transparency – SMP Pack

# Description

_**transparency**_ is a clean and modern Minecraft resource pack made for **SMP** and **PVP** players who prefer a minimal, distraction-free experience. It keeps the vanilla style while improving visibility and refining the overall interface with a sleek glass and acrylic-inspired design.

![The picture shows a screenshot of the Minecraft ui, like hotbar, hearts and more.](https://cdn.modrinth.com/data/cached_images/ba3289f36ff171233209265aba81144d7504de69_0.webp)

The UI has been carefully reworked with transparent and soft blur effects, giving menus and inventories a smooth, professional look. The glassy design creates a lightweight and immersive atmosphere without affecting readability or performance.

## Features

Glass / transparent styled transparent UI

effects on menus

Reworked GUI elements

Reduced fire overlay (No Fire)

Side-positioned shield model

Small Totem of Undying

Small Golden Apple

Small Ender Pearl

3D End Crystal

![A screenshot, that shows the 3d endcristal and the reworked mace.](https://cdn.modrinth.com/data/cached_images/c2e914f9c2af6f35da787a1751bcc762082a177e.png)

Transparency World Border

This resource pack makes the world border and the red vignette that appears when you approach the world borders completely invisible.
See in curseforge![https://www.curseforge.com/minecraft/texture-packs/transparency-world-border](https://www.curseforge.com/minecraft/texture-packs/transparency-world-border)

Trade receive villager

changes vanilla villager trade GUI to the “Trade receive” meme guy style

Totem Oi oi oi a eye eye

Totme Oi oi oi a eye eye is a fun, simple, and lightweight Minecraft resource pack that transforms the ordinary Totem of Undying into something entirely new and humorous. Instead of the default emerald-colored design, this pack adds a fresh, meme-inspired texture that makes every revival moment feel unique and funny

Totem of Yuri

## What it does?
Replaces the texture of totem of undying with quite popular animation of ship from genshin impact.

## Installation
Throw into resource packs and it should be good to go.

## Credits:
**Original animation author** – [nomianims](https://x.com/nomianims)

Totem of Patrick

**⭐ Patrick Totem — Meme Resource Pack ⭐**

This resource pack replaces the standard Totem of Undying with Patrick. When activated, it plays the legendary voice line: “_No! This is Patrick!_”

✔️ Meme-style visuals
✔️ Custom activation sound
✔️ Perfect for funny survival worlds and videos

Totem Of Bing Bong

this pack allows you to bring bing bong from peak into minecraft as a totem of undying by sonico.

enjoy!!

unknown support for:

hold my items

punchy

——
——
——

added in future:

bing bongs wife miriam

custom totem particles

Totem Lite

# **Totem Lite – Clean & Optimized Totem of Undying Pack**
**by Darkshadowx21**

**Totem Lite** is a **Minecraft PvP and survival texture pack** designed for **clear visibility, low particles, and better FPS**.
This pack makes the **Totem of Undying smaller, quieter, and cleaner**, giving you a smoother, distraction-free experience every time your totem pops.

Perfect for **Crystal PvP** and **Survival players** who prefer **minimal visuals and optimized performance** — all while keeping Minecraft’s vanilla feel.

![Totem Lite](https://cdn.modrinth.com/data/x7m4nfmR/images/3d3c11f4fe366656fd6e8792d4b228da813315c2_350.webp)

### 🟢 **Key Features**
– Custom **Totem of Undying model** (smaller and cleaner)
– **Low totem pop particles** for better visibility
– **Reduced totem pop sound** for smoother gameplay
– **Removed crystal particles and sounds** to reduce clutter
– Lightweight and **FPS-friendly** *(no mods required)*

### 💡 **Why Use Totem Lite**
– Boost focus and visibility during PvP fights
– Reduce visual clutter and noise
– Works on all Minecraft versions supporting resource packs
– 100% **vanilla-compatible** and **multiplayer-safe**

**Categories:** Combat • Tweaks • Utility • PvP Optimization
**Tags:** minecraft pvp texture pack, small totem, low fire, low particles, fps boost, clean ui, crystal pvp

Totem Da Capoeira

Just a simple Totem of Undying animation, technically a Capoeira movement:

![Capoeira](https://cdn.modrinth.com/data/pgnuvQ2p/26e5d96ea07cefd899777a1cc4471cd7797e7e69.gif)

Of course, the inspiration.

