Zilibobka (Зилибобка) Totem of Undying

– EN: **Zilibobka** is a popular Russian meme, which was also stimulated during post-ironic memes in 2017 on the social network VKontakte and Tiktok. Texture pack replaces Totem of Immortality with this meme

– RU: **Zilibobka (Зилибобка)** – популярный российский мем который также был зафоршен во времена постироничных мемов в 2017 году в соц сети ВКонтакте и Тиктоке. Текстурпак заменяет тотем бессмертия на этот мем

[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)

ZickZack Light Blue

# ZickZack Light Blue

![HUD preview of light blue hotbar](https://cdn.modrinth.com/data/cached_images/0e19f695ce086bf8f193cdcda137a5abdaebfa10.png)

![requires polytone, configure with respackopts](https://cdn.modrinth.com/data/cached_images/1bc5762cd1ba3bff1cca641ef510ffbb74f07e20.png)

This is a resourcepack that mimics the texturepack used by BastiGHG in early 2026. The pack comes with custom skyboxes, updated hud & hotbar, custom XP Level color [Requires [Polytone](https://modrinth.com/mod/polytone)] and everything is made configurable using [ResPackOpts](https://modrinth.com/mod/respackopts)

## Texture changes

– GUI hearts and armour are light blue
– Golden carrots as food bar
– Optifine/Skyboxify Custom Sky (light blue night sky, blue day sky (double sun & artifacts fixed)

> **NOTE about custom SkyBoxes:** You need to install a mod in order to make the custom skyboxes work, I recommend [Skyboxify](https://modrinth.com/mod/skyboxify) for this. If you are using Optifine, the pack should just also work fine!

> **NOTE about the configuration Screen:** You need to install a mod in order to make configuration screen work, the mod is called [ResPackOpts](https://modrinth.com/mod/respackopts)!

___

### Resourcepack Support

For any questions or problems with the resource pack, please contact me on Discord!
**PLEASE** do not ask for support in the BastiGHG Discord or in his Twitch Chat!

[![Discord Link](https://cdn.modrinth.com/data/cached_images/3665f56469b6ecf5227ef253d0c03368ec178baa.png)](https://discord.gg/CE3rzSnzzw)

___

## **DISCLAIMER:**

> I am not BastiGHG, this is a community made resourcepack! This resourcepack is not approved by or associated with BastiGHG in any way! Some textures are not available to me, so I can’t include them!

Fast Noise

[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)

Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.

**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).

**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.

**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.

[![Available on codeberg](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/codeberg_vector.svg)](https://codeberg.org/ZenXArch/FastNoise) [![Available on curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [![Available on modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/zfastnoise) [![Support me on Ko-Fi](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_vector.svg)](https://ko-fi.com/I2I31KW58I)

## How does this mod work?

Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.

Technical Details

Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.

Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.

Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.

## How fast is it?

About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).

Chunky benchmark

12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`

W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`

4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`

With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`

Jmh Benchmark

“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)

With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op

With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op

Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op

Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op

With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op

Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`

The benchmarks may have some inaccuracies.

## Socials

[![Chat with us on discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/RFSmd7debX) [![Chat with me on mastodon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/mastodon-singular_vector.svg)](https://mastodon.social/@ZenXArch) [![Chat with us on Gitter](https://raw.githubusercontent.com/offbeat-stuff/devins-badges/refs/heads/v3/assets/cozy/social/gitter_vector.svg)](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)

## FAQ and Help

Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.

Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.

Q- What other mods/dependencies do I need?
A- No dependencies are required.

Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.

Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

![Works with Sinytra Connector](https://raw.githubusercontent.com/Sinytra/.github/main/badges/connector/cozy.svg)

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.

## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise

## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom

ZeroFog + Fps Boost

# 🌫️ ZeroFog
**See Everything. Miss Nothing.**

**ZeroFog** is a lightweight resource pack that completely removes fog from all dimensions in Minecraft.

No blur. No visual obstruction. Just pure, clear visibility.

