer in Legacy versions of Minecraft by essentially backporting a newer version of the `FontRenderer` class (1.5.2 was used as the base in version 1; 1.12.2 is used as the base in version 2).

## Details

In particular, the following bugs have been fixed and features have been added:
– Fix the text width calculation and shadows when rendering non-ASCII characters
– Change Font height to 9 instead of 8
– Add support for glyphs/unicode characters
– Add missing formatting and color codes

## Installation

### As a ModLoaderMP / Forge mod

This mod needs to be installed as a **jar-mod**. That means, you have to…
1. Be sure to back up your `minecraft.jar`!
2. Extract the content of the mod zip into the `minecraft.jar` file
3. Delete the `META-INF` folder in there
4. Overwrite any existing files when doing so!
5. ???
6. Profit!

### As a Fabric mod

Just place the mod file in your mods folder 🙂

## Issues

– Some **OptiFine** versions have minor issues with Font Fixer installed (e.g., custom fonts do not work)
– ~~Some unicode characters could not be rendered~~ – this has been fixed in version **2**!