Recycling
✨ Features
♻️ Main description
This datapack adds a variety of simple and intuitive crafting recipes, with a key feature: recycling armor, tools, and items using a furnace or blast furnace.
These can be smelted to recover the base material they are made from.
⚙️ Use and benefits
No more waste! Unused or damaged equipment can be turned back into valuable resources.
This helps optimize materials, extend their usefulness, and make progression more efficient and satisfying.
🧩 Gameplay integration
The system integrates naturally with existing mechanics by using familiar in-game blocks.
Easy to understand, it encourages smarter resource management while maintaining overall game balance.
🧪 Recipes
🔲 Input
Armor (helmet / chestplate / leggings / boots) – Leather / Copper / Chainmail / Iron / Gold / Diamond / Netherite
Tools (sword / pickaxe / axe / shovel / hoe / spear) – Copper / Iron / Gold / Diamond / Netherite
Horse Armor – Leather / Copper / Iron / Gold / Diamond / Netherite
Nautilus Armor – Copper / Iron / Gold / Diamond / Netherite
Wolf Armor
Tutle Helmet
🔥 Smelted in
Furnace
Blast Furnace
🎁 Output
Leather -> 1x Leather
Iron / Chainmail -> 1x Iron Ingot
Copper -> 1x Copper Ingot
Gold -> 1x Gold Ingot
Diamond -> 1x Diamond
Netherite -> 1x Netherite Scrap
Wolf Armor -> 1x Armadillo Scute
Turtle Helmet -> 1x Turtle Scute
📥 Installation
📁 Datapack
Drop the .zip file into your world’s datapacks folder.
Reload the world or use /reload.
Enjoy your enchanted adventure!
⚙️ Mod
Drop the .jar file into the mods folder of your instance.
Restart your game.
Have fun!
Rebalanced Music
# Rebalanced Music
Tweaked version of Balanced Music. Older tracks now have an equal chance of playing compared to newer tracks (where applicable).
Yeets the non-menu music from the menu, and evens out the weight of newer music. The new music is great, but it plays instead of the old tracks far too often. Seriously, why does Rubedo have a weight of 6?
### Important:
If you have other resource packs that change music or sounds, put them above this. This pack uses the `replace` option to remove music, and will remove any music added if placed above that pack.
Changes
Entries in **bold** are subject to change.
Entries in _italics_ are not applicable as of the latest Minecraft: Java Edition snapshot.
Entries in ~~strikethrough~~ are not applicable as of the latest stable Minecraft: Java Edition version.
Menu Music: Menu Music + Update Music -> Menu Music (1.18+)
Basalt Deltas: So Below weight 7 -> 1 (1.16+)
Crimson Forests: Chrysopoeia weight 7 -> 1 (1.16+)
Nether Wastes: Rubedo weight 6 -> 1 (1.16+)
Soul Sand Valley: So Below weight 7 -> 1 (1.16+)
Badlands: Crescent Dunes weight 2 -> 1 (1.20+)
Bamboo Jungle: Bromeliad weight 2 -> 1 (1.20+)
Cherry Grove:
* Below and Above weight 2 -> 1 (1.21.6+)
* ~~_Bromeliad weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Echo in the Wind weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Featherfall 3 -> 1 (1.21-1.21.5)_~~
Desert:
* ~~_Crescent Dunes weight 3 -> 1 (1.20-1.21.5)_~~
* Fireflies weight 2 -> 1 (1.21.6+)
Dripstone Caves:
* Eld Unknown weight 2 -> 1 (1.21+)
* Endless weight 2 -> 1 (1.21+)
* pokopoko weight 2 -> 1 (1.21+)
* Wending weight 2 -> 1 (1.18+)
Flower Forest: Featherfall weight 2 -> 1 (1.21+)
Forest: Broken Clocks weight 2 -> 1 (1.21.6+)
Frozen Peaks: Stand Tall weight 2 -> 1 (1.18+)
Grove: Lilypad weight 2 -> 1 (1.21.6+)
Lush Caves:
* ~~_Aerie weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Firebugs weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Labyrinthine weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Left To Bloom weight 2 -> 1 (1.18-1.18.2)_~~
* ~~_Left To Bloom weight 4 -> 2 (1.19-1.21.5)_~~
* O’s Piano weight 2 -> 1 (1.21.6+)
Jungle: Bromeliad weight 3 -> 1 (1.20+)
Meadow: One More Day weight 2 -> 1 (1.18+)
Old Growth Taiga:
* Aerie weight 1 -> 3 (1.19+)
* Firebugs weight 1 -> 3 (1.19+)
* Labyrinthine weight 1 -> 3 (1.19+)
Sparse Jungle: Bromeliad weight 2 -> 1 (1.20+)
Stony Peaks:
* Eld Unknown weight 2 -> 1 (1.21+)
* Stand Tall weight 2 -> 1 (1.18+)
Versioning scheme
The version name consists of the minimum supported stable Minecraft: Java Edition version followed by the iteration of the resource pack for that version of Minecraft: Java Edition. If there is no supported stable Minecraft: Java Edition version, then the minimum supported Minecraft: Java Edition version is used instead.
For example, version 1.16.2 v1 means that it is the first iteration of the resource pack to support at least Minecraft: Java Edition version 1.16.2. Meanwhile, version 21w39a v2 means that it is the second iteration of the resource pack to support at least Minecraft: Java Edition version 21w39a.
The maximum supported Minecraft: Java Edition version is specified in the changelog of the respective version of the resource pack.
Rarity Tooltips
# Rarity Tooltips
This datapack customises item tooltips to reflect their rarity. Affected items
⚠️ **Will only work for 24w36a (1.21.2) and newer, resource pack is required.**

