VeinMiner
# **VeinMiner**

When vein mining, both trees and ores can be targeted however, ores require a pickaxe for the process, while trees can be mined without any specific tools.
crouch and break to activate veinmine


Variety
Im also active here!
[
](https://www.planetminecraft.com/member/nickshoof/) [](https://www.curseforge.com/members/svrve/projects) [](https://modrinth.com/user/Svrve) [](https://discord.com/) [](https://https://ko-fi.com/svrve)
##

**Pack that will randomize blocks and entities textures in your world to make it more unique and pleasing to the eye. Textures that are randomized or have variants by default ~~(blocks: stone, grass; mobs: chicken, cow)~~ stays without a change. You can see the difference at pictures in gallery. If you have an idea contact me.**
Here is a [quick guide to how to install texture packs](https://www.youtube.com/watch?v=I8BmnjowFrE) by _GuideRealm._
No mods required.
##

Now available on CURSEFORGE!
You can contact me on my PMC page!
Get EARLY ACCES to all of my packs [HERE](https://ko-fi.com/svrve).
All rights reserved.
#
**10% of the texturepack completed.**
List of Textures
– Birch Log
– Cobblestone+
– Cobbled Deepslate+
– Gravel
– Oak Log
– Granite+
– Andesite+
– Diorite+
– Mossy Cobblestone+
– Tuff
(“+” means cutouts)
Variants-CIT
# Variants-CIT
An alternative CIT format designed to handle large amounts of variants.
This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.
Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.
## Resource Pack Format
This is a quick showcase. Refer to [**The Wiki**](https://github.com/Estecka/mc-Variants-CIT/wiki) for a complete guide.
The format revolves around item variants being automatically associated to models or textures with matching names.
Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called **modules**). This module defines what item is affected, how to figure out its variants, and where the variant models are located.
### Fully automatic variants-to-model association
Here’s a simple module that would change the texture of enchanted books :
“`jsonc
{
“items”: “enchanted_book”, // The affected item type(s)
“modelPrefix”: “book_cit/”, // The folder containing the possible models/textures.
“assetGen”: “item_model/generated”, // Auto-generate models from textures (if missing)
“type”: “stored_entchantment”, // How to compute the item’s “variant ID”
“parameters”: { // Extra options specific to the module’s type
“levelSeparator”: “_lvl_” // Include enchantment level in the variant ID
}
}
“`
Here, a book with the enchantment `minecraft:unbreaking` at level 2 will have the variant ID `minecraft:unbreaking_lvl_2`, and thus use the texture stored at `/assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png`.
This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.
### Automatic variants based on custom data
The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:
“`jsonc
{
“items”: “minecraft:suspicious_stew”,
“modelPrefix”: “item/suspicious_stew_cit/”,
“assetGen”: “item_model/generated”,
“type”: “component_data”,
“parameters”: {
“componentType”: “suspicious_stew_effects”, // The component containing the variant ID
“nbtPath”: “[0].id” // The location of the variant ID in the component.
}
}
“`
#### Processing data that can’t be used as-is:
“`jsonc
{
“items”: “diamond_sword”,
“modelPrefix”: “item/named_swords/”,
“assetGen”: “item_model/handheld”,
“type”: “component_data”,
“parameters”:
{
“componentType”: “custom_name”,
“transform”: [
{
“function”: “regex”,
// Pattern matching,..
“regex”: “(?i)(.*’s )?(Great |Grand )?(?.*(sword|dagger))( of doom)?”,
// … and preserve only a portion of the name.
“substitution”: “$var”
// (E.g: “steev18’s great Steel Sword” => “Steel Sword”)
}
{
// Turns any text into a valid identifier
“function”: “sanitize”
// (E.g: “Steel Sword” => “minecraft:steel_sword”)
}
]
}
}
“`
#### Combining multiple pieces of data from different sources:
“`jsonc
{
“items”: “minecraft:diamond_sword”,
“modelPrefix”: “item/trimmed_diamond_sword/”,
“assetGen”: “item_model/handheld”,
“type”: “component_format”,
“parameters”:
{
// How to combine various pieces of data into a variant ID
// (E.g: sentry_diamond)
“format”: “${pattern}_${material}”,
// Where to find those pieces of data.
“variables”: {
“pattern”: {
“componentType”: “trim”,
“nbtPath”: “.pattern”
},
“material”: {
“componentType”: “trim”,
“nbtPath”: “.material”,
“transform”: “discard_namespace”
}
}
}
}
“`
### Case-by-case variants
For systems that don’t really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT’s paradigms:
“`jsonc
{
“items”: “trident”,
“modelPrefix”: “item/godly_tridents/”,
“assetGen”: “item_model/trident”,
“type”: “predicates”,
“parameters”: {
“predicates”:
[
{
“variantId”: “zeus_smite”,
“precondition”: {
“enchantments.channeling”: { “greater_or_equals”: 1 }
}
},
{
“variantId”: “jupiter_syphon”,
“precondition”: {
“enchantments.riptide”: { “greater_or_equals”: 1 }
}
}
// etc
]
}
}
“`
Variants cakes
# **Variants cakes**
**The texture pack adds 26 cake variants. Cake textures can be swapped using OptiFine or CIT Resewn.**
**Contents:**
Spoiler
1. 6 cakes with sweet berries on a milk glaze
1. 6 cakes with glow berries on a milk glaze
1. 6 cakes with sweet berries on a chocolate glaze
1. 6 cakes with glow berries on a chocolate glaze
1. 1 cake with milk glaze and no berries
1. 1 cake with chocolate glaze and no berries
**Renamings:**
Spoiler
1. Cake 2
1. Cake 3
1. Cake 4
1. Cake 5
1. Cake no berries
1. Cake with glow berries 1
1. Cake with glow berries 2
1. Cake with glow berries 3
1. Cake with glow berries 4
1. Cake with glow berries 5
1. Cake with one glow berry
1. Cake with one sweet berry
1. Choco cake 1
1. Choco cake 2
1. Choco cake 3
1. Choco cake 4
1. Choco cake 5
1. Choco cake no berries
1. Choco cake with glow berries 1
1. Choco cake with glow berries 2
1. Choco cake with glow berries 3
1. Choco cake with glow berries 4
1. Choco cake with glow berries 5
1. Choco cake with one glow berry
1. Choco cake with one sweet berry
Vanilla Enhanced
[](https://discord.gg/XgH4EpyPD2)
***Bored of plain Minecraft? This will change everything.*** **[Support the project on Patreon →](https://patreon.com/lamapi)**

