CME is Bad

# Abstract
Players and modpack developers sometimes find the game crashed with `ConcurrentModificationExceptions` (CME) and `IndexOutOfBoundsExceptions` (IOOBE), which only give stacktrace of current thread and are hard to trace which mod causes them. Here’s one of the crashes which is caused by SimpleReloadInstance in 1.20.1 Forge:

![CME from SimpleReloadInstance](https://cdn.modrinth.com/data/cached_images/877cd1d1976b1969fffb619bdbd62b13244e02c8.png)

So this is what the mod is developed for. Players who install this mod and add javaagent to JVM Argument correctly will receive a full log for modification history of a certain collection:

![log of this mod](https://cdn.modrinth.com/data/cached_images/d3d00f23694f96591fc77d8387540d7ce29c078a.png)

# Usage
First, add this jar to mods folder.

Second, edit your Java Virtual Machine Argument in your launcher. Add `-javaagent:mods/CMESuckMyDuck-.jar=;;;`.

Finally, run the game, play and wait until the crash happens.

# Usage for Other Java Projects
This mod can not only be used for Minecraft debugging, but also be utilized to debug other java projects. Similar to Minecraft. The only different step is that you should add gson and asm jar to classpath (`-cp`) before javaagent, and add our `CMESuckMyDuck-.jar` to classpath after javaagent.

# Arguments
##
A full name of the class, which has a container that you would like to monitor. Use “ instead of `.` (a.k.a. the internal name of class).

##
A field name of the container in target class, which you would like to monitor. For Forge, use SRG name. For Fabric, use intermediary name. For NeoForge, use official name.

##
Currently, we only support three containers: `List`, `Set`, `Map`. This argument indicates the type of monitored container.

## `static` or `nonstatic`. This argument indicates the container is a static field or non-static field.

# How to get and
Let’s start with an example.

First, take a look at the stacktrace of CME/IOOBE:

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/f4908f0fb44bc480d0fba4a1714bf9dbca4b8043.png)

Second, read the source code of SoundEngine and confirm which container is facing this issue:

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/26c2eefabbde9a9ce3aea62dbfdf1012d736c16d.png)

Now we know we should monitor map `field_217942_m` (`instanceToChannel` in `SoundEngine`). Keep going.

Third, install this mod, and add “`-javaagent:mods/CMESuckMyDuck-1.0.0.jar=net/minecraft/client/audio/SoundEngine;field_217942_m;Map;nonstatic`” to Java Virtual Machine Argument. Relaunch the game and wait for the next crash.

Finally, open `CMESuckMyDuck.log` file and you will see which thread and which mod has concurrently modified the container.

# Examples (JVM Arguments)
## ConcurrentModificationException from SoundEngine in Forge 1.16.5 Environment
`-javaagent:mods/CMESuckMyDuck-1.0.0.jar=net/minecraft/client/audio/SoundEngine;field_217942_m;Map;nonstatic`

## ConcurrentModificationException from PotionBrewing in Forge 1.20.1 Environment
`-javaagent:mods/CMESuckMyDuck-1.0.0.jar=net/minecraft/world/item/alchemy/PotionBrewing;f_43494_;List;static`

## ArrayIndexOutOfBoundsException from Zeta mod
`-javaagent:CMESuckMyDuck-1.0.0.jar=org/violetmoon/zetaimplforge/event/ForgeZetaEventBus;convertedHandlers;Map;nonstatic`

# Other options
## Log Level
Use system property `-Dcme_suck_my_duck.log_level=` to set custom log level.

Default 1, which means no debug message will be logged.

Users can set it to 0 to output debug message, which is not recommended – query functions like Map#get, Set#containsAll will also be logged when set to 0, and make the file very very long.

## ASM API Version (v1.0.2+)

In order to maintain compatibility with the latest version of Minecraft, this mod is compiled with asm version 9.7. For older versions of Minecraft (such as 1.12.2), API level operations such as ASM_9 cannot be applied, so players need to use `-Dcme_suck_my_duck.asm_api_version=` to modify the ASM API version compatibility. For example, game version 1.12.2: `-Dcme_suck_my_duck.asm_api_version=5`.

