Reverse World

Hello guys!

we meet again

This time I present you Reverse World pack.
its is a simple texture pack
that make nether like over world and
over world like nether.
every structure has been changed.
this pack make every thing different.
this pack give you a fun way to play the
Minecraft by changing the texture of the
worlds.

Optifine required for texture pack.

materials are:-

1. all types of blocks
2. all trpes of sea grass
3. all trees
4. nether
5. over world
6. all flowers
7. water
8. lava
9. clouds
10. all types of saplings
11. all types of leaves
12. nether portal
13. glass
14. gui
15. cross bow
16. rain
17. signs
18. enviroment
19. fungus
20. mushroom
21. structures
22. snow
23. colourmap
24. misc
25. all types of boats
26. wheat
27. melons
28. cherry blossom
29. all ores
30. all raw ore blocks

this pack is supported both single player world and multiplayer servers.

version supported
form- 1.16 TO Latest version

make sure you check the file version before downloading the pack
all versions have separate files

Enjoy the “Reverse World Pack”.

THANKS FOR DOWNLOAD.

Remove “Creator” Music Discs

This simple datapack removes the drop of the “Creator” music disc from Ominous Vaults and the “Creator (Music Box)” disc from pots in Trial Chambers.

**What it does:**
– Prevents Ominous Vaults from dropping the “Creator” music disc when opened.
– Removes the “Creator (Music Box)” disc from loot pools of pots in Trial Chambers.
– All other loot from these sources remains unchanged.

**Installation:**
1. Download the datapack `.zip` file.
2. Place it in the `datapacks` folder of your world save.
3. Type `/reload` in-game.

Remob

# REMOB(Rework Mobs – Beta V 1.0)
**Keep in mind this is a beta version**, so **bugs and unfinished features are expected**. **If you found a bug, please tell me through the form.**

**Also note that if you have any unique ideas or things you want to add to this datapack, feel free to leave it on the feedback form, any new ideas will help with the datapack progression.**

This datapack will completely **alter your gameplay experience**, from **subtle changes to massive overhauls!** Most mob now has its own **weaknesses**, and **unique resistances** to specific attack types, making every encounter **more strategic** and **engaging**. Some enemies can’t just be **brute-forced**, you’ll need to **plan your approach carefully** to take them down.

Before you dive in, **make sure to check some important mob reworks in the wiki!(mobs with bold names)** Understanding their abilities is the key to survive these **new and improved threats** roaming around the world.(Check out the gallery for visualized info)

## Wiki for mobs reworks(important)
– https://github.com/notgamer-modrinth/remob_description

## Changelogs

Alpha V 1.1

# **Alpha V 1.1**
– Added a brand new alpha mob, Orvana the witch, and also considered as a frog rider.
– Rework witches so they are now immune to poison.
– Added allay rework, now they act more as a support, when they got hurt, they stun all hostile mobs nearby.
– Rework frogs, so that they can support the role of prog and hostile frogs.
– Changes the loot of shulker so now they drop shulker shell, also change some bugs before.
That’s it for the 1.1 changes, note that this is still an alpha version so bugs are expected, and it would really help if you report any bugs immediately.

Alpha V 1.2

# **Alpha V 1.2**
– Added a brand new alpha mob, Baisy the Beehemoth(I should bee adding less puns) and Stug the humongous Slime.
– Added rework to spectral arrow, now they can pierce through entities and be ridirectable like a ghast fireball, though now they deal less damage than regular arrows and break upon landing.
– Rework bats so they are now can steal any items on the ground and ride nearby redirectable projectile.
– Rework cats so now they spawn in different collar colour and they now have chances to be phobia to water, pickles or both.
– Rework turtles and slimes(including magma cubes) so now they can deflect projectiles.

Alpha V 1.3

# **Alpha V 1.3**
– Change piglin brute appearances so that they resemble a brute more, they will have a bone on their head, but this doesn’t change anything for the gameplay.
– Added rework for zombies and skeletons variants, to make them differ than their original variant.
– Makes skeleton wield axes rarer, since they can be very deadly.
– Added Warped and Crimson tribe piglin as well as a chief to make the piglins even more differ, also changed the golden piglin into trader since golden piglin doesn’t make much sense.
– Make it so zombie(s) can now ride mobs other than chicken, just like in bedrock, but more mobs.
– Fixed some issue with baisy(before the angry bees won’t attack you)
– Heavily nerf silverfishes, since the baby can enter the stone and become a bigger silverfish, hence the cycle continues.
– Added new loot from alpha mobs, which is alpha items, items that can be crafted after you defeat an alpha mobs.

