Trailier Tales
# Minecraft: Java Edition – Trailier Tales
After the Wild Update controversy passed, Trails & Tales came along and effectively accomplished the same thing. Although it didn’t overpromise, it felt as though it had under-delivered on the content side of things.
We’re back once again to hopefully remedy this, with Trailier Tales!
**DISCLAIMER**
Do not use this mod in attempt to harass Mojang. They are hard workers and know what’s best for their game; We’re simply adding and changing features as we see fit.
# NEW FEATURES
– Added new Ruins structures
– Added new Pottery Sherds
– Added new Armor Trims
– Added Suspicious Red Sand
– Added Suspicious Clay
– Added Suspicious Dirt
– Added Cyan Roses
– Added Manedrops
– Added Dawntrails
– Added the Surveyor block
– Added Catacombs
– Added Haunt mob effect
– Added Transfiguring mobb effect
– Added Siege Omen
– Added the Coffin block
– Added Apparition mob
– Added the Rebrush enchantment
– Added the Reaping enchantment
– Added Music Disc Fausse Vie
– Expanded and finished many building block sets
– Banners can now be placed on Boats
## RUINS
– Added Ruins in all Plains and Forest biomes
– Added Jungle Ruins in all Jungle biomes
– Added Savanna Ruins in Savanna and Savanna Plateau biomes
– Added Desert Ruins in all Desert biomes
– Added Badlands Ruins in Badlands, Wooded Badlands, and Eroded Badlands biomes
– Added Deepslate Ruins in the Deep Dark biome
– Will usually generate in clusters
– Suspicious blocks will these structures contain new pottery sherds
– From most to least common, each building can be either partially buried, on the surface, or completely buried
– New structure pieces for each ruin type can easily be added by dragging and dropping a piece in `.nbt` format into one of the existing subfolders in their respective `trailiertales:structure/ruins/` folder
## POTTERY SHERDS
– Added Bait Pottery Sherd
– Added Bloom Pottery Sherd
– Added Bolt Pottery Sherd
– Added Bullseye Pottery Sherd
– Added Cluck Pottery Sherd
– Added Crawl Pottery Sherd
– Added Crescent Pottery Sherd
– Added Cultivator Pottery Sherd
– Added Essence Pottery Sherd
– Added Eye Pottery Sherd
– Added Focus Pottery Sherd
– Added Height Pottery Sherd
– Added Hump Pottery Sherd
– Added Illuminator Pottery Sherd
– Added Incidence Pottery Sherd
– Added Lumber Pottery Sherd
– Added Navigator Pottery Sherd
– Added Needles Pottery Sherd
– Added Omen Pottery Sherd
– Added Plume Pottery Sherd
– Added Protection Pottery Sherd
– Added Shed Pottery Sherd
– Added Shine Pottery Sherd
– Added Shower Pottery Sherd
– Added Spade Pottery Sherd
– Added Sprout Pottery Sherd
– Added Vessel Pottery Sherd
– Added Wither Pottery Sherd
## ARMOR TRIMS
– Added Undead Armor Trim, found in Catacombs
– Added Matrix Armor Trim, found in Catacombs
– Added Martyr Armor Trim, found in Badlands Ruins
– Added Zephyr Armor Trim, found in Desert Ruins
– Added Cot Armor Trim, found in Savanna Ruins
– Added Overgrowth Armor Trim, found in Jungle Ruins
– Added Geode Armor Trim, found in Deepslate Ruins
## CYAN ROSE
– Sniffers can now dig up Cyan Rose Seeds
– Seeds can be planted, growing into the Cyan Rose flower
– Can be crafted into Cyan Dye
## MANEDROP
– Sniffers can now dig up Manedrop Germs
– Germs can be planted, and grow into the Manedrop flower
– Can be crafted into Purple Dye
## DAWNTRAIL
– Sniffers can now dig up Dawntrail Seeds
– Seeds can be planted, growing into the Dawntrail
