Gradient Tooltip

![Gradient Tooltip Image Title](https://cdn.modrinth.com/data/cached_images/0b606dd4edff6db960e4b0f875699a6e2a7ada4d.png)

“Adds a smooth, soothing color gradient to your item tooltips, giving them a clean and modern look. The border gently fades between shades of cool blue, creating a calm and elegant feel. The classic Minecraft font is refined for smoother edges and better readability, making every tooltip look crisp and polished.”

Color and Custom Tooltips Available:
1. Red Gradient Tooltip.
2. Green Gradient Tooltip.
3. Blue Gradient Tooltip.
4. Pink Gradient Tooltip.
5. White Gradient Tooltip.
6. Golden Crown Tooltip.
7. White Skull Tooltip.
8. Solid black Tooltip
9. Shadow Black Tooltip

Pack Modify:
– Smooth gradient tooltips for a calm, modern look.
– Enhanced tooltips with easier-to-read font.

![Preview of red gradient tooltip](https://i.postimg.cc/YSrnz9x7/image.png)

– Want a personalized touch or have a cool idea? DM me on Planet Minecraft ↗

Tool Trim TP

# Tool Trim TP

Free and open-source resourcepack for Minecraft 1.21 and higher that works with Tool Trim datapack.

## Features

This resourcepack adds models for tool items.

This resource pack is currently only supported in 16x format.

Tool Trim DP

# More Tool Trim DP

Free and open-source datapack for Minecraft 1.21 and higher that adds tool customisation as with armor trim.

## Features

All types of swords, pickaxes, shovels, axes and hoes can be trimmed.

Bow, crossbow, trident and mace will be supported in a future version.

This datapack requires the installation of the Tool Trim resourcepack.

Tom’s New Painting Textures

# New Textures (Paintings)

This texture pack **replaces** the latent **Minecraft paintings** with new ones **or simply increases the resolution of the existing** paintings. If the modpack is not available in one version, try the next or previous version; perhaps they are compatible.

# Important:
If you want to use the texture pack for your modpacks, feel free to do so, but please write the following in the description below:
**Important: _Contains the resource pack [Tom’s New Painting Textures] by [GuSchu Gaming], licensed under CC BY 4.0._**

Tokenized

# Tokenized
Tokenized is a Datapack/Mod that adds a hourly token system to the game. Comes with a shop for items
## Command
/trigger shop_(item of choice)

Items and Prices

| Item | Amount | Price (tokens) |
| ——————– | —— | ————– |
| Iron Ingot | 32 | **5** |
| Coal | 32 | **5** |
| Bread | 16 | **5** |
| Diamond | 4 | **12** |
| Ender Pearl | 8 | **12** |
| Name Tag | 1 | **10** |
| Bottle o’ Enchanting | 16 | **1** |
| Diamond Pack | 16 | **25** |
| Blaze Rod | 8 | **16** |
| Trident | 1 | **50** |
| Elytra | 1 | **85** |
| Totem of Undying | 1 | **38** |
| Shulker Shell | 2 | **40** |
| Beacon | 1 | **125** |
| Shulker Box | 1 | **25** |
| Netherite Ingot | 1 | **50** |

# Why I made this
I made this datapack for my minecraft server (JSS) so if you want you can join it
“`
play.jacobssillyserver.com
“`

