Zume
# IMPORTANT LICENSE NOTICE
By using this project in any form, you hereby give your “express assent” for the terms of the license of this project (see [LICENSE](https://github.com/Nolij/Zume/raw/master/LICENSE)), and acknowledge that I (the author of this project) have fulfilled my obligation under the license to “make a reasonable effort under the circumstances to obtain the express assent of recipients to the terms of this License”.
# Zume
An ~~over-engineered~~ simple zoom mod.
This mod adds a keybind which zooms in your FOV while it’s held down, allowing you to see further away, and keybinds
for increasing and decreasing the zoom level.
# FAQ
#### Q: Where is the config?
A: You’ll find the config at `.minecraft/global/zume.json5` (note that this is the default `.minecraft` folder, not
the instance `.minecraft`). You can modify the file while the game is running, and the config will be automatically
reloaded. On platforms which have mod menus (such as Forge, and Fabric with [Mod Menu](https://modrinth.com/mod/modmenu)
installed), the config button for Zume will open this file in your system text editor.
#### Q: discord where
A: https://discord.gg/6ZjX4mvCMR
#### Q: What version is this for?
A: Zume supports the following platforms:
– Fabric: Any version supported by Fabric Keybinding API v1 (currently 14.4+)
– NeoForge: 20.4+ (requires NeoForge 20.4.195+)
– LexForge: 14.4 – 20.5 (requires MixinBootstrap before 16.1) (there are currently no plans to support 20.6+)
– Legacy Fabric: Any version supported by Legacy Fabric Keybinding API v1 (currently 7.10 – 12.2)
– Babric (Fabric for Minecraft Beta): Any version supported by Station API (currently b7.3)
– Vintage Forge: 8.9 – 12.2 (requires MixinBooter or UniMixins)
– Archaic Forge: 7.10 (requires UniMixins)
#### Q: Can you add support for ?
A: Every platform I intend to add support for myself is already supported. PRs are welcome for other platforms **if
the following conditions are met**:
– Must not break single-jar compatibility with any already supported platform (obviously).
– Must not be for a platform that has a 1st-party compatibility layer for an already supported platform – explicit
Quilt support will not be accepted so long as Quilt maintains a Fabric compatibility layer; it’d be a waste of CI
time. [Sinytra Connector](https://github.com/Sinytra/Connector) is a 3rd-party compatibility layer, so explicit
Forge support will be provided.
– Must not manually maintain overridden game options; implementations that look like
[Mooz’s](https://github.com/embeddedt/Mooz/blob/92570f7449a7e71c1c0b988788027b10c00f1346/src/main/java/org/embeddedt/mooz/ClientProxy.java#L35-L56)
will not be accepted – no offense [embeddedt](https://github.com/embeddedt). Direct ASM is fine as long as functionality is similar enough.
– Must make a reasonable effort to be maximize compatibility with existing mods on target platforms – see use of
Neo/LexForge API over mixins in Neo/LexForge implementations, and use of `@WrapWithCondition` and
`@ModifyExpressionValue` and such from MixinExtras over `@Redirect` in most implementations.
– Must follow existing format – add a Unimined subproject for each newly supported platform.
– Must not have exclusive features without significant justification – if you’re adding a feature, add it to every
version.
#### Q: What kind of weird license is this?
A: OSL-3.0 is the closest equivalent to a LAGPL I could find. AGPL and GPL are incompatible with Minecraft, and LGPL
doesn’t protect network use. OSL-3.0 protects network use and is compatible with Minecraft.
#### Q: Why though? It’s so strict!!!!
A: This is, and will remain, free, copyleft software. Any requests to change the license other than to make it even
stronger will be denied immediately (unfortunately GPL and AGPL aren’t compatible with Minecraft due to linking
restrictions, as much as I’d like to use them). Even in situations where I use parts of other projects with more
“permissive” licenses, I will treat them as copyleft, free software.
## License
This project is licensed under OSL-3.0. For more information, see [LICENSE](https://github.com/Nolij/Zume/raw/master/LICENSE).