### ✨ Features
– ✅ Removes fog in **Overworld**
– ✅ Removes fog in **Nether**
– ✅ Removes fog in **End**
– ✅ Works on **any Minecraft version**
– ✅ No texture changes
– ✅ No OptiFine or Sodium required
– ✅ 100% Vanilla-friendly

### 🎯 Why Use ZeroFog?
Fog can hide structures, biomes, and important landmarks.
With ZeroFog enabled, you can explore, build, and PvP with maximum visibility.

### ⚡ Perfect For
– 🏹 PvP Players
– 🧭 Explorers
– 🏗 Builders
– 💀 Hardcore Players
– 🌍 SMP Servers

### 🛠 Installation
1. Download the pack
2. Move it to your `resourcepacks` folder
3. Enable it in-game
4. Enjoy crystal-clear vision everywhere


CurseForge Profile

Join Discord

Own Studio on Modrinth




## ⚡ [ZEYRON CLOUD](https://www.zeyroncloud.com/)

Premium Game Hosting for Minecraft & Servers


Zeyron Cloud / Own Studio

## LINKS
**🌐 Website:**
https://zeyroncloud.com
**💬 DISCORD Server:**
https://discord.gg/QPSJzttKwn

Use code **OWNVERSE10** and get **10% OFF** on your **first month** of hosting!

**Simple. Clean. Powerful.**

Zero Fog Lightweight

# Zero Fog Lightweight Pack by Ownix

🌫️ **Zero Fog Lightweight Pack** is a sleek Minecraft **texture pack** designed to remove fog and enhance visibility while keeping your game smooth and lightweight.

⚡ Optimized for performance, giving you a clear and crisp view of your world.
🌄 Perfect for builders, explorers, and PvP players who want unobstructed sightlines.
🎮 Minimal impact on FPS, making it ideal for low-end and high-end systems alike.

## Features
– 🌟 Removes fog for clear, crisp visuals
– 👀 Improves long-distance visibility
– ⚡ Lightweight and performance-friendly

**🎨 Design & Branding:**
Designed by **Ownix Studio**

Armor Hider

# Armor Hider

[![Latest](https://img.shields.io/github/v/release/zannagh/armor-hider?logo=github&label=Latest%20Release&color=green)](https://github.com/zannagh/armor-hider/releases)
[![LatestPre](https://img.shields.io/github/v/release/zannagh/armor-hider?include_prereleases&label=Latest%20(Pre)Release&logo=github)](https://github.com/zannagh/armor-hider/releases)
[![Modrinth Downloads](https://img.shields.io/modrinth/dt/zannaghs-armor-hider?logo=modrinth&label=Modrinth)](https://modrinth.com/mod/zannaghs-armor-hider)
[![Curseforge Downloads](https://img.shields.io/curseforge/dt/1475841?logo=curseforge&style=flat&label=CurseForge)](https://www.curseforge.com/minecraft/mc-mods/armor-hider)
[![Discord](https://img.shields.io/badge/Discord-Join-5865F2?logo=discord&logoColor=white)](https://discord.gg/AMwbYqdmQb)

A mod to alter the transparency or fully hide armor and equipment with multiplayer support, without any dependencies – supporting a wide range of game versions and available for Fabric, Quilt and NeoForge.

Armor Hider Overview

### Features
– **Per-slot opacity sliders** for helmet, chestplate, leggings, boots and offhand
– **Enchantment glint control** to selectively hide the glint on any slot
– **Combat detection** let you automatically show armor when in combat
– **Full multiplayer sync** so other players see your settings when the server has the mod
– **Works client-side only** too without server mod required
– **Live in-game preview** of your changes
– **Keybindings** to quickly toggle Armor Hider or open the settings screen
– **Admin controls** for server operators (force armor visible, server-wide combat detection)

![Demo](https://github.com/user-attachments/assets/5e799db8-3f8c-4e30-b1e5-465d100f7b06)

