VerdantLight Lite
# VerdantLight Lite
**VerdantLight Lite** is a lightweight shader pack based on VerdantLight for Minecraft 1.18.X – 26.1, designed to deliver natural and realistic lighting while maintaining smooth performance. Featuring path-traced lighting, dynamic shadows, day-night cycles, realistic sun and moon halos, and smart plant shadow detection to prevent small plants from casting unnatural shadows.
VerdantLight
# VerdantLight
—
**VerdantLight** is a lightweight, high-quality shader pack for Minecraft 1.21.4, designed to deliver natural and realistic lighting while maintaining smooth performance. Featuring path-traced lighting, dynamic shadows, day-night cycles, realistic sun and moon halos, and smart plant shadow detection to prevent small plants from casting unnatural shadows.
**Outstanding Performance:**
* On Intel Iris Plus 640, with render distance 6 and simulation distance 8, standing still gives around **75 FPS**.
* Walking across open plains maintains around **45 FPS**, providing a smooth experience without sacrificing visual quality.
**Key Features:**
* **Lightweight Optimization**: Designed for low-end hardware and high performance.
* **Dynamic Shadows**: Path-traced lighting ensures smooth, stable shadows without jittering.
* **Natural Sky**: Day-night cycle with realistic sunset/sunrise transitions, glowing sun square, and subtle moon halos.
* **Smart Plant Shadows**: Small plants cast no unnatural shadows, trees cast realistic shadows.
* **Enhanced Lighting**: Compatible with Minecraft’s native lightmaps, adds ambient occlusion for richer scene depth.
* **Rain Effects**: Sky color dynamically adjusts in rain, enhancing immersion.
**Perfect For:**
* Players seeking a lightweight, high-performance shader experience
* Builders who enjoy natural, soft lighting effects
* Low-end hardware users who want smooth FPS without compromising visuals
—
# VerdantLight
**中文介绍:**
**VerdantLight** 是专为 Minecraft 1.21.4 打造的轻量级高质量光影包,旨在在保持流畅性能的同时呈现自然、真实的光影效果。它采用路径追踪光照算法,支持动态阴影、昼夜循环、真实的太阳与月亮光晕效果,并通过智能植物阴影识别技术,让小型植物不会投射不自然的阴影,从而保证视觉的自然与细腻。
**性能表现极佳**:
* 在 Intel Iris Plus 640 上,渲染距离 6、模拟距离 8 时,玩家站立即可达到约 **75 FPS**。
* 在草原环境行走时,也能保持约 **45 FPS**,兼顾了流畅体验与光影品质。
**核心特点:**
* **轻量优化**:专为低配硬件和轻量化体验设计,减少不必要的计算负载。
* **动态阴影**:路径追踪光照算法实现实时阴影,无跳动问题。
* **自然天空**:昼夜循环、日落/日出色彩过渡,太阳正方形发光和月亮光晕自然呈现。
* **智能植物阴影**:小型植物不会投射不合理的阴影,树叶投射真实阴影。
* **光照贴图增强**:兼容 Minecraft 原生光照贴图,同时加入环境光遮蔽,使场景层次更丰富。
* **雨天效果**:雨天时天空颜色自动调整,增加沉浸感。
**适用人群**:
* 想要轻量、高性能光影体验的玩家
* 喜欢自然柔和光影效果的建造者
* 在低配硬件上追求流畅帧率的玩家
—
If there is a problem or advice, just say in the Discord Server.
VeinMiner
# **VeinMiner**

When vein mining, both trees and ores can be targeted however, ores require a pickaxe for the process, while trees can be mined without any specific tools.
crouch and break to activate veinmine


Variety
Im also active here!
[
](https://www.planetminecraft.com/member/nickshoof/) [](https://www.curseforge.com/members/svrve/projects) [](https://modrinth.com/user/Svrve) [](https://discord.com/) [](https://https://ko-fi.com/svrve)
##

**Pack that will randomize blocks and entities textures in your world to make it more unique and pleasing to the eye. Textures that are randomized or have variants by default ~~(blocks: stone, grass; mobs: chicken, cow)~~ stays without a change. You can see the difference at pictures in gallery. If you have an idea contact me.**
Here is a [quick guide to how to install texture packs](https://www.youtube.com/watch?v=I8BmnjowFrE) by _GuideRealm._
No mods required.
##