## Need a Minecraft server? Consider CreeperHost!

Zilibobka (Зилибобка) Totem of Undying
– EN: **Zilibobka** is a popular Russian meme, which was also stimulated during post-ironic memes in 2017 on the social network VKontakte and Tiktok. Texture pack replaces Totem of Immortality with this meme
– RU: **Zilibobka (Зилибобка)** – популярный российский мем который также был зафоршен во времена постироничных мемов в 2017 году в соц сети ВКонтакте и Тиктоке. Текстурпак заменяет тотем бессмертия на этот мем
[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)
ZenXArch’s Zombie Apocalypse
## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.
“Download the mod on modrinth”
Github link
https://github.com/offbeat-stuff/zombies
How the data driven system works
The mod adds a dynamic registry like for enchantments
Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)
My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai
What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect
Installation
Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+
## What about the apocalypse?
This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.
Certain things I want to implement over long period:
– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)
Certain things I want to implement right now:
– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces
## Didn’t you make a similiar mod ?
Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)
## So what went wrong with the old mod ?
Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.
It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.
One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.
## So No config this time?
Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.
## So this is a all zombies mod.
Maybe, maybe not. I am open to ideas.
## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~
Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.
Yggdrasil Proxy
# YggdrasilProxy
When starting the game, the proxy in the device is automatically read to speed up Yggdrasil verification.
It extends Vanilla’s behavior and is more automated.
## Specific implementation
There is a setting in Windows, and its path is: “settings-> network-> proxy-> manual settings”.
YggdrasilProxy automatically reads them from the registry and verifies it, if it works, then use it immediately.
It basically works with network tools like Clash, you don’t need to proxy all traffic across the entire network card, you can easily connect to Yggdrasil Server through the proxy.
When registry data is not read, or is a non-Windows operating system, then YggdrasilProxy falls back to read environment variables (it does not need to be set in the JVM startup parameters, because they are annoying enough), it reads the following environment variables in the system and selects a valid variable to set to Proxy:
– http_proxy
– https_proxy
– no_proxy
## Defect
When the proxy server/tool is shut down, you may need to restart Minecraft.
Looking for a solution if I have time…
## Compatibility
Basically compatible with all operating systems.
Specially optimized for Windows.
## Which ModLoaders are supported?
– Fabric (Support, 1.18+)
– Quilt (Built with Fabric, 1.18+)
– Forge (Support, 1.19+)
– NeoForge (Support, 1.21.4+)
YggdrasilProxy is designed to be available for both Server and Client and is compatible with the most ModLoader and Minecraft versions.
If there is no compatibility, then I have not done it yet. If you’re in a hurry, join my DC server and send your ModLoader as well as Minecraft versions, I’ll be there soon.
## I want to use it in Plugin Server
Unfortunately, plugin servers are usually not compatible with mods, and I’m reluctant to use the Mixin framework to write them on the plugin server.
If you have relevant needs, please use two patches I made specifically for this, you only need to comply with GPL 3.0.
– [Patch 1](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/minecraft-patches/features/0005-Merge-YggdrasilProxy.patch)
– [Patch 2](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/paper-patches/features/0006-Merge-YggdrasilProxy.patch)
## For Modpack
If you comply with the license, you can use it freely for Modpack.
Modpacks that redistribute Minecraft game body (i.e. packages that package the entire Minecraft game including Mod files, Config, ShaderPacks, ResourcePacks, Library and launcher into a whole zip file) are not allowed to use this mod.
## License
This work has a restrictive license in addition to the original license to prevent some unexpected behavior,
see [404Setup Public License](https://github.com/404Setup/404Setup/blob/main/LICENSE.md)
yadoomi’s Purple Haze Font
# What does this resource pack add?
This resource pack takes the font from a PvP resource pack called “Purple Haze” and puts it in a seperate resource pack.
Here is a showcase video of the resource pack “Purple Haze” by OmnicronGaming
## Other details.
– This resource pack just takes the font from an already existing resource pack, if you are using this somewhere and want to credit someone, credit TerribleChoices, the creator of “Purple Haze”.
– You can use this resource pack in a modpack without my permission, thats alright.
– This resource pack works on ANY version below 1.8.9, even snapshots.
X Ray (no cheats)
## X Ray
Mod/Datapack that removes stone and other blocks to keep ores visible. Also works in the nether.
X-Ray is a powerful mod that radically changes the way you explore the world of Minecraft. It allows you to see through ordinary blocks, highlighting valuable resources, structures, and objects.