## File Max Entries (v1.0.3+)

Since we notice that when crash happens, the last few operations in the log are much more important than the previous ones. So our mod adopts a paging strategy after v1.0.3, and only the last two pages are retained at the end. The number of logs output on each page (that is, the number of operation call stacks) is fixed, and the default value is 500. Players can use `-Dcme_suck_my_duck.file_max_entries=` to modify the maximum number of elements on the page.

## Whitelist of Constructor (v1.0.3+)

Sometimes a container in a certain class is used in many places (eg. CompoundTag#tags). Directly using this mod will cause the log to be too long or the valid content to be replaced by subsequent operations. Therefore, players can specify an additional constructor whitelist to monitor the corresponding container in the corresponding class of a specific module. The default is empty, that is, there is no whitelist. Players can use `-Dcme_suck_my_duck.whitelist_constructor_stacktrace=` to specify it. If any line in the stack trace where the container is constructed includes the content of the whitelist string, the container will be monitored – otherwise, the container will not be monitored, which greatly simplifies the log output information.

## Transform to Thread Safe (v1.0.4+)
Use system property `-Dcme_suck_my_duck.transform_to_thread_safe=true` to transform the field into a thread-safe container.

This is NOT recommended unless you like slowness and don’t want to fix the problem.

## Inject method (v1.0.4+)
Use system property `-Dcme_suck_my_duck.inject_method=true` to switch to inject mode.

If set, you should use `-javaagent:CMESuckMyDuck-.jar=;` and whenever this method is called, you will receive a stack trace in log files.

## Ignore threads (v1.0.5+)
Use system property `-Dcme_suck_my_duck.ignore_threads=;;;…` to ignore some thread that is expected to modify the given container (or call the given method). For example, `-Dcme_suck_my_duck.ignore_threads=”Server thread”`.

## Stop logging early (v1.0.7+)
Use system property `-Dcme_suck_my_duck.stop_logging_if_exception_created=false` to stop logging if critical error occurs.

## Trace ID Updater (v1.0.8+)
Use system property `-Dcme_suck_my_duck.trace_id_updater=;` to update trace ID when calling the given method. This might be useful in inject mode.

## Monitoring Local Variables (v1.1.0+)
Use system property `-Dcme_suck_my_duck.local_var_index=` to monitor local variable at given index in the given method.

If set, you should use `-javaagent:CMESuckMyDuck-.jar=;;`. By the way, the index can be reused by different local variables. So you might have to use `-Dcme_suck_my_duck.match_local_index=` to specify the ordinal of ASTORE operation to indicate which local variable to monitor.

# Conclusion
I like eating peking duck. It’s so delicious!

![Photo by Polina Tankilevitch: https://www.pexels.com/photo/close-up-photo-of-savory-peking-duck-dish-on-a-ceramic-bowl-5848604/](https://cdn.modrinth.com/data/cached_images/d4ce4bba6f0bef8780cd5843390bf3358dd9b55b_0.webp)

Classic Natural Textures

# Natural Texture Pack

![Build of a small house in Minecraft Beta 1.7.3 with the texture pack on](https://cdn.modrinth.com/data/cached_images/8c43b8bebdd677a0aaddb95691539df7a364045d_0.webp)
This texture pack was originally created by 4J Studios for the legacy console editions of the games. I extracted this from the texture files for the Xbox 360 edition and ported most of the textures (excluding console-exclusive GUI textures I’d have to make from scratch). This pack is soley for early release and beta versions of the game. If you want a modern port for the current version, the people behind Legacy4J maintain a port of the modern bedrock version with recreations of the missing GUI textures you can download [here](https://modrinth.com/resourcepack/natural-texture-pack)

### Due to being 32x, this pack needs mods to work (OptiFine, MCPatcher, StationAPI, etc.) on versions 1.5 and older. If they aren’t present, you will encounter issues like this:
![Graphical issue](https://cdn.modrinth.com/data/cached_images/ca91d5c148c16a8a7b3bddeb775dbe0193eeb6be.png)

