Cheetahs Rainbow Hearts
Cheetahs Rainbow Hearts!
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Simply makes your health bar RAINBOW!!
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Cheetahs Rainbow Hearts!
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Simply makes your health bar RAINBOW!!
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## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.
Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!
There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!
Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **Copper Rails**
> – **Create**
*If you would like to request a mod to be supported, DM me at* **palm1**!
## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **Linkart** – Link your minecarts together!
> – **Fast Minecart** – Double the speed of minecarts!
### Client and Server
> – **Copper Rails** – Adds two new rail types in the vanilla style!
> – **Create** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!
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Restores the raid mechanic like it was in 1.20 – makes (stacked) raid farms work again
Showcase
## Configuration
### Gamerule “raider_bad_omen_effect_sec“
Controls the duration of the Bad Omen effect that is applied when killing a raid/patrol captain.
The default is “6000“ (100 minutes) as it was in 1.20.
## Motivation/Why does this mod exist?
Raids in 1.21 got significantly changed and it’s no longer possible to create a stacking raid farm.
See also: More details, comparisons and arguments

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**Version:** 0.6
**Versions:** 1.21.x
**Mod Loader**: Fabric
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## Description
Rafael’s Loot Bundles adds a fun, randomized loot system to Minecraft! With this mod, players can use loot bundles that yield random items when opened, ranging from common blocks to rare treasures.
## ‼️ Note ‼️
Every Monday i will update mod with new Mob Loot Bundle.
## **Ore Loot Bundles**
### Get loot bundles based on ore you mine.

## **Mob Loot Bundles**
Get loot bundles based on mob you defeated.



## **Rarity Loot Bundles**
Get loot bundles on 5 different category.

## Randomized Loot
Every loot bundle contains a selection of random items. Discover new items with each bundle you open!
## Total of 30 Different Bundles

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## Usage
Right-click with the loot bundle in your hand to open it and receive random items!
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## Support
Found an issue or have a suggestion? Please submit it on GitHub Issues.
Happy looting! 🎉
# Rabbit Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a rabbit theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Navy Blue
– Red
Fixes rabbit pathfinding efficiently.
As of 1.21.1 there are multiple problems with rabbit pathfinding:
### Basic pathfinding
1. The calculation of the jump height/velocity is incorrect and poorly implemented.
This results in too small jumps for climbing over a block.
2. Rabbits “stall” (no horizontal movement) during jumps – due to this they just jump upwards in the same place when trying to climb a block.
This behavior is caused by “RabbitMoveControl“ which only sets the (horizontal) speed correctly during movement but not while jumping.
3. Rabbits are stuck / try to wander around forever.
* The root cause is that “EntityNavigation“ sets its timeouts based on movement speed.
If the movement speed is 0 (this is the case when a rabbit/mob is “stuck”), the timeout is also 0… and if the timeout is 0 it’s ignored and therefore it’s executed forever (or until interrupted by something external like another goal).
* Rabbits only have a single goal when idle: “WanderAround(Far)“. Most other entities also use “LookAroundGoal“.
Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs.
* “RabbitMoveControl#tick“ constantly updates the rabbits speed (“RabbitEntity#setSpeed“).
While doing this it also indirectly executes “moveControl#moveTo“ thus the rabbit always tries to reach it’s last target even when it shouldn’t do that.
> As of “1.21.4/24w46a“ MC-150224 was fixed, correcting the jump height (1) and fixing the stall (2).
> However all other parts – including optimizations and sanity checks in above mentioned fixes – are still missing.
### Eating carrot crops
1. Rabbits can’t reach the crops and always stop one block short of them.
This is due to selecting the incorrect distance from the crop block (it’s “1“ but should be “0“).
2. Rabbits eat the crop instantly even while still jumping and being in the air.
3. The goal/behavior is immediately aborted (after a few ticks – when a target crop block was selected) due to incorrect implementation of “shouldContinue“ and “isTargetPos“ methods.
### Other fixes
* The client-side rotation of Adults rabbit’s head is most of the time slightly upwards – MC-306682 affects 26.1 or later
Detailed video comparisons are also available.
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### 警告 / Warning
> 严禁自行删除备份文件夹内的所有备份文件, 如需删除请进入游戏内进行手动删除!
> It is strictly prohibited to delete all backup files in the backup folder by oneself.
> If you need to delete them, please enter the game and use the command to delete them!
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A mod for backup / restore save, with multiple backup slots.
This mod will not have any impact on world generation.
For more details of the mod and builds for snapshots, check the github page
This resource pack gives some blocks more volume, while maintaining the original texture of the block.
Retextures the Block of Quartz to a Full-White Texture. Perfect for photos.

The liquids in quake are really mesmerizing, the simple warping technique has held the test of time and caught my interest.
Now you too can get mesmerized while fishing or distracted off into lava!
## Older Minecraft Versions
While this project is marked for versions at and above 1.20, it can be used as far back as 1.13. Minecraft will simply complain that the resourcepack is made for a newer version, it’ll work fine.