# Compatible Mods

Compatible Mods with Instructions

– Melius Commands
use with this custom command below

Shop.json

“`
{
“id”: “shop”,
“literals”: [
{
“id”: “balance”,
“executes”: [
{
“command”: “trigger balance set 1”
}
]
},
{
“id”: “iron_ingot”,
“executes”: [
{
“command”: “trigger shop_iron_ingot set 1”
}
]
},
{
“id”: “coal”,
“executes”: [
{
“command”: “trigger shop_coal set 1”
}
]
},
{
“id”: “bread”,
“executes”: [
{
“command”: “trigger shop_bread set 1”
}
]
},
{
“id”: “diamond”,
“executes”: [
{
“command”: “trigger shop_diamond set 1”
}
]
},
{
“id”: “ender_pearl”,
“executes”: [
{
“command”: “trigger shop_ender_pearl set 1”
}
]
},
{
“id”: “saddle”,
“executes”: [
{
“command”: “trigger shop_saddle set 1”
}
]
},
{
“id”: “name_tag”,
“executes”: [
{
“command”: “trigger shop_name_tag set 1”
}
]
},
{
“id”: “exp_bottle”,
“executes”: [
{
“command”: “trigger shop_exp_bottle set 1”
}
]
},
{
“id”: “diamond_pack”,
“executes”: [
{
“command”: “trigger shop_diamond_pack set 1”
}
]
},
{
“id”: “netherite_scrap”,
“executes”: [
{
“command”: “trigger shop_netherite_scrap set 1”
}
]
},
{
“id”: “blaze_rod”,
“executes”: [
{
“command”: “trigger shop_blaze_rod set 1”
}
]
},
{
“id”: “trident”,
“executes”: [
{
“command”: “trigger shop_trident set 1”
}
]
},
{
“id”: “elytra”,
“executes”: [
{
“command”: “trigger shop_elytra set 1”
}
]
},
{
“id”: “totem”,
“executes”: [
{
“command”: “trigger shop_totem set 1”
}
]
},
{
“id”: “shulker_shell”,
“executes”: [
{
“command”: “trigger shop_shulker_shell set 1”
}
]
},
{
“id”: “beacon”,
“executes”: [
{
“command”: “trigger shop_beacon set 1”
}
]
},
{
“id”: “shulker_box”,
“executes”: [
{
“command”: “trigger shop_shulker_box set 1”
}
]
},
{
“id”: “netherite_ingot”,
“executes”: [
{
“command”: “trigger shop_netherite_ingot set 1”
}
]
},
{
“id”: “dragon_egg”,
“executes”: [
{
“command”: “trigger shop_dragon_egg set 1”
}
]
}
]
}
“`

