Zilibobka (Зилибобка) Totem of Undying

– EN: **Zilibobka** is a popular Russian meme, which was also stimulated during post-ironic memes in 2017 on the social network VKontakte and Tiktok. Texture pack replaces Totem of Immortality with this meme

– RU: **Zilibobka (Зилибобка)** – популярный российский мем который также был зафоршен во времена постироничных мемов в 2017 году в соц сети ВКонтакте и Тиктоке. Текстурпак заменяет тотем бессмертия на этот мем

[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)

Fast Noise

[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)

Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.

**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).

**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.

**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.

[![Available on codeberg](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/codeberg_vector.svg)](https://codeberg.org/ZenXArch/FastNoise) [![Available on curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [![Available on modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/zfastnoise) [![Support me on Ko-Fi](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_vector.svg)](https://ko-fi.com/I2I31KW58I)

## How does this mod work?

Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.

Technical Details

Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.

Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.

Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.

## How fast is it?

About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).

Chunky benchmark

12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`

W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`

4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`

With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`

Jmh Benchmark

“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)

With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op

With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op

Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op

Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op

With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op

Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`

The benchmarks may have some inaccuracies.

## Socials

[![Chat with us on discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/RFSmd7debX) [![Chat with me on mastodon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/mastodon-singular_vector.svg)](https://mastodon.social/@ZenXArch) [![Chat with us on Gitter](https://raw.githubusercontent.com/offbeat-stuff/devins-badges/refs/heads/v3/assets/cozy/social/gitter_vector.svg)](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)

## FAQ and Help

Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.

Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.

Q- What other mods/dependencies do I need?
A- No dependencies are required.

Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.

Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

![Works with Sinytra Connector](https://raw.githubusercontent.com/Sinytra/.github/main/badges/connector/cozy.svg)

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.

## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise

## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom

Yggdrasil Proxy

# YggdrasilProxy
When starting the game, the proxy in the device is automatically read to speed up Yggdrasil verification.

It extends Vanilla’s behavior and is more automated.

## Specific implementation
There is a setting in Windows, and its path is: “settings-> network-> proxy-> manual settings”.

YggdrasilProxy automatically reads them from the registry and verifies it, if it works, then use it immediately.

It basically works with network tools like Clash, you don’t need to proxy all traffic across the entire network card, you can easily connect to Yggdrasil Server through the proxy.

When registry data is not read, or is a non-Windows operating system, then YggdrasilProxy falls back to read environment variables (it does not need to be set in the JVM startup parameters, because they are annoying enough), it reads the following environment variables in the system and selects a valid variable to set to Proxy:
– http_proxy
– https_proxy
– no_proxy

## Defect
When the proxy server/tool ​​is shut down, you may need to restart Minecraft.

Looking for a solution if I have time…

## Compatibility
Basically compatible with all operating systems.

Specially optimized for Windows.

## Which ModLoaders are supported?
– Fabric (Support, 1.18+)
– Quilt (Built with Fabric, 1.18+)
– Forge (Support, 1.19+)
– NeoForge (Support, 1.21.4+)

YggdrasilProxy is designed to be available for both Server and Client and is compatible with the most ModLoader and Minecraft versions.

If there is no compatibility, then I have not done it yet. If you’re in a hurry, join my DC server and send your ModLoader as well as Minecraft versions, I’ll be there soon.

## I want to use it in Plugin Server
Unfortunately, plugin servers are usually not compatible with mods, and I’m reluctant to use the Mixin framework to write them on the plugin server.

If you have relevant needs, please use two patches I made specifically for this, you only need to comply with GPL 3.0.

– [Patch 1](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/minecraft-patches/features/0005-Merge-YggdrasilProxy.patch)
– [Patch 2](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/paper-patches/features/0006-Merge-YggdrasilProxy.patch)

## For Modpack
If you comply with the license, you can use it freely for Modpack.

Modpacks that redistribute Minecraft game body (i.e. packages that package the entire Minecraft game including Mod files, Config, ShaderPacks, ResourcePacks, Library and launcher into a whole zip file) are not allowed to use this mod.

## License

This work has a restrictive license in addition to the original license to prevent some unexpected behavior,
see [404Setup Public License](https://github.com/404Setup/404Setup/blob/main/LICENSE.md)

Better TnT Explosive Sulfur Cubes

(Let me know of any bugs & suggestions on discord: maxipetri05)
# TnT Sulfur Cubes!!!