[![OpenBugs](https://img.shields.io/github/issues-search?query=repo%3Azannagh%2Farmor-hider%20is%3Aopen%20label%3Abug&logo=github&label=Open%20Bugs&color=red
)](https://github.com/zannagh/armor-hider/issues)
[![OpenFRs](https://img.shields.io/github/issues-search?query=repo%3Azannagh%2Farmor-hider%20is%3Aopen%20label%3Aenhancement&logo=github&label=Open%20Feature%20Requests&color=green
)](https://github.com/zannagh/armor-hider/issues)
[![ClosedIssues](https://img.shields.io/github/issues-closed/zannagh/armor-hider?label=Closed%20Issues&color=green&logo=github)](https://github.com/zannagh/armor-hider/issues)

I track issues (including feature requests) via GitHub and do my best to close out any bugs timely (plus, I get way too excited about new features myself..). If you don’t have an account, feel free to join the Discord server and let me know there.

## Customizability
Find Armor Hider’s settings integrated into the game via “Skin Customization” in the game settings (or via ‘Zannagh’s Armor Hider’ on older game versions). When in-game, the mod settings feature a live preview of your changes.

Armor Hider Ingame Settings

### Armor Opacity
The mod allows you to define an opacity between 0% (hidden, cancelling the rendering) and 100% (the mod doesn’t do anything) for each armor item slot. In addition, it’s possible to specify whether skull items (skeleton/wither/… skull) should be affected by the helmet setting and if Elytras should be affected by the chestslot setting.
Furthermore, you can selectively hide the enchantment glint on any of the slots.
If you’d like to have armors visible in combat, you can choose whether combat will temporarily show your armor or not, see [Combat Detection](#combat-detection) below.

### Offhand Opacity
Armor Hider additionally offers to hide the offhand slot if you don’t want your fancy skin obstructed by a shield or other items.

## Synchronization
If the mod is installed on the server you’re joining, all of your local preferences will get sent to the server on change or join. The server-side mod then takes care of relaying your preferences to all other clients. That way, if the mod is present on the server, everyone will see your avatar exactly as you’ve configured it (including combat detection, glint and other features).

Combat events are synchronized and not only client-side, so when the server runs the mod, you’ll see another player’s armor once they enter combat (granted they have the related setting enabled).

If a host is not yet running the mod, there’s a setting available which lets you define whether the then ‘unknown’ players should have their armor rendering unaffected or carry over your own settings.

## Advanced Settings

Armor Hider Advanced Settings

* **Apply your settings to unknown players**: Whether to use your own opacity settings or the default settings (armor
shown normally, as without the mod) when a player’s settings cannot be determined — for example when using the mod
only client-side on an unmodded server (see [Server communication matrix](#server-communication-matrix) below)
* **Disable Armor Hider features**: Globally disable Armor Hider on your client. If the server is forcing Armor Hider
off, this setting is overridden
* **Disable Armor Hider for other players**: Disable Armor Hider rendering for other players’ armors only. If the server is forcing Armor Hider off or the global disable is set, this setting is ignored

### Administrative Settings

For hosts, these settings require moderator/operator permissions (for compatibility reasons, the mod only checks for permission level >= 3) and are applied server-wide, overriding individual player preferences.

* **Armor in combat (server)**: Forces combat detection server-wide — when enabled, armor is always shown for any player in combat, overriding each player’s individual combat detection setting – useful for PvP servers
* **Force Armor Hider off for all players**: Forces Armor Hider to be disabled for all players on the server (especially useful when you’re running a PvP server and don’t want people to hide other players’ armors)

### Combat Detection

Combat Detection

With combat detection enabled, your armor automatically becomes visible when you take or deal damage.

**Enabled Combat Detection**
![CombatDetection](https://github.com/user-attachments/assets/00f191e3-3997-4b83-ac41-7c169aae9d52)

**Disabled Combat Detection**
![NoCombatDetection](https://github.com/user-attachments/assets/fd7af6a4-8f5d-4a42-99bb-57804bc7ecca)

## Server Communication Matrix

Your locally set preferences get sent to the server on change or join. Players joining a server will retrieve the
preference library from the server in order to apply other players’ preferences on their client.