– Dawntrails will slowly spread outwards at a maximum of 3 blocks
– Each new Dawntrail will not have flowers, as those grow randomly with time
– A Dawntrail with flowers can be sheared to obtain Dawntrail Seeds
– Seeds can be crafted into Purple Dye
## SURVEYOR
– A new redstone component that detects a player in its line of sight
– Will output a full signal when detecting a player, and a decreasing signal based on the player’s distance when used with a Redstone Comparator
– Other mobs can block the Surveyor’s view of the player
– Invisible players cannot be detected, unless wearing armor
## CATACOMBS
– A maze-like, difficult underground structure from a long-lost civilization
– Skeleton skulls line the walls of the Catacombs
– Supicious Gravel occasionally generates on the floor
– Contains many corridors and tombs
– Each tomb contains at least one Coffin, and may contain a Chest
– Each Chest has a chance to reward very valuable loot, including but not limited to the new Rebrush enchantment, Reaping enchantment, Undead armor trim, and the new “Fausse Vie” music disc by Zhen
– Some tombs are laid out as puzzles, while others strictly focus on combat
– Being so difficult and dark, it is recommended to bring strong tools, armor, and a lot of torches
– Catacombs Explorer Maps can be found in Trail Ruins, and traded for with Cartographer Villagers
## HAUNT
– A new mob effect
– Much like the Darkness mob effect, brings dark fog inwards and dampens light
– Blocks out health, armor, hunger, and air supply stats, becoming either invisible or unreadable to the player
– Halves the distance sounds can be heard from
– Coffins can detect any player with this mob effect
## TRANSFIGURING
– A new mob effect obtained through brewing
– Potion is brewed with Ectoplasm and an Awkward Potion
– Spawns an Apparition upon the effected mob’s death
– If used on an Apparition, vanquishes it
## SIEGE OMEN
– Triggered when being close to a Coffin with Bad Omen
– Each nearby Coffin will activate and spawn up to two mobs per-player simultaneously
– Spawned mobs will constantly track the closest player
– Coffins will have a spawning cooldown of only 150 ticks
– Coffins will also be able to spawn two Apparitions
## COFFIN
– A new block that spawns mobs
– The mob can be changed by using a spawn egg on the Coffin
– Is inactive by default, but will spawn an Apparition occasionally
– One the Apparition has targeted a player, the Coffin will activate and begin spawning mobs
– Once the Apparition has been killed, the Coffin will become inactive and the cycle will repeat
– Each time a spawned mob its killed, will increase the Coffin’s power along three stages
– Active
– The default strength
– 400 ticks between spawns
– Only one mob can spawn at a time
– Irritated
– An intermediate strength triggered at a power of 4
– 300 ticks between spawns
– The amount of simultaneous spawned mobs per extra player increases to one
– Irritated
– The highest strength triggered at a power of 12
– 200 ticks between spawns
– A Coffin’s power will reset after 12000 ticks, or 10 minutes
– If all spawned mobs from each stage are defeated in a timely manner, the Coffin will remain inactive for the next 30 minutes
## APPARITION
– A new mysterious mob that spawns from Coffins
– Can travel through blocks and other mobs
– Detects players at relatively far distances
– Will occasionally “hypnotize” nearby mobs, causing them to target the player
– Finds dropped items and throws them to damage the player
