Stoner Dark
Stoner is a sleek, modern, and high-contrast Dark UI resource pack designed to provide a clean and eye-straining-free experience for Minecraft players. Heavily inspired by the “Bare Bones” and “Default Dark Mode” aesthetics, Stoner focuses on simplifying the interface while maintaining a bold, professional look. For More professional look is (font) [Here](https://modrinth.com/resourcepack/stonerfont)
📁 Versions History
v1.0: First stable release.
v1.12: Added Bare Bones style elements.
v1.13.5:
🗑️ Removed Bare Bones blocks and items to keep the pack focused on UI.
🍞 Added custom Toasts (pop-up notifications).
🖼️ Replaced the classic Minecraft icon with the official Stoner icon.
v1.13.8:
⏸️ Added the Stoner Pause Menu icon (Available in the “Icons” resource pack).
v1.14.1:🖱️Aded Castom Cursor.
v1.14.6:🖼️Replaced Apple Skin Hanger Textures and Mod Menu buttons and inventory management
v1.14.8:📙Aded Book and Quill GUI
v1.14.9:Replaced Stoner Logo to Minecraft Style
😎 Pro tip: the Light version of Stoner is [Available Now](https://modrinth.com/resourcepack/stoner-light)
Stone Rooms
My social networks

—
## Description👀
**This datapack/mod adds 2 underground structures to your world, the first structure is for the upper parts of the caves (where the stone is), and the second structure is for the lower parts of the caves (where the deepslate is)**
**You can see screenshots of the rooms by going to the Gallery section**
—
## Useful Сommands🔧
– **Use /locate structure elysianfields:stone_rooms for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms for spawn dungeon**
—
– **Use /locate structure elysianfields:stone_rooms_deepslate for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms_deepslate for spawn dungeon**
—
Update Log⚒️
### Update V1.2:
* **Bug fix**
* **Balancing Enchantment**
* **Slightly reduced the chance of dungeon spawning**
—

The Steve Series Pack
**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_
**How to make the best Darkness entity:**
summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**
Steak of Undying
Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.
StackDeobfuscator
# Stack Deobfuscator
> **WARNING**
> This mod is obsolete for all Minecraft versions newer than 1.21.11. It will still be maintained for older versions.
Discord: https://discord.gg/XSB7jn9
Web Version: https://stackdeobf.net/
See [wiki](https://github.com/booky10/StackDeobfuscator/wiki/Configuration) for configuration
## What does this mod do?
All errors displayed in the console and all crash reports will be remapped from unreadable production names (e.g.
`net.minecraft.class_310`) to readable mapped names (e.g. `net.minecraft.client.MinecraftClient`).
This allows mod developers to more easily identify issues in a non-development environment, as the errors are instantly
human-readable.
### Comparison
Before
“`
[23:13:08] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.class_148: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:509) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1574(class_310.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1523(class_310.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:506) ~[client-intermediary.jar:?]
… 10 more
“`
After (yarn/quilt mappings)
“`
[23:11:25] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.util.crash.CrashException: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.tick(MinecraftClient.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.render(MinecraftClient.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.run(MinecraftClient.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:506) ~[client-intermediary.jar:?]
… 10 more
“`
After (mojang mappings)
“`
[23:04:12] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.ReportedException: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.tick(Minecraft.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:506) ~[client-intermediary.jar:?]
… 10 more
“`
## Mappings Overview
Mappings are downloaded and parsed asynchronously. They are downloaded only once per version.
Yarn and Quilt refresh their version every 48 hours to check for updates.
| Mappings | Compatible Minecraft Versions | Download Size (zipped¹)² | Cached Size (gzipped)² |
|———-|———————————————|—————————————-|————————————-|
| Yarn | 18w49a (1.14 snapshot) or higher | `1.4 MiB` | `1.4 MiB` |
| Quilt | 1.18.2 or higher | `1.4 MiB` (+`1.1 MiB` below 1.19.2) | `1.4 MiB` (+`1.1 MiB` below 1.19.2) |
| Mojang | 1.14.4 and 19w36a (1.15 snapshot) or higher | `9.0 MiB` (uncompressed) + `559.1 KiB` | `1.3 MiB` + `558.6 KiB` |
¹: Mojang mappings are not compressed
²: Sizes as of 12th May 2024 (1.20.6 is latest)
Stackable Heads
[](https://modrinth.com/project/o2nO79dr)
[](https://discord.gg/FVq3j5heAc)
[](https://fabricmc.net/)
[](https://quiltmc.org/)
[](https://neoforged.net/)
[](minecraftforge.net)
___
## What’s Stackable Heads ?
**Stackable Heads** is a project to update players’ heads and therefore to be able to stack them.
> From what I understand, Mojang fixed this problem from Minecraft 1.21.9.
> This project therefore no longer needs to receive updates
## How does it work?
### Added the `refresh.mcfunction` and `launcher_refresh.mcfunction` functions
The `launcher_refresh` function launches the `refresh` function every tick for each head on the ground.
`refresh.mcfunction` refreshes the player’s heads and indirectly makes them stackable.
## How to use it?
To refresh a player’s head, you must drop it.
## Complementary
You can also use [Drop Head](https://modrinth.com/project/drop-head) and [Killer Head](https://modrinth.com/project/killer-head).
## Compatibility
**Stackable Heads** should work anywhere.
## Support me!
Join my Hardcore Minecraft server: `38.143.19.130:51965`
Squared Shadow
This is a Texture Pack, originally designed for “[Better Than Adventure!](https://www.betterthanadventure.net/)”, and consequentially Beta 1.7.3 (although it will work with ANY version of Minecraft that has a Shadow, since the location and filename has never changed, despite the outdated Resource Pack version warning), that gives the Entities a squared Shadow, instead of a circular one. Consistency, my beloved.

