# Rebalanced Music
Tweaked version of [Balanced Music](https://modrinth.com/resourcepack/balanced-music). Older tracks now have an equal chance of playing compared to newer tracks (where applicable).
Yeets the non-menu music from the menu, and evens out the weight of newer music. The new music is great, but it plays instead of the old tracks far too often. Seriously, why does Rubedo have a weight of 6?
### Important:
If you have other resource packs that change music or sounds, put them above this. This pack uses the `replace` option to remove music, and will remove any music added if placed above that pack.
Changes
Entries in **bold** are subject to change.
Entries in _italics_ are not applicable as of the latest Minecraft: Java Edition snapshot.
Entries in ~~strikethrough~~ are not applicable as of the latest stable Minecraft: Java Edition version.
Menu Music: Menu Music + Update Music -> Menu Music (1.18+)
The version name consists of the minimum supported stable Minecraft: Java Edition version followed by the iteration of the resource pack for that version of Minecraft: Java Edition. If there is no supported stable Minecraft: Java Edition version, then the minimum supported Minecraft: Java Edition version is used instead.
For example, version 1.16.2 v1 means that it is the first iteration of the resource pack to support at least Minecraft: Java Edition version 1.16.2. Meanwhile, version 21w39a v2 means that it is the second iteration of the resource pack to support at least Minecraft: Java Edition version 21w39a.
The maximum supported Minecraft: Java Edition version is specified in the changelog of the respective version of the resource pack.
Rebalanced Bartering
# Rebalanced Bartering
Free and open-source datapack for Minecraft 1.21 and higher that adds new trades with piglins.
## Features
This reinstates the magma cream and glowstone dust trades that had been removed in the 1.16.2 snapshots, with the same drop rate as before.
This resource pack brings the spirit of ancient warfare into your Minecraft world with custom spears and double-edged weapons. Inspired by diverse cultures and battle aesthetics, the collection ranges from stone-tipped spears to red-black ceremonial tridents—offering both visual depth and gameplay enhancement.
A resource pack that improves Minecraft spears![.]
# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!
Rarity Tooltips
# Rarity Tooltips
This datapack customises item tooltips to reflect their rarity. [Affected items](https://minecraft.wiki/w/Rarity#Tiers)
⚠️ **Will only work for 24w36a (1.21.2) and newer, resource pack is required.**

### Help
If you are using this on a server, paste the resource pack download link after “resource-pack=“ in the “server.properties“ file.
Most items will just work but for some you will need to drop them on the ground to change them, for example if you enchant/disenchant an item or items from before the pack was installed.
### Issues/Feature Requests
Please report issues and/or request features on the [GitHub Issues Page](https://github.com/SnuzzleWump/rarity-tooltips/issues), any help is greatly appreciated.
Rapiers
**Note: This does not work on versions before 1.21.11. No backports are planned due to this being a datapack and not a mod.**
Installation:
-Rapiers (Data).zip file goes into the **datapack** folder of your world.
-Rapiers (Resources).zip file goes into your **resource pack folder** and _must be enabled_ for this datapack to work!
**If you cannot find the required resource pack, it can be found by:**
1. [Clicking this link](https://modrinth.com/datapack/rapiers-datapack/version/1.3)
2. Download “Rapiers (Resources).zip” like normal
**Rapiers** are a new tiered weapon type that are functionally spear-sword hybrids.

They are crafted by flipping sword recipes by 45 degrees.
Just like spears, they have a small icon in the inventory but are bigger when held.
      