– Is invisible in the darkness, aside from a particle trail
– Will apply the Haunt mob effect if it has been in direct contact with a player for long enough
– Drops Ectoplasm upon death, which can be used as a potion ingredient or to craft the Surveyor block
## REBRUSH
– A new enchantment found from Chests in Catacombs
– At a rate of 10% per level, has a chance to let a Suspicious block be looted again
– Has a 3% chance per level to let a Suspicious block be looted again after the first excavation
– Goes up to level 3
## REAPING
– A new enchantment found from Chests in Catacombs
– Increases XP drops from mobs by 20%
– An additional 30% is applied per-level past the first
– Goes up to level 3
## BUILDING BLOCKS
– Added Polished Granite Wall
– Added Granite Bricks
– Added Chiseled Granite Bricks
– Added Cracked Granite Bricks
– Added Granite Brick Stairs
– Added Granite Brick Slab
– Added Granite Brick Wall
– Added Mossy Granite Bricks
– Added Mossy Granite Brick Stairs
– Added Mossy Granite Brick Slab
– Added Mossy Granite Brick Wall
– Added Polished Diorite Wall
– Added Diorite Bricks
– Added Chiseled Diorite Bricks
– Added Cracked Diorite Bricks
– Added Diorite Brick Stairs
– Added Diorite Brick Slab
– Added Diorite Brick Wall
– Added Mossy Diorite Bricks
– Added Mossy Diorite Brick Stairs
– Added Mossy Diorite Brick Slab
– Added Mossy Diorite Brick Wall
– Added Polished Andesite Wall
– Added Andesite Bricks
– Added Chiseled Andesite Bricks
– Added Cracked Andesite Bricks
– Added Andesite Brick Stairs
– Added Andesite Brick Slab
– Added Andesite Brick Wall
– Added Mossy Andesite Bricks
– Added Mossy Andesite Brick Stairs
– Added Mossy Andesite Brick Slab
– Added Mossy Andesite Brick Wall
– Added the Calcite block family
– Added Calcite Stairs
– Added Calcite Slab
– Added Calcite wall
– Added Polished Calcite
– Added Polished Calcite Stairs
– Added Polished Calcite Slab
– Added Polished Calcite wall
– Added Calcite Bricks
– Added Chiseled Calcite Bricks
– Added Cracked Calcite Bricks
– Added Calcite Brick Stairs
– Added Calcite Brick Slab
– Added Calcite Brick Wall
– Added Mossy Calcite Bricks
– Added Mossy Calcite Brick Stairs
– Added Mossy Calcite Brick Slab
– Added Mossy Calcite Brick Wall
– Finished the Tuff block family
– Added Cracked Tuff Bricks
– Added Mossy Tuff Bricks
– Added Mossy Tuff Brick Stairs
– Added Mossy Tuff Brick Slab
– Added Mossy Tuff Brick Wall
– Finished the Bricks block family
– Added Cracked Bricks
– Added Mossy Bricks
– Added Mossy Brick Stairs
– Added Mossy Brick Slab
– Added Mossy Brick Wall
– Finished the Cobbled Deepslate block family
– Added Mossy Cobbled Deepslate
– Added Mossy Cobbled Deepslate Stairs
– Added Mossy Cobbled Deepslate Slab
– Added Mossy Cobbled Deepslate Wall
– Finished the Deepslate Bricks block family
– Added Mossy Deepslate Bricks
– Added Mossy Deepslate Brick Stairs
– Added Mossy Deepslate Brick Slab
– Added Mossy Deepslate Brick Wall
– Finished the Deepslate Tiles block family
– Added Mossy Deepslate Tiles
– Added Mossy Deepslate Tile Stairs
– Added Mossy Deepslate Tile Slab
– Added Mossy Deepslate Tile Wall
– Finished the Sandstone block family
– Added Smooth Sandstone Wall
– Added Cut Sandstone Stairs
– Added Cut Sandstone Wall
– Finished the Red Sandstone block family
– Added Smooth Red Sandstone Wall
– Added Cut Red Sandstone Stairs
– Added Cut Red Sandstone Wall
– Added Prismarine Brick Wall
– Added Dark Prismarine Wall
