Prominence Of Minecraft
Prominence of Minecraft is a vanilla enhanced based texture pack aimed to improve upon the base game minecraft textures and add more detail and vibrance to the textures without losing the Minecraft-like quality to them.
Mostly every texture is changed in some way, shape, or form. Blocks like Glowstone see an overhaul with the kind of yellowish green that is inbetween the stones is replaced with brown color to make the glowstone look more appealing to the eye. Other textures like Netherrack have been taken from a very good texture pack, Cave Tweaks. I loved the netherrack texture from that and decided to improve it and make it fit into my texture pack.
One of the things I love most is the HUD and GUI, The HUD has some more detailed heart, armor and even bubble icons. The Hotbar is also different from vanilla with an enhanced look. One last thing to note about the GUI is that all interactable screens (i.e. inventory, crafting, furnace, etc.) resemble the old MCPE versions of the game with the yellow ish gray tint to them.
Some other things to point out are the use of the Original Cow, Spider, and Zombie Pigman textures which from the regular Minecraft textures today, I would personally say they look better. Also to note, the zombie and player (Steve) texture have been changed into some new clothing, sporting some kahki like pants and pink t-shirt (also the zombie has steve hair because I don’t like how the zombie is like bald but has the same hair as steve but its like the same color as the zombie’s skin.)
There is so much that I have changed and redid that its too much to cover here, I suggest you check this texture pack out yourself and see how you like it!
Pride GUI Legacy
# PrideGUI Legacy
This is the official legacy version of Pride GUI, an official addon to [PridePack](https://modrinth.com/project/pridepack-legacy) that changes the Minecraft GUI to have a dark theme, with LGBT details.
It is available for many versions, starting from beta 1.7.3.

## Donate
You can support the developers of Pridecraft Studios by donating on Patreon
[](https://donate.pridecraft.gay)
## Who
Pridecraft Studios is a collective modding group that creates resource packs, tooling, and our flagship mod, Joy. Our team of volunteers strive to create prideful content for the diverse Minecraft community <3. We target both Java and Bedrock editions, hoping to create memorable experiences for you.
**Dark Mode**
[](https://modrinth.com/project/pridegui) [](https://git.pridecraft.gay/pridegui)
**Dark Mode (Legacy)**
[](https://modrinth.com/project/pridegui-legacy) [](https://git.pridecraft.gay/pridegui/branches)
**Light Mode**
[](https://modrinth.com/project/pridegui-light) [](https://git.pridecraft.gay/pridegui/tree/light/main)
**Light Mode (Legacy)**
[](https://modrinth.com/project/pridegui-legacy-light) [](https://git.pridecraft.gay/pridegui/branches)
## Socials
[](https://discord.pridecraft.gay)
[](https://tech.lgbt/@pridecraft)
[](https://youtube.com/@pridecraftstudios)
[](https://x.com/pridecraftreal)
[](https://bsky.app/profile/pridecraft.gay)
[](https://threads.net/@pridecraftstudios) [](https://instagram.com/pridecraftstudios)
PC Gamer Cow
It is the cow from the PC Gamer Demo! But with a slightly modified logo and it uses the new cow texture from 1.14
Ornithe Standard Libraries
Ornithe Standard Libraries (OSL) provides tools for modding with Ornithe.
## Libraries
### Core API
The Core API provides common utilities used by other modules, such as an events system and registries.
### Branding API
This module patches the title screen with mod loader information in 16w05a and below, emulating what you would see in 16w05b and above. This is done by parsing the run args for the `versionType` option.
### Config API
The Config API provides a framework for building and storing mod configs.
### Entrypoints API
The Entrypoints API allows mod developers to submit entrypoints that are called before the game is initialized.
### Keybinds API
The keybinds API provides events for registering keybinds.
### Lifecycle Events API
The Lifecycle Events API provides events to track the lifecycle of the Minecraft client and server.
### Networking API
The Networking API provides a framework for client-server communication.
### Resource Loader API
The Resource Loader API allows mods to load their own resources into the game.
## Information for developers
Our [Ploceus gradle plugin](https://github.com/OrnitheMC/ploceus) provides helper methods for adding OSL dependencies to your projects:
“`groovy
dependencies {
…
ploceus.dependOsl(‘0.17.1’)
}
“`
You can also add dependencies on individual OSL modules:
“`groovy
dependencies {
…
ploceus.dependOslModule(‘0.17.1’, ‘core’)
ploceus.dependOslModule(‘0.17.1’, ‘entrypoints’)
}
“`
NyaPack 🤺 Minimal Armor

**NyaPack 🦋** is a resource pack that lets you show off your skin even more!
Armor becomes more like **accessories** or **situational outfits**, helping you customize your appearance without covering your character entirely.
✨ **Features:**
– **Emissives** and **animations** support in newer versions, all **without additional mods**
– Support for the new **copper armor**
– Versions **without emissive** and **without animations** are also available for those who prefer a simpler look
Give your skin more personality and style! 🦋
No Hotbar
No Hotbar, Pretty Straight forward. Idk what this can be useful for tbh. Maybe clear hotbar? Just use idk.
Q&A:
Can I put this in my modpack?
Sure but add the credit. Or just paste the text below
No Hotbar
By Zacgamingpro1234
https://modrinth.com/resourcepack/nohotbar
If you want to redistribute to other websites just tell me and I’ll try.
