Zombified Piglin restore anger loot

Restores the original Zombified Piglin loot mechanic like it was in 1.21

## Configuration

### Gamerule “spawn_zombified_piglin_always_with_sword_on_magma_block“

Forces Zombified Piglins to **always** spawn with a sword on magma blocks.
The default is “false“.

_This gamerule exists because_
* _starting with 1.21.11 Zombified Piglins can spawn with a spear:_
* _Piglins with spears can hit each other while attacking, which in turn causes retaliation/infighting and therefore lowering the overall effectiveness of farms_
* _The performed charge attack requires a lot more calculations when compared to a “normal” sword attack_
* _most gold farms use magma blocks anyway_
* _all other gameplay aspects are unaffected_

## Motivation/Why does this mod exist?

Gold farms got [significantly nerfed](https://bugs.mojang.com/browse/MC-56653) in [25w02a](https://minecraft.wiki/w/Java_Edition_25w02a).

See also: [More details, comparisons and arguments](https://github.com/litetex-oss/mcm-zombified-piglin-restore-anger-loot/blob/dev/MOTIVATION.md)

Zombies Revamped

If you’ve been looking for a way to make Minecraft’s zombies scarier, **Zombies ReWamped** is the ultimate resource pack for you! This isn’t just another zombie texture pack—it’s a **fully remastered version of the classic TZP (The Zombie Pack)**, designed to bring a more immersive and terrifying undead experience to the game.

## **What is Zombies ReWamped?**
Zombies ReWamped takes everything great about **TZP** and pushes it to the next level. Expect:

✔️ **New HD Zombie Textures** – Multiple variations with decayed flesh, exposed bones, and eerie glowing eyes.
✔️ **Creepy Zombie Sounds** – Guttural growls, blood-curdling moans, and spine-chilling shrieks.
✔️ **Biome-Specific Zombies** – Different undead creatures based on their environment, adding more variety and realism.
✔️ **Villager and Drowned Zombie Overhauls** – No more boring green villagers—infected villagers now look horrifyingly detailed!

## **A Proper Remake of TZP**
For long-time Minecraft players, **TZP was a fan-favorite** when it came to enhancing zombies. However, it eventually became outdated, missing modern Minecraft features and lacking updates. **Zombies ReWamped fixes that** by remaking it from the ground up, ensuring compatibility with the latest versions of Minecraft while introducing new features never seen before.

## **Why Download Zombies ReWamped?**
If you want a **darker, more atmospheric survival experience**, this pack is a must-have. Whether you’re playing hardcore mode or just want your nights to feel more dangerous, **Zombies ReWamped** will change the way you see (and hear) zombies forever.

Zombies Hates Light

Have you ever had your door broken down, thanks to a Zombie who couldn’t keep their hands off it?

Now, they have found a new object of irritation, lights!

Currently they will look for the following light sources and try to get rid of them, if they can:
– minecraft:torch
– minecraft:wall_torch
– minecraft:lantern
– minecraft:shroomlight
– minecraft:redstone_lamp
– minecraft:campfire
– minecraft:beacon

The list is currently hard coded, because I have no idea on how to build a proper config system (yet)

![](https://user-stats.itssimple.se/p/q230LH5oE)

Zombie Improvements

# Zombie Improvements

This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.

## What?

If you didn’t even know these were a thing, here’s a rundown from the Minecraft wiki:

> On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.
>
> In Hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a “likeliness to call reinforcements” statistic ranging from 0–10%, and “leader” zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.
>
> On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.

## So what does this mod do?

There are a few issues with these mechanics:
– You can’t tell if the zombie you’re attacking is a leader or not.
– There is no visual/audio cue when zombies spawn additional reinforcements.
– There are a few bugs which make these mechanics less relevant.

This mod alleviates all of these issues by:
– Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
– Adding unique textures and sounds for leader zombies.
– Increasing the size of zombies that are leaders.
– Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
– Appending a “Leader” prefix to the name of the leader mob.
– Fixing two vanilla bugs, namely [MC-219981](https://bugs.mojang.com/browse/MC/issues/MC-219981) and (1.21.1 only) [MC-14800](https://bugs.mojang.com/browse/MC/issues/MC-14800).

There’s also a few additional tweaks:
– Configure the attack damage of leader zombies. By default, it’s slightly increased compared to normal zombies.
– Configure the spawn chance for leader zombies.
– Allow only leader zombies to spawn additional reinforcements.
– Prevent mob spawners from spawning leaders.
– Prevent zombies spawned by mob spawners from spawning additional reinforcements.

Zombie Villagers From Spawner

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Villagers From Spawner is a minimalistic configurable mod which puts back the ability for zombie spawners to spawn the villager variant, originally removed in Minecraft version 1.11.

