Zombified Piglin restore anger loot
Restores the original Zombified Piglin loot mechanic like it was in 1.21
## Configuration
### Gamerule “spawn_zombified_piglin_always_with_sword_on_magma_block“
Forces Zombified Piglins to **always** spawn with a sword on magma blocks.
The default is “false“.
_This gamerule exists because_
* _starting with 1.21.11 Zombified Piglins can spawn with a spear:_
* _Piglins with spears can hit each other while attacking, which in turn causes retaliation/infighting and therefore lowering the overall effectiveness of farms_
* _The performed charge attack requires a lot more calculations when compared to a “normal” sword attack_
* _most gold farms use magma blocks anyway_
* _all other gameplay aspects are unaffected_
## Motivation/Why does this mod exist?
Gold farms got [significantly nerfed](https://bugs.mojang.com/browse/MC-56653) in [25w02a](https://minecraft.wiki/w/Java_Edition_25w02a).
See also: [More details, comparisons and arguments](https://github.com/litetex-oss/mcm-zombified-piglin-restore-anger-loot/blob/dev/MOTIVATION.md)
Zombies Revamped
If you’ve been looking for a way to make Minecraft’s zombies scarier, **Zombies ReWamped** is the ultimate resource pack for you! This isn’t just another zombie texture pack—it’s a **fully remastered version of the classic TZP (The Zombie Pack)**, designed to bring a more immersive and terrifying undead experience to the game.
## **What is Zombies ReWamped?**
Zombies ReWamped takes everything great about **TZP** and pushes it to the next level. Expect:
✔️ **New HD Zombie Textures** – Multiple variations with decayed flesh, exposed bones, and eerie glowing eyes.
✔️ **Creepy Zombie Sounds** – Guttural growls, blood-curdling moans, and spine-chilling shrieks.
✔️ **Biome-Specific Zombies** – Different undead creatures based on their environment, adding more variety and realism.
✔️ **Villager and Drowned Zombie Overhauls** – No more boring green villagers—infected villagers now look horrifyingly detailed!
## **A Proper Remake of TZP**
For long-time Minecraft players, **TZP was a fan-favorite** when it came to enhancing zombies. However, it eventually became outdated, missing modern Minecraft features and lacking updates. **Zombies ReWamped fixes that** by remaking it from the ground up, ensuring compatibility with the latest versions of Minecraft while introducing new features never seen before.
## **Why Download Zombies ReWamped?**
If you want a **darker, more atmospheric survival experience**, this pack is a must-have. Whether you’re playing hardcore mode or just want your nights to feel more dangerous, **Zombies ReWamped** will change the way you see (and hear) zombies forever.
Zombie Improvements
# Zombie Improvements
This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.
## What?
If you didn’t even know these were a thing, here’s a rundown from the Minecraft wiki:
> On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.
>
> In Hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a “likeliness to call reinforcements” statistic ranging from 0–10%, and “leader” zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.
>
> On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.
## So what does this mod do?
There are a few issues with these mechanics:
– You can’t tell if the zombie you’re attacking is a leader or not.
– There is no visual/audio cue when zombies spawn additional reinforcements.
– There are a few bugs which make these mechanics less relevant.
This mod alleviates all of these issues by:
– Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
– Adding unique textures and sounds for leader zombies.
– Increasing the size of zombies that are leaders.
– Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
– Appending a “Leader” prefix to the name of the leader mob.
– Fixing two vanilla bugs, namely [MC-219981](https://bugs.mojang.com/browse/MC/issues/MC-219981) and (1.21.1 only) [MC-14800](https://bugs.mojang.com/browse/MC/issues/MC-14800).
There’s also a few additional tweaks:
– Configure the attack damage of leader zombies. By default, it’s slightly increased compared to normal zombies.
– Configure the spawn chance for leader zombies.
– Allow only leader zombies to spawn additional reinforcements.
– Prevent mob spawners from spawning leaders.
– Prevent zombies spawned by mob spawners from spawning additional reinforcements.
Zombie Villagers From Spawner

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Villagers From Spawner is a minimalistic configurable mod which puts back the ability for zombie spawners to spawn the villager variant, originally removed in Minecraft version 1.11.
You may also be interested in More Zombie Villagers.
Configurable: ( how do I configure? )
isZombieVillagerChance (default = 0.1, min 0, max 1.0): The chance a new zombie spawn from a spawner is of the villager variant.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie To Player Head
This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.
## Recipe:

Zombie Proof Doors

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Zombie Proof Doors is a minimalistic mod which prevents zombies from targeting and breaking down doors. Villagers and players have over time figured out how to keep a single zombie outside, without worrying if the door breaks down.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie Horse Spawn

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Horse Spawn is a minimalistic mod which allows zombie horses to spawn with a zombie riding it. Whenever a zombie spawns, it has a chance to be spawned as a rider. You can configure it to only spawn on the surface and if it should burn in daylight.
You may also be interested in Giant Spawn or Skeleton Horse Spawn.
Configurable: ( how do I configure? )
chanceSurfaceZombieHasHorse (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is riding a horse.
shouldBurnZombieHorsesInDaylight (default = true): If enabled, burns zombie horses when daylight shines upon them.
onlySpawnZombieHorsesOnSurface (default = true): If enabled, a zombie horse with rider will only spawn on the surface.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie horde
# Zombie horde
Zombie horde turns vanilla zombies into a scalable siege system for Fabric.
Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.
## Core Gameplay Features
– **Block Breaking AI**
Zombies can destroy valid obstacles to open a path toward players.
– **Block Placing AI (Hardmode)**
Builder zombies can place blocks for vertical pressure and assault routing.
– **Bridging Behavior**
When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.
– **Special Zombie Variants**
Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.
– **Role-Based Pressure**
Some zombies focus on breaching and breaking, while others focus on building and route creation.
**Short Legacy Video from the Zombie horde mod (1.1.1):**
Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.
## Progression and Scaling
– **Difficulty Slider (-100 to +100)**
Live control over overall horde strength.
– **Daily Growth Speed (-100 to +100)**
Control how quickly zombie waves and power scale over time.
Set to `-100` to disable daily growth.
– **Day-Based Progression**
Wave size, zombie power, and gear quality scale with progression day.
## World and Server Features
– **Dimension Support**
Optional horde spawning in Nether and End.
– **In-Game Settings UI**
Category-based configuration (`General`, `Horde`, `World`).
– **Full Command Support (OP)**
Runtime control for balancing, events, and server tuning.
## Commands
– `/zombiehorde enabled `
– `/zombiehorde strength <-100..100>`
– `/zombiehorde hardmode `
– `/zombiehorde otherdimensions `
– `/zombiehorde dayscaling enabled `
– `/zombiehorde dayscaling speed <-100..100>`
– `/zombiehorde day set <1..100000>`
– `/zombiehorde day get`
– `/zombiehorde day clear`
– `/zombiehorde get`
– `/zombiehorde placeinterval <0.5..5.0>`.
## Compatibility
– **Loader:** Fabric
– **Dependency:** Fabric API
– **Java:** 21+ (MC 1.21.11), 25+ (MC 26.1+)
– **Minecraft:** 1.21.11, 26.1.1
## Community Feedback
Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:
https://forms.gle/Du4owLmgZYsCreSt7
Zombie Survival
This is a simple datapack that replaces most overworld mobs with different zombie variants. Creepers, Skeletons, Strays, Spiders, Cave Spiders, Endermen, Guardians, Elder Guardians, Bogged, and Witches are removed and replaced by zombies.
This datapack also includes blood particles to make the gameplay a little more fun and brutal.
The zombies drop the loot that the mob they replace would normally drop, so the default progression is still mostly intact.
– Zombies spawn more frequently
– Zombies no longer drop rotten flesh
– Husks now spawn outside of the desert
– Most overworld hostile mobs are replaced with a new zombie variant
– Loot boxes and health kits spawn throughout the world, melee them to loot them
– Loot boxes drop gold, iron, emeralds, and arrows
– Health kits drop health potions
Zombalypse
A Zombie Apocalypse plugin, very inspired by the many challenges about this sort of stuff, and also includes quite a lot of custom types.
### Commands
| Command | Description | Permission |
|————|———————————-|———————|
| zombalypse | Reloads the plugin | _zombalypse.reload_ |
| zombspawn | Spawns a specific type of zombie | _zombalypse.spawn_ |
You can use the config.yml file to change the spawn behavior, make zombified piglins randomly target someone, or show the zombie’s type as their nametag.
### API?
Would you like to add your own zombies?
You can use Zombalypse’s API by including it as a Jar Dependency on your project!
### Known issues
* Zombified Piglins can randomly target invulnerable players. `Only if “zombifiedPiglinAttack” is set to true`