Retina
### **Retina** is a raycasting library data pack for Minecraft: Java Edition 1.20+, using voxel traversal.
Unlike other similar packs, it supports (almost) **all** of the different hitboxes, including both blocks & entities. It also doesn’t rely on entity teleportation, meaning it runs slightly faster on average too.
Additionally, Retina supports a lot of customizable input parameters and gives detailed output information, making it a very useful resource for custom maps and datapacks, with applications ranging from magic wands to guns to custom block placing to laser beams.
For more specific information, check out the GitHub repository.
Credit for the logo: Vector image by VectorStock / vectorstock
ResizePotions
This data pack adds a recipe for new potions that can decrease and increase the player’s height. Potions can increase height by a maximum of 2 times or reduce it to 0.25.
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If you drink
1 potion of increase – height will be **1.5**
2 potions of increase – growth will be **2**
3 potions of increase – growth will be **2**, but to return to normal size you will need to drink 3 potions
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1 potions of decrease – growth will be **0.5**
2 potions of decrease – growth will be **0.25**
3 potions of decrease – growth will be **0.25**, but to return to normal size you will need to drink 3 potions.
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command for obtaining recipes and potion ingredients – **/function soupdata:player/giveingredients**
command for getting potions – **/function soupdata:player/giveplayerpotions**
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you can write **”/scoreboard objectives setdisplay sidebar sizeAD21″** to find out the player’s height from -2 to 2, where 0 is normal size (x), -2 = 0.25x, 2 = 2x
Renewable
Minecraft features multiple items and blocks which are not renewable, meaning that there are a limited number of them available in a given world. This has the potential to cause scarcity issues, especially on servers where players have to compete with each other over these resources. This pack is intended to resolve those issues by making these items renewable, either through crafting recipes, entity drops, or some other method.
A full list of changes made by the pack can be found below. This list can also be found in the “features” file within the pack.
Features
New Recipes
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### Bell
– Crafted with 3 of any Log, 2 Stone and 1 Gold Block.
### Budding Amethyst
– Crafted with one Diamond surrounded by 8 Amethyst Shards.
### Calcite
– Smelted from Dripstone Blocks.
### Cobweb
– Crafted with 5 string in an “X” pattern.
### Diamond Horse Armor
– Crafted with 7 Diamonds in an “H” pattern.
### Enchanted Golden Apple
– Same as the now removed vanilla recipe. (8 Gold Blocks around an Apple.)
### Gilded Blackstone
– Crafted with any Gold Ore block and 4 Blackstone in a “+” pattern.
### Golden Horse Armor
– Crafted with 7 Gold Ingots in an “H” pattern.
### Iron Horse Armor
– Crafted with 7 Iron Ingots in an “H” pattern.
### Piglin Banner Pattern
– Crafted with 1 Paper and 1 Piglin Head.
### Pink Petals
– Crafted with 2 Cherry Leaf blocks.
### Pottery Sherd Duplication (1.0.1+)
– Sherds can be duplicated with a similar recipe to Smithing Templates, using the Sherd, 7 Bricks, and another item.
– The item required for duplication depends on the Sherd being duplicated. Each one is unique.
### Soul Soil
– Crafted with 2 Dirt and 2 Soul Sand.
### Spore Blossom
– Crafted with a Flowering Azalea.
### Tuff
– Crafted with 2 Basalt and 2 Charcoal.
Loot Changes
——————–
### Creepers
– Drop the Pigstep music disc when killed by a Piglin.
– Drop either Disc Fragments or the Otherside music disc when killed by a Warden.
### Ender Dragon
– Drops a Dragon Head and an Elytra, but only after being respawned.
### Husk
– Drops Gold Ingots instead of Iron Ingots.
– Drop the Relic music disc when killed by a Creeper.
### Wither
– Drops a Netherite Smithing Template (maximum of 4 with Looting).
### Elder Guardian
– Has a chance to drop a Heart of the Sea. (1.0.1+)
Gameplay Changes
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### Echo Shards
– Can be created by dropping an amethyst shard onto an activated, naturally spawned sculk shrieker.
### Entities
– Guardians will be converted into Elder Guardians when struck by lightning. (1.0.1+)
### End
– A new Dragon Egg is spawned every time an Ender Dragon is killed instead of only the first time.
Removed Features
Removed As Of 1.0.1
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### Heart of the Sea Recipe
– Crafted with a Nether Star surrounded by 8 Prismarine Crystals.
### Husk Loot
– Has a chance to drop a random Pottery Sherd when killed.
Removed As Of 1.0.2
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### Echo Shard
– Crafted with an Amethyst Shard and 4 Sculk Blocks in a “+” pattern.
Please note that this data pack currently alters the loot tables of several entities, and may therefore cause incompatibility issues with any other packs which alter those same tables. This will be resolved in a future update.
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This pack is currently only for Minecraft 1.20+. Backporting it would require me to rewrite large portions of the code, and while I would love to get around to doing that, it is not planned at this time.
Reload Feedback
This data pack adds a very basic feedback message to the `/reload` command without leaving behind any data

