Totem Lite
# **Totem Lite – Clean & Optimized Totem of Undying Pack**
**by Darkshadowx21**
**Totem Lite** is a **Minecraft PvP and survival texture pack** designed for **clear visibility, low particles, and better FPS**.
This pack makes the **Totem of Undying smaller, quieter, and cleaner**, giving you a smoother, distraction-free experience every time your totem pops.
Perfect for **Crystal PvP** and **Survival players** who prefer **minimal visuals and optimized performance** — all while keeping Minecraft’s vanilla feel.

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### 🟢 **Key Features**
– Custom **Totem of Undying model** (smaller and cleaner)
– **Low totem pop particles** for better visibility
– **Reduced totem pop sound** for smoother gameplay
– **Removed crystal particles and sounds** to reduce clutter
– Lightweight and **FPS-friendly** *(no mods required)*
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### 💡 **Why Use Totem Lite**
– Boost focus and visibility during PvP fights
– Reduce visual clutter and noise
– Works on all Minecraft versions supporting resource packs
– 100% **vanilla-compatible** and **multiplayer-safe**
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**Categories:** Combat • Tweaks • Utility • PvP Optimization
**Tags:** minecraft pvp texture pack, small totem, low fire, low particles, fps boost, clean ui, crystal pvp
Torturable Healthbars




### This Pack is available on:

###  Latest Updates
Updates
2.4
Here we are, finally! A new release of the pack, getting us up to date with the latest minecraft version, with tons of new features and technical changes that affect both optimization and compatibility! New armor, nautili, copper golems, happy ghasts, mob reworks, bug fixes and correctly held items (pun intended) for each humanoid mob. Compatible Healthbars is being abandoned, or better, merged with both TH and THFA. Yes, all these changes have also been ported to THFA, so i don’t have to do a CHFA pack!
Also, if you didn’t notice from the huge banner on top of the page, I’m partnered with SparkedHost! So if you want a cheap server and would like it to be cheaper and/or you would like to support me a bit, you can use my code “EnderBC”.
below is a list of all the changes:
– new armor, also for FA player extension
– added horse armor, also for FA
– added nautilus
– added zombie nautilus
– added nautilus armor
– remade zombie horse, should now be compatible with both new and old versions
– reworked blaze, also for FA
– readded magma cube that disappeared for some reason, also for FA
– added copper golem
– remade creeper, also for FA
– remade ghast, also for FA
– added happy ghast, also for FA
– remade skeleton, also for FA
– remade wither skeleton, also for FA
– remade stray, also for FA
– remade bogged, also for FA
– added parched, also for FA
– remade zombie, also for FA
– remade husk, also for FA
– optimized drowned model, also for FA
– optimized enderman model, also for FA
– optimized spider model, also for FA
– optimized cave spider model, also for FA
– optimized breeze model
– optimized shulker, also for FA
– remade silverfish squashing animation
– remade silverfish squashing animation
– remade tadpole squashing animation
– remade snow golem, and also for FA
– optimized squid, also for FA
– optimized glow squid, also for FA
– optimized wolf, also for FA
– green bleed should work better now
– many fixes
Im also changing the way i handle these updates, instead of x.y versions (like 2.4) i will be making x.y.z (idk like 2.4.1) versions, that will contain like 1 or 2 mobs but will let me publish updates at a more frequent rate, literally every time i finish i mob i can just update the pack. Then it will go to 2.5 when there will be significant changes, like updating to Minecraft 26.1, with all the new baby mobs.
Below is a list of all the mobs that have to be updated to this new model format