Now available on CURSEFORGE!
You can contact me on my PMC page!
Get EARLY ACCES to all of my packs [HERE](https://ko-fi.com/svrve).
All rights reserved.
#
**10% of the texturepack completed.**
List of Textures
– Birch Log
– Cobblestone+
– Cobbled Deepslate+
– Gravel
– Oak Log
– Granite+
– Andesite+
– Diorite+
– Mossy Cobblestone+
– Tuff
(“+” means cutouts)
Variants-CIT
# Variants-CIT
An alternative CIT format designed to handle large amounts of variants.
This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.
Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.
## Resource Pack Format
This is a quick showcase. Refer to [**The Wiki**](https://github.com/Estecka/mc-Variants-CIT/wiki) for a complete guide.
The format revolves around item variants being automatically associated to models or textures with matching names.
Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called **modules**). This module defines what item is affected, how to figure out its variants, and where the variant models are located.
### Fully automatic variants-to-model association
Here’s a simple module that would change the texture of enchanted books :
“`jsonc
{
“items”: “enchanted_book”, // The affected item type(s)
“modelPrefix”: “book_cit/”, // The folder containing the possible models/textures.
“assetGen”: “item_model/generated”, // Auto-generate models from textures (if missing)
“type”: “stored_entchantment”, // How to compute the item’s “variant ID”
“parameters”: { // Extra options specific to the module’s type
“levelSeparator”: “_lvl_” // Include enchantment level in the variant ID
}
}
“`
Here, a book with the enchantment `minecraft:unbreaking` at level 2 will have the variant ID `minecraft:unbreaking_lvl_2`, and thus use the texture stored at `/assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png`.
This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.
### Automatic variants based on custom data
The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:
“`jsonc
{
“items”: “minecraft:suspicious_stew”,
“modelPrefix”: “item/suspicious_stew_cit/”,
“assetGen”: “item_model/generated”,
“type”: “component_data”,
“parameters”: {
“componentType”: “suspicious_stew_effects”, // The component containing the variant ID
“nbtPath”: “[0].id” // The location of the variant ID in the component.
}
}
“`
#### Processing data that can’t be used as-is:
“`jsonc
{
“items”: “diamond_sword”,
“modelPrefix”: “item/named_swords/”,
“assetGen”: “item_model/handheld”,
“type”: “component_data”,
“parameters”:
{
“componentType”: “custom_name”,
“transform”: [
{
“function”: “regex”,
// Pattern matching,..
“regex”: “(?i)(.*’s )?(Great |Grand )?(?.*(sword|dagger))( of doom)?”,
// … and preserve only a portion of the name.
“substitution”: “$var”
// (E.g: “steev18’s great Steel Sword” => “Steel Sword”)
}
{
// Turns any text into a valid identifier
“function”: “sanitize”
// (E.g: “Steel Sword” => “minecraft:steel_sword”)
}
]
}
}
“`
#### Combining multiple pieces of data from different sources:
“`jsonc
{
“items”: “minecraft:diamond_sword”,
“modelPrefix”: “item/trimmed_diamond_sword/”,
“assetGen”: “item_model/handheld”,
“type”: “component_format”,
“parameters”:
{
// How to combine various pieces of data into a variant ID
// (E.g: sentry_diamond)
“format”: “${pattern}_${material}”,
// Where to find those pieces of data.
“variables”: {
“pattern”: {
“componentType”: “trim”,
“nbtPath”: “.pattern”
},
“material”: {
“componentType”: “trim”,
“nbtPath”: “.material”,
“transform”: “discard_namespace”
}
}
}
}
“`
### Case-by-case variants
For systems that don’t really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT’s paradigms:
“`jsonc
{
“items”: “trident”,
“modelPrefix”: “item/godly_tridents/”,
“assetGen”: “item_model/trident”,
“type”: “predicates”,
“parameters”: {
“predicates”:
[
{
“variantId”: “zeus_smite”,
“precondition”: {
“enchantments.channeling”: { “greater_or_equals”: 1 }
}
},
{
“variantId”: “jupiter_syphon”,
“precondition”: {
“enchantments.riptide”: { “greater_or_equals”: 1 }
}
}
// etc
]
}
}
“`
Variants cakes
# **Variants cakes**
**The texture pack adds 26 cake variants. Cake textures can be swapped using OptiFine or CIT Resewn.**
**Contents:**
Spoiler
1. 6 cakes with sweet berries on a milk glaze
1. 6 cakes with glow berries on a milk glaze
1. 6 cakes with sweet berries on a chocolate glaze
1. 6 cakes with glow berries on a chocolate glaze
1. 1 cake with milk glaze and no berries
1. 1 cake with chocolate glaze and no berries
**Renamings:**
Spoiler
1. Cake 2
1. Cake 3
1. Cake 4
1. Cake 5
1. Cake no berries
1. Cake with glow berries 1
1. Cake with glow berries 2
1. Cake with glow berries 3
1. Cake with glow berries 4
1. Cake with glow berries 5
1. Cake with one glow berry
1. Cake with one sweet berry
1. Choco cake 1
1. Choco cake 2
1. Choco cake 3
1. Choco cake 4
1. Choco cake 5
1. Choco cake no berries
1. Choco cake with glow berries 1
1. Choco cake with glow berries 2
1. Choco cake with glow berries 3
1. Choco cake with glow berries 4
1. Choco cake with glow berries 5
1. Choco cake with one glow berry
1. Choco cake with one sweet berry
Vanilla Enhanced
[](https://discord.gg/XgH4EpyPD2)
***Bored of plain Minecraft? This will change everything.*** **[Support the project on Patreon →](https://patreon.com/lamapi)**

