(Old MC) Coordinates
# (Old MC) Coordinates
This is a jarmod that adds coordinates to Minecraft Alpha and Infdev debug menus.
Works for Minecraft versions ranging from inf-20100227 to a1.2.2 **(see downloads)**.
# Features
**The display is based off of Notch’s original implementation of coordinates in Alpha**, xyz and f on separate lines.
Since Notch didn’t add coordinates until a1.2.3, there are many older versions with infinite world gen where coordinates are a needed addition.
**There are two display options:**
The “revised” display **(left)** and the unmodified “nostalgia” display **(right)**.
This was done in case some are looking for the OG display by Notch before the various improvements were made in later versions.

These can be toggled using the N key with the debug screen on. By default, the revised display is shown.
**The revised display simply improves the original format:**
– rounds 15 leading decimals to 3
– brightens text color
– adds cardinal directions in words
– floors the y-axis to feet level (64.000 and not 65.620 when standing on a full block at y-64).
# Compatibility
Overwrites **GuiIngame.java**, the obfuscated **(GuiIngame).class** names vary with versions.
In other words, the mod will likely be compatibile with mods that don’t change the debug menu.
# Downloads
Due to various unforseen circumstances in older versions, I haven’t modded every version (yet) from inf-20100227 to a1.2.2. I managed to mod 39 versions in this range, addressing for the more notable releases. Hopefully you can find the version you’re looking for.
**The downloads are named “Coordinates_v1.0_” followed by “(version name)” ensure that you are downloading the correct version.**
**Note: ONLY read my zip file names for versions.** To upload mods, Modrinth requires default MC launcher versions and mod loader fields to be filled out. *(ex: inf-630 is shown to support inf-618 and risugami’s modloader, which is false)*
# How to install
Install [Java 8](https://www.oracle.com/java/technologies/javase/javase8-archive-downloads.html), most mods for older versions use Java 8. So it’s always a good idea to have it.
This is a jarmod so I recommend using **MultiMC, PrismLauncher, or Betacraft v2.0**. These launchers allow for jarmods to be easily setup older versions. They all have similar ways of adding jarmods… Edit your instance in said launcher, locate the add to Minecraft.jar button, and open the downloaded coords.zip.
For **Betacraft v1.0**, it’s more complex as you will need to jarmod the version yourself. You will also need a zip explorer (I like [WinRAR](https://www.win-rar.com/download.html?&L=0) for Windows)
– after downloading coords.zip for prefered version, search and open your hidden %appdata% folder
– open the .betacraft folder
– open the versions folder
– highlight and right click on the version.jar you are using (ex: a1.1.2_01.jar)
– after right click, you can choose Open with WinRAR
– with the jar open, also open the downloaded coords.zip
– move the single .class file from coords.zip to the opened version.jar.
– Press OK , done! You successfully replaced a game file with my modded game file!
– Relaunch Betacraft v1.0 and play.
# Extras
Any issues can be addressed on [Github](https://github.com/Skellz64/Old-MC-Coordinates)
You can also join the [Modification Station](https://discord.gg/8Qky5XY) discord server, a community dedicated to modding old minecraft!
Once you join the server, you can find my mod post by clicking on the mods tab and searching coordinates. This is where you can contact me directly with questions *(i.e. doesn’t warrant a ticket on Github)*
**Thanks for downloading my mod!**
CME is Bad
# Abstract
Players and modpack developers sometimes find the game crashed with `ConcurrentModificationExceptions` (CME) and `IndexOutOfBoundsExceptions` (IOOBE), which only give stacktrace of current thread and are hard to trace which mod causes them. Here’s one of the crashes which is caused by SimpleReloadInstance in 1.20.1 Forge:

So this is what the mod is developed for. Players who install this mod and add javaagent to JVM Argument correctly will receive a full log for modification history of a certain collection:

# Usage
First, add this jar to mods folder.
Second, edit your Java Virtual Machine Argument in your launcher. Add `-javaagent:mods/CMESuckMyDuck-.jar=;;;`.
Finally, run the game, play and wait until the crash happens.
# Usage for Other Java Projects
This mod can not only be used for Minecraft debugging, but also be utilized to debug other java projects. Similar to Minecraft. The only different step is that you should add gson and asm jar to classpath (`-cp`) before javaagent, and add our `CMESuckMyDuck-.jar` to classpath after javaagent.
# Arguments
##
A full name of the class, which has a container that you would like to monitor. Use “ instead of `.` (a.k.a. the internal name of class).
##
A field name of the container in target class, which you would like to monitor. For Forge, use SRG name. For Fabric, use intermediary name. For NeoForge, use official name.
##
Currently, we only support three containers: `List`, `Set`, `Map`. This argument indicates the type of monitored container.
##
`static` or `nonstatic`. This argument indicates the container is a static field or non-static field.
# How to get and
Let’s start with an example.
First, take a look at the stacktrace of CME/IOOBE:

Second, read the source code of SoundEngine and confirm which container is facing this issue:

Now we know we should monitor map `field_217942_m` (`instanceToChannel` in `SoundEngine`). Keep going.
Third, install this mod, and add “`-javaagent:mods/CMESuckMyDuck-1.0.0.jar=net/minecraft/client/audio/SoundEngine;field_217942_m;Map;nonstatic`” to Java Virtual Machine Argument. Relaunch the game and wait for the next crash.
Finally, open `CMESuckMyDuck.log` file and you will see which thread and which mod has concurrently modified the container.
# Examples (JVM Arguments)
## ConcurrentModificationException from SoundEngine in Forge 1.16.5 Environment
`-javaagent:mods/CMESuckMyDuck-1.0.0.jar=net/minecraft/client/audio/SoundEngine;field_217942_m;Map;nonstatic`
## ConcurrentModificationException from PotionBrewing in Forge 1.20.1 Environment
`-javaagent:mods/CMESuckMyDuck-1.0.0.jar=net/minecraft/world/item/alchemy/PotionBrewing;f_43494_;List;static`
## ArrayIndexOutOfBoundsException from Zeta mod
`-javaagent:CMESuckMyDuck-1.0.0.jar=org/violetmoon/zetaimplforge/event/ForgeZetaEventBus;convertedHandlers;Map;nonstatic`
# Other options
## Log Level
Use system property `-Dcme_suck_my_duck.log_level=` to set custom log level.
Default 1, which means no debug message will be logged.
Users can set it to 0 to output debug message, which is not recommended – query functions like Map#get, Set#containsAll will also be logged when set to 0, and make the file very very long.
## ASM API Version (v1.0.2+)
In order to maintain compatibility with the latest version of Minecraft, this mod is compiled with asm version 9.7. For older versions of Minecraft (such as 1.12.2), API level operations such as ASM_9 cannot be applied, so players need to use `-Dcme_suck_my_duck.asm_api_version=` to modify the ASM API version compatibility. For example, game version 1.12.2: `-Dcme_suck_my_duck.asm_api_version=5`.
