Zilibobka (Зилибобка) Totem of Undying
– EN: **Zilibobka** is a popular Russian meme, which was also stimulated during post-ironic memes in 2017 on the social network VKontakte and Tiktok. Texture pack replaces Totem of Immortality with this meme
– RU: **Zilibobka (Зилибобка)** – популярный российский мем который также был зафоршен во времена постироничных мемов в 2017 году в соц сети ВКонтакте и Тиктоке. Текстурпак заменяет тотем бессмертия на этот мем
[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)
Fast Noise
[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)
Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.
**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).
**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.
**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.
[](https://codeberg.org/ZenXArch/FastNoise) [](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [](https://modrinth.com/mod/zfastnoise) [](https://ko-fi.com/I2I31KW58I)
## How does this mod work?
Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.
Technical Details
Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.
Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.
Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.
## How fast is it?
About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).
Chunky benchmark
12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`
W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`
4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`
With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`
Jmh Benchmark
“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)
With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op
With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op
With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op
Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`
The benchmarks may have some inaccuracies.
## Socials
[](https://discord.gg/RFSmd7debX) [](https://mastodon.social/@ZenXArch) [](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)
## FAQ and Help
Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.
Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.
Q- What other mods/dependencies do I need?
A- No dependencies are required.
Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.
Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.
## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise
## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom
Craftable Gunpowder by XS (with Potent Sulfur)
Craft 4 Gunpowder with 1 Potent Sulfur, 1 Charcoal and 1 Bone Meal !!
Leave Result/Ingredient Feedback in DC channel: [Feedback Channel](https://discord.com/channels/1487840262372982985/1503702701664501890)
Xmas meowl Totem of Undying
– ENG: **Meowl** (in Russian, “Myaowl” or “Myaul”) is a creature with a cat’s head and an owl’s body, sitting on a branch. Initially, it was a fun photoshop creation.
The first images of the cat owl appeared in 2013 on the Chinese platform Weibo. However, it gained popularity only in October 2025 on TikTok
– RU: **Meowl** (в рунете — «Мяовл» или «Мяул») — существо с кошачьей головой и телом совы, сидящее на ветке. Изначально — это весёлое творение фотошопа.
Первые изображения с котосовой появились в 2013 году на китайской платформе Weibo. Но популярность они обрели только в октябре 2025 года в TikTok
[Meowl Totem](https://modrinth.com/resourcepack/meowl-totem-of-undying/versions)
[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)
White Tulips Make White Dye
White Tulips Make White Dye replaces the recipe for making Light Gray Dye from White Tulips and crafts White Dye instead!

World Edit Mini
You can run the command `/function editor:get_items` to get an “Open Editor” tool which, when used, will select the block you are looking at, and enter Selection Mode. (You will also get a “Teleport” tool; this is unrelated and just for utility.)
In Selection Mode (where any number of block positions can be selected), these tools are available:
1. Toggle (gold): Select the block position you are looking at, or de-select it if it is already selected.
2. Exit (wooden): De-select all selected blocks and exit the editor.
3. Convert to Cube (diamond): Find the smallest cuboid containing all selected positions. Select this cuboid (deselecting all positions), and switch to Cube Mode.
4. Set Blocks (stone): Set each selected block to the block you are currently looking at.
5. Move (iron): Move all selected positions by one block in the direction you are looking.
In Cube Mode (where a cube(oid) is selected), these tools are available:
1. Exit (wooden): De-select the cube and exit the editor.
2. Generate Structure Block (netherite): Create a structure block configured to contain the selected cube.
3. Fill (stone): Fill the cube with the block you are looking at.
4. Convert to Positions (diamond): Select one position at each corner of the selected cube. De-select the cube and switch to Selection Mode.
5. Move (iron): Move the cube _by its size_ in the direction you are looking. (For example, if the cube is 2 blocks high and you are looking up, it will move 2 blocks up. If you want to move by 1 block, convert to positions first.)
6. Copy (copper): Copy the selected region to the clipboard. You will get a new “clipboard item” representing the copied structure. Holding the clipboard item, you can right-click to paste, or left-click to discard. (Do not destroy the clipboard item through any other means, or you may experience bugs!)
Have fun! 🙂
A few notes:
– As the “fill cube” method is relatively inefficent due to command limitations, `/gamerule max_command_sequence_length` (by default set to 65536) determines (approximately) the maximum number of blocks that may be filled. You may wish to set this to a larger value (for example, `/gamerule max_command_sequence_length 16777216`).
– Similarily, `/gamerule max_block_modifications` (by default set to 32768) determines the number of blocks that may be copied or pasted. You can set this to a larger value (for example, `/gamerule max_block_modifications 2147483647`), however the server may slow down or crash if lots of blocks are being copied or pasted.
– If you find any bugs, let me know! (I’m on Discord!)
_(**Disclaimer**: I haven’t used WorldEdit and have no idea how it works, but I wasn’t really sure what else to name this datapack. I just made this because I wanted to be able to use /fill easier, and use copy-paste.)_
Wooden and Stone Type Tools