**Vanilla Enhanced — Minecraft, but better.**
Vanilla Enhanced is a **lightweight shaderpack** made to elevate the way Minecraft feels — not to remake it.
Cleaner light, richer color, and subtle motion make your world more immersive while keeping the classic look you love.
**What you’ll notice right away**
– **More presence:** Light and shadow add depth so environments feel tangible.
– **Natural movement:** Leaves, water, and reflections react smoothly to motion.
– **Focused polish:** Small details (grass, stones, torchlight) gain subtle realism.
– **No compromise:** Optimized to run well on modest systems.
### Highlights in action

**Golden skies that sell the scene.**
Sunsets become a moment worth pausing for — gentle gradients, richer highlights, memorable horizons.

**Biomes with personality.**
Color grading and contrast are tuned so forests, mountains and plains feel distinct and cohesive.


**Caves that invite you in.**
Subtle glows and realistic shadowing turn spelunking into an atmospheric experience.


**Light that moves with you.**
Shadows soften and shift; reflections follow your motion — the world reacts, not just sits pretty.
—
### Why players love it
– **Feels faithful:** Keeps Minecraft’s identity intact while upgrading visuals.
– **Builds shine:** Your creations get natural highlights and better depth.
– **Exploration rewarded:** Every walk, dive or mine feels more cinematic.
– **Low overhead:** Designed to be light on performance so more players can enjoy it.


**Underwater wonder.**
Light refracts, caustics ripple, and water gains believable motion — diving finally looks the part.


**A unified aesthetic.**
Everything from deserts to snow peaks shares a consistent, polished tone — your world looks like it belongs together.

**Ready to upgrade your game?**
**Download Vanilla Enhanced** and see Minecraft in a new light — subtle, smooth, and surprisingly magical.




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– 🌍 **Multilingual Mastery:** Optimized for superior performance in English & Turkish.
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VO: Better Dogs



# 🐕 Better Dogs
**No Backports:** This mod targets **Minecraft 26.1+**. Older versions are unsupported.
> **Make Wolves Worthy Companions. Smarter, Safer, Livelier.**
Every Minecraft player knows the pain: you spend hours finding a wolf, tame it, and five minutes later it jumps into lava or walks off a cliff. **Better Dogs** overhauls wolf AI to make them effective partners. Powered by a high-performance **Event-Driven AI Scheduler**, they act efficiently without sacrificing performance.
Part of the **Vanilla Outsider Collection** — mods that refine the vanilla experience with modern standards.
—
## ✨ Features
### 🧠 Personality Intelligence
When tamed, wolves develop one of three permanent personalities, visible via custom particles:


– 💢 **Aggressive**: The Guardian. Proactively attacks hostile mobs and scouts ahead.
– ❤️ **Pacifist**: The Healer. Avoids combat unless you are hurt. High health, low damage.
– ✨ **Normal**: The Classic. Balanced stats and standard vanilla-plus behavior.
### 🤝 Advanced Social AI
– **Social Bonding (Affinity)**: Dogs form relationships within their pack. Socializing builds trust and reduces accidental infighting.
– **Adult Correction**: Aggressive adults discipline misbehaving puppies, preventing death loops.
– **Pack Genetics**: Puppies inherit personality traits and stats from their parents.
### 🛡️ Smart Survival AI
– **Cliff Safety**: Wolves detect fatal drops and airborne targets, stopping dangerous chases.
– **Hazard Awareness**: Improved pathfinding around lava, fire, and drowning hazards.
– **Creeper Awareness**: Wolves flee from hissing Creepers!
### 📡 Behavioral Specialization
– **Scouting**: Aggressive dogs proactively range ahead to clear your path.
– **Silent Alarm**: Pacifist dogs emit a high-pitched whine when they detect nearby monsters.
– **Gift System**: Loyal dogs bring you treasures based on their personality.
– **Debug Tools**: Use `/betterdogs debug territory` to test pack interactions.
### 🏰 Wild Wolf Territoriality
Wild wolf packs are now dynamic, territorial entities led by a dominant leader:
– **Territorial Disputes (The Handshake)**: When rival packs meet, leaders negotiate. If both want war, they engage in a **Territorial War**. If only one wants war, the other may **Yield & Merge** immediately or retreat based on a configurable chance.
– **1v1 Leader Duels**: During a war, rival leaders engage in a cinematic 1v1 duel to settle dominance, while pack members participate in a secondary brawl.
– **Yield & Merge**: Defeated packs are not lost; they yield and **merge** with the winning pack, allowing for the natural formation of massive wolf colonies.
– **Wild Personality AI (New Default)**: Out of the box, wild pack members exhibit unique behaviors (like Aggressive hunting or Pack Retreats) while anchored to their leader.
– **Performance Hardened**: All AI logic is performance-optimized using **DasikLibrary 1.7.0**, ensuring zero console spam and smooth server TPS even with massive packs.
—
## ⚙️ Configuration (Native Game Rules)
No messy config files. Better Dogs uses the **Native Minecraft Game Rules** system. All 40+ mod parameters are grouped into a dedicated **”Better Dogs”** category in the official UI.
—
## ☕ Support
If you enjoy the **Vanilla Outsider** collection, consider fueling the next update!
[](https://ko-fi.com/dasikigaijin/tip)
[](https://sociabuzz.com/dasikigaijin/tribe)
[](https://saweria.co/DasikIgaijinn)
> [!NOTE]
> **Indonesian Users:** SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!
—
## 📜 Credits
| Role | Author |
| :— | :— |
| **Creator** | **Rifaditya** (Dasik) |
| **Collection** | Vanilla Outsider |
| **License** | GPLv3 |
—
**Made with ❤️ for the Minecraft community**
*Part of the Vanilla Outsider Collection*
Vanilla Food Hunger Bar HUD Hotbar
Reverts the HUD Food/Hunger Icons to the default, vanilla ones when put above other Resourcepacks. Useful for overriding the textures when using other resource packs that might make them look worse.
Now with [Appleskin](https://modrinth.com/mod/appleskin/versions) and [Farmer’s Delight](https://modrinth.com/mod/farmers-delight) COMPATS!

I mainly made this to revert these food/hunger textures from [Unique Dark](https://modrinth.com/resourcepack/unique-dark):


Click here or on the image above for the Health/Hearts version
**You might also want to use:**
|[](https://modrinth.com/resourcepack/old-water)|[](https://modrinth.com/resourcepack/old-bedrock)|[](https://modrinth.com/resourcepack/new-bedrock)|[](https://modrinth.com/resourcepack/mute-pistons)|[](https://modrinth.com/resourcepack/quieter-pistons)|[](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Mute Pistons](https://modrinth.com/resourcepack/mute-pistons)|[Quieter Pistons](https://modrinth.com/resourcepack/quieter-pistons)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
Vanilla Hearts Health Bar HUD Hotbar
Reverts the HUD Hearts/Health Icons to the default, vanilla ones when put above other Resourcepacks. Useful for overriding the textures when using other resource packs that might make them look worse.





Click here or on the image above for the Food/Hunger version
**You might also want to use:**
|[](https://modrinth.com/resourcepack/old-water)|[](https://modrinth.com/resourcepack/old-bedrock)|[](https://modrinth.com/resourcepack/new-bedrock)|[](https://modrinth.com/resourcepack/mute-pistons)|[](https://modrinth.com/resourcepack/quieter-pistons)|[](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Mute Pistons](https://modrinth.com/resourcepack/mute-pistons)|[Quieter Pistons](https://modrinth.com/resourcepack/quieter-pistons)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
uwulangpack
UwUifies your minecraft (makes it cuter)(i hate what i made)!
## What does it do?
– Replaces “l” and “r” with “w”
– Adds random stutters to words
– Replaces some words to a more UwUified version
– Adds emoticons at the end of strings
## How was it made?
I spent a bit of my life to write a python script that does it all automagically.
# How to use
1. Install this resource pack.
2. Enable it.
3. Select “Engwish~ :3 (Furry)” language.
4. Profit.
—
[github](https://github.com/potatsu314/uwulangpack)
Unsafe World Random Access Detector
# Unsafe World Random Access Detector
This is a mod that detects unsafe off-thread world random access,
helping to find causes of “Accessing LegacyRandomSource from multiple threads” crash.
This is useful for finding the cause of mysterious crashes with `Accessing LegacyRandomSource from multiple threads`.
This is **not** a fix for the issue, but it will help you find the cause of the issue.

Note: If you are already using C2ME, this mod is not needed (but won’t crash if used together anyway).