## File Max Entries (v1.0.3+)
Since we notice that when crash happens, the last few operations in the log are much more important than the previous ones. So our mod adopts a paging strategy after v1.0.3, and only the last two pages are retained at the end. The number of logs output on each page (that is, the number of operation call stacks) is fixed, and the default value is 500. Players can use `-Dcme_suck_my_duck.file_max_entries=` to modify the maximum number of elements on the page.
## Whitelist of Constructor (v1.0.3+)
Sometimes a container in a certain class is used in many places (eg. CompoundTag#tags). Directly using this mod will cause the log to be too long or the valid content to be replaced by subsequent operations. Therefore, players can specify an additional constructor whitelist to monitor the corresponding container in the corresponding class of a specific module. The default is empty, that is, there is no whitelist. Players can use `-Dcme_suck_my_duck.whitelist_constructor_stacktrace=` to specify it. If any line in the stack trace where the container is constructed includes the content of the whitelist string, the container will be monitored – otherwise, the container will not be monitored, which greatly simplifies the log output information.
## Transform to Thread Safe (v1.0.4+)
Use system property `-Dcme_suck_my_duck.transform_to_thread_safe=true` to transform the field into a thread-safe container.
This is NOT recommended unless you like slowness and don’t want to fix the problem.
## Inject method (v1.0.4+)
Use system property `-Dcme_suck_my_duck.inject_method=true` to switch to inject mode.
If set, you should use `-javaagent:CMESuckMyDuck-.jar=;` and whenever this method is called, you will receive a stack trace in log files.
## Ignore threads (v1.0.5+)
Use system property `-Dcme_suck_my_duck.ignore_threads=;;;…` to ignore some thread that is expected to modify the given container (or call the given method). For example, `-Dcme_suck_my_duck.ignore_threads=”Server thread”`.
## Stop logging early (v1.0.7+)
Use system property `-Dcme_suck_my_duck.stop_logging_if_exception_created=false` to stop logging if critical error occurs.
## Trace ID Updater (v1.0.8+)
Use system property `-Dcme_suck_my_duck.trace_id_updater=;` to update trace ID when calling the given method. This might be useful in inject mode.
## Monitoring Local Variables (v1.1.0+)
Use system property `-Dcme_suck_my_duck.local_var_index=` to monitor local variable at given index in the given method.
If set, you should use `-javaagent:CMESuckMyDuck-.jar=;;`. By the way, the index can be reused by different local variables. So you might have to use `-Dcme_suck_my_duck.match_local_index=` to specify the ordinal of ASTORE operation to indicate which local variable to monitor.
# Conclusion
I like eating peking duck. It’s so delicious!