### Help
If you are using this on a server, paste the resource pack download link after “resource-pack=“ in the “server.properties“ file.
Most items will just work but for some you will need to drop them on the ground to change them, for example if you enchant/disenchant an item or items from before the pack was installed.
### Issues/Feature Requests
Please report issues and/or request features on the GitHub Issues Page, any help is greatly appreciated.
Rapiers
**Note: This does not work on versions before 1.21.11. No backports are planned due to this being a datapack and not a mod.**
Installation:
-Rapiers (Data).zip file goes into the **datapack** folder of your world.
-Rapiers (Resources).zip file goes into your **resource pack folder** and _must be enabled_ for this datapack to work!
**If you cannot find the required resource pack, it can be found by:**
1. Clicking this link
2. Download “Rapiers (Resources).zip” like normal
**Rapiers** are a new tiered weapon type that are functionally spear-sword hybrids.

They are crafted by flipping sword recipes by 45 degrees.

Just like spears, they have a small icon in the inventory but are bigger when held.
      
While moving, rapiers function like normal swords, being able to perform sweep attacks. While either sprinting or standing completely still, rapiers can stab forward like spears do.
Rapiers are also capable of guarding with right-click similarly to how swords used to work, but in turn, cannot be used with a shield. Do note that they can only block melee attacks.
Swords vs Rapiers:
Swords
+Can be used with shields or any ranged weapon in the off-hand.
+Can perform critical strikes by falling.
+Can perform knockback attacks by sprinting.
+Can attack faster because it can be swung even if the attack cooldown meter is not full.
-Cannot guard, needing a shield for blocking.
-Relies on sweeping edge to have good crowd control.
Rapiers
+Can guard, reducing melee damage taken by 50%.
+Better crowd control as it’s stab attack can pierce and as well as sweep like a normal sword.
+Farther attack reach, especially when standing still.
-Slower attack speed as the attack cooldown meter needs to be full in order to attack.
-Risky playstyle as standing still or running straight into enemies are needed to fully utilize its special ability.
-Cannot be used with shields or any ranged weapon in the off-hand.
-Cannot perform knockback attacks by sprinting as it is replaced by the stab attack.
-Critical strikes are harder to perform as you need to be moving sideways when falling.
Known bugs:
-There is a visual bug when crafting the netherite rapier, where its name appears as “diamond rapier” until you actually craft the item, which correctly gives it its name back.
Check out my other datapacks:
Blaze Attack Animation (1.19.4+)
Mobility Enchants (1.21.4-1.21.11)
Extra Bows (1.21.9+)