To use it, you need to take a filled map in any hand.

## Usage
The mod is activated automatically and requires no additional settings. However, if you want to temporarily disable the mod, use the command “`/trigger bizcub.x_ray.t“`. Information about the mod’s current status will then appear in the chat.
## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)
Wynn Dark Pack (Wynncraft)
Note at the very top – PLEASE tell me if this thing breaks. Also please tell me if you’re using my resource pack for something or modifying it, it’s not required or anything but it’s cool to know. my discord is `endernon`.
# About
This is a resource pack that
– Makes the game’s GUIs dark purple themed
– Changes some GUI layouts to be more functional
– And also supports some wynntils menus (WIP)
The aim of this pack was to add a missing dark theme to Wynncraft after Rekindled dropped since I hadn’t seen anyone else make one, but now it also includes what I consider to be extremely useful GUI changes, like a better hotbar, and also guis with less clutter and more simplicity.
**NOTE – if some stuff is missing or is in the wrong place (e.g. the coordinates in top right are gone and the class select menu is wonky), press F3+T once to reload all textures. This is due to a bug from ImmediatelyFast.**
**ANOTHER NOTE – You will need to figure out some way of loading this resource pack above the Wynncraft resource pack.**
# Special thanks to
– Brilliantknight (this pack was originally a port of their Stone Tablet pack but has since detached from that)
– zatzou (for helping me with the resource pack crc metadata uncorrupter)
– People on the Wynncraft discord for being top 10 haters in my dms
White Tulips Make White Dye
White Tulips Make White Dye replaces the recipe for making Light Gray Dye from White Tulips and crafts White Dye instead!

Wooden and Stone Type Tools

**Wooden and Stone Type Tools** lets you have wooden tools of all wood types and stone tools of many different stone types by renaming then in an anvil.
# Additions and Changes
* Adds many new textures for wooden and stone tools
* Default names for all wooden tools have been changed to “Oak [tool]”
* The default texture for all wooden tools have been changed to appear more oak-ish to reflect this name change
# How to Use
Place a wooden or stone tool inside an anvil and rename it to one of the following:
Wooden Tool Names
* Spruce [tool]
* Birch [tool]
* Jungle [tool]
* Acacia [tool]
* Dark Oak [tool]
* Mangrove [tool]
* Cherry [tool]
* Pale Oak [tool]
* Bamboo [tool]
* Crimson [tool]
* Warped [tool]
Stone Tool Names
* Deepslate [tool]
* Blackstone [tool]
* Sandstone [tool]
* Red Sandstone [tool]
* Granite [tool]
* Diorite [tool]
* Andesite [tool]
* Tuff [tool]
* Prismarine [tool]
Check out the gallery to see examples of each wood and stone type.
# Different Languages!
I saw that the model .json files allowed for a list of different strings to produce the same result, meaning I could add support for different languages. Open the list below to see the 100+ languages besides American English that you can use this resource pack in. If you’d like to correct any translations (because I am *confident* that I botched at least one of these) or provide your own for any languages not on this list, contact me at [email protected] or click [here.](https://crowdin.com/project/minecraft)
Supported Languages
* العربية (Arabic)
* Azərbaycanca (Azerbaijani)
* Boarisch (Bavarian)
* Беларуская кірыліца (Cyrillic Belarusian)
* Biełaruskaja łacinka (Latin Belarusian)
* Български (Bulgarian)
* Brezhoneg (Breton)
* Braobans (Brabantian)
* Català (Catalan)
