SubPrice Ghast

Resourcepack changes the ghast face to an emote from twitch “SubPrice”

![Ghast Shooting](https://cdn.modrinth.com/data/cached_images/cddd14d164f7f5fc49846ab07b9763d2471bd18b.png)![Ghast](https://cdn.modrinth.com/data/cached_images/a882ae45c771369dda64bcd00bdfa412296f4d9d_0.webp)

StriderZ

This pack gives the strider an undead skin when it’s in the Overworld. Just like how piglins and hoglins zombify in the Overworld, striders now do that as well (Though you might need to reload the chunks that the strider is in before the undead skin appears). This pack requires Optifine or Entity Texture Features, or else nothing changes. The behavior of the strider is unaffected.

Feel free to rearrange, delete, or modify the files in this pack however you want, as long as you don’t release them publicly alongside my files

This pack is natively compatible with Fresh Animations.

Strider Striders

There are two versions for 1.21.1: a Dave version and a Dirk Version. In my experience they should work for any version between 1.20 and 1.21.11.

There are four versions for 26.1:
– A Dave Version
– A Dirk version
– A “Beta timeline” version (the adult strider uses the Dirk texture and the baby strider uses
the Dave texture)
– An “Alpha timeline” version (the adult strider uses the Dave texture and the baby strider
uses the Dirk texture)

Strawberry Hungerbar

### Introduction

Do you love the strawberry hunger bar? This pack is for you! The resource pack changes the default hunger bar to strawberry. It also has support for AppleSkin.

![](https://i.imgur.com/13bpqDS.png)

Stranger Things

Thematic Overhaul: The menus, inventory screens, and other in-game interfaces are often redesigned to reflect the 1980s aesthetic of Stranger Things. This might involve different color palettes (think darker, more muted tones or neon accents), pixel art styles reminiscent of the era, and unique fonts that evoke the show’s title card or general vibe.

# Screenshot Gif
![Gif](https://cdn.modrinth.com/data/J4LnuqMp/images/80ffe0d9d7371ee7988ec8ed1dd406c9b2385489.gif)

Stormilla | Unofficial 1.21.11 Fixes

EMF and ETF are REQUIRED.

This pack fixes:
– Chest entity models and adds 3d copper chests
– Consistent Chiseled Copper Blocks
– Copper bars and chains
– Copper torches, item, and flame
– Moon phases
– Adds Lava Chicken and Tears jukebox tops and fixes the disc items
– Fixes mace and shield items
– Adds distinct painting items

Stormilla: https://modrinth.com/resourcepack/stormilla

![Changes Made](https://cdn.modrinth.com/data/cached_images/606da6aca198dcea6750afd0d43493295f871a08.png)
![Copper Chest Interiors](https://cdn.modrinth.com/data/cached_images/9f20ed0ae546a7ea8be673301981b9ecc6237e90.png)
![Item Fixes](https://cdn.modrinth.com/data/cached_images/b96e156f2e1d4aba8bb7a2779798f0559c7a26c6.png)

Stop Sign Shield

# 🛑 Stop Sign Resource pack
Stop Sign Shield is a fun Minecraft resource pack that replaces the vanilla shield with a fully-modeled stop sign without changing any game mechanics.

# ✨ Preview
> ![Spinning stop sign](https://cdn.modrinth.com/data/cached_images/b131c0469095393a2379fa8e30edac752f1df62e.gif)

# 💬 Feedback and Requests
If you have a suggestion or bug feel free to contact me on Discord: **whitegriboche**

Stonecuttable Smooth Stone

# What does this do?
This Datapack lets you use a stonecutter with stone/cobblestone to make smooth stone, and smooth stone slabs! That’s it basically.
![Smooth Stone](https://cdn.modrinth.com/data/cached_images/e5671b1c2110f9e93cf215c74d2c6a07da723071_0.webp)

STONEBORN UI Overhaul

STONEBORN is a simple and unique UI overhaul inspired by fantasy media. Easy on the eyes, lightly ornamented and stylistically cohesive, it should suit any playthrough, whether vanilla or modded.

 

It’s dangerous out there, so take STONEBORN on your next adventure!

Check out other STONEBORN packs:


 

IMPORTANT TERMS ON REHOSTING AND COMPATIBILITY WITH OTHER MODS:

 

Developer Notes:

 

Support me on other platforms & join the discord!:

 

 

Stillagers

I created a datapack which helps with villager lag in trading halls.

If you name tag a villager with “Stillager” or “stillager” they will stop moving and path finding altogether. This is done by setting the “NoAI” tag of the villager to 1. This typically eliminates restocks, so I have a function to manually restock all trades at 8:00 AM and 2:00 PM. This is mostly consistent with vanilla behavior, villagers restock twice a day at slightly random times, but their 4 phases of the day (work, gather, wander, and sleep) can be divided into 4 segments which is the logic behind the restock times.

If you want to disable this, you tag the villager with “Moveager” or “moveager” and the name disappears and their AI is restored.

This is particularly useful for trading halls where villagers are locked in 1×1 spaces. In my test world where I have a trading hall with ~150 villagers, it took the tps from 15 to 20, the MSPT from ~65 to ~50, and the FPS to ~30 to ~60 (where I have it capped). This has tremendous lag reduction impacts without the headache of doing double-carpet tricks, and is completely optional so villagers in mob farms or those that are naturally spawned are completely unaffected; this is opt-in.

The only mobs impacted by this are villagers. If you name another mob “Stillager” or “Moveager” it will be unaffected.

Special thanks to the VanillaTweaks team; this was made using their “SilenceMe” and “Track Raw Statistics” datapacks as templates.

This is my first datapack, so feedback is welcome.