Square Entity Shadows

Makes the Shadows under Entities Squares. How they should’ve been from the start!

![Square Entity Shadows](https://cdn.modrinth.com/data/cached_images/f614bfb0d9ec2f36773ab50c00b0fd6cf125bacf.png)

VS Vanilla:

![Vanilla](https://cdn.modrinth.com/data/cached_images/922339ef81d943ca04fbc9c22ac8bd15808a9315.png)

Sprinting Crits

Sprinting Crits is a datapack that re-adds the ability to get critical hits while sprinting. After 1.9 was released, the ability to get a critical hit while sprinting was removed (except under certain conditions). This pack aims to add it back.

Questions/Issues? Post them in my discord as they are more likely to get seen there. Find it on the sidebar.

### Notice!
My [Old Combat Datapack](https://modrinth.com/datapack/oldcombat) has a more polished port of this pack embedded into it that works better, especially if the latest [Andrew’s Datapack Utilities](https://modrinth.com/mod/andrews-pack-utils) is installed. It also supports 1.21.5 and should be used when possible.

This datapack uses its own critical hit that functions like the normal critical hit, only it only triggers while you’re falling and sprinting as opposed to falling and not sprinting.

## Known issues
This is only a datapack, which is limited to vanilla minecraft commands and a small group of exclusive datapack features that don’t really help with fixing the below issues. Known issues are as follows:
– The death sound does not play when you kill an entity with a sprinting crit when a non-crit wouldn’t have killed.
– This isn’t really fixable, due to how the damage invincibility mechanic and death sounds work.
– You can get critical hits while sprinting even if your attack indicator isn’t fully charged, and it does the same damage as a fully charged crit, making it really OP.
– This isn’t really fixable, as there is no easy and reliable way to detect a player’s attack cooldown.
– Smite and Bane of Arthropods aren’t checked in the critical hit calculation.
– This’ll get fixed in the next update.
– The sprinting crits apply to damage other than melee damage. For example, if you hit a mob with an arrow and you happen to be sprinting and falling when the arrow hits, the arrow will do 150% of the damage it was supposed to do, as if the mob was crit by a weapon instead of hit by the arrow. This applies to any damage taken at all so long as the player has directly attacked the mob in the past 5 seconds and hasn’t been directly hit by anything else in that time.
– This isn’t really fixable because there is no way to detect what type of damage a mob was hit by.
– However, I will add a band-aid fix to it in the next update, by making it so if you’re too far away from the entity you hit, there will not be a crit.
– ~~If you deliver a sprinting crit to an entity, they will still take the increased knockback from the knockback attack.~~
– This is intended behavior.
– Broken on 25w02a – 25w04a.
– Caused by [MC-279556](https://bugs.mojang.com/browse/MC-279556), fixed in 25w05a.
– Doesn’t fully work on 1.21.5
– I know, I’m working on it! 1.21.5 changed a bunch of stuff that makes this pack work worse than it should.
– [Old Combat Datapack](https://modrinth.com/datapack/old-combat-datapack)’s implementation is a port to 1.21.5, and is more polished, so use that for 1.21.5 until I make this pack up to date with the one in OCD.

## To Modpack Creators:

I permit the use of this datapack/mod in your modpacks. You can include it in modpacks without the need to ask me about it. However, notifying me if it is being included in your modpack would be nice.

spook’s tweaks

![spook’s tweaks banner](https://cdn.modrinth.com/data/cached_images/60710850331509f1d3aa825198a8fe4c1a4e1e86.png)

## [Latest version: v2.0.0 — Made for Minecraft 26.1.2]
Introducing spook’s tweaks, which includes custom container UIs, dark UI, FreshAnimations v1.10.5 compatibility, & countless other tweaks and improvements to vanilla textures for blocks & items while still keeping the vanilla aesthetic.