– Give a TnT to Sulfur Cubes and Unleash Mayhem! if they’re going fast enough they will explode on Impact! (on xyz axis)

(dont watch on full screen, quality is bugged)

## Features :

– If they’re slowed back down they wont explode on impact.

– Leashed Sulfur Cubes with TnT wont explode if they Impact Vertically!!(Y axis) So you can bring them to your friendly ghasts safely!

– Light Them up on Fire and you’ll have 1 second to react before they Explode! So make sure you can punch them away fast enough!

– Customise The Explosion (if you have op) with: **_/trigger xsexplosivesulfurcubes.settings_**

![Basic Settings](https://cdn.modrinth.com/data/cached_images/3cd314804c04282d117e2f4fc690cb020e1ea8bd.png)

**Explosion Power:** controls the explosion power of the basic impact speed (0-4).

**Explosion Power Override:** controls the explosion power of the basic impact speed (Any Number, -1 will mean that it will use **Explosion Power:** instead).

**Minimum Impact Speed:** controls the minimum speed required to trigger the basic explosion on impact.

**Safe Fall Distance:** controls how far it can fall vertically without exploding, even if its going fast enough.

![1-200](https://cdn.modrinth.com/data/cached_images/33731d6d8242edd22a1c53ace5d6e36390b1ff59_0.webp)

**Ticks on Fire Before Exploding:** Number of ticks the cube will be on Fire Before it Explodes, Caused by the Fire.

![Strong Explosion Settings](https://cdn.modrinth.com/data/cached_images/8caef93c45ed391abcf74b0c697168109461d9bf.png)

**Strong Explosion Power:** controls the explosion power of the Strong impact speed (-1 means it will use the Basic >**Explosion Power**< Values for the Strong Explosion) **Minimum Strong Impact Speed:** controls the minimum speed required to trigger the Strong explosion on Strong impact.

Craftable Gunpowder by XS (with Potent Sulfur)

Craft 4 Gunpowder with 1 Potent Sulfur, 1 Charcoal and 1 Bone Meal !!

Leave Result/Ingredient Feedback in DC channel: [Feedback Channel](https://discord.com/channels/1487840262372982985/1503702701664501890)

Xmas meowl Totem of Undying

– ENG: **Meowl** (in Russian, “Myaowl” or “Myaul”) is a creature with a cat’s head and an owl’s body, sitting on a branch. Initially, it was a fun photoshop creation.
The first images of the cat owl appeared in 2013 on the Chinese platform Weibo. However, it gained popularity only in October 2025 on TikTok

– RU: **Meowl** (в рунете — «Мяовл» или «Мяул») — существо с кошачьей головой и телом совы, сидящее на ветке. Изначально — это весёлое творение фотошопа.
Первые изображения с котосовой появились в 2013 году на китайской платформе Weibo. Но популярность они обрели только в октябре 2025 года в TikTok

[Meowl Totem](https://modrinth.com/resourcepack/meowl-totem-of-undying/versions)

[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)

xah0b Twitch Totem

– **Xah0b** (XAHOB) is a famous twitch streamer on Twitch/Kick Platforms playing Minecraft and just chatting. Use this and you get totem of undying with xah0b and unqie sound when you die in game

– **Xah0b** (XAHOB) известный стример на платформах Twitch/Kick, играющий в Minecraft и просто общающийся в чате. Используйте его, и вы получите тотем бессмертия с Xah0b и уникальный звук при смерти в игре.

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)

X Ray | Spectator xray

# **🕵️‍♂️ X-Ray for Spectator Mode**
**Enhance your Minecraft Java experience with a lightweight, “one-click by activating spectator” X-ray solution. By simply switching to Spectator Mode, this pack highlights ores and hidden structures, making resource gathering or world-checking a breeze.**

**🚀 How to Use**

For the best results, follow these simple steps:
– Import & Activate: Add the resource pack to your resourcepacks folder and enable it in-game.
– Optimize Visuals: Turn Smooth Lighting: OFF in your Video Settings to make ores glow and stand out against the darkness.
– Enter Spectator Mode:
– Type /gamemode spectator in the chat.
– Pro Tip: Use the shortcut F3 + N to toggle instantly.

* 📸 Results
Check out the visibility improvements

# **Results**

![x ray 1](https://cdn.modrinth.com/data/cached_images/f37b9fe3b3efbdf41f577bb254997d3708aa9431.jpeg)
![x ray 2](https://cdn.modrinth.com/data/cached_images/42681df118bf1aa851ff38ac7ffb571b84f218ec.jpeg)
![x ray 3](https://cdn.modrinth.com/data/cached_images/4498a947e37604f7c0f89b65ba272af029b5b1f4.jpeg)

📜 Terms of Use
I want you to enjoy this pack, but please respect the following guidelines:

✅ Allowed

* Showcase: Use this pack in your videos or streams (please provide a link to the official download page).
* Personal Use: Feel free to edit the files for your own private use.