Missing mobs (43/82)
This list contains all the mobs that i have to add or redo, most of them are passives, but considering the focus of the pack is hostiles im actually pretty close to finishing
### Hostiles (that already have a texture by themselves and just need compatibility)
– piglin
– piglin brute
– hoglin
– vex
– witch
– ender dragon
– slime
– warden
– wither
– guardian
– elder guardian
– phantom
– zombie villager
### Passives (that already have a texture by themselves and just need compatibility)
– allay
– bee
– goat
– parrot
– pig
– strider
– villager
– armadillo
– bat
– wandering trader
### Passives (that don’t have a texture and need compatibility)
– cow
– sheep
– axolotl
– camel
– camel husk
– cat
– donkey
– frog
– horse
– mooshroom
– mule
– ocelot
– rabbit
– sniffer
– turtle
– dolphin
– fox
– llama
– trader llama
– panda
– polar bear
# Description of the pack
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This resource pack changes the texture of all hostile mobs (and is getting close to neutral and passive, the latter can be disabled with respackopts) based on their health! For a total of 500+ new variants!
I made it because I think that seeing a bar above every mob doesn’t look as good as its usefulness. Also this way you can know how many sword swings you need to kill your enemy without breaking the immersion. For example i coded the zombies to have a different texture for every wooden sword swing
Some mobs also have animated blood, look how cool it looks 
Another thing is a bit of usefulness in PvP, with chipped armor and shields, that can be turned off if you don’t want it using the Respackopts mod

## Variations of this pack
This project has a version that uses **Fresh’s Animations**; found over **here**
Addons
This pack uses Respackopts to let you toggle on/off many options, including the oldest community-suggested Addons like Green Bleed (suggested by The Great Magispeller) and Ills Kills (suggested by MorrisHD) on Planet minecraft, and also has many built-in addons like Humanoids and Pacifics, that adds the pack to villagers and passive mobs.

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### Known Issues
-TH is incompatible with Epic Combat, that is the mod’s fault i cannot do anything about it
-TH is missing compatibility for a TON of mobs, at the top of the page is a list of all the missing mobs, highlighted by a yellow and black “safety” tape
### Planned
– add compatibility for all the remaining mobs
## How about Bedrock Edition?
Luckly for you, a really cool dude called Akazq ported the pack from java to bedrock, found over here
# DEPENDENCIES
### The pack is made for 1.21.5+. If you want to play with versions below 1.21.5 of the game, you can still use 2.3 and mobs should still work the same, but its not guaranteed that there won’t be problems with some entities. I still try to make the pack as compatible as possible to all those versions.
Actually with how good i am at making bug-free resource packs this message could also be applied to 1.21.5+


Depencencies (in-depth)
### Optifine or EMF + ETF
Required for seeing any changes to mobs. Keep in mind that Optifine is unable to show armor damage.
### MoreMCMeta or Animatica (or Optifine i guess)
Optional, if you want animated mob textures.
### ImmediatelyFast
Optional, but highly recommended to correctly see armors, just to fix a bug that breaks armor trims. It doesn’t depend on me, we have to wait for mojang to fix rendering or for Traben to bless us all with custom trim models (i don’t even think it’s possible). Other alternatives would impact greatly FPS, quality and stability in general.
### Respackopts
Optional, so that you can enable/disable features.
Torches Reimagined

## TO GET CUSTOM TORCH FIRE SOUNDS, YOU NEED TO DOWNLOAD THE POLYTONE MOD!
This pack is originally from my pack Minecraft Reimagined but I thought some people may like it but not my pack, so I decided to give it, it’s standalone pack!

Torches Reimagined aims to freshen up the old vanilla torch and hopefully make ’em feel a lot more immersive.
When placed onto a wall they’ll be held up by an actual holder that’s stuck to the wall. They now also have a fully custom animated fire applied to their new 3D model and a custom 3D model when held in your hand. Of course, the repeater as well as the comparators have been altered to match the new redstone torch as well!
On top of all this though, when placed the torch will emit a faint fire sound!





Want to support Reimagined? For no extra cost, I get a part of the revenue via the purchases made through this link
ToolTips Stylized
# ToolTips Stylized
**This resource pack adds badges/icons and colors to item tooltips.**





### 📜 License
This pack was created by **GabrielDja**.
📑 **Read the terms of use**
### ℹ️ Optifine is not required
#### Available in the following languages:
– English (US)
– Français (FR)
### 🔥 Features
– Item icons
– Badge icons
– Additional info including nutrition, light level and more…
– Tooltip background texture (for 1.21.2+)
– This pack has been adapted for scale 2 interface settings (may support scale 1 and 3 in the future).
### ⭐ Best Experience

## Guide / Preview


## ✨ Partners