Circular Logs
# Improve the look of your default Logs with… ↴

## Adds Vanilla-like circulated Logs Top | No Optifine or other Mods needed!
### It’s supports every Version of the game! (even including Legacy ones)
### And day-by-day will have more and more mods supported!
Supported Mods
• [Abundance](https://modrinth.com/mod/abundance) – by exoplanetary
• [Architect’s Palette](https://modrinth.com/mod/architects-palette) – by Jsburg
• [Biomes O’ Plenty](https://modrinth.com/mod/biomes-o-plenty) – by Forstride & Adubbz
• [The Aether](https://modrinth.com/mod/aether) – by Oz-Payn
• Vanilla Minecraft – by Mojang
• [Wilder Wild](https://modrinth.com/mod/wilder-wild) – by FrozenBlock
Bedwars Ultimate
This Resource Pack focuses on Bedwars and PvP Textures, like tiny Swords or some simple Block Textures.
Tools and Weapons:
25
Blocks:
128
Items:
11
Armor and Equipment:
21
Coming soon: Item Textures 🙂
Bare Bones Moon Fix
it bothered me that the Bare Bones pack didnt have the same moon texture as the trailers. so I fixed that
Backport Everything

**Backport Everything** attempts to convert modern Minecraft into older versions!
If you want to see what older versions look like with new textures, _this is the pack for you_. Test them out on older versions for a laugh, play with updated textures for servers that aren’t at the latest version, or start a world in beta or alpha with a weird updated look.
Currently updated for **1.21.11 textures**, this pack aims to bring modern versions to older ones. Currently, the pack **supports versions 1.20.1 and older**, dating back to the first version in 2009 with the pre-classic build rd-132211, which features only grass and cobblestone.
There are other packs available, such as [MC New Textures](https://modrinth.com/resourcepack/mc-new-textures), [Modernity](https://modrinth.com/resourcepack/modernity) and [Modern Textures](https://modrinth.com/resourcepack/modern-textures), but I find that they either miss out some textures (e.g. leather armour, fast leaves) or don’t support the beta and alpha versions.
A couple of the things that this pack supports:
– Backported 1.21.11 textures to all versions (OptiFine, MCPatcher or equivalent required for some textures)
– New redstone repeater, comparator & torch (1.20.1 to 1.8)
– HD ghast texture from 1.21.6 (1.20.1 to 1.6.1)
– HD Minecraft logo (1.20.1 to b1.8)
– Unique spawn egg textures (1.20.1 to 1.8, OptiFine required before 1.13)
– Wolf colour variants (1.20.1 to 1.8, OptiFine/Entity Texture Features required)
– Bush texture (1.20.1 to 1.8)
– Cold & warm cow, pig & chickens (1.20.1 to 1.8, OptiFine/ETF required)
– Tall & short dry grass textures (1.20.1 to 1.8)
– [The Aether](https://modrinth.com/mod/aether) (b1.7.3 & 1.2.5) and [Aether on Station API](https://modrinth.com/mod/aether-stapi) (b1.7.3)
A few things this pack doesn’t support at the moment:
– New music released after 1.21.1, check out [Tunes : Backport](https://modrinth.com/resourcepack/tunes-backport) by wasabliss. I’d add it, but the zip file size would be huge.
– [Horse](https://modrinth.com/resourcepack/horse-backport), [vex](https://modrinth.com/resourcepack/vex-backport), [bat](https://modrinth.com/resourcepack/bat-backport) & [zombie piglin](https://modrinth.com/resourcepack/zombie-piglin-backport) model backports, see Scutoel’s packs linked. These models require OptiFine and break textures on vanilla versions. I’m not adding them because that would make OptiFine a dependency.
– Bogged models, see [Bogged Backport](https://modrinth.com/resourcepack/bogged-backport) by realllyrandommann. Not added for the same reason as above.
– [Leaf litter](https://modrinth.com/resourcepack/leaf-litter-backport) and [wildflowers](https://modrinth.com/resourcepack/wildflowers-backport), see ludo_silver_’s packs linked. Not added, as they are a little janky since they don’t work as a standalone block, but they are an alternative grass texture.
**For 1.5.2 and older, texture packs are not one-click install on Modrinth unlike resource packs, you’ll need to install them to your instance (which you may need to create), click the three dots to the right of the start button on the specific instance screen, click ‘Open folder’, and move the Backport Everything zip file from the ‘resourcepacks’ folder to the ‘texturepacks’ folder.**
**Texture packs are not supported natively before Alpha v1.2.2**, but earlier versions can have their textures swapped out using a jar mod. I don’t _really_ know why you’d want to play those versions, but it’s funny to see them working with the latest textures. **If you need help installing versions that don’t support texture packs natively, please check the bottom of this page for a guide.**
Just a note, rd-20090515 kept crashing for me on launch, and so I can’t test it. But since it’s just 13 textures, you won’t be missing much if you can’t run it yourself.