– Custom Chest Menus
use this menu

Token_Shop.json

“`
{
“$schema”: “https://raw.githubusercontent.com/MagnusHJensen/custom-chest-menus/refs/heads/main/docs/v1.schema.json”,
“format_version”: 1,
“id”: “token_shop”,
“name”: “Token Shop”,
“size”: “single”,
“filler”: {
“slot”: 0,
“item”: “minecraft:light_gray_stained_glass_pane”,
“name”: ” ”
},
“pages”: [
{
“title”: “Token Shop”,
“items”: [
{
“name”: “Iron Ingot x32”,
“slot”: 0,
“item”: “minecraft:iron_ingot”,
“action”: {
“type”: “command”,
“command”: “trigger shop_iron_ingot set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 5 tokens”
]
},
{
“name”: “Coal x32”,
“slot”: 1,
“item”: “minecraft:coal”,
“action”: {
“type”: “command”,
“command”: “trigger shop_coal set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 5 tokens”
]
},
{
“name”: “Bread x16”,
“slot”: 2,
“item”: “minecraft:bread”,
“action”: {
“type”: “command”,
“command”: “trigger shop_bread set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 5 tokens”
]
},
{
“name”: “Diamond x4”,
“slot”: 3,
“item”: “minecraft:diamond”,
“action”: {
“type”: “command”,
“command”: “trigger shop_diamond set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 12 tokens”
]
},
{
“name”: “Ender Pearl x8”,
“slot”: 4,
“item”: “minecraft:ender_pearl”,
“action”: {
“type”: “command”,
“command”: “trigger shop_ender_pearl set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 12 tokens”
]
},
{
“name”: “Name Tag x1”,
“slot”: 5,
“item”: “minecraft:name_tag”,
“action”: {
“type”: “command”,
“command”: “trigger shop_name_tag set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 10 tokens”
]
},
{
“name”: “Experience Bottle x4”,
“slot”: 6,
“item”: “minecraft:experience_bottle”,
“action”: {
“type”: “command”,
“command”: “trigger shop_exp_bottle set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 1 token”
]
},
{
“name”: “Diamond Pack x16”,
“slot”: 7,
“item”: “minecraft:diamond”,
“action”: {
“type”: “command”,
“command”: “trigger shop_diamond_pack set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 25 tokens”
]
},
{
“name”: “Blaze Rod x8”,
“slot”: 8,
“item”: “minecraft:blaze_rod”,
“action”: {
“type”: “command”,
“command”: “trigger shop_blaze_rod set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 16 tokens”
]
},
{
“name”: “Trident x1”,
“slot”: 9,
“item”: “minecraft:trident”,
“action”: {
“type”: “command”,
“command”: “trigger shop_trident set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 50 tokens”
]
},
{
“name”: “Elytra x1”,
“slot”: 10,
“item”: “minecraft:elytra”,
“action”: {
“type”: “command”,
“command”: “trigger shop_elytra set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 85 tokens”
]
},
{
“name”: “Totem of Undying x1”,
“slot”: 11,
“item”: “minecraft:totem_of_undying”,
“action”: {
“type”: “command”,
“command”: “trigger shop_totem set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 38 tokens”
]
},
{
“name”: “Shulker Shell x2”,
“slot”: 12,
“item”: “minecraft:shulker_shell”,
“action”: {
“type”: “command”,
“command”: “trigger shop_shulker_shell set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 40 tokens”
]
},
{
“name”: “Beacon x1”,
“slot”: 13,
“item”: “minecraft:beacon”,
“action”: {
“type”: “command”,
“command”: “trigger shop_beacon set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 125 tokens”
]
},
{
“name”: “Shulker Box x1”,
“slot”: 14,
“item”: “minecraft:shulker_box”,
“action”: {
“type”: “command”,
“command”: “trigger shop_shulker_box set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 25 tokens”
]
},
{
“name”: “Netherite Ingot x1”,
“slot”: 15,
“item”: “minecraft:netherite_ingot”,
“action”: {
“type”: “command”,
“command”: “trigger shop_netherite_ingot set 1”,
“run_as_player”: true
},
“lore”: [
“Cost: 50 tokens”
]
},
{
“name”: “Close Menu”,
“slot”: 26,
“item”: “minecraft:barrier”,
“action”: {
“type”: “close”
},
“lore”: []
}
]
}
]
}
“`

### Possible future things I may add
– an easily adjustable shop (prices and items) (will be hard to implement)
### Additions in next update

Toil and Trouble

fabric

This mod empowers Cauldrons with additional functionality, including the ability to brew Potions.

## Installation

Toil and Trouble is a client and server mod for Fabric and NeoForge 1.21.1 and Fabric 1.21.11. Its dependencies are listed below.

#### Dependencies
– Fabric API is required on Fabric Loader.
– McQoy is recommended to configure the mod.
– RRV is recommended to see data-driven cauldron recipes.

## Features

– Cauldrons can now be used for brewing! Fill a cauldron up with water and insert a Nether Wart to brew it into an Awkward Potion, and then add a reagent like Blaze Powder to brew a Potion (Fire Resistance, in the case of Blaze Powder).
– Unlike Brewing Stands, Cauldrons do not require fuel. This is intentional, but a config option can be changed to make them require heating, or to allow heating to speed up the brewing process.
– Potions can be retrieved with Bottles, and Arrows can be dipped into Potion Cauldrons in order to turn them into Tipped Arrows. You can even throw items directly into the Cauldron to automate the brewing process.
– Cauldron Brewing recipes are also data-driven. Cauldrons prefer their own data-driven recipes, but will use recipes meant for the brewing stand if present. You can also disable this behaviour to solely have Cauldrons use their own recipes.