While moving, rapiers function like normal swords, being able to perform sweep attacks. While either sprinting or standing completely still, rapiers can stab forward like spears do.
Rapiers are also capable of guarding with right-click similarly to how swords used to work, but in turn, cannot be used with a shield. Do note that they can only block melee attacks.
Swords vs Rapiers:
Swords
+Can be used with shields or any ranged weapon in the off-hand.
+Can perform critical strikes by falling.
+Can perform knockback attacks by sprinting.
+Can attack faster because it can be swung even if the attack cooldown meter is not full.
-Cannot guard, needing a shield for blocking.
-Relies on sweeping edge to have good crowd control.
Rapiers
+Can guard, reducing melee damage taken by 50%.
+Better crowd control as it’s stab attack can pierce and as well as sweep like a normal sword.
+Farther attack reach, especially when standing still.
-Slower attack speed as the attack cooldown meter needs to be full in order to attack.
-Risky playstyle as standing still or running straight into enemies are needed to fully utilize its special ability.
-Cannot be used with shields or any ranged weapon in the off-hand.
-Cannot perform knockback attacks by sprinting as it is replaced by the stab attack.
-Critical strikes are harder to perform as you need to be moving sideways when falling.
Known bugs:
-There is a visual bug when crafting the netherite rapier, where its name appears as “diamond rapier” until you actually craft the item, which correctly gives it its name back.
# Random Mob Sizes
[](https://github.com/Stoupy51/RandomMobSizes/releases/latest)
[](https://smithed.net/packs/random-mob-sizes-dp)
[](https://modrinth.com/datapack/random-mob-sizes-dp)
[](https://www.planetminecraft.com/data-pack/random-mob-sizes-6264344/)
[](https://discord.gg/anxzu6rA9F)
[](https://stewbeet.paralya.fr/)
This datapack provides a funny game experience by randomizing every mob sizes in your world! 🎲 🎮
The default scale is 0.75-1.25 but can be configured as you want with the command `/function random_mob_sizes:config` ⚙️
The datapack is optimized, meaning it do not add any lag to your world/server! ⚡️
You can also configure per-mob behavior to fine‑tune size ranges and health scaling for specific entities. 🎯
## Configuration ⚙️
Run the helper command to configure the pack:
– ▶️ Execute `/function random_mob_sizes:config`
– 💬 This prints clickable messages in chat that prefill commands you can edit and send.
What you can configure (from the in-game helper):
– 📏 Value range for sizes: 0.0625 – 16.0
– 🌐 Default global range: min_size = 0.75, max_size = 1.25
– ❤️ Health scaling toggle: whether mob health scales with their size (enabled by default)
– 🏃 Speed scaling toggle: whether mob movement speed scales with their size (disabled by default)
– ⚔️ Damage scaling toggle: whether mob attack damage scales with their size (disabled by default)
Global settings examples 🛠️:
– ➖📏 Set minimum size
– `/data modify storage random_mob_sizes:config min_size set value 0.75`
– ➕📏 Set maximum size
– `/data modify storage random_mob_sizes:config max_size set value 1.25`
– 🔁❤️ Enable/disable health scaling
– `/data modify storage random_mob_sizes:config health_scale set value false`
– Use `true` to enable, `false` to disable.
– 🔁🏃 Enable/disable speed scaling
– `/data modify storage random_mob_sizes:config speed_scale set value true`
– Use `true` to enable, `false` to disable.
– 🔁⚔️ Enable/disable damage scaling
– `/data modify storage random_mob_sizes:config damage_scale set value true`
– Use `true` to enable, `false` to disable.
Per-mob overrides (optional) 🐾:
– 🧬 You can override the global settings for a specific mob type. Provide any subset of keys; omitted keys fall back to the global values.
– 🐔 Example for chickens:
– `/data modify storage random_mob_sizes:config mobs.”minecraft:chicken” set value {min_size:0.75,max_size:1.25,health_scale:true,speed_scale:false,damage_scale:false}`
– 🔁 Replace `minecraft:chicken` with the desired entity ID (e.g., `minecraft:zombie`).
💡 Tip: You can re-run `/function random_mob_sizes:config` at any time to show the clickable helpers again.
## Technical / Compatibility 🔧
Mobs concerned by the datapack are:
– mobs with a “Brain” NBT 🧠
– not players 👤
– not armor stands 🛡️
– not entities having the following Tags: `random_mob_sizes.checked`, `smithed.entity`, `smithed.strict`, `global.ignore` 🏷️
Meaning modded mobs can be concerned! 🎯
If you want to revert all loaded entities to their original size, you can type `/execute as @e run attribute @s scale base reset`.
*Take control of the position of your GUI and fix the broken hotbar selection texture!*
### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!
Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!
### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!
Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!
Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!
### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!
### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.
Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!
There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!
Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **[Copper Rails](https://modrinth.com/mod/copperrails)**
> – **[Create](https://modrinth.com/mod/create)**
*If you would like to request a mod to be supported, DM me at* **palm1**!
## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **[Linkart](https://modrinth.com/mod/linkart-refabricated)** – Link your minecarts together!
> – **[Fast Minecart](https://modrinth.com/mod/fast-minecart)** – Double the speed of minecarts!
### Client and Server
> – **[Copper Rails](https://modrinth.com/mod/copperrails)** – Adds two new rail types in the vanilla style!
> – **[Create](https://modrinth.com/mod/create)** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!
## You May Also Like
[](https://modrinth.com/datapack/planked-chests)
[](https://modrinth.com/datapack/backported-shelves)