Zilibobka (Зилибобка) Totem of Undying
– EN: **Zilibobka** is a popular Russian meme, which was also stimulated during post-ironic memes in 2017 on the social network VKontakte and Tiktok. Texture pack replaces Totem of Immortality with this meme
– RU: **Zilibobka (Зилибобка)** – популярный российский мем который также был зафоршен во времена постироничных мемов в 2017 году в соц сети ВКонтакте и Тиктоке. Текстурпак заменяет тотем бессмертия на этот мем
[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)
ZickZack Light Blue
# ZickZack Light Blue


This is a resourcepack that mimics the texturepack used by BastiGHG in early 2026. The pack comes with custom skyboxes, updated hud & hotbar, custom XP Level color [Requires [Polytone](https://modrinth.com/mod/polytone)] and everything is made configurable using [ResPackOpts](https://modrinth.com/mod/respackopts)
## Texture changes
– GUI hearts and armour are light blue
– Golden carrots as food bar
– Optifine/Skyboxify Custom Sky (light blue night sky, blue day sky (double sun & artifacts fixed)
> **NOTE about custom SkyBoxes:** You need to install a mod in order to make the custom skyboxes work, I recommend [Skyboxify](https://modrinth.com/mod/skyboxify) for this. If you are using Optifine, the pack should just also work fine!
> **NOTE about the configuration Screen:** You need to install a mod in order to make configuration screen work, the mod is called [ResPackOpts](https://modrinth.com/mod/respackopts)!
___
### Resourcepack Support
For any questions or problems with the resource pack, please contact me on Discord!
**PLEASE** do not ask for support in the BastiGHG Discord or in his Twitch Chat!
[](https://discord.gg/CE3rzSnzzw)
___
## **DISCLAIMER:**
> I am not BastiGHG, this is a community made resourcepack! This resourcepack is not approved by or associated with BastiGHG in any way! Some textures are not available to me, so I can’t include them!
ZeroFog + Fps Boost
# 🌫️ ZeroFog
**See Everything. Miss Nothing.**
**ZeroFog** is a lightweight resource pack that completely removes fog from all dimensions in Minecraft.
No blur. No visual obstruction. Just pure, clear visibility.
—
### ✨ Features
– ✅ Removes fog in **Overworld**
– ✅ Removes fog in **Nether**
– ✅ Removes fog in **End**
– ✅ Works on **any Minecraft version**
– ✅ No texture changes
– ✅ No OptiFine or Sodium required
– ✅ 100% Vanilla-friendly
—
### 🎯 Why Use ZeroFog?
Fog can hide structures, biomes, and important landmarks.
With ZeroFog enabled, you can explore, build, and PvP with maximum visibility.
—
### ⚡ Perfect For
– 🏹 PvP Players
– 🧭 Explorers
– 🏗 Builders
– 💀 Hardcore Players
– 🌍 SMP Servers
—
### 🛠 Installation
1. Download the pack
2. Move it to your `resourcepacks` folder
3. Enable it in-game
4. Enjoy crystal-clear vision everywhere
—