**Vanilla Enhanced — Minecraft, but better.**
Vanilla Enhanced is a **lightweight shaderpack** made to elevate the way Minecraft feels — not to remake it.
Cleaner light, richer color, and subtle motion make your world more immersive while keeping the classic look you love.
**What you’ll notice right away**
– **More presence:** Light and shadow add depth so environments feel tangible.
– **Natural movement:** Leaves, water, and reflections react smoothly to motion.
– **Focused polish:** Small details (grass, stones, torchlight) gain subtle realism.
– **No compromise:** Optimized to run well on modest systems.
### Highlights in action

**Golden skies that sell the scene.**
Sunsets become a moment worth pausing for — gentle gradients, richer highlights, memorable horizons.

**Biomes with personality.**
Color grading and contrast are tuned so forests, mountains and plains feel distinct and cohesive.


**Caves that invite you in.**
Subtle glows and realistic shadowing turn spelunking into an atmospheric experience.


**Light that moves with you.**
Shadows soften and shift; reflections follow your motion — the world reacts, not just sits pretty.
—
### Why players love it
– **Feels faithful:** Keeps Minecraft’s identity intact while upgrading visuals.
– **Builds shine:** Your creations get natural highlights and better depth.
– **Exploration rewarded:** Every walk, dive or mine feels more cinematic.
– **Low overhead:** Designed to be light on performance so more players can enjoy it.


**Underwater wonder.**
Light refracts, caustics ripple, and water gains believable motion — diving finally looks the part.


**A unified aesthetic.**
Everything from deserts to snow peaks shares a consistent, polished tone — your world looks like it belongs together.

**Ready to upgrade your game?**
**Download Vanilla Enhanced** and see Minecraft in a new light — subtle, smooth, and surprisingly magical.




**🧠 Lamapi: Open Source AI Company**
Pushing the boundaries of accessible intelligence. Whether you need lightweight efficiency or industrial-grade reasoning, the **Next Series** delivers.
**Why build with Lamapi?**
– ⚡ **High Efficiency:** From compact 1B models to powerful 70B reasoning engines.
– 🌍 **Multilingual Mastery:** Optimized for superior performance in English & Turkish.
– 🛠️ **Ready to Deploy:** State-of-the-art open weights available immediately.
**Explore our models and start building:**
🔗 https://huggingface.co/Lamapi

**🚀 KCB Hosting: Power Meets Reliability**
Looking for a host that takes your gaming experience as seriously as you do? We provide robust infrastructure ensuring smooth gameplay and enterprise-grade uptime.
**Why switch to us?**
– 💎 **7-Day Free Trial:** Experience the quality risk-free (No commitment).
– 🛡️ **99.9% Uptime SLA:** Your server stays online, guaranteed.
– ⏰ **24/7 Support:** Expert help whenever you need it.
🔥 Experience the difference with 25% off your first month,
Use code **XSORAS**
**Deploy your server now:**
🌐 [https://kcbhosting.com](https://kcbhosting.com/aff/xsoras)
💬 https://discord.gg/kcbhosting
[](https://kcbhosting.com/aff/xsoras)
VO: Better Dogs



# 🐕 Better Dogs
**No Backports:** This mod targets **Minecraft 26.1+**. Older versions are unsupported.
> **Make Wolves Worthy Companions. Smarter, Safer, Livelier.**
Every Minecraft player knows the pain: you spend hours finding a wolf, tame it, and five minutes later it jumps into lava or walks off a cliff. **Better Dogs** overhauls wolf AI to make them effective partners. Powered by a high-performance **Event-Driven AI Scheduler**, they act efficiently without sacrificing performance.
Part of the **Vanilla Outsider Collection** — mods that refine the vanilla experience with modern standards.
—
## ✨ Features
### 🧠 Personality Intelligence
When tamed, wolves develop one of three permanent personalities, visible via custom particles:


– 💢 **Aggressive**: The Guardian. Proactively attacks hostile mobs and scouts ahead.
– ❤️ **Pacifist**: The Healer. Avoids combat unless you are hurt. High health, low damage.
– ✨ **Normal**: The Classic. Balanced stats and standard vanilla-plus behavior.
### 🤝 Advanced Social AI
– **Social Bonding (Affinity)**: Dogs form relationships within their pack. Socializing builds trust and reduces accidental infighting.
– **Adult Correction**: Aggressive adults discipline misbehaving puppies, preventing death loops.
– **Pack Genetics**: Puppies inherit personality traits and stats from their parents.
### 🛡️ Smart Survival AI
– **Cliff Safety**: Wolves detect fatal drops and airborne targets, stopping dangerous chases.
– **Hazard Awareness**: Improved pathfinding around lava, fire, and drowning hazards.
– **Creeper Awareness**: Wolves flee from hissing Creepers!
### 📡 Behavioral Specialization
– **Scouting**: Aggressive dogs proactively range ahead to clear your path.
– **Silent Alarm**: Pacifist dogs emit a high-pitched whine when they detect nearby monsters.
– **Gift System**: Loyal dogs bring you treasures based on their personality.
– **Debug Tools**: Use `/betterdogs debug territory` to test pack interactions.
### 🏰 Wild Wolf Territoriality
Wild wolf packs are now dynamic, territorial entities led by a dominant leader:
– **Territorial Disputes (The Handshake)**: When rival packs meet, leaders negotiate. If both want war, they engage in a **Territorial War**. If only one wants war, the other may **Yield & Merge** immediately or retreat based on a configurable chance.
– **1v1 Leader Duels**: During a war, rival leaders engage in a cinematic 1v1 duel to settle dominance, while pack members participate in a secondary brawl.
– **Yield & Merge**: Defeated packs are not lost; they yield and **merge** with the winning pack, allowing for the natural formation of massive wolf colonies.
– **Wild Personality AI (New Default)**: Out of the box, wild pack members exhibit unique behaviors (like Aggressive hunting or Pack Retreats) while anchored to their leader.
– **Performance Hardened**: All AI logic is performance-optimized using **DasikLibrary 1.7.0**, ensuring zero console spam and smooth server TPS even with massive packs.
—
## ⚙️ Configuration (Native Game Rules)
No messy config files. Better Dogs uses the **Native Minecraft Game Rules** system. All 40+ mod parameters are grouped into a dedicated **”Better Dogs”** category in the official UI.
—
## ☕ Support
If you enjoy the **Vanilla Outsider** collection, consider fueling the next update!
[](https://ko-fi.com/dasikigaijin/tip)
[](https://sociabuzz.com/dasikigaijin/tribe)
[](https://saweria.co/DasikIgaijinn)
> [!NOTE]
> **Indonesian Users:** SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!
—
## 📜 Credits
| Role | Author |
| :— | :— |
| **Creator** | **Rifaditya** (Dasik) |
| **Collection** | Vanilla Outsider |
| **License** | GPLv3 |
—
**Made with ❤️ for the Minecraft community**
*Part of the Vanilla Outsider Collection*
Vanilla Food Hunger Bar HUD Hotbar
Reverts the HUD Food/Hunger Icons to the default, vanilla ones when put above other Resourcepacks. Useful for overriding the textures when using other resource packs that might make them look worse.
Now with [Appleskin](https://modrinth.com/mod/appleskin/versions) and [Farmer’s Delight](https://modrinth.com/mod/farmers-delight) COMPATS!

I mainly made this to revert these food/hunger textures from [Unique Dark](https://modrinth.com/resourcepack/unique-dark):


Click here or on the image above for the Health/Hearts version
**You might also want to use:**
|[](https://modrinth.com/resourcepack/old-water)|[](https://modrinth.com/resourcepack/old-bedrock)|[](https://modrinth.com/resourcepack/new-bedrock)|[](https://modrinth.com/resourcepack/mute-pistons)|[](https://modrinth.com/resourcepack/quieter-pistons)|[](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Mute Pistons](https://modrinth.com/resourcepack/mute-pistons)|[Quieter Pistons](https://modrinth.com/resourcepack/quieter-pistons)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
Vanilla Hearts Health Bar HUD Hotbar
Reverts the HUD Hearts/Health Icons to the default, vanilla ones when put above other Resourcepacks. Useful for overriding the textures when using other resource packs that might make them look worse.





Click here or on the image above for the Food/Hunger version
**You might also want to use:**
|[](https://modrinth.com/resourcepack/old-water)|[](https://modrinth.com/resourcepack/old-bedrock)|[](https://modrinth.com/resourcepack/new-bedrock)|[](https://modrinth.com/resourcepack/mute-pistons)|[](https://modrinth.com/resourcepack/quieter-pistons)|[](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Mute Pistons](https://modrinth.com/resourcepack/mute-pistons)|[Quieter Pistons](https://modrinth.com/resourcepack/quieter-pistons)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)