Alpha V 1.4

# **Alpha V 1.4**
– Give loot tables to many mobs that previously didn’t have loot.
– Reworked many loot tables, also the xp dropped by mobs.
– Make nuclear creeper spawn less frequently.
– Improved phantom, so they work as intended. They no longer spawn from insomnia:)
– Change strider behaviour when it takes damage, as the old one doesn’t make sense.
– Added a new mob called the Observer, which spawns alongside illagers and Haunted Armors in the end.
– Gave the wandering trader a chance to wear a unique head item (purely cosmetic).
– Added new particle effects when entities are hurt..
– Added giant zombies that are tankier than regular ones (not actual giants though).
– Reworked enderman in the nether and end dimensions to blind you when hit.
– Heavily reworked endermites into parasites that assist the enderman it is riding.
– Heavily reworked Silverfish now they burrow into stone and respawn later, making slime-like mechanics incompatible.
– Reworked Blazes due to the blazelings being too annoying.
– Piglins and hoglins won’t zombified in the night and they won’t fight each other again.
– Melee skeletons now detect players only at half their usual range.
– Nerfed the damage dealt by cave spiders, since they poison you now.
– Make Breeze no longer spawn alongside pillagers.
– Make some new advancements for the new and reworked mobs.
– Made several much-needed improvements to visuals and overall polish.

Beta V 1.0

# **Beta V 1.0**
– **Remove Alpha Mobs from this datapack** as they aren’t fit well into this datapack, they will be moved to **another datapack/mods**(soon)
– Reworked the ender dragon and wither. You can see the reworks on the boss section.
– Fix many bugs regarding the advancement and loot.
– Fix evoker’s rework so it battles with many tricks up his sleeves.
– Fix creaking and warden reworks so when they hit you, many experience orb comes out(basicly they steal some xp)
– Add llamas and camel rework.
– Add new trade to wandering trader’s trade pool, they basically can trade loot chests found in structures now.
– Fix and rework zombie villagers so now they naturally gain weakness I when its health is low enough
– Add skeleton variants, the creeper, enderman and piglin but they spawn rarely and won’t affect much of your gameplay.
– Add a stronger skeleton, the hunter, symbolized by the bone it has on its mouth, now it can switch between melee and ranged weapons according to its distance from the player.
– Rework shuker so they act more like a lucky block, giving a surprise when defeated.
– Fix chicken’s ability so they now correspond to their variants.
– Make a huge rework to breeze, now they can spawn in mountain and frozen biomes, replacing the witch position.
– Add a rework for the copper golem mob, to make it more lively.
– Adds small copper golem which hides in trial chamber chests.
– Nerf creepling’s follow range attributes to make it easier to avoid them.
– Make a huge rework to Trial Chamber trial spawners, so they fit the datapack more.
– Rework piglin chiefs(both variants) into fungi-infected piglin based on their location, which acts as a spawner class in the nether.
– Fix a bug where you used to get the effects you should have get when hurt by mobs, even when you’re blocking the hit with a shield.
– Give massive buff to shulker, making them invulnerable when hiding and make their loot overall more random. This change is made to give shulker a more end-game vibe.
– Nerf royal piglin absorption health, they were too tanky and overall not-enjoyable to fight.
– Fix armorstand gimmick, so you can change their pose much easier.
– Change pillager leader so their ability matches more like an illusioner.
– Added more plush(10 in total) to make the wandering trader more unique, also 6 of them are plushies with characters from outside the game, sold only in the end dimension.
– Rework the blaze so it feels more like a mid-end game mob.
– Buff the Elder Guardian by giving it a fix 1.5 hearts(3 damage) of follow-up damage, not affected by armor, enchant and potion effects to give it a “mini-boss tier ability”
– Wandering traders can now be located through the locator bar.
– Slightly nerfed the killer rabbit to deal less damage.
– Reworks for new mobs(nautilus, parched and zombie camel)
– Rework for zombies, now if it attacks you without holding any weapon, it bites you which can give you negative effect(s).
– Make three new elite variants for piglin brutes, making them an actual threat.
– Change the evoker’s totem ability so it is now a held item instead of an ability.
– Make a huge rework for wither skeletons so now they differ from the rest of the skeletons, also added elite variants, which spawns a soul everytime they attack.
– Also buff zombified piglins, so they are more ‘elite’ than the rest of the zombie crew.
– Make a big change for the observer to give them an actual purpose(observing you a little too much) and also renaming the to be ‘Observer Unit’
– Added leader variants to every zombie which can spawn reinforcement
– GIve witches, illusioner and evoker massive reworks so they are more challenging
– Reworks Slimes and Magma cube so they are challenging and gives a unique fight