—
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## LINKS
**🌐 Website:**
https://zeyroncloud.com
**💬 DISCORD Server:**
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Use code **OWNVERSE10** and get **10% OFF** on your **first month** of hosting!
**Simple. Clean. Powerful.**
ZenXArch’s Zombie Apocalypse
## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.
“Download the mod on modrinth”
Github link
https://github.com/offbeat-stuff/zombies
How the data driven system works
The mod adds a dynamic registry like for enchantments
Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)
My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai
What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect
Installation
Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+
## What about the apocalypse?
This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.
Certain things I want to implement over long period:
– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)
Certain things I want to implement right now:
– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces
## Didn’t you make a similiar mod ?
Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)
## So what went wrong with the old mod ?
Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.
It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.
One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.
## So No config this time?
Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.
## So this is a all zombies mod.
Maybe, maybe not. I am open to ideas.
## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~
Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.
Armor Hider
# Armor Hider
[](https://github.com/zannagh/armor-hider/releases)
[Release&logo=github)](https://github.com/zannagh/armor-hider/releases)
[](https://modrinth.com/mod/zannaghs-armor-hider)
[](https://www.curseforge.com/minecraft/mc-mods/armor-hider)
[](https://discord.gg/AMwbYqdmQb)
A mod to alter the transparency or fully hide armor and equipment with multiplayer support, without any dependencies – supporting a wide range of game versions and available for Fabric, Quilt and NeoForge.
### Features
– **Per-slot opacity sliders** for helmet, chestplate, leggings, boots and offhand
– **Enchantment glint control** to selectively hide the glint on any slot
– **Combat detection** let you automatically show armor when in combat
– **Full multiplayer sync** so other players see your settings when the server has the mod
– **Works client-side only** too without server mod required
– **Live in-game preview** of your changes
– **Keybindings** to quickly toggle Armor Hider or open the settings screen
– **Admin controls** for server operators (force armor visible, server-wide combat detection)

[](https://github.com/zannagh/armor-hider/issues)
[](https://github.com/zannagh/armor-hider/issues)
[](https://github.com/zannagh/armor-hider/issues)
I track issues (including feature requests) via GitHub and do my best to close out any bugs timely (plus, I get way too excited about new features myself..). If you don’t have an account, feel free to join the Discord server and let me know there.
—
## Customizability
Find Armor Hider’s settings integrated into the game via “Skin Customization” in the game settings (or via ‘Zannagh’s Armor Hider’ on older game versions). When in-game, the mod settings feature a live preview of your changes.
### Armor Opacity
The mod allows you to define an opacity between 0% (hidden, cancelling the rendering) and 100% (the mod doesn’t do anything) for each armor item slot. In addition, it’s possible to specify whether skull items (skeleton/wither/… skull) should be affected by the helmet setting and if Elytras should be affected by the chestslot setting.
Furthermore, you can selectively hide the enchantment glint on any of the slots.
If you’d like to have armors visible in combat, you can choose whether combat will temporarily show your armor or not, see [Combat Detection](#combat-detection) below.
### Offhand Opacity
Armor Hider additionally offers to hide the offhand slot if you don’t want your fancy skin obstructed by a shield or other items.
## Synchronization
If the mod is installed on the server you’re joining, all of your local preferences will get sent to the server on change or join. The server-side mod then takes care of relaying your preferences to all other clients. That way, if the mod is present on the server, everyone will see your avatar exactly as you’ve configured it (including combat detection, glint and other features).
Combat events are synchronized and not only client-side, so when the server runs the mod, you’ll see another player’s armor once they enter combat (granted they have the related setting enabled).
If a host is not yet running the mod, there’s a setting available which lets you define whether the then ‘unknown’ players should have their armor rendering unaffected or carry over your own settings.
## Advanced Settings
* **Apply your settings to unknown players**: Whether to use your own opacity settings or the default settings (armor
shown normally, as without the mod) when a player’s settings cannot be determined — for example when using the mod
only client-side on an unmodded server (see [Server communication matrix](#server-communication-matrix) below)
* **Disable Armor Hider features**: Globally disable Armor Hider on your client. If the server is forcing Armor Hider
off, this setting is overridden
* **Disable Armor Hider for other players**: Disable Armor Hider rendering for other players’ armors only. If the server is forcing Armor Hider off or the global disable is set, this setting is ignored
### Administrative Settings
For hosts, these settings require moderator/operator permissions (for compatibility reasons, the mod only checks for permission level >= 3) and are applied server-wide, overriding individual player preferences.
* **Armor in combat (server)**: Forces combat detection server-wide — when enabled, armor is always shown for any player in combat, overriding each player’s individual combat detection setting – useful for PvP servers
* **Force Armor Hider off for all players**: Forces Armor Hider to be disabled for all players on the server (especially useful when you’re running a PvP server and don’t want people to hide other players’ armors)
### Combat Detection
Combat Detection
With combat detection enabled, your armor automatically becomes visible when you take or deal damage.
**Enabled Combat Detection**