You may also be interested in More Zombie Villagers.

Configurable: ( how do I configure? )
isZombieVillagerChance (default = 0.1, min 0, max 1.0): The chance a new zombie spawn from a spawner is of the villager variant.

——————

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Zombie To Player Head

This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.

## Recipe:

![Recipe](https://cdn.modrinth.com/data/cached_images/0421cb5fa6ddabb751ab5242e65cb3643bff7c46.png)

Zombie Proof Doors

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Zombie Proof Doors is a minimalistic mod which prevents zombies from targeting and breaking down doors. Villagers and players have over time figured out how to keep a single zombie outside, without worrying if the door breaks down.

——————

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Zombie plague virus

![Logo](https://i.postimg.cc/d1ZGtzbr/zombie.png)
[![discord-plural](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_64h.png)]([https://discord.gg/wJxqmfRqaN](https://discord.gg/NeQWTETTbj))
[![kofi-idk](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_64h.png)](https://ko-fi.com/kiwikcz)
# 📖 Description
**Dificulty**

In easy an infected zombie will appear every 100 zombies
in normal 1 in every 50
on hard 1 every 10 zombies

**mechanics**
The zombie with the ability to infect you when it hits you will give you the zombie infection that appears in the effect bar. You have 7 days in Minecraft to obtain the cure before turning into a full zombie. The recipe for the cure is in the new Great Library of the Plains Villagers, or in books you can find in the Dungeons.

**Effects**

On the first day, you won’t show any symptoms.
On the second day, you’ll have a fever and be hungry.
On the third day, you’ll get sunburned and it will take longer to break blocks.
On the fourth day, you won’t be able to break blocks anymore.

**Complete Zombification**
Complete Zombification if you didn’t obtain the cure before becoming a zombie. You’ll lose control of your body and can only observe your zombie self. You can only cure yourself with the recipe you formulated beforehand. If your zombie dies, you can’t respawn.

![Image](https://i.postimg.cc/3R8Z8SKF/zombie.gif)

Zombie Horse Spawn

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Horse Spawn is a minimalistic mod which allows zombie horses to spawn with a zombie riding it. Whenever a zombie spawns, it has a chance to be spawned as a rider. You can configure it to only spawn on the surface and if it should burn in daylight.

You may also be interested in Giant Spawn or Skeleton Horse Spawn.

Configurable: ( how do I configure? )
chanceSurfaceZombieHasHorse (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is riding a horse.
shouldBurnZombieHorsesInDaylight (default = true): If enabled, burns zombie horses when daylight shines upon them.
onlySpawnZombieHorsesOnSurface (default = true): If enabled, a zombie horse with rider will only spawn on the surface.

——————

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Zombie horde

# Zombie horde

Zombie horde turns vanilla zombies into a scalable siege system for Fabric.

Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.

## Core Gameplay Features

– **Block Breaking AI**
Zombies can destroy valid obstacles to open a path toward players.

– **Block Placing AI (Hardmode)**
Builder zombies can place blocks for vertical pressure and assault routing.

– **Bridging Behavior**
When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.

– **Special Zombie Variants**
Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.

– **Role-Based Pressure**
Some zombies focus on breaching and breaking, while others focus on building and route creation.

**Short Legacy Video from the Zombie horde mod (1.1.1):**
Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.

## Progression and Scaling

– **Difficulty Slider (-100 to +100)**
Live control over overall horde strength.

– **Daily Growth Speed (-100 to +100)**
Control how quickly zombie waves and power scale over time.
Set to `-100` to disable daily growth.

– **Day-Based Progression**
Wave size, zombie power, and gear quality scale with progression day.

## World and Server Features

– **Dimension Support**
Optional horde spawning in Nether and End.

– **In-Game Settings UI**
Category-based configuration (`General`, `Horde`, `World`).

– **Full Command Support (OP)**
Runtime control for balancing, events, and server tuning.

## Commands

– `/zombiehorde enabled `
– `/zombiehorde strength <-100..100>`
– `/zombiehorde hardmode `
– `/zombiehorde otherdimensions `
– `/zombiehorde dayscaling enabled `
– `/zombiehorde dayscaling speed <-100..100>`
– `/zombiehorde day set <1..100000>`
– `/zombiehorde day get`
– `/zombiehorde day clear`
– `/zombiehorde get`
– `/zombiehorde placeinterval <0.5..5.0>`.

## Compatibility

– **Loader:** Fabric
– **Dependency:** Fabric API
– **Java:** 21+ (MC 1.21.11), 25+ (MC 26.1+)
– **Minecraft:** 1.21.11, 26.1.1

## Community Feedback
Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:

https://forms.gle/Du4owLmgZYsCreSt7