This was a fun little project, but there are **probably a few texture issues here and there** from the conversion. If you notice any problems and are willing to let me know, please email [[email protected]](mailto:[email protected]), and I’ll address the issue.
OptiFine 1.7.2 and newer [can be found here](https://optifine.net/downloads). For archived versions of OptiFine, MCPatcher, and additional files, [click here to access my GitHub archive](https://github.com/backporteverything/Backport-Everything/tree/main/Supplementary%20Files). If you have any other suggestions for mods, feel free to email me.
### License
All original content is licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
Vanilla Minecraft assets are © Mojang Studios and are not included under CC BY-SA 4.0.
Select assets from Qwuiblington’s [actually correct new default texture backport](https://www.curseforge.com/minecraft/texture-packs/actually-correct-1-14-texture-backport) are included under Public Domain.
OptiFine Custom Entity Model (.jem) files sourced from the pack: [Farm Animals Backport](https://modrinth.com/resourcepack/spring-to-life-textures-backport), included with permission from SirJumpy8772.
### How to add textures to versions older than Alpha v1.2.2
To add textures to old versions that don’t support texture packs, you’ll need to add them as a jar mod using [Prism Launcher](https://prismlauncher.org/) or [MultiMC](https://multimc.org/). They’re pretty much the same, but Prism Launcher has fancy extra features.
Unfortunately, Modrinth does not currently support jar mods for older versions.
1. Download the ZIP file for the version of Minecraft you want to change. You’ll need it for later.
2. Download and install either [Prism Launcher](https://prismlauncher.org/) or [MultiMC](https://multimc.org/); take your pick.
3. Open either Prism or MultiMC, log in to your Microsoft account and then click the ‘Add Instance’ button in the top-right corner.
4. In the ‘Custom’ (Prism) or ‘Vanilla’ (MultiMC) section, on the right-hand side, tick the checkboxes for ‘Betas’ and ‘Alphas’ in the filter list.
5. Scroll down to the version you want to play, select it and click the OK button in the bottom-right.
6. Once you’ve clicked OK, an icon will appear for the version you selected. Right-click the icon, then click ‘Edit…’ (Prism) or ‘Edit Instance’ (MultiMC).
7. Go to the ‘Version’ tab if you’re on Prism Launcher.
8. Once you’re on the version tab, you should see a list of actions on the right-hand side. Click the ‘Add to Minecraft.jar’ button.
9. A new window should appear, locate the Backport Everything file, select it and open it.
10. The jar mod should now be installed. You can then launch Minecraft, and the new textures should work!
anit CHAT
# Chat anit 一个自动屏蔽《Minecraft》中文脏话,和增加IP属地的开源项目。
本插件需要装在Velocity上。前置为SignedVelocity-Proxy需要在velocity和所以1.19.1+的子服上增加
IP属地api为*xiaotuo*提供,脏话屏蔽由*Uapi提供*
使用方法
1.下载本插件,放入velocity的pluging文件夹,启动客户端
>tip
>如果你有子服的Minecraft版本在1.19.1以上需要增加[signed velocity](https://modrinth.com/plugin/signedvelocity/version/1.3.0) 插件到velocity和每个1.19.1+的子服务器。
2.将velocity配置文件“`velocity.toml“` 中“`force-key-authentication“`改为false
3.将所有子服务的配置文件“`server.properties“`中的“`enforce-secure-profile“`改为false
4.启动服务端
**更新日志**: https://github.com/cdpyx/Chatanit/commits/release
English:
# Chat Anit is an open-source project that automatically blocks Chinese profanity in Minecraft and increases IP ownership.
This plugin needs to be installed on Velocity. SignedVelocity Proxy needs to be added on velocity and all 1.19.1+sub servers
The IP locality API is provided by * xiaotuo *, and the profanity blocking is provided by * UAPI*
Usage
1. Download this plugin, place it in the velocity plugin folder, and start the client
> tip
> If you have a sub server version of Minecraft above 1.19.1, you need to add [signed velocity]( https://modrinth.com/plugin/signedvelocity/version/1.3.0 )Plug in to velocity and every 1.19.1+sub server.
2. Change the ‘force key authentication’ in the velocity configuration file ‘velocity. toml’ to false
3. Change the ‘enforce secure profile’ in the ‘server. properties’ configuration file for all sub services to false
4. Start the server
**Update log**: https://github.com/cdpyx/Chatanit/commits/release
Among Us