The following matrix shows how preferences are resolved depending on where the mod is installed:

| Mod on Server | Mod on Client | Behavior |
|:—:|:—:|—|
| Yes | Yes | Full functionality. Your preferences are synced to the server and relayed to other players. You see other players’ actual configured armor opacity. Combat events are relayed by the server for synchronized combat detection. |
| Yes | No | No effect. The server stores preferences but the vanilla client cannot render transparency changes. |
| No | Yes | Client-side only. Other players’ preferences cannot be determined. Depending on the **”Apply your settings to unknown players”** setting: **ON** — your own opacity settings are applied to all players; **OFF** — default settings are used (armor rendered normally, as without the mod). Combat events will not be passed around in the server. |
| No | No | No effect. The mod is not present. |

## Community

Join the [Discord server](https://discord.gg/AMwbYqdmQb) for support, discussion, and feature requests.

## Issues and Feature Requests

As mentioned before, feel free to create an issue on the GitHub repository or reach out on Discord to make me aware of problems or ideas that could make this mod better.

## Supported Game Versions and Loaders
![Static Badge](https://img.shields.io/badge/Fabric-1.20%20%3E%201.20.1-blue?logo=fabric)
![Static Badge](https://img.shields.io/badge/1.21%20%3E%201.21.1-blue)
![Static Badge](https://img.shields.io/badge/1.21.4%20%3E%201.21.11-blue)
![Static Badge](https://img.shields.io/badge/26.1%20snapshot-blue)

![Static Badge](https://img.shields.io/badge/Quilt-1.20%20%3E%201.20.1-purple)
![Static Badge](https://img.shields.io/badge/1.21%20%3E%201.21.1-purple)
![Static Badge](https://img.shields.io/badge/1.21.4%20%3E%201.21.11-purple)
![Static Badge](https://img.shields.io/badge/26.1%20snapshot-purple)

![Static Badge](https://img.shields.io/badge/NeoForge-1.21.4%20%3E%201.21.11-orange)

Yggdrasil Proxy

# YggdrasilProxy
When starting the game, the proxy in the device is automatically read to speed up Yggdrasil verification.

It extends Vanilla’s behavior and is more automated.

## Specific implementation
There is a setting in Windows, and its path is: “settings-> network-> proxy-> manual settings”.

YggdrasilProxy automatically reads them from the registry and verifies it, if it works, then use it immediately.

It basically works with network tools like Clash, you don’t need to proxy all traffic across the entire network card, you can easily connect to Yggdrasil Server through the proxy.

When registry data is not read, or is a non-Windows operating system, then YggdrasilProxy falls back to read environment variables (it does not need to be set in the JVM startup parameters, because they are annoying enough), it reads the following environment variables in the system and selects a valid variable to set to Proxy:
– http_proxy
– https_proxy
– no_proxy

## Defect
When the proxy server/tool ​​is shut down, you may need to restart Minecraft.

Looking for a solution if I have time…

## Compatibility
Basically compatible with all operating systems.

Specially optimized for Windows.

## Which ModLoaders are supported?
– Fabric (Support, 1.18+)
– Quilt (Built with Fabric, 1.18+)
– Forge (Support, 1.19+)
– NeoForge (Support, 1.21.4+)

YggdrasilProxy is designed to be available for both Server and Client and is compatible with the most ModLoader and Minecraft versions.

If there is no compatibility, then I have not done it yet. If you’re in a hurry, join my DC server and send your ModLoader as well as Minecraft versions, I’ll be there soon.

## I want to use it in Plugin Server
Unfortunately, plugin servers are usually not compatible with mods, and I’m reluctant to use the Mixin framework to write them on the plugin server.

If you have relevant needs, please use two patches I made specifically for this, you only need to comply with GPL 3.0.