![Origin Image](https://media.tenor.com/xsF2TKXuEZ8AAAAC/caveira-da-capoeira-break-dance.gif)

Torturable Healthbars

![Title](https://cdn.modrinth.com/data/cached_images/3603440c91fdd162823ddea819c12d6ea2b574af.png)

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/472abacdf248a47afda1e9b9f8c1231cdbb53c3b.png)
[![Sponsor](https://cdn.modrinth.com/data/cached_images/a175f8675736466f5721b076c08622c2c3e273a3.gif)](https://billing.sparkedhost.com/aff.php?aff=3147)
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/472abacdf248a47afda1e9b9f8c1231cdbb53c3b.png)

### This Pack is available on:
![TH-Modrinth-off](https://cdn.modrinth.com/data/cached_images/5ab3456165673272dd7f0cb63cd9c89027851386.png)[![TH-curseforge-on](https://cdn.modrinth.com/data/cached_images/41e395696a03242fed3b48f9f9f98fbf58e7c73a.png)](https://www.curseforge.com/minecraft/texture-packs/torturable-healthbars)[![TH-PMC-on](https://cdn.modrinth.com/data/cached_images/334a7e0428a8bdb63a20d7c083023be133f47059.png)](https://www.planetminecraft.com/texture-pack/torturable-heathbars/)![Separator](https://cdn.modrinth.com/data/cached_images/f494a6ffd5a324f8b89deb49b4d85b8e35415b66.png)

### ![Exclamation Point](https://cdn.modrinth.com/data/cached_images/5456c44ba0dd5043409848a85b6a2d681f4fedb9.png) Latest Updates

Updates

2.4
Here we are, finally! A new release of the pack, getting us up to date with the latest minecraft version, with tons of new features and technical changes that affect both optimization and compatibility! New armor, nautili, copper golems, happy ghasts, mob reworks, bug fixes and correctly held items (pun intended) for each humanoid mob. Compatible Healthbars is being abandoned, or better, merged with both TH and THFA. Yes, all these changes have also been ported to THFA, so i don’t have to do a CHFA pack!

Also, if you didn’t notice from the huge banner on top of the page, I’m partnered with SparkedHost! So if you want a cheap server and would like it to be cheaper and/or you would like to support me a bit, you can use my code “EnderBC”.

below is a list of all the changes:

– new armor, also for FA player extension
– added horse armor, also for FA
– added nautilus
– added zombie nautilus
– added nautilus armor
– remade zombie horse, should now be compatible with both new and old versions
– reworked blaze, also for FA
– readded magma cube that disappeared for some reason, also for FA
– added copper golem
– remade creeper, also for FA
– remade ghast, also for FA
– added happy ghast, also for FA
– remade skeleton, also for FA
– remade wither skeleton, also for FA
– remade stray, also for FA
– remade bogged, also for FA
– added parched, also for FA
– remade zombie, also for FA
– remade husk, also for FA
– optimized drowned model, also for FA
– optimized enderman model, also for FA
– optimized spider model, also for FA
– optimized cave spider model, also for FA
– optimized breeze model
– optimized shulker, also for FA
– remade silverfish squashing animation
– remade silverfish squashing animation
– remade tadpole squashing animation
– remade snow golem, and also for FA
– optimized squid, also for FA
– optimized glow squid, also for FA
– optimized wolf, also for FA
– green bleed should work better now
– many fixes

Im also changing the way i handle these updates, instead of x.y versions (like 2.4) i will be making x.y.z (idk like 2.4.1) versions, that will contain like 1 or 2 mobs but will let me publish updates at a more frequent rate, literally every time i finish i mob i can just update the pack. Then it will go to 2.5 when there will be significant changes, like updating to Minecraft 26.1, with all the new baby mobs.

Below is a list of all the mobs that have to be updated to this new model format

![enlighten](https://cdn.modrinth.com/data/cached_images/2b79caff3440f66fceffe6d48a5c7235c76235c9.png)

Missing mobs (43/82)

This list contains all the mobs that i have to add or redo, most of them are passives, but considering the focus of the pack is hostiles im actually pretty close to finishing

### Hostiles (that already have a texture by themselves and just need compatibility)
– piglin
– piglin brute
– hoglin
– vex
– witch
– ender dragon
– slime
– warden
– wither
– guardian
– elder guardian
– phantom
– zombie villager
### Passives (that already have a texture by themselves and just need compatibility)
– allay
– bee
– goat
– parrot
– pig
– strider
– villager
– armadillo
– bat
– wandering trader
### Passives (that don’t have a texture and need compatibility)
– cow
– sheep
– axolotl
– camel
– camel husk
– cat
– donkey
– frog
– horse
– mooshroom
– mule
– ocelot
– rabbit
– sniffer
– turtle
– dolphin
– fox
– llama
– trader llama
– panda
– polar bear

# Description of the pack
_______________________________________________________________________________________________

This resource pack changes the texture of all hostile mobs (and is getting close to neutral and passive, the latter can be disabled with respackopts) based on their health! For a total of 500+ new variants!