# CREDITS
– Shadow texture and “pack.png” made by AndreWharn.
– Do not use the assets without permission, please!
# Thanks for using this pack! 😀
Square Entity Shadows
Makes the Shadows under Entities Squares. How they should’ve been from the start!

VS Vanilla:

Sprinting Crits
Sprinting Crits is a datapack that re-adds the ability to get critical hits while sprinting. After 1.9 was released, the ability to get a critical hit while sprinting was removed (except under certain conditions). This pack aims to add it back.
Questions/Issues? Post them in my discord as they are more likely to get seen there. Find it on the sidebar.
### Notice!
My [Old Combat Datapack](https://modrinth.com/datapack/oldcombat) has a more polished port of this pack embedded into it that works better, especially if the latest [Andrew’s Datapack Utilities](https://modrinth.com/mod/andrews-pack-utils) is installed. It also supports 1.21.5 and should be used when possible.
This datapack uses its own critical hit that functions like the normal critical hit, only it only triggers while you’re falling and sprinting as opposed to falling and not sprinting.
## Known issues
This is only a datapack, which is limited to vanilla minecraft commands and a small group of exclusive datapack features that don’t really help with fixing the below issues. Known issues are as follows:
– The death sound does not play when you kill an entity with a sprinting crit when a non-crit wouldn’t have killed.
– This isn’t really fixable, due to how the damage invincibility mechanic and death sounds work.
– You can get critical hits while sprinting even if your attack indicator isn’t fully charged, and it does the same damage as a fully charged crit, making it really OP.
– This isn’t really fixable, as there is no easy and reliable way to detect a player’s attack cooldown.
– Smite and Bane of Arthropods aren’t checked in the critical hit calculation.
– This’ll get fixed in the next update.
– The sprinting crits apply to damage other than melee damage. For example, if you hit a mob with an arrow and you happen to be sprinting and falling when the arrow hits, the arrow will do 150% of the damage it was supposed to do, as if the mob was crit by a weapon instead of hit by the arrow. This applies to any damage taken at all so long as the player has directly attacked the mob in the past 5 seconds and hasn’t been directly hit by anything else in that time.
– This isn’t really fixable because there is no way to detect what type of damage a mob was hit by.
– However, I will add a band-aid fix to it in the next update, by making it so if you’re too far away from the entity you hit, there will not be a crit.
– ~~If you deliver a sprinting crit to an entity, they will still take the increased knockback from the knockback attack.~~
– This is intended behavior.
– Broken on 25w02a – 25w04a.
– Caused by [MC-279556](https://bugs.mojang.com/browse/MC-279556), fixed in 25w05a.
– Doesn’t fully work on 1.21.5
– I know, I’m working on it! 1.21.5 changed a bunch of stuff that makes this pack work worse than it should.
– [Old Combat Datapack](https://modrinth.com/datapack/old-combat-datapack)’s implementation is a port to 1.21.5, and is more polished, so use that for 1.21.5 until I make this pack up to date with the one in OCD.
## To Modpack Creators:
I permit the use of this datapack/mod in your modpacks. You can include it in modpacks without the need to ask me about it. However, notifying me if it is being included in your modpack would be nice.
spook’s tweaks

## [Latest version: v2.0.0 — Made for Minecraft 26.1.2]
Introducing spook’s tweaks, which includes custom container UIs, dark UI, FreshAnimations v1.10.5 compatibility, & countless other tweaks and improvements to vanilla textures for blocks & items while still keeping the vanilla aesthetic.
## (All below images screenshotted using Complementary Reimagined shaders, the recommended shaderpack to use with this resource pack. Screenshots without shaders available in gallery tab. :))







### Dependencies:
– Entity Model Features (EMF)
– Entity Texture Features (ETF)
– FreshAnimations v1.10.5 (put below Psora’s Tweaks in resource pack list)
### Recommended:
– [spook’s setup](https://modrinth.com/modpack/spooks-setup) modpack
– Complementary Reimagined shaderpack
– AmbientSounds mod
– Sound Physics Remastered mod