## (All below images screenshotted using Complementary Reimagined shaders, the recommended shaderpack to use with this resource pack. Screenshots without shaders available in gallery tab. :))
![Fall](https://cdn.modrinth.com/data/cached_images/3558e4f9af2e386f505f6065e5518c8eb10feb97.png)
![Pale Garden biome w/ Psora’s Tweaks & Complementary Reimagined](https://cdn.modrinth.com/data/cached_images/50a04af2c6effa97f43376999d5fc7798f8bb87d.png)
![Badlands sunset w/ Psora’s Tweaks & Complementary Reimagined](https://cdn.modrinth.com/data/cached_images/1f8feaf91e3b512057246872668d3385abe26b86.png)
![Forest w/ Psora’s Tweaks & Complementary Reimagined](https://cdn.modrinth.com/data/cached_images/54d148d974711ff46bf39adad9f1452108ae7412.png)
![Lush cave w/ Psora’s Tweaks & Complementary Reimagined](https://cdn.modrinth.com/data/cached_images/654df8a2ab5b1ab3ee5ef8c122b30c6c0abddfd7.png)
![Savanna w/ Psora’s Tweaks & Complementary Reimagined](https://cdn.modrinth.com/data/cached_images/07531e7b9f9fda3dc19981b70ba27c2ea78f7df7.png)
![Cherry grove w/ Psora’s Tweaks & Complementary Reimagined](https://cdn.modrinth.com/data/cached_images/3d5742a8cca63a9468be1ea84cf6eb3bd59ab18b.png)

### Dependencies:
– Entity Model Features (EMF)
– Entity Texture Features (ETF)
– FreshAnimations v1.10.5 (put below Psora’s Tweaks in resource pack list)

### Recommended:
– [spook’s setup](https://modrinth.com/modpack/spooks-setup) modpack
– Complementary Reimagined shaderpack
– AmbientSounds mod
– Sound Physics Remastered mod

Spawn Animations

# Tschipcraft’s Spawn Animations


> A server-side data pack/mod for 1.14x-26.1x

🧟‍♂️ ‌‌ Features

Hostile mobs dig out of the ground or poof into existence when they spawn.

**Works with:**
Zombies, Husks, Drowned, Skeletons, Strays, Bogged, Wither Skeletons, Spiders, Cave Spiders, Creepers, Endermen, Slimes, Magma Cubes, Zombified Piglins, Striders and Giants.

This data pack/mod is designed to be as unintrusive as possible. Hidden entities including their worn armor and tools will only be invisible and silent.

Spawn Animations is completely server-side!

[-> For available settings and customization, take a look at the wiki <-](https://github.com/Tschipcraft/spawnanimations/wiki) More sophisticated animations with Animated Java are planned for v2.0! ## Installation Install either as: * **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder * **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI For hiding entities with emissive layers in 1.20.4 or below, and generally smoother animations, you may additionally install [Pehkui](https://modrinth.com/project/t5W7Jfwy). To manage settings, reset, or uninstall the pack, use the command `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`. ## Demo GIFs

Click here to expand

Stray digging up
Enderman digging up

## Compatibility

**Forge** is only natively supported until Minecraft 1.21.5.

For Minecraft 1.14, 1.15 or 1.16, you can use [a legacy version](https://github.com/Tschipcraft/spawnanimations/tree/master/other_editions).

For mod support, check out [Spawn Animations Compats by Fyoncle](https://modrinth.com/datapack/spawn-animations-compats).

## External Links


CurseForge


PlanetMinecraft



## Partner Offers

Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)



SpaceFrog’s Hungry Hungry Frogs *FroggyCraft Addon*

In addition to adding all vanilla hostile mobs, this datapack adds hostile mobs from the FroggyCraft modpack to the frog food list of ([**_SpaceFrog’s Hungry Hungry Frogs_**](https://modrinth.com/datapack/spacefrogs-hungry-hungry-frogs)) datapack. If you’re running some or all of the mods from FroggyCraft that add custom hostile mobs, this datapack will expand the types of mobs frogs can eat. However, if you run this datapack without the base SpaceFrog’s Hungry Hungry Frogs datapack, your frogs will be left pretty underpowered, and no one wants to see a frog exploded by a creeper! The base datapack adds buffs to frogs to make sure your froggy friends stand a good chance in any fight they get into.

This datapack is also a good option for those running vanilla Minecraft who want to give all frogs the ability to attack hostile vanilla mobs without the getting the buffs found in SpaceFrog’s Hungry Hungry Frogs.

Solid concrets

The Solid Concrete texture in Minecraft is known for its smooth, clean, and uniform appearance, without any visible patterns or pixel details. Available in 16 different colors, it matches the dye options in the game. This texture is popular for modern builds, pixel art, and designs that require a solid, vibrant look. Its minimalistic style makes it ideal for clean and colorful creations.