Reload Feedback

This data pack adds a very basic feedback message to the `/reload` command without leaving behind any data

![Feedback message screenshot](https://github.com/B1BU/Reload-Feedback/raw/main/assets/page/feedback_message.png)

***

**Make sure you download the correct file for your minecraft version**

**This project is supposed to be compatible with all minecraft versions, if the game gives you a version warning, ignore it**

***

If you make content using my data packs, please give me proper credit

If you enjoy this project, please consider supporting me with a donation or some kind words

Also check out my other projects on Planet Minecraft while I procrastinate posting them here

***

Join my Discord server to get support, submit suggestions, stay up to date with my projects, or just chat

discord-singular

Reintroduced Breakable End Portal Frame

# Reintroduced Breakable End Portal Frame

Free and open-source datapack for Minecraft 1.21.5 (25w02a) and higher that reintroduced the mechanics of breaking end portal frames with the growth of a mushroom

This was previously a bug that was fixed in snapshot 25w02a, but in which it is also possible to change which blocks are replaced by mushroom blocks when a red mushroom grows

Reimagined

### Want early access to new updates, behind the scenes content or some extra goodies while supporting me and Reimagined’s development? Consider donating to my Patreon! <3 ![Logo](https://gyazo.com/b1a381494dca16aaaab3e5a8ae288edd.png) ### Reimagined, a love letter to Minecraft Reimagined is a constant work in progress which is an extensive overhaul changing as much as possible in big and subtle ways. From hundreds of new block variants, completely new remade guis, new sounds, animations, biome colors, mobs, particles and so on! Reimagined should hopefully have a bit of everything people can enjoy. It'll hopefully will give your pixel world a bit more of an immersive feel, while keeping that cozy familiar Minecraft charm. ![image](https://gyazo.com/bc7de590d68cd890727edc11f353c58b.png) ![image](https://i.gyazo.com/14e4ffe26741511cf22d3b7558a49749.png) ![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png) ### TO GET ALL OF THE REIMAGINED FEATURES, PLEASE USE THESE MODS:

Mod List

Required mods for the full Reimagined experience, Pack may or may not break if missing any of these:

EMF & ETF
Needed for custom Mob models

POLYTONE
Used for a better colormap, better sodium parity and so on (Villager GUI for pre-1.21.6 versions)

CONTINUITY
Used for Connected Textures, like plank borders, carpet ctm, grass overlays, etc

RESPACKOPTS 1.21+
Used to further customise Reimagined with in-game settings. This one is needed currently for improved grass or bushy leaves since it’s enabled via a setting.
If you want Grassy Grass without Respackopts, be sure to use the Grassy Grass Addon

MODEFITE PRE-1.21.4
Needed to backport features from newer versions, this includes stuff like 3D buckets or items when held in hand. This one isn’t needed if you’re on 1.21.4+

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

Recommended mods for a smoother, more optimised Reimagined experience:

SODIUM

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

## Features
![](https://cdn.discordapp.com/attachments/1011243706063527961/1069297933293473852/features.png)

Show Features

# A couple of notable features:

## A new Reimagined GUI

![Villager](https://cdn.modrinth.com/data/cached_images/c6c24a86651c1fd2bdb63efe61a1c0b6c908ff3c.gif)
![Furnace](https://i.gyazo.com/03429a864bce71ba4e9d39227015e585.png)

![Crafting_Table](https://gyazo.com/7af08c39ca84dcc08a7e2e141621649a.gif)

## Animated Features
![Features](https://gyazo.com/858b33a23b1e0aefdafc7288ac550f39.gif)

![Furnaces](https://i.gyazo.com/4e06e8b3a30899317d62a3a80591fe93.gif)

