Red Shield

# Red Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a red theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Navy Blue
– Rabbit

Red Iron Golem Flowers

This resourcepack recolors the **flowers on the iron golem** so that they have the **same red colors as poppies** do.
It is inspired by the **Vanilla Tweaks** resourcepack “Red Iron Golem Flowers”, although the flowers in this pack are **slightly darker**.
Works with Fresh Animations.

Check out the gallery to see what it looks like.

Red Creepers

Are you tired of not seeing a creeper in the middle of a grass field? Just use this pack for more contrast between the creeper and the blocks around it.
– This version is for Fresh Animations and is not suitable for Vanilla Minecraft.
– This version is for Vanilla Minecraft and is not suitable for Fresh Animations.

Recycling

Recycling

Release
Minecraft
License CC BY 4.0

Discord

Modrinth

✨ Features

♻️ Main description

This datapack adds a variety of simple and intuitive crafting recipes, with a key feature: recycling armor, tools, and items using a furnace or blast furnace.
These can be smelted to recover the base material they are made from.

⚙️ Use and benefits

No more waste! Unused or damaged equipment can be turned back into valuable resources.
This helps optimize materials, extend their usefulness, and make progression more efficient and satisfying.

🧩 Gameplay integration

The system integrates naturally with existing mechanics by using familiar in-game blocks.
Easy to understand, it encourages smarter resource management while maintaining overall game balance.

🧪 Recipes

🔲 Input

Armor (helmet / chestplate / leggings / boots) – Leather / Copper / Chainmail / Iron / Gold / Diamond / Netherite
Tools (sword / pickaxe / axe / shovel / hoe / spear) – Copper / Iron / Gold / Diamond / Netherite
Horse Armor – Leather / Copper / Iron / Gold / Diamond / Netherite
Nautilus Armor – Copper / Iron / Gold / Diamond / Netherite
Wolf Armor
Tutle Helmet

🔥 Smelted in

Furnace
Blast Furnace

🎁 Output

Leather -> 1x Leather
Iron / Chainmail -> 1x Iron Ingot
Copper -> 1x Copper Ingot
Gold -> 1x Gold Ingot
Diamond -> 1x Diamond
Netherite -> 1x Netherite Scrap
Wolf Armor -> 1x Armadillo Scute
Turtle Helmet -> 1x Turtle Scute

📥 Installation

📁 Datapack

Drop the .zip file into your world’s datapacks folder.
Reload the world or use /reload.
Enjoy your enchanted adventure!

⚙️ Mod

Drop the .jar file into the mods folder of your instance.
Restart your game.
Have fun!

Rebalanced Music

# Rebalanced Music
Tweaked version of Balanced Music. Older tracks now have an equal chance of playing compared to newer tracks (where applicable).

Yeets the non-menu music from the menu, and evens out the weight of newer music. The new music is great, but it plays instead of the old tracks far too often. Seriously, why does Rubedo have a weight of 6?
### Important:

If you have other resource packs that change music or sounds, put them above this. This pack uses the `replace` option to remove music, and will remove any music added if placed above that pack.

Changes

Entries in **bold** are subject to change.

Entries in _italics_ are not applicable as of the latest Minecraft: Java Edition snapshot.

Entries in ~~strikethrough~~ are not applicable as of the latest stable Minecraft: Java Edition version.

Menu Music: Menu Music + Update Music -> Menu Music (1.18+)

Basalt Deltas: So Below weight 7 -> 1 (1.16+)

Crimson Forests: Chrysopoeia weight 7 -> 1 (1.16+)

Nether Wastes: Rubedo weight 6 -> 1 (1.16+)

Soul Sand Valley: So Below weight 7 -> 1 (1.16+)

Badlands: Crescent Dunes weight 2 -> 1 (1.20+)

Bamboo Jungle: Bromeliad weight 2 -> 1 (1.20+)

