While I’ve never once completed a run of TES III: Morrowind, it’s a nostalgic game for me because my dad played it when I was a kid. With that, I thought it’d be cool to import sounds from that game into Minecraft. This project is not complete, but hopefully will be someday.
So far, it replaces a metric ton of sounds (mostly for mobs) across various categories, including but not limited to:
## More Torch Variants
There’s sticks from all types of wood, what stops you from putting coal on top of it and then lighting that on fire to produce light? Nothing anymore.

### Adding 11 new _Torches_, 11 new _Soul Torches_, 11 new _Copper Torches_ and 11 new _Redstone Torches_ to Minecraft.
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## Compatible with Quad 1.3.0+’s block replacement: Recommended Quad version: 1.3.0-beta.5 for 1.21(.1)

Looking at a tunnel in a Mesa Mineshaft: We can see that instead of regular _Oak Torches_ and _Oak Rail_, the game now generates the mineshaft with _**Dark Oak Torches**_ and _**Dark Oak Rail**_ (from More Rail Variants).
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## More Tool Variants
Working with Oak tools is getting boring? Other trees deserve some of the limelight, you think?
 A selection of the newly added tools using ‘More Armor Stand Variants’ and ‘Armor Stands’ (for set-up) by roundaround.
### Adding 101 new _Shovels_, 101 new _Pickaxes_, 101 new _Axes_, 101 new _Hoes_ and 11 new _Brushes_ to Minecraft.
###  Copper textures by **_hunnycakehorse_**](https://modrinth.com/user/hunnycakehorse)
Free and open-source resourcepack for Minecraft 1.21 and higher that works with More Tool Trim datapack.
## Features
This resourcepack adds models for tool items and color palettes.
This resource pack is currently only supported in 16x format.
More Tool Trim DP
# More Tool Trim DP
Free and open-source datapack for Minecraft 1.21 and higher that adds several new material for tool customisation, based on the Tool Trim datapack, it works independently of it.
## Features
The following items are new materials that can be used for tools:
– Armadillo Scute
– Blaze Rod
– Bone
– Breeze Rod
– Coal
– Dragon Breath
– Echo Shard
– End Crystal
– Ender Pearl
– Experience Bottle
– Fire Charge
– Glow Ink Sac
– Glowstone Dust
– Gunpowder
– Heart oh the Sea
– Honeycomb
– Leather
– Nautilus Shell
– Nether Brick
– Nether Star
– Netherite Scrap
– Phantom Membrane
– Prismarine Shard
– Prismarine Crystals
– Popped Chorus Fruit
– Rabbit Hide
– Slime Ball
– Turtle Scute
This datapack requires the installation of the More Tool Trim resourcepack.
## More Stick Variants
Planks already exist in all the wood types, naturally, and we can use those to craft ‘More X Variant’ items. But what if the crafting recipe only includes Sticks?
That’s what More Stick Variants has come to solve, all variant mods that mainly need sticks in their recipes will be based upon this mod.
| **__Existing ‘MStV+’ mods__** | **__Upcoming ‘MStV+’ mods__** |
|:——|:————-|
| More Armor Stand Variants, More (Fishing) Rod Variants, More Torch Variants, Nemo’s More Ladder Variants, More Tool Variants, More (Item/Painting) Frame Variants, More Weapon Variants, More Rail Variants | More Redstone Component Variants, …
| | |
| Note:| |
While not an “MStV+” mod, Nemo’s Campfires is fully compatible with More Stick Variants and is basically what a _More Campfire Variants_ mod would’ve looked like if I had made one.
What about other variant mods that include Sticks as ingredients?
Variant mods with items whose crafting recipes include Sticks (like More Grindstone Variants, currently the only one) are all compatible with More Stick Variants.
What about vanilla recipes that use Sticks as ingredients?
This mod also includes updates to all recipes using sticks so that all Variant Sticks can be used and specifically Fences, Fence Gates and Signs who are by nature already seperated by wood type will now only use their appropriate Stick Variant, see the crafting recipe gifs below:
How can I craft vanilla Sticks using modded wood types from Biomes o’ Plenty, [Let’s Do] mods, and others?
Unfortunately, the vanilla Stick crafting recipe has to be overridden for the crafting of the variants to function.
But usually these mods add their wood types to the Vanilla recipe, which creates a conflict. Fortunately, there is also a fairly easy way around this issue.
That is what the “More Compatibility Variants” are for: These datapacks/mods resolve this issue across all of our “More X Variants” mods, so you can craft sticks and other vanilla items/blocks just as you would expect.
Currently available **_More Compatibility Variants_**:
– Biomes o’ Plenty
– [[Let’s Do] Meadow, (Nether)Vinery, Beachparty and Blooming Nature](https://modrinth.com/datapack/more-compatibility-variants-lets-do)
– Nature’s Spirit
– Oh The Biomes We’ve Gone
Would you like to see support for another mod with custom wood types? Let me know via Discord, GitHub, or [E-Mail](mailto:[email protected])!
Additionally, the vanilla Stick item is now considered the _**Oak Stick**_ and the place of a ‘_Bamboo_ _Stick_’ takes the Bamboo item itself.
A presentation of all newly added sticks using ‘More Frame Variants’.
### Adding 11 new _Sticks_ to Minecraft.
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###  Pale Oak Stick and most Pale Oak MStV+ textures by hunnycakehorse
## More Smoker Variants
There is now a smoker variant every wood type and even the other basic stone types, namely **Blackstone1** and **Cobbled Deepslate1**.
> 
>
> **1**: _More Furnace Variants_ is required for the other stone types on all versions except for _1.21.4+**2**_.
Special2 recipe for Blackstone/Deepslate Smokers:
Note: This is for versions without More Furnace Variants.