## Mod Compatibility
– Modded brewing recipes will work out of the box, as this mod allows cauldrons to craft anything a Brewing Stand can.
– Jade and WTHIT shows the contents of Potion Cauldrons.
– JEI, EMI, and RRV show data-driven Cauldron Brewing recipes.
– If you are using this mod alongside Amendments, it’s recommended to disable its Improved Cauldron functionality, as its changes to the cauldron intersect with this mod’s.
– Chorus Honey can be crafted via this mod.

## FAQ

– Will this mod be ported to other versions/loaders?
– The mod actively supports the latest version of Minecraft (currently 26.1). There is no plan to backport to older versions or any other loaders, as the mod relies extensively on 1.21+ features.

## License
![Code license (MIT)](https://github.com/cassiancc/toil-and-trouble/blob/main/LICENSE.txt)

Toil and Trouble is available under the open source MIT License. Note that this means you are required to attribute the mod if you use any content from it in your own projects.

## Credits

Designed alongside feedback from the ModFest and Raspberry Flavoured Discord servers, special thanks in particular to Bagels and Sisby folk.

TofuCraftReload

# TofuCraftReload
![EveryThingOfTofu](https://cdn.modrinth.com/data/69rMY8bC/images/461b509b3e21b52c34479f67dea113b9c69771f2.png)

## Summary

A farming mod that starts with soybeans and allows you to cook and build with tofu.

soy food is make good your health for survival

There are even armor and weapons made from solidified tofu!

There is also the world of tofu and industries that use tofu!

大豆から始まり、料理をしつつ豆腐で建築もできちゃう農業mod

大豆からできた食品は、あなたのサバイバルの手助けになるでしょう

さらには豆腐を固めて作る防具や武器まで!

そして豆腐ワールドや豆腐を使った工業も!?

If you want Discussion about this mod? join that discord!

## Discord

If you want Discussion about this mod? join that discord!

このmodについて話し合いたい?ディスコードでディスカッションしよう!

https://discordapp.com/invite/BMy4CX5

 

## Supported Mod:

Farmer’s delight (Add More Food)

Patchouli

Create(Suppport Automation)

 

### Credit:

The Aether Team. who made original Music Manager Source Code (https://www.curseforge.com/minecraft/mc-mods/aether)

iduki and turtton helping Revamped Content

46mofu for add new texture.

@siu_lab helping translation and making showcase

Rutl-Tri made tofu world music! (https://twitter.com/RoundDelta)

@MajinThorin753 make classic texture!

@uind_w helped Texture too!

RizaSTAR helped new items!

azzy helped new mob!

moromorochan allowed me to use some renderings from his secret project!

Timer for Speedrun

## Description
Datapack or mod adds an automatic timer for speedrunning.

![preview](https://cdn.modrinth.com/data/cached_images/d9867732532fa9b826e20b799046590c3eb9973a.jpeg)

## How to use
The timer is activated automatically when you enter the world. The timer stops when you enter the end portal.

## Dependencies
– Fabric loader requires Fabric API

ThirtyFangs’ 3D Swords

### Current new items (obtainable through /give)

Old way (1.16 and so on)

