Zero Particles
This time I present you “Zero Particles” Pack.
its is a simple particles texture pack
which reduces particles in Minecraft.
modified and recreate the particles.
Changes in particles are
materials are:-
1]No Blocks Particles
2]Readable Enchantments
3]Minecraft Font
4]Generic Particles
5]All Particles
This pack is supported both single player world and multiplayer servers.
version supported
form- 1.16 TO Latest version
make sure you check the file version before downloading the pack
all versions have separate files
Enjoy the “Zero Particles” Pack.
THANKS FOR DOWNLOADING.
Zero Inventory Problems – ZIP Backpacks
# Zero Inventory Problems – ZIP Backpacks
Zero Inventory Problems is a plugin for Spigot based Minecraft Servers that adds backpacks to store there overfully inventorys.
### Features
* Plug & Play
* Highly configurable config
* Support for Spigot based servers 1.19.* (only tested on spigot)
### Requirements
– Java 17 or higher
– Spigot and (probably) any other fork of Spigot (1.19.* or higher)
### Installation
2. Download [Zero Inventory Problems](https://www.curseforge.com/minecraft/bukkit-plugins/zero-inventory-problems/files)
3. Put both in your *plugins* directory
4. Start your server and [configure](https://github.com/Imprex-Development/zero-inventory-problems/wiki/Config) Zero Inventory Problems to your liking
Still having trouble getting Zero Inventory Problems to run check out our [common issues](https://github.com/Imprex-Development/zero-inventory-problems/wiki/Common-Issues).
Zero Fog Lightweight
# Zero Fog Lightweight Pack by Ownix
🌫️ **Zero Fog Lightweight Pack** is a sleek Minecraft **texture pack** designed to remove fog and enhance visibility while keeping your game smooth and lightweight.
⚡ Optimized for performance, giving you a clear and crisp view of your world.
🌄 Perfect for builders, explorers, and PvP players who want unobstructed sightlines.
🎮 Minimal impact on FPS, making it ideal for low-end and high-end systems alike.
## Features
– 🌟 Removes fog for clear, crisp visuals
– 👀 Improves long-distance visibility
– ⚡ Lightweight and performance-friendly
—
**🎨 Design & Branding:**
Designed by **Ownix Studio**
Zero Explosion Particles
> ## About
> A texture pack that removes explosion particles from objects like end crystals, respawn anchors, and TNT.
> ## Why
> This texture pack removes visual clutter to improve focus and reduce visual distortion. It can also help with netherite mining using TNT, making it easier to spot ancient debris as the TNT explodes.
> ## TNT Example
> 
> ## Contact
> To share suggestions or ideas for this texture pack or others, contact me on Discord: @999otp.
AntiXRay
# 🛡️ zepAntiXRay — Hide Ores from X-Ray Cheaters
**Anti XRay** protects your server from players using X-Ray resource packs or hacked clients to locate ores. Ores are hidden **server-side** and only revealed when a player is close enough or has direct line of sight.
—
## ✨ Features
– **Hides ores server-side** — Diamond, Emerald, Gold, Iron, Redstone, Lapis, Ancient Debris and more
– **No client mod required** — works completely server-side
– **Lightweight** — minimal performance impact on your server
– **Simple & focused** — does exactly one thing, and does it well
—
## ⚙️ How it works
Ore blocks are **replaced with stone** in the chunk data before being sent to the client. They are only revealed when a player is **close enough**, preventing any X-Ray cheater from spotting them at a distance.
—
## 📋 Requirements
| | |
|—|—|
| **Minecraft** | 1.7.x-1.21.x |
| **Server Software** | Paper, Purpur, Folia, Bukkit, Spigot |
| **Java** | 21+ |
| **ProtocolLib** | Please use the Newst Version |
—
## ⚠️ Limitations
> This plugin is focused **solely on hiding ores**. It does not include any additional anti-cheat features beyond X-Ray protection.
ZenXArch’s Zombie Apocalypse
## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.
“Download the mod on modrinth”
Github link
https://github.com/offbeat-stuff/zombies
How the data driven system works
The mod adds a dynamic registry like for enchantments
Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)
My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai
What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect
Installation
Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+
## What about the apocalypse?
This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.
Certain things I want to implement over long period:
– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)
Certain things I want to implement right now:
– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces
## Didn’t you make a similiar mod ?
Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)
## So what went wrong with the old mod ?
Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.
It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.
One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.
## So No config this time?
Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.
## So this is a all zombies mod.
Maybe, maybe not. I am open to ideas.
## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~
Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.
Damage Vignette
This mod adds a vignette (similiar to world border) when on low health.

The vignette scales with health.
## Future plans
– add an api to control player vignette using server side
– smooth vignette (no instant change in vignette alpha)
– Add vignette based on danger (like air,health)
– Add pulsating effect on really low health
– Configurable texture
– Add directional pulse (like in zombie games)
Feel free to request / give ideas on discord or codeberg.
I am very likely to implement them (if I can).
## Credits
– The mod is based on [damage vignette](https://modrinth.com/mod/damagevignette) mod.
## Backports
– Similiar mods are available for previous versions, so you can go and use those.
– I have ported the above mentioned mod to 1.21.1 (for fabric), you can get it at https://github.com/offbeat-stuff/DamageVignette
Zenless Radio
# Zenless Radio 📻
The go-to resource pack for Zenless Zone Zero Music! Inspired by [Puff Radio](https://modrinth.com/project/YLcccJCk).
This resource pack is meant to replace all Minecraft music with music from Zenless Zone Zero. Made by ZZZ fans for ZZZ fans! All music is especially curated to fit the proper environments in game for seamless immersion!
This resource pack is support mainly on 1.21.x & 1.20.x as of writing but you may find success on older (and future) versions as well.
All music is sourced from https://downloads.khinsider.com/
# LighterWise Pack 🧡🔦
If you’re a fan of ZZZ and LighterWise, consider checking out [LighterWise Pack](https://modrinth.com/project/t06gpLHc)
🏳️🌈
Zenith Skys
# 🌌 Zenith Skys | Remake Edition
**Zenith Skys** is a premium visual overhaul designed to transform your Minecraft horizon. This Remake version focuses on high-fidelity textures and atmospheric depth, providing a “cool” and immersive look for day and night.
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### ✨ Features
* **Dynamic Day & Night:** Textures for both day and night cycles.
* **Skyboxify Support:** Fully optimized for the **Skyboxify mod** to ensure seamless sky rendering.
* **Competitive Ready:** Specifically tuned for **Bedwars** and **Skyblock** designed to look stunning without distracting you during intense PvP or building sessions.
* **Clean Remake:** Upgraded to be compatible with new Minecraft versions compared to the original version.
### 🛠️ Compatibility
To see the custom sky, you **must** use the following:
**Skyboxify Mod** – [Download here](https://modrinth.com/mod/skyboxify)
—
ZenGUI
ZenGUI is a custom red-themed GUI texture pack made to give Minecraft a cleaner and more modern feel. Every menu, button, and interface element is designed with a smooth red style that looks great while still feeling simple and comfortable to use.
This pack is perfect for players who like minimal yet stylish visuals for PvP, survival, or everyday gameplay. The dark and red color combination gives Minecraft a fresh look without changing the original vibe too much.
Made with attention to detail by Zensiyoo.