❌ Not Allowed

* Monetized Links: Do not redistribute this pack via AdFly, Linkvertise, or similar services.
* Re-uploading: Do not edit and re-share this project as your own.
> [!IMPORTANT]
> Feedback: If you feel the need to leave a low rating, please leave a comment explaining why so I can improve the pack for everyone!
>
❤️ Support the Creator
If you find this tool helpful, consider supporting my work:
Support me on Ko-fi
Would you like me to help you draft a specific “Frequently Asked Questions” section to help reduce common support queries?

Wynn Dark Pack (Wynncraft)

Note at the very top – PLEASE tell me if this thing breaks. Also please tell me if you’re using my resource pack for something or modifying it, it’s not required or anything but it’s cool to know. my discord is `endernon`.

# About

This is a resource pack that

– Makes the game’s GUIs dark purple themed
– Changes some GUI layouts to be more functional
– And also supports some wynntils menus (WIP)

The aim of this pack was to add a missing dark theme to Wynncraft after Rekindled dropped since I hadn’t seen anyone else make one, but now it also includes what I consider to be extremely useful GUI changes, like a better hotbar, and also guis with less clutter and more simplicity.

**NOTE – if some stuff is missing or is in the wrong place (e.g. the coordinates in top right are gone and the class select menu is wonky), press F3+T once to reload all textures. This is due to a bug from ImmediatelyFast.**
**ANOTHER NOTE – You will need to figure out some way of loading this resource pack above the Wynncraft resource pack.**

# Special thanks to
– Brilliantknight (this pack was originally a port of their Stone Tablet pack but has since detached from that)
– zatzou (for helping me with the resource pack crc metadata uncorrupter)
– People on the Wynncraft discord for being top 10 haters in my dms

World Edit Mini

You can run the command `/function editor:get_items` to get an “Open Editor” tool which, when used, will select the block you are looking at, and enter Selection Mode. (You will also get a “Teleport” tool; this is unrelated and just for utility.)

In Selection Mode (where any number of block positions can be selected), these tools are available:

1. Toggle (gold): Select the block position you are looking at, or de-select it if it is already selected.
2. Exit (wooden): De-select all selected blocks and exit the editor.
3. Convert to Cube (diamond): Find the smallest cuboid containing all selected positions. Select this cuboid (deselecting all positions), and switch to Cube Mode.
4. Set Blocks (stone): Set each selected block to the block you are currently looking at.
5. Move (iron): Move all selected positions by one block in the direction you are looking.

In Cube Mode (where a cube(oid) is selected), these tools are available:

1. Exit (wooden): De-select the cube and exit the editor.
2. Generate Structure Block (netherite): Create a structure block configured to contain the selected cube.
3. Fill (stone): Fill the cube with the block you are looking at.
4. Convert to Positions (diamond): Select one position at each corner of the selected cube. De-select the cube and switch to Selection Mode.
5. Move (iron): Move the cube _by its size_ in the direction you are looking. (For example, if the cube is 2 blocks high and you are looking up, it will move 2 blocks up. If you want to move by 1 block, convert to positions first.)
6. Copy (copper): Copy the selected region to the clipboard. You will get a new “clipboard item” representing the copied structure. Holding the clipboard item, you can right-click to paste, or left-click to discard. (Do not destroy the clipboard item through any other means, or you may experience bugs!)

Have fun! 🙂

A few notes:
– As the “fill cube” method is relatively inefficent due to command limitations, `/gamerule max_command_sequence_length` (by default set to 65536) determines (approximately) the maximum number of blocks that may be filled. You may wish to set this to a larger value (for example, `/gamerule max_command_sequence_length 16777216`).
– Similarily, `/gamerule max_block_modifications` (by default set to 32768) determines the number of blocks that may be copied or pasted. You can set this to a larger value (for example, `/gamerule max_block_modifications 2147483647`), however the server may slow down or crash if lots of blocks are being copied or pasted.
– If you find any bugs, let me know! (I’m on Discord!)

_(**Disclaimer**: I haven’t used WorldEdit and have no idea how it works, but I wasn’t really sure what else to name this datapack. I just made this because I wanted to be able to use /fill easier, and use copy-paste.)_