SobhanA11 modern Vanilla+ Cpvp (crystal pvp)

**hello!
this is a crystal and modern and mace pvp resource pack (with some survival features)**

🖼️Vanilla Minecraft textures like blocks and items have a width and height of 16 pixelsbut Some textures make the resolution of textures smaller than the default, such as 8x, and some bigger, such as 32x.

# 🌟main features

– 3d crystal item
– pvp crosshair
– glassed boats bottems
– BrewingStand Guide
– smaller totem and shield and mace
– very low fire effect
– Transparent GUI
– custom texture for items with some enchants
– show loading level of bow
– smal totem pop
– no explosion particle
– smoth water
– numbered redstone dusts
– A11 totem! (SobhanA11 logo)
– rounded edge hotbar gui
– smal foods
– unrandom textures

# 💠 Why Use This Pack?
Whether you are dueling in Crystal PvP, trying out the new mace mechanics, or just enjoying a survival world, this pack gives you:
– Better visibility during fights
– Cleaner UI & particles
– A mix of performance-friendly textures and modern style

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
🙌 Thanks for using my pack! Hope you enjoy it.

👤 So No Head? – Hide Helmets Stay Protected

![Banner](https://www.nottobla.me/resource-packs/sonohead/banner.png)



**So No Head?** is a minimalist resource pack that **hides only the helmet model**, allowing player faces and hairstyles to be fully visible while still keeping helmets equipped. Perfect for **skin showcases**, **roleplay**, or **immersive storytelling** without sacrificing protection!

### Features
– **Helmet-only removal** – All other armor remains visible.
– **Unobstructed faces** – Great for creators, social servers, or cinematic use.
– **Lightweight and simple** – Purely visual.

### Compatibility Note
Due to how **armor textures are handled in Minecraft**, this pack will **not work correctly alongside other resource packs that modify armor models or textures**.

### Mod Support
Want support for a specific mod or armor set? Drop a suggestion on **[GitHub](https://github.com/NotToBlame/so-no-head)** or reach out directly!

### Want full invisibility?

Download [**🛡️ Hide Armor**](https://modrinth.com/resourcepack/hide-armor) to remove all armor visuals, not just helmets.
[![Hide Armor](https://nottobla.me/resource-packs/assets/hidearmorpanel.png)](https://modrinth.com/resourcepack/hide-armor)

### Looking for more customization?

Check out [**Show Me Your Skin! by enjarai**](https://modrinth.com/mod/show-me-your-skin) for advanced personalization options.
This mod allows you to customize individual armor pieces and player appearances, with full server-side support.
[![Show me your skin!](https://nottobla.me/resource-packs/assets/smyspanel.png)](https://modrinth.com/mod/show-me-your-skin)

License

👤 So No Head? is © NotToBlame. You are permitted to:

– ✅ Use in modpacks **if downloaded from official sources** (Modrinth, CurseForge)
– ✅ Create and publish **addon packs** (as long as no original files are included)
– ✅ Make **personal edits** (not for redistribution)

You may **not**:

– ❌ Reupload or redistribute this pack or its assets
– ❌ Include original files in your own uploads or forks
– ❌ Use the pack commercially without explicit permission

[Read the full license →](https://www.nottobla.me/assets/license.md)

SnifferBeGONE – Remove the sniffer sound

A resource pack that removes every sniffer sound, except for it’s death.

### Version support
– Every version after 1.20 is supported. As the sniffer was released that version.

**If you have any issues, please contact me through Discord.**
@zemewtf

Snapshot Pack

![Logo Of The Pack](https://cdn.modrinth.com/data/cached_images/a5df94bc5c2f53d527f1163677fa10dda912c9ab_0.webp)

![Overview](https://cdn.modrinth.com/data/cached_images/55de73718dfe478e87965cd348557330d70c6e04_0.webp)

Snapshot pack is a modpack cointaining **client-side only** mods to add **performance** and **quality of life** to every minecraft snapshot. Its small as it only uses mods that have shown to update every snapshot, but hopefully the pack will grow in the future.

![Update Notice](https://cdn.modrinth.com/data/cached_images/5eb749e18fcf47bda3cce03336a990a8d14e58b4_0.webp)

The pack will get **as soon as a new snapshot comes out**, maybe a couple hours after at most (very rarely even a day, usually on the first snapshot of the new drop).

This means that the latest version of the pack will display the **wrong** version, this is cause modrinth’s API only updates a couple of days later. But don’t worry, **EVERY** update lines up with a new snapshot, so just keep the latest version and you won’t be left behind.