### Example: Crimson Blackstone Smoker
Instead of the furnace variant, you can use a regular furnace and fill the remaining four corner slots of the crafting grid with the relevant stone: Blackstone for Blackstone and Cobbled Deepslate for Deepslate.
### Adding 32 new _Smoker_ variants to Minecraft!
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## Compatible with Quad 1.3.0+’s block replacement:

Looking at the backyard of a Butcher’s shop of a Savanna Village: We can see that instead of an _Oak Smoker_ and three _Oak Torches_, the game now generates the village with an _**Acacia Smoker**_ and three _**Acacia Torches**_ (from More Torch Variants).
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Looking into a Butcher’s shop from a Farm of a Desert Village: We can see that instead of an _Oak Smoker_, a regular _Composter_ and an _Oak Torch_, the game now generates the village with a _**Jungle Smoker**_, a _**Jungle Composter**_ (from More Composter Variants) and a _**Jungle Torch**_ (from More Torch Variants).
## More Shield Variants
Not only can you now craft a shield of every wood type, there is also two options for each shield variant’s texture.
On one hand there are custom textures unique to each different wood type designed by hypothetiKal, and then there is also a more traditional texture which is simply a recolored version of the original shield texture (which is now used as the texture of the Spruce Shield).
> **_The texture (custom or vanilla-like) can be selected for each shield individually via the mod’s config file or simply using Mod Menu._**
 All textures on display – cycling through custom and vanilla-like – using More Armor Stand Variants.
### Adding 11 new _Shield_ items and 23 new _Shield_ textures to Minecraft!
How can I craft vanilla Shields using modded wood types from Biomes o’ Plenty, [Let’s Do] mods, and others?
Unfortunately, the vanilla Shield crafting recipe has to be overridden for the crafting of the variants to function.
But usually these mods add their wood types to the Vanilla recipe, which creates a conflict. Fortunately, there is also a fairly easy way around this issue.
That is what the “More Compatibility Variants” are for: These datapacks/mods resolve this issue across all of our “More X Variants” mods, so you can craft shields and other vanilla items/blocks just as you would expect.
Currently available **_More Compatibility Variants_**:
– Biomes o’ Plenty
– [[Let’s Do] Meadow, (Nether)Vinery, Beachparty and Blooming Nature](https://modrinth.com/datapack/more-compatibility-variants-lets-do)
– Nature’s Spirit
– Oh The Biomes We’ve Gone
Would you like to see support for another mod with custom wood types? Let me know via Discord, GitHub, or [E-Mail](mailto:[email protected])!
If you’re interested in Shield variants not only for different woods but also different tiers/materials, please check out IMB11’s Extra Shields and my accompanying More Extra Shield Variants add-on adding wood variants for all Shields from Copper to Netherite.
Mobs have new variants through custom heads or through unused vanilla mobs! This pack uses **over 85 custom player heads** that can be obtained and placed in your world. Spiders also turn upside down when hanging from ceilings.
This data pack/mod is completely server-side, but can also be installed on the client for singleplayer worlds! No resource pack needed!
-> For all added heads and available settings, take a look at the wiki <-
## Installation
Install either as:
* **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder
* **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install MidnightLib for a global config file and UI
To manage settings, reset, or uninstall the pack, use `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`.
## Compatibility
Tested with Rare Mobs (PMC) and Mob Captains.
**Forge** is only natively supported until Minecraft 1.21.5.
This data pack follows the Smithed and essential MC Datapacks Discord Server Conventions to ensure data pack compatibility.
## Current issues
>
>
> Currently incompatible with Special Mobs – see #7. This will be fixed in a future release.
## External Links
## Partner Offers
Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)
## More Loom Variants
There is now a loom variant every wood type, for all your fabric making and dyeing needs when there is no Oak tree nearby.

### Adding 11 new _Loom_ variants to Minecraft!
How can I craft vanilla Looms using modded wood types from Biomes o’ Plenty, [Let’s Do] mods, and others?
Unfortunately, the vanilla Loom crafting recipe has to be overridden for the crafting of the variants to function.
But usually these mods add their wood types to the Vanilla recipe, which creates a conflict. Fortunately, there is also a fairly easy way around this issue.
That is what the “More Compatibility Variants” are for: These datapacks/mods resolve this issue across all of our “More X Variants” mods, so you can craft looms and other vanilla items/blocks just as you would expect.
Currently available **_More Compatibility Variants_**:
– Biomes o’ Plenty
– [[Let’s Do] Meadow, (Nether)Vinery, Beachparty and Blooming Nature](https://modrinth.com/datapack/more-compatibility-variants-lets-do)
– Nature’s Spirit
– Oh The Biomes We’ve Gone
Would you like to see support for another mod with custom wood types? Let me know via Discord, GitHub, or [E-Mail](mailto:[email protected])!
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## Compatible with Quad 1.3.0+’s block replacement:

Looking out the entrance of a savanna village shepherd’s house: We can see that instead of an _Oak Loom_, a regular _Composter_ and an _Oak Torch_, the game now generates the village with an _**Acacia Loom**_, an _**Acacia Composter**_ (from More Composter Variants) and an _**Acacia Torch**_ (from More Torch Variants).
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On top of that, thanks to **mintynoura** we are also able to update the questionably designed _Vanilla Loom Bottom Texture_ (top left in the image below) for both the _Vanilla_ (now: Oak) _Loom_ and all variants.