Does the content from 1.21.9 not offer enough copper or personality? Then this is the mod for you!
The Copperier Age is an expansion on all concepts introduced in 1.21.9, adding new features and mechanics, wonderful parity blocks and optional retextures, plus some re-imagined cut content from Caves & Cliffs.
The Copperier Age focusses primarily on themed technical blocks, giving more potential to copper’s logistical focus.
**The Crate**
The hottest new storage block near you. Crates store up to 36 slots – but can only store a single type of item. Pushable by pistons and directional, the crate spits out items that are forced into it via the likes of hoppers. Excelent for bulk storeage and as item filters.
**The Wrench**
A utility item for builds and redstoning, use on a block to tune it’s rotation.
**The Gearbox**
A new block with many uses. Power from the side with redstone to charge with rotational energy, which transfers to adjacent gearboxes! When charged with rotation, outputs a redstone signal from behind. Entities ontop will spin.
**The STICKY Gearbox**
A variant of the Gearbox, sister to it as sticky pistons are to pistons. The sticky gearbox acts as a gearbox but with the aditional ability to rotate blocks that it is facing!
**Fan**
Fans blow you.
**Weighted Pressure Plate**
Weighted pressure plates are a marvel of modern engineering, outputting a redstone signal depending on how many occupied inventory slots entities ontop have – oxidization levels reducing the sensitivity and requiring more weight per redstone level.
**Copper Buttons**
These buttons are initially slick and responsive, staying pressed for a very short duration. As they oxidize, they will stay pressed for longer. Bored copper golems will ocasionally press them, along with golems that have just finished their item depositing tasks.
**Redstone Grit**
A new gravity affected redstone power source. Upon being placed or moved, it is inactive. After a second it will settle and become active, powering it’s surroundings!
## Fun
There are a few new features that don’t particularly impact gameplay too much.
**Chimes** are a new oxidising block, with physics and sounds (and sculk interactions) which is influenced by air flow.
**Copper Horns**, previously from [Wilder Wild](https://modrinth.com/mod/wilder-wild) are a new instrument crafted from goat horns. Collect them all!
## Parity
Some blocks are missing from vanilla’s copper flame set. We add the missing links!
Copper Fires and Campfires burn with the same mint-green flame as torches and lanterns.
The flames from these blocks are toxic, and poisons those grazed by it.
## Tweaks
A few vanilla features have received changes, such as chests generating in trial chambers now being copper, and copper tools and armor now oxidising and receiving slightly enhanced stats as they degrade.
Waxed blocks also don a small icon to indicate that they are waxed at face value, tooltips also display waxed and oxidisation as subtext, not in the item’s name.
## Retextures
This is a rather subjective matter . . . so, it is part of a built-in resource-pack that you can disable. The copper blocks introcuded in 1.21.9 are paractically re-colored iron. We make the copper copperier, giving many features new uniquely shaped textures to help give the copper set it’s own deserved personality.
# Configurable!
The majoraty of the features in the mod are configurable! Disable the tweaks you don’t like, change some of the behaviours between different presets. The choice is yours!
# Future
This is but the first release of the mod. More content is in the works, such as:
– new Trial Chamber rooms
– additional mechanical masterpieces
– And more!
# After Word
A lot of love and time was collectively put into creating this project.
Please consider checking out other [FrozenBlock mods](https://modrinth.com/organization/frozenblock), which follow the same design philosophies. Also consider using [Simple Copper Pipes](https://modrinth.com/mod/simple-copper-pipes), it aesthetically and mechanically fits extremely well with the themes presented here and in 1.21.9, AND is also made and maintained by Lunade/AViewFromTheTop (the lead developer for this project).
Text Formatting Everywhere
## Text Formatting Everywhere
Utility mod that returns an ability to use [Minecraft’s old formatting system](https://minecraft.wiki/w/Formatting_codes).
In order to format text, you simply put section sign (**§**), followed by [formatting code](https://minecraft.wiki/w/Formatting_codes), followed by your desired text. For instance: __§1Hello__, will color __Hello__ into blue
## Places status:
### Chat
—