### This is not an issue of the pack. This is a game issue those mods fix.

Circular Logs

# Improve the look of your default Logs with… ↴

![Circular Log’s Logo](https://cdn.modrinth.com/data/cached_images/271d9f58613a83ac09fe634c67d279d0c5ca6e8b.png)

## Adds Vanilla-like circulated Logs Top | No Optifine or other Mods needed!

### It’s supports every Version of the game! (even including Legacy ones)
### And day-by-day will have more and more mods supported!

Supported Mods

• [Abundance](https://modrinth.com/mod/abundance) – by exoplanetary

• [Architect’s Palette](https://modrinth.com/mod/architects-palette) – by Jsburg

• [Biomes O’ Plenty](https://modrinth.com/mod/biomes-o-plenty) – by Forstride & Adubbz

• [The Aether](https://modrinth.com/mod/aether) – by Oz-Payn

• Vanilla Minecraft – by Mojang

• [Wilder Wild](https://modrinth.com/mod/wilder-wild) – by FrozenBlock

Cave Tweaks

CAVE TWEAKS!

❤️ Made by Wilozyx and DraconicAxolotl! ❤️

Cave tweaks is a vanilla-esque tweaks 16x pack for most minecraft versions. The goal of the pack is to include most versions from infdev (yep), alpha, beta and release!
This pack is 100% public domain, we totally allow and encourage people who enjoy the pack to use, edit and improve upon our textures for their own works if you wish to do so!

Wish to support us?

Subscribe to our channels on youtube!

[Wilozyx’s Channel](https://www.youtube.com/@wilozyx) |
[DraconicAxolotl’s Channel](https://www.youtube.com/@Draconic_Axolotl)

What versions is the pack available for, currently?

| Sign | State |
|———————|:———————:|
| ✔️ | Fully done & uploaded |
| ❌ | Not done but planned |
| 🔨 | Currently being worked on |
| ⏳ | Done and awaiting to be posted |

| Version | Status |
|———————|:———————:|
| Beta 1.0 | 🔨 |
| Beta 1.1 | 🔨 |
| Beta 1.2 | 🔨 |
| Beta 1.3 | ⏳ |
| Beta 1.4 | ⏳ |
| Beta 1.5 | ✔️ |
| Beta 1.6 | ✔️ |
| Beta 1.7 | ✔️ |
| Beta 1.8 | ✔️ |
| Release 1.0 | ✔️ |
| Release 1.1 | ✔️ |
| Release 1.2| ✔️ |
| Release 1.3| ✔️ |
| Release 1.4| ✔️ |
| Release 1.5| ✔️ |
| Release 1.6| ✔️ |
| Release 1.7| ✔️ |
| Release 1.8| ✔️ |
| Release 1.9| ✔️ |
| Release 1.10| ✔️ |
| Release 1.11| 🔨 |
| Release 1.12+| ❌ |

BukkitGreentext

The best >greentext plugin out there. Probably.

Prefix any message with a “>” and *bam* it’s >green. Or postfix it with “<” and it's orange<.

![](https://gitlab.com/ssterling/bukkitgreentext/-/raw/master/example.png)

Cool features:
* Per-player and global toggling via command
* Optional permissions check
* Compatibility with emoticons >:c >_< * Custom exceptions to greenification * 1.16+ RGB support for 4chan-accurate color Everything should work right out-of-the-box. Metrics for the plugin can be found on [bStats](https://bstats.org/plugin/bukkit/BukkitGreentext/2814). ## Usage Download the plugin JAR and drop it in the `plugins/` directory of your Minecraft server. Any message starting with the greater-than sign, `>`,
is made green, whilst any message *ending* with the opposite `<` is made orange. Players can avoid making anything starting with `>` green by
prepending a space, i.e. ` >`, or by using `/greentext [on|off]`.