You can use it in your modpack.
You can use it for personal use.
If you want to modify this resource you must ask me.
No GUI
No GUI,
A texture pack made for fun and as a challenge. Can you beat it? If you want you can record ur self beating it and I will put you below as a verified winner! (you should dm me on discord for notice)
Also the GUI isn’t black its invisible so you can see stuff under your current tab or something.
Q&A:
Can I put this in my modpack?
Sure but add the credit. Or just paste the text below
No GUI
By Zacgamingpro1234
https://modrinth.com/resourcepack/nogui
You can redistribute this resource but you may not monetize from it.
You can use it for personal use.
legacy-lwjgl3
# legacy-lwjgl3
A mod for [Ornithe](https://ornithemc.net) to run old versions of Minecraft with [lwjgl3](https://github.com/lwjgl/lwjgl3).
### Usage
#### Configuration
The mod offers optional configuration options via system properties or
environment variables.
A list of currently available options is provided below.
| Property Name | Environment variable name | Description |
|———————————————–|———————————————–|——————————————————|
| `legacy_lwjgl3.use_sdl` | `LEGACY_LWJGL3_USE_SDL` | Use SDL3 instead of GLFW for window & input handling |
### Unstable versions (CI)
Bleeding-Edge versions can be found in the Actions tab of the repository: https://github.com/moehreag/legacy-lwjgl3/actions.
### Building
This mod can be built using `./gradlew build`, jars can then be found at `build/libs/`.
### Dev
This mod is published to AxolotlClient’s maven, located at https://maven.axolotlclient.com.
“`kotlin
repositories {
maven(“https://maven.axolotlclient.com/releases”)
//maven(“https://maven.axolotlclient.com/snapshots”) // for unstable versions, optional
}
dependencies {
modImplementation(“io.github.moehreag:legacy-lwjgl3:“)
}
“`
### IME support for other mods
This mod provides IME preedit overlay functionality. If other mods provide independent text field implementations
they will not integrate with IME by default. legacy-lwjgl3 publishes a small API package which allows other mods
to integrate with IME input.
“`kotlin
repositories {
maven(“https://maven.axolotlclient.com/releases”)
//maven(“https://maven.axolotlclient.com/snapshots”) // for unstable versions, optional
}
dependencies {
modImplementation(“io.github.moehreag.legacy-lwjgl3:api:“)
}
“`
### Contributing
Contributions are welcome! Due to the project structure and its goal to support as many Minecraft versions
as possible working with the codebase is not trivial. If you are interested in contributing and need
assistance please join our [Discord server](https://discord.gg/BfmYmPw3Ts)
### Credits
This mod is forked from the version for legacyfabric authored by Zarzelcow: https://github.com/Zarzelcow/legacy-lwjgl3.
It is based on [lwjgl2](https://github.com/lwjgl/lwjgl) and a forge mod by gudenau: https://github.com/gudenau/MC-LWJGL3.
Additional Credits to:
– The OrnitheMC Project: https://ornithemc.net
– Contributors to this mod, especially: [Floweynt](https://github.com/Floweynt)
Mod Remapping API
# Mod Remapping API
Remaps non-Fabric mods made for a different environment (by default obfuscated) to the current runtime mappings.
Provides hooks to expand the remapping process from other mods.
This mod doesn’t depend on a specific Minecraft version and should work on any version that Fabric Loader can launch.
### Mods depending on this API:
– [Fabricated Legacy Forge](https://modrinth.com/mod/fabricated-forge)
– [Apron](https://modrinth.com/mod/Apron)
– [Fabricated-Rift](https://modrinth.com/mod/fabricated-rift)
## Credits
### Most of the original code of the mod remapper
– paulevsGitch’s mod BetaLoader
Mod Loading Screen
# Mod Loading Screen
An advanced loading screen with the loading progress of mods. It works on all Minecraft versions, as it doesn’t even require Minecraft. Its only requirement is Fabric Loader 0.12.0 or later or Quilt Loader (specific versions of Quilt support are unknown). Do note that if you run this mod on a game other than Minecraft, the loading screen may not close itself.
## Agent
Mod Loading Screen provides a Java agent, which allows opening the loading screen before even the mod loader itself loads. This feature is primarily targeted at modpack developers who want to make a seamless loading experience. The agent can be used by passing `-javaagent:mod-loading-screen-1.0.4.jar` as a JVM argument. If the agent is used, the loading screen should *not* be installed as a mod.
## API
To depend on the API, use the Modrinth Maven. The API should be JiJed, and doing so will not include Mod Loading Screen inside your mod (it will only include the API, which is only a few kilobytes). The API is designed to have both forwards and backwards binary compatibility with future Mod Loading Screen versions. An API is provided for checking which API calls will return stubs and which ones are real.
“`gradle
repositories {
exclusiveContent {
forRepository {
maven {
name = “Modrinth”
url = “https://api.modrinth.com/maven”
}
}
filter {
includeGroup(“maven.modrinth”)
}
}
}
dependencies {
// implementation, not modImplementation!
include(implementation(“maven.modrinth:mod-loading-screen:1.0.4:api”))
}
“`
The API has two top-level classes: `LoadingScreenApi` and `AvailableFeatures`. Full javadocs are available for both classes.