– **Required on**
– **Client**: No
– **Server**: Yes. However, there is a way to circumvent the requirement by doubling the code, like this: `§§11Hello`.
> Note: formatting will disappear after opening and closing.
### Book and Quill Body
—

– **Required on**
– **Client**: Yes
– **Server**: No
### Book and Quill Title
—


– **Required on**
– **Client**: Yes
– **Server**: No
Tab Player Health
# Tab Player Health
Free and open-source datapack for Minecraft 1.21 and higher that display players health.
## Features
By default the players health is displayed in the tab.
**FAQ**
> **How to install resourcepacks?**
– There are a lot of tutorial out there on youtube, that will explain this better than me, but just download something from trusted sites like modrinth or curseforge, then drag this file to folder that will pop out if you click “Open Pack Folder” in Minecraft.
> **Can i use some textures from Svrve’s Dragon Egg in my pack**
– As long as its not distributed, yes you can. If you want to publish it, just ask me before doing it.
**FAQ**
> **How to install resourcepacks?**
There are a lot of tutorial out there on youtube, that will explain this better than me, but just download something from trusted sites like modrinth or curseforge, then drag this file to folder that will pop out if you click “Open Pack Folder” in Minecraft.
> **Can i use some resources from it in my pack?**
After installing it, open the file you downloaded (.zip). Here you will find licence. Read it.
Supernova (Original Music Pack)
an original album made as a tribute to C418 in his signature style, made into a custom music pack:
this pack features 6 tracks:
– 1 title track: jang
– 2 creative tracks: albeit, burning konkrete
– 3 survival tracks: rose field, cliff hanger, supernova
this resourcepack should be compatible with versions 1.7.2 and above. newer versions may complain about it being broken or incompatible, ignore that.
there are two versions of the pack: one that replaces the vanilla music and one that does not. the one that replaces the original soundtrack doesn’t seem to do so on 1.7.2, but the music should still be added to the pool.
you may use this music in your own resource/data/mod-packs only if it’s ENTIRELY FREE. this music may NOT be resold or used for COMMERICAL PURPOSES.
**Summit** is a realistic texture pack for Minecraft, designed to enhance your game with a touch of natural beauty. It’s subtle, refined, and compatible with a range of systems.
## Summit 64x is now free!









## Features:
– **Varied Resolutions:** Choose from 16x to 64x to match your system.
– **Balanced Realism:** Enhanced textures that feel right at home in Minecraft.
– **Optimized Performance:** Smooth and efficient gameplay experience.
Subtly Dungeons is a passion project designed to feel like a natural continuation of Minecraft. We take abandoned, classic vanilla concepts and “canon” features from spin-offs like Minecraft Dungeons and Minecraft Legends and add them directly into the game. The goal isn’t to drastically overhaul how Minecraft plays, but rather to add some of the pieces of the wider “universe” that feel like they’ve been missing, to expand your adventure, combat, and building potential!
We do this through a design philosophy we call Vanilla Parity. This means every new block, mob, biome, and mechanic is designed to feel as if Mojang had added it themselves. We want these features to blend right into your regular survival world. Instead of feeling like you’re playing a heavily modded game, it should just feel like you’ve just jumped ahead a few updates.
Whether you’re a veteran player looking for new challenges, a fan of the classic survival experience, or a builder looking for new blocks, there’s something here for you. Some features may not be your cup of tea, and many can be disabled via gamerules or through the native game options.
We also try to be receptive to feedback we get via YouTube, Discord, and GitHub, so please feel free to send us your criticisms or praises! It always helps!
# Highlighted Features
Read the full release changelogs for the full list of features!
## Slow Down & Explore!
**The Tent**: Sleep through the night to skip darkness or rain without resetting your spawn point! It’s perfect for long expeditions where you don’t want to lose your home bed spawn
**Hunt and Gather**: Take time to hunt herds of animals, chasing them down as they run away from you! Or frolic through a forest foraging for mushrooms… just be sure they’re not poisonous!
**Campfire Changes**: Campfires are now crafted unlit. You can light them with a flint and steel, or simply by rubbing sticks together!