### Configuration

To avoid automatic greenification of angry emotions, e.g. `>:C`,
or Japanese-style emoticons such as `>_>`, *exceptions*
for `:` and `_` are specified in the config file.
Custom exceptions are allowed as well, naturally.

Greentext can be either enabled or disabled upon startup.
In the case the parameter `enabled-by-default` is set true,
each player must manually enable the plugin with `/greentext on`.
Additionally, orangetext, an obscure feature
[used probably once](https://www.reddit.com/r/BannedFrom4chan/comments/221co5/),
can be disabled via config.

If you want to take advantage of 1.16’s full RGB support and
use 4chan-accurate colors in chat, set `use-hex-colors` as true.

### Permissions

If `check-for-permissions` is set true in the config file,
give players the desired permissions to enable use of the plugin:

* `greentext.chat.*`: all features
* `greentext.chat.green`: greentext
* `greentext.chat.orange`: orangetext
* `greentext.toggle`: toggle ability to use features
* `greentext.toggle.others`: toggle others’ ability to use features

Blinding Pumpkin Overlay

You ever wanted to completely blind your foes with a curse of binding pumpkin? Then this is the resource pack for you!

Should work for every version.

It just makes the pumpkin overlay completely black, thats it.
[Alternative Download [PlanetMinecraft]](https://www.planetminecraft.com/texture-pack/blinding-pumpkin-overlay)

Black Hole Moon

# ![Black Hole Moon Logo](https://cdn.modrinth.com/data/cached_images/70511233eddbfab8bc72c01d69e50b295df55a58.png)
Thanks for checking out Black Hole Moon! This Resource Pack will change the boring moon to a Black Hole. Great to prank your friends, or just to change the moon to something else.

## FAQ

### Does this require any external mods?
Nope. This Resource Pack does not need any external mods for it to function properly.

### Can you put this pack on CurseForge?
I do not plan to put this pack on CurseForge, and probably never will.

### On some versions of Minecraft it either says “The pack is too new” or “The pack is too old”
On these versions “supported_formats” in pack.mcmeta was not introduced yet, because of that it looks at “pack_format” and says on the lines of “Pack format 5? (pack format for 1.15.2) That is old. This pack must not work on me anymore” even though the pack supports that version. Best you can do is just ignore it and enable the pack anyway, do the same if it says “pack is too new”.

### Did you make the Pixel Art yourself?
Yes! and you are free to use it on whatever project your working on. Credit would be appreciated, but its not mandatory, just dont copy the Resource Pack outright and publish it claiming its your own.

BeTPA

A somewhat simple TPA (Teleport Request) plugin for Minecraft Beta (most versions), with way too many features! Probably supports other versions too…

Feel free to customize the messages to your liking, as well as adjust the request time limit.

| Commands | Description | Permission* |
|———————|—————————————————————————–|————-|
| `tpa ` | Sends a teleport request to a player | tpa.request |
| `tpaccept [player]` | Accepts a teleport request from one or more players (if none are specified) | tpa.answer |
| `tpadeny [player]` | Denies a teleport request from one or more players (if none are specified) | tpa.answer |
| `tpareload` | Reloads the plugin | tpa.reload |

> ⚠️ The permissions are, by default, disabled (except for the /tpareload command). Enable them in the config.

**Minimum Java required:** 8

Beta+

A simple texture pack to enhanced your beta world.

## Features
– Outlined ores
– Dark GUI
– Old cobblestone & Old Mossy cobblestone
– Newer developer art dispenser, mob spawner and, Coco **Beans**
– Wool from 1.12
– Translucent Pumpkin (b1.8+)

and more to come in the future

Message me on discord for whatever @ Minix#4977
## What’s “New beta+?”
New beta+ was created to be used for version beta 1.8 and beta 1.9
Beta+ is for “old school” beta 1.0 – 1.7.3

Bedwars Ultimate

This Resource Pack focuses on Bedwars and PvP Textures, like tiny Swords or some simple Block Textures.

Tools and Weapons:
25

Blocks:
128

Items:
11

Armor and Equipment:
21

Coming soon: Item Textures 🙂