**Wooden and Stone Type Tools** lets you have wooden tools of all wood types and stone tools of many different stone types by renaming then in an anvil.
# Additions and Changes
* Adds many new textures for wooden and stone tools
* Default names for all wooden tools have been changed to “Oak [tool]”
* The default texture for all wooden tools have been changed to appear more oak-ish to reflect this name change
# How to Use
Place a wooden or stone tool inside an anvil and rename it to one of the following:
Wooden Tool Names
* Spruce [tool]
* Birch [tool]
* Jungle [tool]
* Acacia [tool]
* Dark Oak [tool]
* Mangrove [tool]
* Cherry [tool]
* Pale Oak [tool]
* Bamboo [tool]
* Crimson [tool]
* Warped [tool]
Stone Tool Names
* Deepslate [tool]
* Blackstone [tool]
* Sandstone [tool]
* Red Sandstone [tool]
* Granite [tool]
* Diorite [tool]
* Andesite [tool]
* Tuff [tool]
* Prismarine [tool]
Check out the gallery to see examples of each wood and stone type.
# Different Languages!
I saw that the model .json files allowed for a list of different strings to produce the same result, meaning I could add support for different languages. Open the list below to see the 100+ languages besides American English that you can use this resource pack in. If you’d like to correct any translations (because I am *confident* that I botched at least one of these) or provide your own for any languages not on this list, contact me at [email protected] or click [here.](https://crowdin.com/project/minecraft)
Supported Languages
* العربية (Arabic)
* Azərbaycanca (Azerbaijani)
* Boarisch (Bavarian)
* Беларуская кірыліца (Cyrillic Belarusian)
* Biełaruskaja łacinka (Latin Belarusian)
* Български (Bulgarian)
* Brezhoneg (Breton)
* Braobans (Brabantian)
* Català (Catalan)
* Čeština (Czech)
* Чӑвашла (Chuvash)
* Cymraeg (Welsh)
* Dansk (Danish)
* Deitsch (Austrian German)
* Schwiizerdütsch (Swiss German)
* Deutsch (German)
* Ελληνικά (Greek)
* Australian English
* British English
* Canadian English
* New Zealand English
* Pirate Speak
* ɥsᴉꞁᵷuƎ uʍoᗡ ǝpᴉsd∩
* Anglish (Modern English minus loanwords)
* Shakespearean English (Early Modern English)
* Esperanto (Constructed language created by L. L. Zamenhof)
* Español argentino (Argentine Spanish)
* Español chileno (Chilean Spanish)
* Español ecuatoriano (Ecuadorian Spanish)
* Español (European Spanish)
* Español mexicano (Mexican Spanish)
* Español uruguayo (Uruguayan Spanish)
* Español venezolano (Venezuelan Spanish)
* Andalûh (Andalusian)
* Eesti keel (Estonian)
* Euskara (Basque)
* فارسی (Persian)
* Suomi (Finnish)
* Filipino (hulaan ang wika)
* Français canadien (Canadian French)
* Français de Suisse (Swiss French)
* Français (Metropolitan French)
* Furlan (Friulian)
* Gaeilge (Irish)
* Galego (Galician)
* Galo (Gallo)
* Галицка (Halychian)
* ʻŌlelo Hawaiʻi (Hawaiian)
* עִברִית (Hebrew)
* हिंदी (Hindi)
* Høgnorsk (High Norwegian)
* Hrvatski (Croatian)
* Magyar (Hungarian)
* Հայերեն (Armenian)
* Bahasa Indonesia (Indonesian)
* Íslenska (Icelandic)
* Italiano (Italian)
* 日本語 (Japanese)
* la .lojban. (Lojban, constructed language)
* ქართული (Georgian)
* Қазақша (Kazakh)
* 한국어 (Korean)
* Kölsch/Ripoarisch (Kölsch/Ripuarian)
* Kernewek (Cornish)
* Кыргызча (Kyrgyz)
* Latina (Latin)
* Lëtzebuergesch (Luxembourgish)
* LOLCAT
* Lietuvių (Lithuanian)
* Latviešu (Latvian)
* 文言 (Literary Chinese)
* Монгол (Mongolian)
* Bahasa Melayu (Malay, Latin script)
* Malti (Maltese)
* Mēxikatlahtōlli (Nahuatl)
* Vlaams (Flemish Dutch)
* Nederlands (Dutch)
* Norsk nynorsk (Nynorsk Norwegian)
* Norsk bokmål (Bokmål Norwegian)
* Övdalska (Elfdalian)
* Polski (Polish)
* Ngiiwa (Popoloca)
* Português brasileiro (Brazilian Portuguese)
* Português (European Portuguese)
* Cántabru/Montañés (Cantabrian)
* Bahasa Indonesia edjaän lama (Pre-reform spelling Indonesian)
* Quenya (Constructed language created by J. R. R. Tolkien)
* Română (Romanian)
* Русскій дореформенный (Pre-revolutionary Russian)
* Русский (Russian)
* Руснацькый (Rusyn)
* Сахалыы (Yakut)
* Davvisámegiella (Northern Sámi)
* Slovenčina (Slovak)
* Slovenščina (Slovenian)
* Shqip (Albanian)
* Svenska (Swedish)
* Säggs’sch (Upper Saxon German)
* Ślōnski (Silesian)
* ไทย (Thai)
* Tagalog (hulaan ang wika)
* tlhIngan Hol (Klingon, constructed language created by Marc Okrand)
* toki pona (Constructed language created by Sonja Lang)
* Türkçe (Turkish)
* Татарча (Tatar)
* Bats’i k’op (Tzotzil)
* Українська (Ukrainian)
* O’zbekcha (Uzbek)
* Català valencià (Valencian)
* Tiếng Việt (Vietnamese)
* Viossa (Constructed language created by [the conlangs subreddit](https://www.reddit.com/r/conlangs/))
* Võro kiil (Voro)
* 简体中文 (Simplified Chinese)
* 繁體中文香港 (Traditional Chinese, Hong Kong)
* 繁體中文台灣 (Traditional Chinese, Taiwan)
* بهاس ملايو (Jawi Malay)
wood plus
a mod that adds new bookshelfs and crafting table versions and ladder and sticks and fletching tables and cartography and composters and framed glass and tinted glass and lecterns for every wood type made from the same type
of wood all been done for now
for fabric and as I am still adding everything I am sticking to snapshots for 1.20.5 until I am done then there will be a main version and a snapshot one
i use a texture artist so the textures are placeholders from each type of block
you now can craft wood sticks made form that wood ladder crafting soon
the original versions are now have oak in the name
can use any stick type in some crafts working on that if it does not work use oak sticks the original
sorry the textures are taking so long i recommend you use or make a resource pack if you can since i have no idea how long this is going to take
the unknown wood type is for mods to map there own woods with the minecraft:unknown_planks for everything but composters and minecraft:unknown_slabs for composters item tags based on the april fools potato wood
use sticks for framed glass crafts
Window to Reality
# window-to-reality
Simple mod to modify the Minecraft window to allow transparency. Made for video creators and map makers.
Technically Fabric API is optional, but there are still bugs so I wouldn’t recommend removing it yet.
## Features
– Makes the Minecraft game window support transparency.
– Adds four utility blocks with different breakable/passthrough combinations:
– `cutout` – breakable, solid
– `cutout_barrier` – unbreakable, solid
– `cutout_window` – breakable, passthrough
– `cutout_void` – unbreakable, passthrough
– Clear Sky builtin texturepack:
– Enables transparent sky rendering by modifying the sky shader and removing fog.
## Version Support
– Active updates are primarily done for the latest version.
– Older versions may receive releases and updates if requested or contributed through community pull requests.
No additional content features are currently planned. NeoForge support not planned.
## Compatibility
– No guarantee that mod custom screenshotting or rendering will work.
– Any texturepacks that modify `core/terrain.fsh` and `post/transparency.fsh` should apply the same fixes, otherwise transparency will break.
WI Zoom
# WI Zoom (Wurst-Imperium Zoom)
The WI Zoom Minecraft mod lets you zoom in and out with the mouse wheel, providing up to 50x magnification without the need for a spyglass. This mod is fully compatible with OptiFine and Sodium, but unlike OptiFine’s zoom, WI Zoom lets the camera move in a logical way, without making it wobble around. WI Zoom supports all of the latest Minecraft versions, including snapshots.