**Disabled Combat Detection**

## Server Communication Matrix
Your locally set preferences get sent to the server on change or join. Players joining a server will retrieve the
preference library from the server in order to apply other players’ preferences on their client.
The following matrix shows how preferences are resolved depending on where the mod is installed:
| Mod on Server | Mod on Client | Behavior |
|:—:|:—:|—|
| Yes | Yes | Full functionality. Your preferences are synced to the server and relayed to other players. You see other players’ actual configured armor opacity. Combat events are relayed by the server for synchronized combat detection. |
| Yes | No | No effect. The server stores preferences but the vanilla client cannot render transparency changes. |
| No | Yes | Client-side only. Other players’ preferences cannot be determined. Depending on the **”Apply your settings to unknown players”** setting: **ON** — your own opacity settings are applied to all players; **OFF** — default settings are used (armor rendered normally, as without the mod). Combat events will not be passed around in the server. |
| No | No | No effect. The mod is not present. |
## Community
Join the [Discord server](https://discord.gg/AMwbYqdmQb) for support, discussion, and feature requests.
## Issues and Feature Requests
As mentioned before, feel free to create an issue on the GitHub repository or reach out on Discord to make me aware of problems or ideas that could make this mod better.
## Supported Game Versions and Loaders









Yggdrasil Proxy
# YggdrasilProxy
When starting the game, the proxy in the device is automatically read to speed up Yggdrasil verification.
It extends Vanilla’s behavior and is more automated.
## Specific implementation
There is a setting in Windows, and its path is: “settings-> network-> proxy-> manual settings”.
YggdrasilProxy automatically reads them from the registry and verifies it, if it works, then use it immediately.
It basically works with network tools like Clash, you don’t need to proxy all traffic across the entire network card, you can easily connect to Yggdrasil Server through the proxy.
When registry data is not read, or is a non-Windows operating system, then YggdrasilProxy falls back to read environment variables (it does not need to be set in the JVM startup parameters, because they are annoying enough), it reads the following environment variables in the system and selects a valid variable to set to Proxy:
– http_proxy
– https_proxy
– no_proxy
## Defect
When the proxy server/tool is shut down, you may need to restart Minecraft.
Looking for a solution if I have time…
## Compatibility
Basically compatible with all operating systems.
Specially optimized for Windows.
## Which ModLoaders are supported?
– Fabric (Support, 1.18+)
– Quilt (Built with Fabric, 1.18+)
– Forge (Support, 1.19+)
– NeoForge (Support, 1.21.4+)
YggdrasilProxy is designed to be available for both Server and Client and is compatible with the most ModLoader and Minecraft versions.
If there is no compatibility, then I have not done it yet. If you’re in a hurry, join my DC server and send your ModLoader as well as Minecraft versions, I’ll be there soon.
## I want to use it in Plugin Server
Unfortunately, plugin servers are usually not compatible with mods, and I’m reluctant to use the Mixin framework to write them on the plugin server.
If you have relevant needs, please use two patches I made specifically for this, you only need to comply with GPL 3.0.
– [Patch 1](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/minecraft-patches/features/0005-Merge-YggdrasilProxy.patch)
– [Patch 2](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/paper-patches/features/0006-Merge-YggdrasilProxy.patch)
## For Modpack
If you comply with the license, you can use it freely for Modpack.
Modpacks that redistribute Minecraft game body (i.e. packages that package the entire Minecraft game including Mod files, Config, ShaderPacks, ResourcePacks, Library and launcher into a whole zip file) are not allowed to use this mod.
## License
This work has a restrictive license in addition to the original license to prevent some unexpected behavior,
see [404Setup Public License](https://github.com/404Setup/404Setup/blob/main/LICENSE.md)
yadoomi’s Purple Haze Font
# What does this resource pack add?
This resource pack takes the font from a PvP resource pack called “Purple Haze” and puts it in a seperate resource pack.
Here is a showcase video of the resource pack “Purple Haze” by OmnicronGaming
## Other details.
– This resource pack just takes the font from an already existing resource pack, if you are using this somewhere and want to credit someone, credit TerribleChoices, the creator of “Purple Haze”.
– You can use this resource pack in a modpack without my permission, thats alright.
– This resource pack works on ANY version below 1.8.9, even snapshots.
Xmas meowl Totem of Undying
– ENG: **Meowl** (in Russian, “Myaowl” or “Myaul”) is a creature with a cat’s head and an owl’s body, sitting on a branch. Initially, it was a fun photoshop creation.
The first images of the cat owl appeared in 2013 on the Chinese platform Weibo. However, it gained popularity only in October 2025 on TikTok
– RU: **Meowl** (в рунете — «Мяовл» или «Мяул») — существо с кошачьей головой и телом совы, сидящее на ветке. Изначально — это весёлое творение фотошопа.
Первые изображения с котосовой появились в 2013 году на китайской платформе Weibo. Но популярность они обрели только в октябре 2025 года в TikTok
[Meowl Totem](https://modrinth.com/resourcepack/meowl-totem-of-undying/versions)
[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)
xali’s Enchanted Books – Addon
This project is fan made and not directly related to any of xali’s works. Xali owns all the rights to “xali’s Enchanted Books”
Click the banner below to download original “xali’s Enchanted Books”. Original file is required for this pack to operate correctly!
The purpose of this pack is to provide additional mod support to “xali’s Enchanted Books”. This pack does not include any textures that are already included in “xali’s Enchanted Books” and only adds those which are missing. This pack probably won’t be updated with any more additional mods in the future because it was made just for our own personal experience that I decided to share.
[](https://www.modrinth.com/resourcepack/xalis-enchanted-books)
^ Click it ^
Resource packs must be installed in the following order:

### **ATTENTION!**
**[1.21.5+]** Since vanilla Minecraft now has support for custom item models, no additional mods are required!
Additionally, now [xali’s Enchanted Books – Fix]([https://modrinth.com/resourcepack/xalis-enchanted-books-fix](https://modrinth.com/resourcepack/xalis-enchanted-books-fix)) is integrated into the Addon due to how custom models for enchanted books are implemented by Mojang.
**[Below 1.21.5]** You are **required** to install any mod that can work with custom CIT resource packs for the pack to be able to operate: [Optifine](https://optifine.net/home), [CIT Resewn](https://modrinth.com/mod/cit-resewn), [Forge CIT](https://www.curseforge.com/minecraft/mc-mods/forge-cit), [CIT Reforged](https://www.curseforge.com/minecraft/mc-mods/cit-reforged), [[CIT] CustomItemTextures](https://modrinth.com/mod/cit), etc. The pack should work on any Minecraft version with any mentioned mods. Ignore the “Incompatible” warning.
Mods supported by this pack:
– Supplementaries
– Combat Roll
– Endless Biomes
– Kobolds
– Undergarden
– Farmer’s Delight
—
All the art is done by HASKO, pack assembled by DedMaxim99
HASKO [VK page](https://vk.com/hasko_arts)
Anybody is free to use this pack anywhere. Just do not rename the pack, please.
Contact me (DedMaxim99):
My [YouTube channel](https://www.youtube.com/channel/UCrMHx89X71br0aDlzwsLDHQ)
My [Twitch channel](https://www.twitch.tv/dedmaxim99)
My [VK page](https://vk.com/id728112150)
My [Telegram](https://t.me/DedMaxim99)
xah0b Twitch Totem
– **Xah0b** (XAHOB) is a famous twitch streamer on Twitch/Kick Platforms playing Minecraft and just chatting. Use this and you get totem of undying with xah0b and unqie sound when you die in game
– **Xah0b** (XAHOB) известный стример на платформах Twitch/Kick, играющий в Minecraft и просто общающийся в чате. Используйте его, и вы получите тотем бессмертия с Xah0b и уникальный звук при смерти в игре.
[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)