Zume

# IMPORTANT LICENSE NOTICE

By using this project in any form, you hereby give your “express assent” for the terms of the license of this project (see [LICENSE](https://github.com/Nolij/Zume/raw/master/LICENSE)), and acknowledge that I (the author of this project) have fulfilled my obligation under the license to “make a reasonable effort under the circumstances to obtain the express assent of recipients to the terms of this License”.

# Zume

An ~~over-engineered~~ simple zoom mod.

This mod adds a keybind which zooms in your FOV while it’s held down, allowing you to see further away, and keybinds
for increasing and decreasing the zoom level.

# FAQ

#### Q: Where is the config?

A: You’ll find the config at `.minecraft/global/zume.json5` (note that this is the default `.minecraft` folder, not
the instance `.minecraft`). You can modify the file while the game is running, and the config will be automatically
reloaded. On platforms which have mod menus (such as Forge, and Fabric with [Mod Menu](https://modrinth.com/mod/modmenu)
installed), the config button for Zume will open this file in your system text editor.

#### Q: discord where
A: https://discord.gg/6ZjX4mvCMR

#### Q: What version is this for?

A: Zume supports the following platforms:

– Fabric: Any version supported by Fabric Keybinding API v1 (currently 14.4+)
– NeoForge: 20.4+ (requires NeoForge 20.4.195+)
– LexForge: 14.4 – 20.5 (requires MixinBootstrap before 16.1) (there are currently no plans to support 20.6+)
– Legacy Fabric: Any version supported by Legacy Fabric Keybinding API v1 (currently 7.10 – 12.2)
– Babric (Fabric for Minecraft Beta): Any version supported by Station API (currently b7.3)
– Vintage Forge: 8.9 – 12.2 (requires MixinBooter or UniMixins)
– Archaic Forge: 7.10 (requires UniMixins)

#### Q: Can you add support for ?

A: Every platform I intend to add support for myself is already supported. PRs are welcome for other platforms **if
the following conditions are met**:

– Must not break single-jar compatibility with any already supported platform (obviously).
– Must not be for a platform that has a 1st-party compatibility layer for an already supported platform – explicit
Quilt support will not be accepted so long as Quilt maintains a Fabric compatibility layer; it’d be a waste of CI
time. [Sinytra Connector](https://github.com/Sinytra/Connector) is a 3rd-party compatibility layer, so explicit
Forge support will be provided.
– Must not manually maintain overridden game options; implementations that look like
[Mooz’s](https://github.com/embeddedt/Mooz/blob/92570f7449a7e71c1c0b988788027b10c00f1346/src/main/java/org/embeddedt/mooz/ClientProxy.java#L35-L56)
will not be accepted – no offense [embeddedt](https://github.com/embeddedt). Direct ASM is fine as long as functionality is similar enough.
– Must make a reasonable effort to be maximize compatibility with existing mods on target platforms – see use of
Neo/LexForge API over mixins in Neo/LexForge implementations, and use of `@WrapWithCondition` and
`@ModifyExpressionValue` and such from MixinExtras over `@Redirect` in most implementations.
– Must follow existing format – add a Unimined subproject for each newly supported platform.
– Must not have exclusive features without significant justification – if you’re adding a feature, add it to every
version.

#### Q: What kind of weird license is this?

A: OSL-3.0 is the closest equivalent to a LAGPL I could find. AGPL and GPL are incompatible with Minecraft, and LGPL
doesn’t protect network use. OSL-3.0 protects network use and is compatible with Minecraft.

#### Q: Why though? It’s so strict!!!!

A: This is, and will remain, free, copyleft software. Any requests to change the license other than to make it even
stronger will be denied immediately (unfortunately GPL and AGPL aren’t compatible with Minecraft due to linking
restrictions, as much as I’d like to use them). Even in situations where I use parts of other projects with more
“permissive” licenses, I will treat them as copyleft, free software.

## License

This project is licensed under OSL-3.0. For more information, see [LICENSE](https://github.com/Nolij/Zume/raw/master/LICENSE).