– Master Sword (/give @s diamond_sword{CustomModelData:2,display:{Name:'[{“text”:”Master Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Glowing Diamond Sword (/give @s diamond_sword{CustomModelData:1,display:{Name:'[{“text”:”Glowing DIamond Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Ganon’s Sword (/give @s netherite_sword{CustomModelData:4,display:{Name:'[{“text”:”Ganon’s Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Darknut Sword (/give @s iron_sword{CustomModelData:1,display:{Name:'[{“text”:”Darknut Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Hylian Shield (/give @s shield{BlockEntityTag:{Patterns:[{Pattern:flo,Color:14},{Pattern:hh,Color:11},{Pattern:tt,Color:4},{Pattern:ts,Color:11},{Pattern:tts,Color:8},{Pattern:cbo,Color:8}],Base:11},CustomModelData:1,display:{Name:'[{“text”:”Hylian Shield”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Knight Shield (/give @s shield{CustomModelData:2,display:{Name:'[{“text”:”Knight Shield”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Majora’s Mask (/give @s carved_pumpkin{CustomModelData:5,display:{Name:'[{“text”:”Majora’s Mask”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Katana (/give @s netherite_sword{CustomModelData:3,display:{Name:'[{“text”:”Katana”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Demon Lord Sword (/give @s netherite_sword{CustomModelData:5,display:{Name:'[{“text”:”Demon Lord Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Cosmetics (Crown, Hat)
– Sword of the Six Sages (/give @s netherite_sword{CustomModelData:6,display:{Name:'[{“text”:”Sword of the Six Sages”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Magical Sword (/give @s netherite_sword{CustomModelData:1,display:{Name:'[{“text”:”Magical Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Glowing Netherite Sword (/give @s netherite_sword{CustomModelData:2,display:{Name:'[{“text”:”Glowing Netherite Sword”,”bold”:”true”,”color”:”yellow”}]’}} 1)
– Gilded Sword (/give @s golden_sword{Unbreakable:1,CustomModelData:1,display:{Name:'[{“text”:”Gilded Sword”,”bold”:”true”,”color”:”gold”}]’}} 1)

Modern way

/give @s item_id[item_model=”minecraft:model_name”]

Model list to fill in the command:
– darknut_sword
– demon_lord_sword
– ganon_sword
– gilded_sword
– hylian_shield
– katana
– knight_shield
– majoras_mask
– master_sword
– master_sword_light
– mirror_shield
– warlock_blade

### Current regular items (the ones you see in survival without /give)

– Every normal swords are in 3D
– Every tools are also in 3D
– 3D stick
– 3D blaze rod
– 3D in-hand bamboo

### Optifine CIT

You can get the Master Sword, Hylian Shield, Demon Lord Sword and Ganon’s Sword with the optifine way.

To proceed, rename a netherite sword in an anvil by Excalibur, Ganon’s Sword, Warlock Blade or Demon Lord Sword, or rename a shield by Hylian Shield, or Bouclier Hylien if you’re playing on a french server.

Make sure to have OPTIFINE Feature installed and CIT turned ON in your option settings if you use this way instead of the vanilla way.

Third Person Control

# speclib/thirdpersoncontrol!
– This datapack allows players to control entities in THIRD PERSON via WASD, Jump and Sneak INPUTS!
– This datapack only works in **1.21.4 and above**!
### Modules:
– Camera Interpolate

# How to Use:
### Third Person Control:

The Third Person Control is a part/main module of the datapack which allows players to control entities with WASD. It takes player input via the new Player Input predicates and calculates and applies Motion Vector into the Motion NBT of the entity. The datapack also allows players to spectate entities (in third person). The camera positions are initialized in `tpc:gb/load`. All entities seen in that function file are controllable with WASD, jump and sneak. Some entities have special controls, like the entities which can fly can gain altitude with holding down jump.
– Spawn Entity and Control In Third Person: `/function tpc:summon {entity:”armor_stand”}`
– Spectate an Entity with a Specific Tag: `/function tpc:spectate {tag:”temp_tag”}`
– Spectate a Random Entity with a Specific Tag: `/function tpc:spectate_random {sub_tag:”temp_tag”}`
– Unspectate Entities: `/function tpc:remove`
### Camera Interpolate (Module):
The Camera Interpolate Module allows users to interpolate to a specific ‘X’ and ‘Y’ rotation, with a particular ‘SPEED’ value. When the command is ran, the player camera will find the shortest path to the given rotation coordinates and interpolate and the provided speed. The Module also allows players to switch from Controlling the Entity to Spectating It. When Spectating the Entity, their Camera will randomly interpolate to a random direction every 10 seconds.
– Interpolate Camera: `/function camera:interpolate {“x”:10,”y”:30,”speed”:200} // Greater the Speed Value, Slower the Interpolation.`
– Interpolate to a Random Direction: `/function camera:interpolate_random`
– Toggle from Entity Controller → Entity Spectator (and vice versa): `/function camera:toggle_control`