![Features](https://i.gyazo.com/dc295d3091dc4082bf2eb5123e9fc46d.gif)

# An Immersive World
![Features](https://i.gyazo.com/50705d325739837448b00922638d581a.gif)

![Jungle](https://i.gyazo.com/d49d870458a3b3a532958d17a790eac9.gif)

![ArmorLantern](https://gyazo.com/edf3610d77713118dcfa387fd4b40f87.gif)

# New Foliage
![Foliage](https://i.gyazo.com/407695f8d0fcf777e820fa97adf82e06.gif)

![Foliage](https://i.gyazo.com/8ab4ac943dab9bab4db4ff8c3dd1b11a.gif)

![Savanna](https://gyazo.com/a5551d9520105d6354a3bbd74451b1da.gif)

# Mob Variation
![Skellies](https://i.gyazo.com/d65f998f901d85251282224ec6b886c9.png)

# And much, much more!

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

![Addons+](https://cdn.discordapp.com/attachments/1011243706063527961/1069296962010091630/addons.png)

Show Addons

Official Addons:

Fresh Animations Compatibility Patch

![Line](https://cdn.discordapp.com/attachments/1011243706063527961/1069384365785743534/line2.png)

Unofficial Addons:

Healthbars (Spryzeen’s Health bars compatibility addon)

Emissive Ores

Darkmode GUI

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

It is recommended to play on the US English language, since I’ve renamed and modified a few text colors and names, some of which affect the gui!

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

CREDITS

-un_roman (PMC) for being super kind and creating the Reimagined text logo!

-RickyMemester (PMC) for letting me borrow a few of his original ore texture variants which I’ve previously used in my older “Randomize It” and modified quite a bit.

-DartCat25 (PMC) for letting me borrow his “Menus – Enchanted”, as well as his “Rotating Items” shader for some of Reimagined’s features to work.

-Godlander (PMC) for letting me borrow his “Animated Skin” shader for some of Reimagined’s features to work.

-Cosmoman, (PMC) has helped and contributated with loads of textures, porting deepslate ores, consistency changes and so on.

-ShrimpSnail, (PMC) let me borrow and repurpose their enchanting book cem animation from their The Great Shrimpsby pack.

-EwanHowell, (PMC) has helped me with honestly more than I can count, biggest reason I even know how to make resource packs

-Complementary Reimagined for being the go to screenshot shader (ironic I know)

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

![Discord](https://discord.gg/rstmkrGeFJ)

![Line](https://i.gyazo.com/f3f4039af982436919e3496a63f7c9e6.png)

![Ad](https://partners.shockbyte.com/reimagined)
Want to support Reimagined? For no extra cost, I get a part of the revenue via the purchases made through this link

Refined Font

This resource pack changes the default Minecraft font, making it more aesthetically pleasing and attractive. It applies to all aspects of the game and supports both Cyrillic and Latin characters, as well as some UTF characters.

Reduce the Vignette Effect – Less intense Shadow Borders/Corners

Reduces the Vignette Effect (The dark corners effect of the screen).

## New Effect:
![Reduced Vignette](https://cdn.modrinth.com/data/cached_images/c456442053c5e4735e8bda7273d427e28eb65425.png)

## Vanilla Effect:
![Vanilla Vignette](https://cdn.modrinth.com/data/cached_images/8cff97b4edd92334e3f4be13524a9d3584e8f62d.png)

Parryable Projectiles

# **Redirectables**

A datapack that allows you to redirect every projectiles, like how you redirect a ghast fireball and breeze’s wind charge.

**Only available in the later versions**(Around 1.20ish), sorry:(

This datapack will allow you to **parry**:

All of the things you can reflect

– arrow
– spectral arrow
– fishing bobber
– blaze fireball
– egg
– snowball
– experience bottle
– llama spit
– enderpearl
– potions
– wiher skulls
– trident
– dragon fireball

**Check out the gallery if you are confused to what ‘parry’ means**

If you are wondering why things like shulker bullets aren’t listed, it’s beceause they are **not compatible with reflecting**, shulker bullets won’t explode and it’s pattern of flying is really strange.

Red Shield

# Red Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a red theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Navy Blue
– Rabbit