Timer for Speedrun

## Description
Datapack or mod adds an automatic timer for speedrunning.

![preview](https://cdn.modrinth.com/data/cached_images/d9867732532fa9b826e20b799046590c3eb9973a.jpeg)

## How to use
The timer is activated automatically when you enter the world. The timer stops when you enter the end portal.

## Dependencies
– Fabric loader requires Fabric API

Third Person Control

# speclib/thirdpersoncontrol!
– This datapack allows players to control entities in THIRD PERSON via WASD, Jump and Sneak INPUTS!
– This datapack only works in **1.21.4 and above**!
### Modules:
– Camera Interpolate

# How to Use:
### Third Person Control:

The Third Person Control is a part/main module of the datapack which allows players to control entities with WASD. It takes player input via the new Player Input predicates and calculates and applies Motion Vector into the Motion NBT of the entity. The datapack also allows players to spectate entities (in third person). The camera positions are initialized in `tpc:gb/load`. All entities seen in that function file are controllable with WASD, jump and sneak. Some entities have special controls, like the entities which can fly can gain altitude with holding down jump.
– Spawn Entity and Control In Third Person: `/function tpc:summon {entity:”armor_stand”}`
– Spectate an Entity with a Specific Tag: `/function tpc:spectate {tag:”temp_tag”}`
– Spectate a Random Entity with a Specific Tag: `/function tpc:spectate_random {sub_tag:”temp_tag”}`
– Unspectate Entities: `/function tpc:remove`
### Camera Interpolate (Module):
The Camera Interpolate Module allows users to interpolate to a specific ‘X’ and ‘Y’ rotation, with a particular ‘SPEED’ value. When the command is ran, the player camera will find the shortest path to the given rotation coordinates and interpolate and the provided speed. The Module also allows players to switch from Controlling the Entity to Spectating It. When Spectating the Entity, their Camera will randomly interpolate to a random direction every 10 seconds.
– Interpolate Camera: `/function camera:interpolate {“x”:10,”y”:30,”speed”:200} // Greater the Speed Value, Slower the Interpolation.`
– Interpolate to a Random Direction: `/function camera:interpolate_random`
– Toggle from Entity Controller → Entity Spectator (and vice versa): `/function camera:toggle_control`

Thigh Highs

# Thigh Highs
This is a resource pack that adds thigh-highs in black, blue, pink, red, and yellow instead of armor.

![screenshot](https://cdn.modrinth.com/data/cached_images/e813603319d88b9effba9518ba2cd4acdacf8a4f.png)

Theburntpeanut Totem of Undying

EN: **Theburntpeanut** is a popular Twitch streamer who gained popularity due to his comical pea appearance, which earned him the Streamer Awards 2025 for Best Twitch Streamer. This resource pack replaces the immortality totem with his meme photo

RU: **Theburntpeanut** это популярный твич стример витубер, который обрел популярность за счет своей несуразной внешности арахиса, за счет чего и отлечился и витуб-сообществе своей мемностью и даже выиграл награду The Streamer Awards 2025 как лучший витубер. Данный ресурспак заменяет тотем бесмертия на его мемное фото

Check collection with all memes + streamers Totems

theBestHeight

这个数据包可以让你的世界高度范围变得更大,对于建筑与服务器很实用,特别是生电玩家,更高的高度能让你造出更大型的机器。我准备后续让世界生成范围也变得更大。欢迎下载我的数据包!
This data pack allows you to expand the height limit of your world, making it highly practical for building projects and servers. It is especially useful for technical players, as a greater height range enables the construction of larger-scale machines. I plan to further extend the world generation boundary in future updates. Feel free to download my data pack!
注意:使用此数据包时,须使用实验性设置!如果数据包没有效果,请尝试重启存档。
Note: When using this data pack, you must enable experimental settings!If the data pack doesn’t work, try restarting the save file.

The White Pumpkin

this is **inspired by Minecraft story mode (a telltale games creation) episode 6**, this is what happened on that episode:

In **Minecraft Story mode** (mcsm) season 1 episode 6, jesse goes on a journey and stubles apon a mansion in one of the dimentions he was exploring to find his way home, on his way to enter the mansion, he spots a figure with a white pumpkin. apon entering the mansion to get sheltered from hords of zombies, he and his friends meet another group of people who are popular minecraft youtubers, but they one by one get trapped, killed and more. jesse and his gang finds out “the white pumpkin” was up to all these traps. they go after him/her to kill the white pumpkin, they discover one of the other group of friends who were in the mansion (cassie rose) was the white pumpkin, they go on to defeat her leaving her trapped in her dimention while they continue their journey.

please try to give me feedback on what to do to make this texture pack better

PvP Essentials+

⚔️ PVP ESSENTIALS ⚔️

### 🚀 Core Features
– Low fire
– small items
– small swords
– small blocks
– small totem and shield
– small block fire
– no fire smoke
– animated crossbow
– animated bow
– bright ores
– clear water and lava
– no pumkin blur
– smaller Totem Pop
– smaller totem particles
– no explosion particles
– No Vignette
– No Eating Particles