## A Living World
**Atmosphere**: Experience the world with the sounds of soft breezes, howling winds, and reactive screen shake for loud events like lightning or roars
**Soundtrack**: Explore to the tune of new tracks by Peter Hont, Crispin Hands, and other Minecraft music composers
**Strategic Fishing**: Fishing is no longer random. Different fish now inhabit specific biomes (Salmon in rivers, Cod in cold oceans, Tropical Fish in warm waters, etc.), which reward you for traveling!
**Lively Animals**: Watch as your farm animals search for cover from the rain, desert cats laze around during the day and come out at night, and spiders crawl realistically up walls

## New UI
**Last Played**: See where you left off in your world with new thumbnails!
**New World Creation**: Check out the Bedrock Edition inspired World Creation Screen!


## Better Building
**New Materials**: Build with Polished Dripstone, Snow Bricks, Stone Pillars, Iron Grates, and more!
**Flora**: Dense Reeds now generate in swamps to add a bit of atmosphere to the wetlands
**_”Makes Things more Vibrant, lore-accurate, and Artistically Consistent”._**
**_(The purpose of this pack is to make the game more asteticaly consistent and have the vibe of if minecraft updated but kept the same cartoonishly vibrent style it had in -ALPHA-)._**
**This Resourcepack makes the grass and foliage colormap more vibrant to better match the very vibrant water and resemble the ALPHA & BETA Minecraft colors.**
**A lot of the item textures are more artistically consistent with Minecraft’s art style, more square, and the textures match what they’re supposed to represent better.**
**Some 3D items are now 2D sprites to be more consistent with the items that are already 2D.**
**All the food has animations when eaten, only works on 1.21.4+.**
**The UIs are reworked to all be unique a couple of them won’t work without /OptiGUI Mod.**
**The effect icons are changed.**
**Many of the mob textures are changed either to be more lore accurate, consistent, or simply to look _”better in my opinion, of course”._ Some have emissive textures that didn’t before w/ETF&EMF Mods.**
**Furnace, Torch, XP Bottle, Eye of Ender, and Crying Obsidian are animated.**
**Cactuses “Cacti” have Arms, Dripstone, Mushrooms, & the Mace are 3D.**
**Leaf blocks are Dungeons style bushy.**
**There’s some special clouds you might see every once in awhile.**
**All the blocks that canonically should glow are now emmisive w/Continuity Mod.**
**The Ominous blocks, items, and effects are retextured with white eyes to resemble HIM.**
**All the weapons, tools, and armor have unique textures & shapes from each other instead of all being the same just with different colors.**
– **_If you don’t like certain features get the Respackopts Mod [https://modrinth.com/mod/respackopts] I made some things togglable. If theres any other things you think I should make togglable tell me on Github [https://github.com/STEVE-IDK/Issues/issues] and chances are there’s an alt texture for something you don’t like in the alternate stuff folder in the assets folder of the pack._**
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Gallery
> # Gallery
What the pack actually looks like, Shot with the Story Mode Clouds RP and Some Mods.
__________________________
> # **CREDITS:**
_**Vanilla tweaks:**_ https://vanillatweaks.net/ for inspiring some of the textures and models.
_**Chillyuse:**_
https://www.planetminecraft.com/member/chillyuse/
for heavly inspiring the netherrack block family textures.
_**Saplistic:**_
https://www.planetminecraft.com/member/saplistic
for inspiring the torch Animations.
_**Ewen Howell:**_
https://ewanhowell.com/
for a lot of very useful tools that helped me very much in the making of this resourcepack, and just in general.
_**KargoDiaz:**_
https://modrinth.com/user/KargoDiaz
for inspiring the bright glowing stars.
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_**”This Resourcepack is not affiliated with any of these Mods”.**_ Compatible, meaning this resourcepack has files within it that have my own textures and models that override and change things featured in these Mods to make them more Compatible and consistent with the style of this resourcepack, such as,
### **[Examples]**
**Friends&Foes**|
The Rascal Mob, The Wildfire Mob
**Subtle Effects**|
The Water&Lava Splash Effects
**Falling Leaves**|
Made the Spruce Leaf have its own texture “Just make sure the confier setting is above 0”
**Cherished Worlds**|
Made the Star an unlit and lit Redstone torch
So things won’t be inconsistent or out of place if you have these Mods installed and this resourcepack applied.
You do [**NOT**] need any of these Mods for this resourcepack to work, but they are great Mods that I use often myself, that’s why this resourcepack is compatible with them.
__________________________
Recommended RPs
> # Recommended RPs
Resourcepacks I use along side this one.
__________________________
[](https://modrinth.com/resourcepack/fa-player-extension)
__________________________
[](https://modrinth.com/resourcepack/trabens-3d-arrow-models)
__________________________
[](https://modrinth.com/resourcepack/vvi)
__________________________
[](https://modrinth.com/resourcepack/story-mode-clouds)
___________________________
[](https://modrinth.com/resourcepack/icons)
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Compatibility Add-ons
> # Compatibility Add-ons
__________________________
[](https://modrinth.com/mod/from-the-fog)
[](https://modrinth.com/resourcepack/story-of-minecraft-x-from-the-fog)
__________________________
[](https://modrinth.com/resourcepack/fresh-animations)
[](https://modrinth.com/resourcepack/story-of-minecraft-x-fresh-animations)
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[](https://modrinth.com/mod/enderscape)
[](https://modrinth.com/resourcepack/s.o.m-x-enderscape)
__________________________
[](https://modrinth.com/resourcepack/s.o.m-x-wilder-wilds)
Mods that kinda should just be in the game “IMO”
___________________________