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Zip Zip totem

Zip Zip totem with sound is a simple resource pack that replaces the texture of the totem and its sound with the meme zip zip zip

This resource pack was made for the players of the GribMine server!
Join us

Zelda BOTW Boomerang Datapack

# All Boomerang of BOTW The Legend of Zelda Game !

**Works alone and with friends Online** !!

## Work with ResourcePack !!
[https://modrinth.com/resourcepack/the-legend-of-zelda-boomerang](https://modrinth.com/resourcepack/the-legend-of-zelda-boomerang)

Boomerang List

Boomerang

Great Boomerang

Sea Boomerang

Lézarfos Arm

Lézal 1,2,3 blade


## add-on (Disable if u want):

__ToTK Expansion is coming soon ! (add fusion Item mechanics ice fire elec stone)__

Break Blocks

Pickup Item

Glowing

ShowName Item

### Command to disable:

_/function boomerang:disable_

Craft Boomerang

![Boomerang](https://cdn.modrinth.com/data/cached_images/317ff3b30bf212235b5f3f264d3d749f5fa31c33.png)

![Great Boomerang](https://cdn.modrinth.com/data/cached_images/98862a80e27b09cb31146bdf14b54ec542ea1fdc.png)

![Sea Boomerang](https://cdn.modrinth.com/data/cached_images/df168584d967d35569846ad560e6369e1e3ef369.png)

![Bone Boomerang](https://cdn.modrinth.com/data/cached_images/af9dc6b2538c4db157406206dc119dcb2d3a8841.png)

![Lizar boomerang 1 blade](https://cdn.modrinth.com/data/cached_images/9dade0b559c10c87ef1e7fd5d242151716e5be6c.png)

![Lizar Boomerang 2 Blade](https://cdn.modrinth.com/data/cached_images/2fc2f7a3ea529b2c62fcfd3c2d1166133840b75f.png)

![Lizar boomerang 3 blade](https://cdn.modrinth.com/data/cached_images/2456181e11aecf868ce9ea50b48cbd205aea5033.png)

Knight/Soldier Link Armor BOTW/TOTK :
[https://modrinth.com/resourcepack/linkknightset](https://modrinth.com/resourcepack/linkknightset)

———————————————————————————————–
**Other projects if you want :**

[https://modrinth.com/user/Totomag0](https://modrinth.com/user/Totomag0)

[https://modrinth.com/organization/to.company](https://modrinth.com/organization/to.company)

Yggdrasil Proxy

# YggdrasilProxy
When starting the game, the proxy in the device is automatically read to speed up Yggdrasil verification.

It extends Vanilla’s behavior and is more automated.

## Specific implementation
There is a setting in Windows, and its path is: “settings-> network-> proxy-> manual settings”.

YggdrasilProxy automatically reads them from the registry and verifies it, if it works, then use it immediately.

It basically works with network tools like Clash, you don’t need to proxy all traffic across the entire network card, you can easily connect to Yggdrasil Server through the proxy.

When registry data is not read, or is a non-Windows operating system, then YggdrasilProxy falls back to read environment variables (it does not need to be set in the JVM startup parameters, because they are annoying enough), it reads the following environment variables in the system and selects a valid variable to set to Proxy:
– http_proxy
– https_proxy
– no_proxy

## Defect
When the proxy server/tool ​​is shut down, you may need to restart Minecraft.

Looking for a solution if I have time…

## Compatibility
Basically compatible with all operating systems.

Specially optimized for Windows.

## Which ModLoaders are supported?
– Fabric (Support, 1.18+)
– Quilt (Built with Fabric, 1.18+)
– Forge (Support, 1.19+)
– NeoForge (Support, 1.21.4+)

YggdrasilProxy is designed to be available for both Server and Client and is compatible with the most ModLoader and Minecraft versions.

If there is no compatibility, then I have not done it yet. If you’re in a hurry, join my DC server and send your ModLoader as well as Minecraft versions, I’ll be there soon.

## I want to use it in Plugin Server
Unfortunately, plugin servers are usually not compatible with mods, and I’m reluctant to use the Mixin framework to write them on the plugin server.

If you have relevant needs, please use two patches I made specifically for this, you only need to comply with GPL 3.0.

– [Patch 1](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/minecraft-patches/features/0005-Merge-YggdrasilProxy.patch)
– [Patch 2](https://github.com/404Setup/Sewlia/blob/dev/1.21.4/sewlia-server/paper-patches/features/0006-Merge-YggdrasilProxy.patch)

## For Modpack
If you comply with the license, you can use it freely for Modpack.

Modpacks that redistribute Minecraft game body (i.e. packages that package the entire Minecraft game including Mod files, Config, ShaderPacks, ResourcePacks, Library and launcher into a whole zip file) are not allowed to use this mod.