𝖯𝖵𝖯 𝖤𝖲𝖲𝖤𝖭𝖳𝖨𝖠𝖫𝖲 𝗂𝗌𝗇’𝗍 𝗃𝗎𝗌𝗍 𝖺 𝗍𝖾𝗑𝗍𝗎𝗋𝖾 𝗉𝖺𝖼𝗄; 𝗂𝗍’𝗌 𝖺 𝖼𝗈𝗆𝗉𝖾𝗍𝗂𝗍𝗂𝗏𝖾 𝖺𝖽𝗏𝖺𝗇𝗍𝖺𝗀𝖾. 𝖣𝖾𝗌𝗂𝗀𝗇𝖾𝖽 𝖿𝗈𝗋 𝗍𝗁𝖾 𝗆𝗈𝖽𝖾𝗋𝗇 𝖯𝗏𝖯𝖾𝗋, 𝗍𝗁𝗂𝗌 𝗉𝖺𝖼𝗄 𝗌𝗍𝗋𝗂𝗉𝗌 𝖺𝗐𝖺𝗒 𝗍𝗁𝖾 𝖼𝗅𝗎𝗍𝗍𝖾𝗋 𝗈𝖿 𝗏𝖺𝗇𝗂𝗅𝗅𝖺 𝖬𝗂𝗇𝖾𝖼𝗋𝖺𝖿𝗍 𝖺𝗇𝖽 𝗋𝖾𝗉𝗅𝖺𝖼𝖾𝗌 𝗂𝗍 𝗐𝗂𝗍𝗁 𝗁𝗂𝗀𝗁-𝗏𝗂𝗌𝗂𝖻𝗂𝗅𝗂𝗍𝗒 𝗈𝗏𝖾𝗋𝗅𝖺𝗒𝗌, 𝗎𝗍𝗂𝗅𝗂𝗍𝗂𝖾𝗌 𝖺𝗇𝖽 𝗈𝗉𝗍𝗂𝗆𝗂𝗓𝖾𝖽 𝗏𝗂𝗌𝗎𝖺𝗅𝗌 𝗍𝗈 𝖾𝗇𝗌𝗎𝗋𝖾 𝗒𝗈𝗎 𝗇𝖾𝗏𝖾𝗋 𝗆𝗂𝗌𝗌 𝖺 𝗁𝗂𝗍.

The Pigstep Remix (AvM Remix for Pigstep)

### Hello fellow user!
Today i introduce you The Pigstep Remix!
This datapack/resourcepack changes the default pigstep sound to the AvM remix made by Alan Becker, Scott Buckley and Aaron Grooves. This makes your experience with Pigstep longer and better.
### Where it came from?
This music came from a series called Animation Vs Minecraft (AvM), which was made by Alan Becker on youtube. The music came from the _Episode 25_ of the series. One of the producer of the music also posted it on their own channel so you can clearly hear it as you can see _here_.
### How to play it?
First download the datapack from here and put it on your datapacks folder, then clone it and add the copy to your resourcepacks folder. The datapack makes the jukebox music stays for long enough so the music dont cut out of nowhere, and the resourcepacks changes the pigstep sound overriding the default pigstep and adding the remix into it.

### Another way to use it on public servers
You see, if you join a normal server that does not use this datapack, the music will cut off. But if you can install a mod called Jukebox Custom Disc Fix, it will fix the cut off in any server, which you can download it here.

**Have fun!**

The One Who Watches Cave Whispers

As if normal cave sounds weren’t already spooky enough, especially with the addition of four more in 1.21, what if we made them even worse?

This pack replaces the ambient cave sounds with the whispering sfx of **_The One Who Watches_** mod by Pixel_Coder in order to grant some aspect of horror in vanilla. It’s the same concept as my other pack which does the same thing but for the Cave Dweller sounds by Gargin. Sounds are only volume adjusted slightly. Credits file included in the pack.

Subtitles are removed for cave sounds, although you won’t hear anything 30% of the time by design. They also play in the Nether. Have fun! 🙂

The One Who Watches mod:
https://www.curseforge.com/minecraft/mc-mods/the-one-who-watches

team with effect

# English

**This datapack is a very large datapack**, allowing you to create factions or guilds, or even other features such as creating your own LG UHC game mode with wolves and their effects. This datapack works with Minecraft’s /team command, so as an admin you can manage the teams yourself.

_**Please note that due to technical limitations, if you wish to change the names, effects and colours of the teams, you will need to access the datapack settings (under ‘Effects’); however, you can of course send an email to the following address: ‘[email protected]’ to request a customised version with your effects, attributes or team names if you do not have the skills to change them yourself**_

**Please note that this data pack also works in solo or LAN mode. You just need to activate the commands in your world.**

### don’t forget to do /function minecraft:start_datapack

## How to use it?

You have two options: either you use command blocks with the command /team join @p (team name). I recommend placing a sign above it with the team name (as the default names are only visible with the /team join command) and a lever or button for players to choose their team. Alternatively, as an admin, you can choose which team players join using the command “/team join (player) (team name)

_By default, teams are numbered according to colour_

The effects according to the team names are as follows:

Spoiler

Team Aqua: strength 3 but with slowness 1

Team Black: speed 3 but with weakness 1

Team Blue: Jump boost 3 and block interaction range increased but with mining fatigue 1

Team Dark Aqua: Regeneration 2 and life increased to 12 hearts but with glowing

Team Dark Blue: Night vision and speed and automatically increases blocks by 2 in height but with glowing

Team Dark Grey: Resistance 2 and 4 base armour points but slowness 2

Team dark_green: haste 2 and attack speed increased but weakness 1

Team dark_purple: saturation and regeneration but with a weaker gravity effect (0.009) and reduced fall damage (otherwise you wouldn’t be able to jump) and glowing

team dark_red: size halved but camera and gameplay modified (the most fun faction)

team gold: invisibility but mining fatigue

team gray: fire resistance and strength 1 but slowness

team green: jump boost 3 and lighter gravity and slow fall 1 but with slowness 2

Team light_purple: aquatic breathing and dolphin grace but with increased height (1.5)

Team red: strength 3 and increased damage but slowness 1 and glowing

Team white: village hero

Team yellow: warning! this team is very cheat: dolphin grace, fire resistance, haste 3, 22 hearts,invisible, night vision, regeneration 3, resistance 3, saturation 3, fall cushioning 10, speed 5, strength 3, aquatic respiration BUT it is 2.5 times larger than normal and has extreme gravity (so it cannot jump well) (gravity: 2) and darkening and nausea 2

# Français

**Ce pack de données est très volumineux** ; il vous permet de créer des factions ou des guildes, ou encore d’accéder à d’autres fonctionnalités telles que la création de votre propre mode de jeu LG UHC avec des loups et leurs effets. Ce pack de données fonctionne avec la commande /team de Minecraft ; en tant qu’administrateur, vous pouvez donc gérer les équipes vous-même.

_**Veuillez noter qu’en raison de limitations techniques, si vous souhaitez modifier les noms, les effets et les couleurs des équipes, vous devrez accéder aux paramètres du pack de données (sous « Effets ») ; cependant, vous pouvez bien sûr envoyer un e-mail à l’adresse suivante : « [email protected] » pour demander une version personnalisée avec vos effets, attributs ou noms d’équipe si vous ne disposez pas des compétences nécessaires pour les modifier vous-même**_

**Veuillez noter que ce pack de données fonctionne également en mode solo ou LAN. Il vous suffit d’activer les commandes dans votre monde.**

### N’oubliez pas d’exécuter /function minecraft:start_datapack

## Comment l’utiliser ?

Vous avez deux options : soit vous utilisez des blocs de commande avec la commande /team join @p (nom de l’équipe). Je recommande de placer un panneau au-dessus avec le nom de l’équipe (car les noms par défaut ne sont visibles qu’avec la commande /team join) et un levier ou un bouton pour que les joueurs choisissent leur équipe. Sinon, en tant qu’administrateur, vous pouvez choisir l’équipe à laquelle les joueurs rejoignent à l’aide de la commande « /team join (joueur) (nom de l’équipe)

_Par défaut, les équipes sont numérotées en fonction de leur couleur_
Les effets associés aux noms d’équipe sont les suivants :

Spoiler

Équipe Aqua : force 3 mais avec ralentissement 1

Équipe Black : vitesse 3 mais avec faiblesse 1

Équipe Blue : boost de saut 3 et portée d’interaction avec les blocs augmentée mais avec fatigue minière 1

Équipe Aqua foncé : régénération 2 et vie augmentée à 12 cœurs, mais avec un effet lumineux

Équipe Bleu foncé : vision nocturne et vitesse, et augmente automatiquement la hauteur des blocs de 2, mais avec un effet lumineux

Équipe Gris foncé : résistance 2 et 4 points d’armure de base, mais lenteur 2

Équipe vert_foncé : hâte 2 et vitesse d’attaque augmentée, mais faiblesse 1

Équipe violet foncé : saturation et régénération, mais avec un effet de gravité plus faible (0,009) et des dégâts de chute réduits (sinon vous ne pourriez pas sauter) et lueur

Équipe rouge foncé : taille réduite de moitié, mais caméra et gameplay modifiés (la faction la plus amusante)

Équipe or : invisibilité, mais fatigue minière

Équipe grise : résistance au feu et force 1, mais lenteur

Équipe verte : boost de saut 3, gravité allégée et chute lente 1, mais avec une lenteur de 2

Équipe violet_clair : respiration aquatique et grâce du dauphin, mais avec une taille accrue (1,5)

Équipe rouge : force 3 et dégâts accrus, mais lenteur 1 et lueur

Équipe blanche : héros du village

Équipe jaune : attention ! Cette équipe triche beaucoup : grâce du dauphin, résistance au feu, hâte 3, 22 cœurs, invisibilité, vision nocturne, régénération 3, résistance 3, saturation 3, amortissement de chute 10, vitesse 5, force 3, respiration aquatique, MAIS elle est 2,5 fois plus grande que la normale et a une gravité extrême (elle ne peut donc pas bien sauter) (gravité : 2) ainsi qu’assombrissement et nausée 2