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**Make sure you download the correct file for your minecraft version**
**This project is supposed to be compatible with all minecraft versions, if the game gives you a version warning, ignore it**
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If you make content using my data packs, please give me proper credit
If you enjoy this project, please consider supporting me with a donation or some kind words
Also check out my other projects on Planet Minecraft while I procrastinate posting them here
***
Join my Discord server to get support, submit suggestions, stay up to date with my projects, or just chat

Reimagined
### Want early access to new updates, behind the scenes content or some extra goodies while supporting me and Reimagined’s development? Consider donating to my Patreon! <3

### Reimagined, a love letter to Minecraft
Reimagined is a constant work in progress which is an extensive overhaul changing as much as possible in big and subtle ways. From hundreds of new block variants, completely new remade guis, new sounds, animations, biome colors, mobs, particles and so on! Reimagined should hopefully have a bit of everything people can enjoy.
It'll hopefully will give your pixel world a bit more of an immersive feel, while keeping that cozy familiar Minecraft charm.



### TO GET ALL OF THE REIMAGINED FEATURES, PLEASE USE THESE MODS:
Mod List
Required mods for the full Reimagined experience, Pack may or may not break if missing any of these:
EMF & ETF
Needed for custom Mob models
POLYTONE
Used for a better colormap, better sodium parity and so on (Villager GUI for pre-1.21.6 versions)
CONTINUITY
Used for Connected Textures, like plank borders, carpet ctm, grass overlays, etc
RESPACKOPTS 1.21+
Used to further customise Reimagined with in-game settings. This one is needed currently for improved grass or bushy leaves since it’s enabled via a setting.
If you want Grassy Grass without Respackopts, be sure to use the Grassy Grass Addon
MODEFITE PRE-1.21.4
Needed to backport features from newer versions, this includes stuff like 3D buckets or items when held in hand. This one isn’t needed if you’re on 1.21.4+

Recommended mods for a smoother, more optimised Reimagined experience:
SODIUM

## Features

Show Features
# A couple of notable features:
## A new Reimagined GUI



## Animated Features



# An Immersive World



# New Foliage



# Mob Variation

# And much, much more!


Show Addons
Official Addons:
Fresh Animations Compatibility Patch

Unofficial Addons:
Healthbars (Spryzeen’s Health bars compatibility addon)
Emissive Ores
Darkmode GUI

It is recommended to play on the US English language, since I’ve renamed and modified a few text colors and names, some of which affect the gui!

CREDITS
-un_roman (PMC) for being super kind and creating the Reimagined text logo!
-RickyMemester (PMC) for letting me borrow a few of his original ore texture variants which I’ve previously used in my older “Randomize It” and modified quite a bit.
-DartCat25 (PMC) for letting me borrow his “Menus – Enchanted”, as well as his “Rotating Items” shader for some of Reimagined’s features to work.
-Godlander (PMC) for letting me borrow his “Animated Skin” shader for some of Reimagined’s features to work.
-Cosmoman, (PMC) has helped and contributated with loads of textures, porting deepslate ores, consistency changes and so on.
-ShrimpSnail, (PMC) let me borrow and repurpose their enchanting book cem animation from their The Great Shrimpsby pack.
-EwanHowell, (PMC) has helped me with honestly more than I can count, biggest reason I even know how to make resource packs
-Complementary Reimagined for being the go to screenshot shader (ironic I know)




Want to support Reimagined? For no extra cost, I get a part of the revenue via the purchases made through this link