## License

This work has a restrictive license in addition to the original license to prevent some unexpected behavior,
see [404Setup Public License](https://github.com/404Setup/404Setup/blob/main/LICENSE.md)

Yellow powder snow

EN: This resource pack makes powder snow yellow

RU: Этот ресурспак делает рыхлый снег жёлтым
![snow](https://cdn.modrinth.com/data/cached_images/71ba8f62ee4ecd70cca4921ee7407b7cf530e798_0.webp)

yadoomi’s Purple Haze Font

# What does this resource pack add?
This resource pack takes the font from a PvP resource pack called “Purple Haze” and puts it in a seperate resource pack.

Here is a showcase video of the resource pack “Purple Haze” by OmnicronGaming

## Other details.
– This resource pack just takes the font from an already existing resource pack, if you are using this somewhere and want to credit someone, credit TerribleChoices, the creator of “Purple Haze”.
– You can use this resource pack in a modpack without my permission, thats alright.
– This resource pack works on ANY version below 1.8.9, even snapshots.

Hide In Grass

# Hide In Grass
You can become invisible as long as you stand in tall grass, even tall flowers can be used!
Suitable for some small games. 🙂
![Emm…](https://cdn.modrinth.com/data/Bp5kYs6C/images/d4a3ed4ee78983c06e4cf013187ed0a4fa847494.png)
(This is my practice project while learning DataPack, so it’s a bit rough)

xokz’s Particle Effects

A collection of novel visual effects for datapack creation.

### Lightning Effect
To make a bolt of lightning, execute the function `xze:effects/lightning/spawn` **at** the location the bolt should start, and **as** the entity the bolt should target. For example, the command block in the gif is running:

`execute positioned ~ ~ ~ as @p run function xze:effects/lightning/spawn`

– To change the lightning segment length and angles, you can change the ranges in the `generate_pitch_yaw_len.mcfunction` function.
– To change the chance of a branch being made, change the value in the `lightning_branch_chance.json` predicate.

This effect uses no entities and only @s selectors, resulting in great performance.

### Block Outline Effect
To do the block outline, simply run `function xze:effects/block_outline/spawn` at the block you want. It will automatically snap to the block grid, so don’t worry about positioning it perfectly!

X Ray (no cheats)

## X Ray
Mod/Datapack that removes stone and other blocks to keep ores visible. Also works in the nether.

X-Ray is a powerful mod that radically changes the way you explore the world of Minecraft. It allows you to see through ordinary blocks, highlighting valuable resources, structures, and objects.

To use it, you need to take a filled map in any hand.

![preview](https://cdn.modrinth.com/data/r8hnR3m9/images/8f21f107271770937160956489953644f1bc92ff.png)

## Usage

The mod is activated automatically and requires no additional settings. However, if you want to temporarily disable the mod, use the command “`/trigger bizcub.x_ray.t“`. Information about the mod’s current status will then appear in the chat.

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)

Wynn Dark Pack (Wynncraft)

Note at the very top – PLEASE tell me if this thing breaks. Also please tell me if you’re using my resource pack for something or modifying it, it’s not required or anything but it’s cool to know. my discord is `endernon`.

# About

This is a resource pack that

– Makes the game’s GUIs dark purple themed
– Changes some GUI layouts to be more functional
– And also supports some wynntils menus (WIP)

The aim of this pack was to add a missing dark theme to Wynncraft after Rekindled dropped since I hadn’t seen anyone else make one, but now it also includes what I consider to be extremely useful GUI changes, like a better hotbar, and also guis with less clutter and more simplicity.

**NOTE – if some stuff is missing or is in the wrong place (e.g. the coordinates in top right are gone and the class select menu is wonky), press F3+T once to reload all textures. This is due to a bug from ImmediatelyFast.**
**ANOTHER NOTE – You will need to figure out some way of loading this resource pack above the Wynncraft resource pack.**

# Special thanks to
– Brilliantknight (this pack was originally a port of their Stone Tablet pack but has since detached from that)
– zatzou (for helping me with the resource pack crc metadata uncorrupter)
– People on the Wynncraft discord for being top 10 haters in my dms