– [Patch 1](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/minecraft-patches/features/0005-Merge-YggdrasilProxy.patch)
– [Patch 2](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/paper-patches/features/0006-Merge-YggdrasilProxy.patch)

## For Modpack
If you comply with the license, you can use it freely for Modpack.

Modpacks that redistribute Minecraft game body (i.e. packages that package the entire Minecraft game including Mod files, Config, ShaderPacks, ResourcePacks, Library and launcher into a whole zip file) are not allowed to use this mod.

## License

This work has a restrictive license in addition to the original license to prevent some unexpected behavior,
see [404Setup Public License](https://github.com/404Setup/404Setup/blob/main/LICENSE.md)

Xmas meowl Totem of Undying

– ENG: **Meowl** (in Russian, “Myaowl” or “Myaul”) is a creature with a cat’s head and an owl’s body, sitting on a branch. Initially, it was a fun photoshop creation.
The first images of the cat owl appeared in 2013 on the Chinese platform Weibo. However, it gained popularity only in October 2025 on TikTok

– RU: **Meowl** (в рунете — «Мяовл» или «Мяул») — существо с кошачьей головой и телом совы, сидящее на ветке. Изначально — это весёлое творение фотошопа.
Первые изображения с котосовой появились в 2013 году на китайской платформе Weibo. Но популярность они обрели только в октябре 2025 года в TikTok

[Meowl Totem](https://modrinth.com/resourcepack/meowl-totem-of-undying/versions)

[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)

X Ray (no cheats)

## X Ray
Mod/Datapack that removes stone and other blocks to keep ores visible. Also works in the nether.

X-Ray is a powerful mod that radically changes the way you explore the world of Minecraft. It allows you to see through ordinary blocks, highlighting valuable resources, structures, and objects.

To use it, you need to take a filled map in any hand.

![preview](https://cdn.modrinth.com/data/r8hnR3m9/images/8f21f107271770937160956489953644f1bc92ff.png)

## Usage

The mod is activated automatically and requires no additional settings. However, if you want to temporarily disable the mod, use the command “`/trigger bizcub.x_ray.t“`. Information about the mod’s current status will then appear in the chat.

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)

X Ray | Spectator xray

# **🕵️‍♂️ X-Ray for Spectator Mode**
**Enhance your Minecraft Java experience with a lightweight, “one-click by activating spectator” X-ray solution. By simply switching to Spectator Mode, this pack highlights ores and hidden structures, making resource gathering or world-checking a breeze.**

**🚀 How to Use**

For the best results, follow these simple steps:
– Import & Activate: Add the resource pack to your resourcepacks folder and enable it in-game.
– Optimize Visuals: Turn Smooth Lighting: OFF in your Video Settings to make ores glow and stand out against the darkness.
– Enter Spectator Mode:
– Type /gamemode spectator in the chat.
– Pro Tip: Use the shortcut F3 + N to toggle instantly.

* 📸 Results
Check out the visibility improvements

# **Results**

![x ray 1](https://cdn.modrinth.com/data/cached_images/f37b9fe3b3efbdf41f577bb254997d3708aa9431.jpeg)
![x ray 2](https://cdn.modrinth.com/data/cached_images/42681df118bf1aa851ff38ac7ffb571b84f218ec.jpeg)
![x ray 3](https://cdn.modrinth.com/data/cached_images/4498a947e37604f7c0f89b65ba272af029b5b1f4.jpeg)

📜 Terms of Use
I want you to enjoy this pack, but please respect the following guidelines:

✅ Allowed

* Showcase: Use this pack in your videos or streams (please provide a link to the official download page).
* Personal Use: Feel free to edit the files for your own private use.

❌ Not Allowed

* Monetized Links: Do not redistribute this pack via AdFly, Linkvertise, or similar services.
* Re-uploading: Do not edit and re-share this project as your own.
> [!IMPORTANT]
> Feedback: If you feel the need to leave a low rating, please leave a comment explaining why so I can improve the pack for everyone!
>
❤️ Support the Creator
If you find this tool helpful, consider supporting my work:
Support me on Ko-fi
Would you like me to help you draft a specific “Frequently Asked Questions” section to help reduce common support queries?