– Finished the End Stone block family
– Added End Stone Stairs
– Added End Stone Slab
– Added End Stone Wall
– Added Choral End Stone
– Added Choral End Stone Stairs
– Added Choral End Stone Slab
– Added Choral End Stone Wall
– Finished the End Stone Bricks block family
– Added Cracked End Stone Bricks
– Added Chiseled End Stone Bricks
– Added Choral End Stone Bricks
– Added Choral End Stone Brick Stairs
– Added Choral End Stone Brick Slab
– Added Choral End Stone Brick Wall
– Finished the Purpur block family
– Added Cracked Purpur Block
– Added Chiseled Purpur Block
– Added Purpur Wall
## BANNER BOATS
– Created by sneaking and using a Banner item on a Boat
– Banner can be taken off by sneaking and interacting with the Boat a second time
# CHANGES
## ARCHAEOLOGY
– The third person brushing animation is now smooth
– Items now smoothly inch out of suspicious blocks
– Particles are now created when a brush is moving backwards
– A softer sound is now played when a brush is moving backwards
– Revamped the distribution of pottery sherds
– Angler Pottery Sherd -> Warm Ocean Ruins (No Change)
– Archer Pottery Sherd -> Desert Pyramid (No Change)
– Arms Up Pottery Sherd -> Desert Pyramid
– Bait Pottery Sherd -> Warm Ocean Ruins
– Blade Pottery Sherd -> Ruins
– Bloom Pottery Sherd -> Jungle Ruins
– Bolt Pottery Sherd -> Jungle Ruins
– Brewer Pottery Sherd -> Desert Well (No Change)
– Bullseye Pottery Sherd -> Catacombs
– Burn Pottery Sherd -> Badlands Ruins
– Carrier Pottery Sherd -> Desert Well
– Cluck Pottery Sherd -> Savanna Ruins
– Crawl Pottery Sherd -> Savanna Ruins
– Crescent Pottery Sherd -> Trail Ruins
– Cultivator Pottery Sherd -> Ruins
– Danger Pottery Sherd -> Desert Ruins
– Drought Pottery Sherd -> Badlands Ruins
– Eye Pottery Sherd -> Catacombs
– Explorer Pottery Sherd -> Cold Ocean Ruins (No Change)
– Focus Pottery Sherd -> Cold Ocean Ruins
– Friend Pottery Sherd -> Trail Ruins (No Change)
– Heart Pottery Sherd -> Trail Ruins (No Change)
– Heartbreak Pottery Sherd -> Trail Ruins (No Change)
– Height Pottery Sherd -> Deepslate Ruins
– Howl Pottery Sherd -> Trail Ruins (No Change)
– Hump Pottery Sherd -> Desert Ruins
– Illuminator Pottery Sherd -> Deepslate Ruins
– Incidence Pottery Sherd -> Cold Ocean Ruins
– Lumber Pottery Sherd -> Ruins
– Miner Pottery Sherd -> Deepslate Ruins
– Mourner Pottery Sherd -> Deepslate Ruins
– Navigator Pottery Sherd -> Jungle Ruins
– Needles Pottery Sherd -> Desert Ruins
– Omen Pottery Sherd -> Catacombs
– Plenty Pottery Sherd -> Catacombs
– Plume Pottery Sherd -> Savanna Ruins
– Prize Pottery Sherd -> Desert Pyramid (No Change)
– Protection Pottery Sherd -> Trail Ruins
– Sheaf Pottery Sherd -> Trail Ruins (No Change)
– Shed Pottery Sherd -> Badlands Ruins
– Shelter Pottery Sherd -> Savanna Ruins
– Shine Pottery Sherd -> Desert Ruins
– Shower Pottery Sherd -> Jungle Ruins
– Spade Pottery Sherd -> Desert Pyramid
– Sprout Pottery Sherd – Ruins
– Skull Pottery Sherd -> Catacombs
– Snort Pottery Sherd -> Warm Ocean Ruins (No Change)
– Vessel Pottery Sherd -> Cold Ocean Ruins
– Wither Pottery Sherd -> Badlands Ruins
## DECORATED POTS
– The wobbling animation now mirrors each time it plays
## END CITIES
– Choral End Stone Bricks will now generate
– Cracked End Stone Bricks will now generate
– Chiseled Purpur Blocks will now generate
## ARMOR STANDS
– Armor Stands now have their arms enabled by default
## CAMELS
– Now rarely spawn in Desert biomes
[](https://tinyurl.com/3xhmk7fb)