* Čeština (Czech)
* Чӑвашла (Chuvash)
* Cymraeg (Welsh)
* Dansk (Danish)
* Deitsch (Austrian German)
* Schwiizerdütsch (Swiss German)
* Deutsch (German)
* Ελληνικά (Greek)
* Australian English
* British English
* Canadian English
* New Zealand English
* Pirate Speak
* ɥsᴉꞁᵷuƎ uʍoᗡ ǝpᴉsd∩
* Anglish (Modern English minus loanwords)
* Shakespearean English (Early Modern English)
* Esperanto (Constructed language created by L. L. Zamenhof)
* Español argentino (Argentine Spanish)
* Español chileno (Chilean Spanish)
* Español ecuatoriano (Ecuadorian Spanish)
* Español (European Spanish)
* Español mexicano (Mexican Spanish)
* Español uruguayo (Uruguayan Spanish)
* Español venezolano (Venezuelan Spanish)
* Andalûh (Andalusian)
* Eesti keel (Estonian)
* Euskara (Basque)
* فارسی (Persian)
* Suomi (Finnish)
* Filipino (hulaan ang wika)
* Français canadien (Canadian French)
* Français de Suisse (Swiss French)
* Français (Metropolitan French)
* Furlan (Friulian)
* Gaeilge (Irish)
* Galego (Galician)
* Galo (Gallo)
* Галицка (Halychian)
* ʻŌlelo Hawaiʻi (Hawaiian)
* עִברִית (Hebrew)
* हिंदी (Hindi)
* Høgnorsk (High Norwegian)
* Hrvatski (Croatian)
* Magyar (Hungarian)
* Հայերեն (Armenian)
* Bahasa Indonesia (Indonesian)
* Íslenska (Icelandic)
* Italiano (Italian)
* 日本語 (Japanese)
* la .lojban. (Lojban, constructed language)
* ქართული (Georgian)
* Қазақша (Kazakh)
* 한국어 (Korean)
* Kölsch/Ripoarisch (Kölsch/Ripuarian)
* Kernewek (Cornish)
* Кыргызча (Kyrgyz)
* Latina (Latin)
* Lëtzebuergesch (Luxembourgish)
* LOLCAT
* Lietuvių (Lithuanian)
* Latviešu (Latvian)
* 文言 (Literary Chinese)
* Монгол (Mongolian)
* Bahasa Melayu (Malay, Latin script)
* Malti (Maltese)
* Mēxikatlahtōlli (Nahuatl)
* Vlaams (Flemish Dutch)
* Nederlands (Dutch)
* Norsk nynorsk (Nynorsk Norwegian)
* Norsk bokmål (Bokmål Norwegian)
* Övdalska (Elfdalian)
* Polski (Polish)
* Ngiiwa (Popoloca)
* Português brasileiro (Brazilian Portuguese)
* Português (European Portuguese)
* Cántabru/Montañés (Cantabrian)
* Bahasa Indonesia edjaän lama (Pre-reform spelling Indonesian)
* Quenya (Constructed language created by J. R. R. Tolkien)
* Română (Romanian)
* Русскій дореформенный (Pre-revolutionary Russian)
* Русский (Russian)
* Руснацькый (Rusyn)
* Сахалыы (Yakut)
* Davvisámegiella (Northern Sámi)
* Slovenčina (Slovak)
* Slovenščina (Slovenian)
* Shqip (Albanian)
* Svenska (Swedish)
* Säggs’sch (Upper Saxon German)
* Ślōnski (Silesian)
* ไทย (Thai)
* Tagalog (hulaan ang wika)
* tlhIngan Hol (Klingon, constructed language created by Marc Okrand)
* toki pona (Constructed language created by Sonja Lang)
* Türkçe (Turkish)
* Татарча (Tatar)
* Bats’i k’op (Tzotzil)
* Українська (Ukrainian)
* O’zbekcha (Uzbek)
* Català valencià (Valencian)
* Tiếng Việt (Vietnamese)
* Viossa (Constructed language created by [the conlangs subreddit](https://www.reddit.com/r/conlangs/))
* Võro kiil (Voro)
* 简体中文 (Simplified Chinese)
* 繁體中文香港 (Traditional Chinese, Hong Kong)
* 繁體中文台灣 (Traditional Chinese, Taiwan)
* بهاس ملايو (Jawi Malay)
WingAuth

[
](https://github.com/Elytrium)
# WingAuth
WingAuth is a modern Velocity authentication plugin for offline/hybrid networks.
## How it works
It runs login/register protection before players reach backend servers, using a Limbo-based auth flow.
Designed for server admins who want strong account protection with flexible setup.
## Key features
– Velocity-only architecture (runs the login on a virtual world)
– Session handling and brute-force protection
– Premium/hybrid and Floodgate-compatible scenarios (Bedrock support)
– Configurable messages and behavior
– Database-backed account storage (legacy-compatible migration path)