Cherry Grove:
* Below and Above weight 2 -> 1 (1.21.6+)
* ~~_Bromeliad weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Echo in the Wind weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Featherfall 3 -> 1 (1.21-1.21.5)_~~

Desert:
* ~~_Crescent Dunes weight 3 -> 1 (1.20-1.21.5)_~~
* Fireflies weight 2 -> 1 (1.21.6+)

Dripstone Caves:
* Eld Unknown weight 2 -> 1 (1.21+)
* Endless weight 2 -> 1 (1.21+)
* pokopoko weight 2 -> 1 (1.21+)
* Wending weight 2 -> 1 (1.18+)

Flower Forest: Featherfall weight 2 -> 1 (1.21+)

Forest: Broken Clocks weight 2 -> 1 (1.21.6+)

Frozen Peaks: Stand Tall weight 2 -> 1 (1.18+)

Grove: Lilypad weight 2 -> 1 (1.21.6+)

Lush Caves:
* ~~_Aerie weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Firebugs weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Labyrinthine weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Left To Bloom weight 2 -> 1 (1.18-1.18.2)_~~
* ~~_Left To Bloom weight 4 -> 2 (1.19-1.21.5)_~~
* O’s Piano weight 2 -> 1 (1.21.6+)

Jungle: Bromeliad weight 3 -> 1 (1.20+)

Meadow: One More Day weight 2 -> 1 (1.18+)

Old Growth Taiga:
* Aerie weight 1 -> 3 (1.19+)
* Firebugs weight 1 -> 3 (1.19+)
* Labyrinthine weight 1 -> 3 (1.19+)

Sparse Jungle: Bromeliad weight 2 -> 1 (1.20+)

Stony Peaks:
* Eld Unknown weight 2 -> 1 (1.21+)
* Stand Tall weight 2 -> 1 (1.18+)

Versioning scheme

The version name consists of the minimum supported stable Minecraft: Java Edition version followed by the iteration of the resource pack for that version of Minecraft: Java Edition. If there is no supported stable Minecraft: Java Edition version, then the minimum supported Minecraft: Java Edition version is used instead.

For example, version 1.16.2 v1 means that it is the first iteration of the resource pack to support at least Minecraft: Java Edition version 1.16.2. Meanwhile, version 21w39a v2 means that it is the second iteration of the resource pack to support at least Minecraft: Java Edition version 21w39a.

The maximum supported Minecraft: Java Edition version is specified in the changelog of the respective version of the resource pack.

Rebalanced Bartering

# Rebalanced Bartering

Free and open-source datapack for Minecraft 1.21 and higher that adds new trades with piglins.

## Features

This reinstates the magma cream and glowstone dust trades that had been removed in the 1.16.2 snapshots, with the same drop rate as before.

– Magma Cream – Weight: 20 – Quantity: 2-6
– Glowstone Dust – Weight: 20 – Quantity: 5-12

Raw Blocks | Smeltery and Blasting

# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!

Rarity Tooltips

# Rarity Tooltips

This datapack customises item tooltips to reflect their rarity. Affected items

⚠️ **Will only work for 24w36a (1.21.2) and newer, resource pack is required.**

![Bottle o’ Enchanting (uncommon), Music Disc (rare), Silence Armour Trim (epic)](https://cdn.modrinth.com/data/cached_images/1acc80622268a13c6351ac09887679aba3e6ad70.png)

### Help
If you are using this on a server, paste the resource pack download link after “resource-pack=“ in the “server.properties“ file.

Most items will just work but for some you will need to drop them on the ground to change them, for example if you enchant/disenchant an item or items from before the pack was installed.

### Issues/Feature Requests
Please report issues and/or request features on the GitHub Issues Page, any help is greatly appreciated.

Raised

*Take control of the position of your GUI and fix the broken hotbar selection texture!*

### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!

Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!

### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!

Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!

Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!

### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!

### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!

Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!

Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Cheetahs Rainbow Hearts

Cheetahs Rainbow Hearts!

Simply makes your health bar RAINBOW!!

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