## Features
– Up to 50x zoom!
– No spyglass needed!
– Zoom in and out with the mouse wheel!
– No wobbly camera nonsense!
– Dynamic mouse sensitivity! (since v1.1)
– Fully compatible with OptiFine / Sodium!
## How To Zoom
Hold down the V key to activate the zoom (this keybind can be changed).
While zooming, you can use the mouse wheel to zoom in further.
## Changing The Zoom Keybind
How to change the keybind (click to expand)
In the pause menu, click on “Options…”.

In the Options menu, click on “Controls…”.

In the Controls menu, scroll down to the “WI Zoom” section. If you don’t have any other mods installed, you will find this section at the very bottom.

## Supported Languages
– Azerbaijani (Azerbaijan) (since v1.5)
– Chinese (Simplified/Mainland) (since v1.4)
– Chinese (Traditional/Taiwan) (since v1.4)
– Cantonese (Hong Kong) (since v1.4)
– Classical Chinese (since v1.4)
– Dutch (Netherlands) (since v1.5)
– English (US)
– Estonian (Estonia) (since v1.4)
– French (France) (since v1.4)
– German (Germany)
– Kurdish (since v1.5)
– Portuguese (Brazil) (since v1.5)
– Russian (Russia) (since v1.3)
– Turkish (Turkey) (since v1.5)
– Ukrainian (Ukraine) (since v1.5)