### Dungeons N Taverns
https://modrinth.com/mod/dungeons-and-taverns
https://modrinth.com/mod/xaeros-world-map
__________________________
[](https://modrinth.com/mod/world-play-time)
___________________________
[](https://modrinth.com/mod/show-dimension-in-name)
___________________________
[](https://modrinth.com/mod/pingnametags)
___________________________
[](https://modrinth.com/mod/namepain)
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Fun Mods
> # Fun Mods
Mods that are simply just fun.
___________________________
[](https://modrinth.com/mod/moderner-beta)
___________________________
[](https://modrinth.com/mod/void-fog)
___________________________
[](https://modrinth.com/mod/server-side-horror)
___________________________
Essential Mods
> # Essential Mods
Mods that are Essential for me at least I’ve never played without them
___________________________
[](https://modrinth.com/mod/essential)
___________________________
[](https://modrinth.com/mod/replaymod)
___________________________
[](https://modrinth.com/mod/simple-voice-chat)
___________________________
[](https://modrinth.com/mod/sodium)
___________________________
[](https://modrinth.com/mod/iris)
___________________________
[](https://modrinth.com/mod/entityculling)
___________________________
[](https://modrinth.com/mod/modmenu)
___________________________
___________________________
> # Dependencies
> **_Pretty much all of the resourcepack works perfectly fine without them but a couple features like the emissive textures, sky colors, and a couple of the UI’s won’t work properly without these mods_.**
___________________________
[](https://modrinth.com/mod/entity-model-features)
___________________________
[](https://modrinth.com/mod/entitytexturefeatures)
___________________________
[](https://modrinth.com/mod/continuity)
___________________________
[](https://modrinth.com/mod/polytone)
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[](https://modrinth.com/mod/optigui)
___________________________
[](https://modrinth.com/mod/respackopts)
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“`
Seed:[478868574082066804]
XYZ: >5.06/71/298.54<
Stone Rooms
My social networks
—
## Description👀
**This datapack/mod adds 2 underground structures to your world, the first structure is for the upper parts of the caves (where the stone is), and the second structure is for the lower parts of the caves (where the deepslate is)**
**You can see screenshots of the rooms by going to the Gallery section**
—
## Useful Сommands🔧
– **Use /locate structure elysianfields:stone_rooms for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms for spawn dungeon**
—
– **Use /locate structure elysianfields:stone_rooms_deepslate for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms_deepslate for spawn dungeon**
—
Update Log⚒️
### Update V1.2:
* **Bug fix**
* **Balancing Enchantment**
* **Slightly reduced the chance of dungeon spawning**