I made it because I think that seeing a bar above every mob doesn’t look as good as its usefulness. Also this way you can know how many sword swings you need to kill your enemy without breaking the immersion. For example i coded the zombies to have a different texture for every wooden sword swing

Some mobs also have animated blood, look how cool it looks ![cool stuff](https://cdn.modrinth.com/data/WPuyL1eO/images/99cc0e9e33066ce644e9e569a457f845b68917e3.gif)

Another thing is a bit of usefulness in PvP, with chipped armor and shields, that can be turned off if you don’t want it using the Respackopts mod
![Armor and stuff](https://cdn.modrinth.com/data/WPuyL1eO/images/15548404da265fd00551b54e93e29e57aec4a32e.png)

## Variations of this pack

This project has a version that uses **Fresh’s Animations**; found over **[here](https://modrinth.com/resourcepack/thfa)**

Addons

This pack uses [Respackopts](https://modrinth.com/mod/respackopts) to let you toggle on/off many options, including the oldest community-suggested Addons like Green Bleed (suggested by [The Great Magispeller](https://www.planetminecraft.com/member/the_great_magispeller/)) and Ills Kills (suggested by [MorrisHD](https://www.planetminecraft.com/member/morrishd/)) on Planet minecraft, and also has many built-in addons like Humanoids and Pacifics, that adds the pack to villagers and passive mobs.
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/cfdd279a8558e22e75eabf07bbe71e79bb758454.png)

_______________________________________________________________________________________________

### Known Issues
-TH is incompatible with Epic Combat, that is the mod’s fault i cannot do anything about it

-TH is missing compatibility for a TON of mobs, at the top of the page is a list of all the missing mobs, highlighted by a yellow and black “safety” tape
### Planned
– add compatibility for all the remaining mobs

## How about Bedrock Edition?

Luckly for you, a really cool dude called [Akazq](https://www.planetminecraft.com/member/dkg770/) ported the pack from java to bedrock, found over [here](https://www.planetminecraft.com/texture-pack/realistic-damage-effect-by-akazq/)

# DEPENDENCIES

### The pack is made for 1.21.5+. If you want to play with versions below 1.21.5 of the game, you can still use 2.3 and mobs should still work the same, but its not guaranteed that there won’t be problems with some entities. I still try to make the pack as compatible as possible to all those versions.
Actually with how good i am at making bug-free resource packs this message could also be applied to 1.21.5+

![This Pack Needs](https://cdn.modrinth.com/data/cached_images/6bbcf991145ea57f2a3fef01c89e25285334f5f0.png)

[![Optifine](https://cdn.modrinth.com/data/cached_images/2a5c97c034d9ccf4dc3fadf10afbd96c055a474b.png)](https://www.optifine.net/home)[![ETF](https://cdn.modrinth.com/data/cached_images/3718da49c05891deb1128047b8f538d2126899bb.png)](https://modrinth.com/mod/entitytexturefeatures)[![EMF](https://cdn.modrinth.com/data/cached_images/f7d8788b9a20653518a2293bb78abae64a0c205f.png)](https://modrinth.com/mod/entity-model-features)[![MoreMCMETA](https://cdn.modrinth.com/data/cached_images/6efb9983b8e5b61475f4439a5ebef32913d76920.png)](https://modrinth.com/mod/moremcmeta)[![Animatica](https://cdn.modrinth.com/data/cached_images/cbe137e96d6f5011fcee93b1d254f1494532cc90.png)](https://modrinth.com/mod/animatica)[![Replace this with a description](https://cdn.modrinth.com/data/cached_images/a41799eb48115d4ff6f44693648b6add68da04fd.png)](https://modrinth.com/mod/immediatelyfast)[![Respackopts](https://cdn.modrinth.com/data/cached_images/ee1a569df0063c6e73dd24b86ce0030043014865.png)](https://modrinth.com/mod/respackopts)

Depencencies (in-depth)

### Optifine or EMF + ETF
Required for seeing any changes to mobs. Keep in mind that Optifine is unable to show armor damage.

### MoreMCMeta or Animatica (or Optifine i guess)
Optional, if you want animated mob textures.

### ImmediatelyFast
Optional, but highly recommended to correctly see armors, just to fix a bug that breaks armor trims. It doesn’t depend on me, we have to wait for mojang to fix rendering or for Traben to bless us all with custom trim models (i don’t even think it’s possible). Other alternatives would impact greatly FPS, quality and stability in general.

### Respackopts
Optional, so that you can enable/disable features.