But how to make **Among Uses**? 
All you need is an anvil and a carved pumpkin:

> Rename a carved pumpkin in the anvil to “Color” Impostor
* Example: Red Impostor
* Before snapshot 25w03a, using third-party mods, you could write things like “red impostor” instead of “Red Impostor”, or even “123 red impostor 123”
> After renaming, the item will automatically turn into its custom version
Make your impostors and have fun! 🎭
Alternate Current
Alternate Current is an efficient and non-locational redstone dust implementation. Its main focus lies in reducing the lag caused by redstone dust, by optimizing the power calculations and reducing the number of shape and block updates emitted. As a side effect of these changes the block update order of redstone dust networks is predictable and intuitive rather than locational and chaotic.
### Performance
MSPT contributions of redstone dust are up to 30 times lower with Alternate Current, all the while maintaining a high level of Vanilla parity. Its low number of code modifications make it minimally invasive, so it’s an easy drop-in replacement for Vanilla redstone dust.
Check out the [GitHub page](https://github.com/SpaceWalkerRS/alternate-current/blob/main/README.md) for a detailed explanation of Alternate Current’s improvements.
## Why is redstone dust so laggy?
There are two main reasons why redstone dust is laggy: unnecessary updates and unnecessary calculations, both of which are caused by the fact that redstone dust updates recursively. A redstone wire can update its power level over half a dozen times before settling on the final value, doing expensive calculations and emitting copious amounts of shape and block updates each time. On top of that, many shape and block updates are completely redundant.
## How does Alternate Current fix that?
Alternate Current fixes these issues by doing power calculations of the entire network before updating the power levels. Each wire will check power from non-wire components just once and power from other wires just twice. Power sources within the network are identified, and the power is spread from there. This makes the calculations more efficient and the update order more intuitive. Shape and block updates are only emitted when the final power level is reached, and each wire emits no redundant updates.
(HARD) All-White Textures! (Joel’s 2022 Challenge)
Have you ever played Minecraft® and thought “hey, this is too many colors”?
No? Well… just _pretend_ like you did?
Because here and now, I present…
# THE ALL-WHITE CHALLENGE PACK!
I created this pack originally back in 2022 for 1.19 for a friend of mine to ~~suffer~~ **_enjoy his gameplay_** in!
But, you may say, “1.19? Who still plays in 1.19 when 1.21.5 is available and 1.21.6 is already announced!?”, well, I have a treat for you..
# **THIS PACK IS AVAILABLE FOR *EVERY* MINECRAFT® VERSION!**
_[Available in Easy (no GUI changes)](https://modrinth.com/resourcepack/all-white-2022-joel-challenge-pack-easy) and Hard (all textures changed)_
*Every single major version…*
– 1.21.5? You can use this pack!
– Beta 1.4? Still works!
– Alpha v1.2.2? I don’t know why, BUT IT WORKS!

*Even EVERY SINGLE DEV VERSION IS SUPPORTED*
– 22w44a? Yup, got it.
– 11w50a? Sure.
– Beta 1.6 Test Build 3? You’re crazy, but the pack works!

*Want to play your favorite “special” version? You can do it!*
– Combat Test 7b? This pack supports it!
– 2020’s 20w14infinite? Of course!
– 2013’s 2.0? Yup! (the Pink Wither looks better than ever)

*It even supports versions that don’t support Texture Packs, such as Infdev!*
*(Note: To play with this pack in versions before Alpha v1.2.2, you’ll need to manually modify your .jar file.)*
# So what are you waiting for?
Dive into the exciting, mind-boggling, seen-on-TV (not really), incredibly playable **world of**_… white._ Can you beat Minecraft® with no colors?
## Limitations
This pack isn’t perfect. In vanilla Minecraft®, you cannot change the water texture, and some foliage colors are hardcoded. In older versions, even less can be changed, therefore, this pack technically isn’t ***all*** white, but—especially in more modern versions—it is *mostly* white, as much as the game allows.
Additionally, the Modrinth API (as of writing this on 25.04.25), does not contain all versions of Minecraft®. This has resulted in me having to use some workarounds and marking a few versions wrongly. For example, v0.18 is marked as supporting *c0.30_01c*, when it actually supports *0.28_01*, *0.29*, *0.29_01*, *0.29_02*, *0.30 (Creative, 1900 Re-upload)*, *0.30 (Creative, Launcher Renew)*, and *0.30 (Survival, 1858 Re-upload)*.
If Modrinth adds these missing versions to their API, this notice shall disappear and the wrongly marked versions will be fixed.
For the time being, **the supported Minecraft® versions can be found in the description/changelog of every pack version, as well as its README.TXT**.
## License & Credits
_Concept and implementation of this texture pack © 2022–2026 PetByte. Minecraft® and all associated assets are © 2009–2026 Mojang Studios and Microsoft. This pack is not affiliated with or endorsed by Mojang Studios or Microsoft._
_Licensed under **CC-BY-ND 4.0**. You may use this pack for personal use, streaming, and content creation (monetized or not), but you **must credit PetByte**. Redistribution and modification are **not allowed**._
_For business inquiries, collaborations, or similar matters, please contact [email protected]. For issues related to this pack, please contact [email protected]. For anything else, feel free to leave a comment._