Simple Scaling

### Designed with Creative in mind
This **should** not affect vanilla gameplay but use it with caution
#### Regular Simple Scaling
Simple Scaling is a datapack that you can include in your world that allows you to Scale Entities (and/or Players with operator).
# Added Commands
## Trigger Commands
*Note, All Trigger commands are available to all players.*
### Scales Nearest Entities
– `/trigger SetScale0.0625x` 1/16th Normal Scale
– `/trigger SetScale0.125x` 1/8th Normal Scale
– `/trigger SetScale0.25x` 1/4th Normal Scale
– `/trigger SetScale0.5x` 1/2th Normal Scale
– `/trigger SetScale1x` Normal Scale
– `/trigger SetScale2x` 2x the Normal Scale
– `/trigger SetScale4x` 4x Normal Scale
– `/trigger SetScale8x` 8x Normal Scale
– `/trigger SetScale16x` 16x Normal Scale
### Scales Yourself
– `/trigger SelfScale0.0625x` 1/16th Normal Scale
– `/trigger SelfScale0.125x` 1/8th Normal Scale
– `/trigger SelfScale0.25x` 1/4th Normal Scale
– `/trigger SelfScale0.5x` 1/2th Normal Scale
– `/trigger SelfScale1x` Normal Scale
– `/trigger SelfScale2x` 2x the Normal Scale
– `/trigger SelfScale4x` 4x Normal Scale
– `/trigger SelfScale8x` 8x Normal Scale
– `/trigger SelfScale16x` 16x Normal Scale
### Gives you The Scaling Book
– `/trigger ScalingBook`
## Function Commands
**Scales Go from 0.0625 to 16!**
*Note, Function Commands Require **_Operator_** Permissions*
– `/function simplescaling:entity/setcustomscale {scale:x}` Replacing “x” with a Number sets the Nearest Entities Scale to that Number
– `/function simplescaling:player_self/setcustomscale {scale:x}` Replacing “x” with a Number sets your Scale to that Number
– `/function simplescaling:player_other/setcustomscale {scale:x}` Replacing “x” with a Number sets the Nearest Player’s Scale to that Number
– `/function simplescaling:player_name/setcustomscale {scale:x,player:username}` Select a player by Replacing “username” with a player name & Replace “x” with a Number, this sets the Selected Player’s Scale to that Number.
Simple Datapacks
## 📂 Simple Datapacks
The purpose of this mod is to simplify the ways of adding datapacks to the game. To do this, the mod creates a folder in the root directory of Minecraft called datapacks. In my opinion, the capabilities of datapacks are underestimated by players, mostly because not everyone understands how to install datapacks into the game. This is more difficult to do than to install a mod or resource pack, although many datapacks bring a lot of content to the game.

My goal is to make a mod that will help players with installing datapacks into the game so that they can get a new portion of unforgettable impressions.
## 💼 Usage

In order to launch a world with datapacks, you need to download any datapack that is compatible with the selected version of Minecraft, open and place the datapack in the datapacks folder, start creating a world and select the desired datapack from the list. However, when using Cloth Config, the mod settings specify the path to the downloads folder, so to use datapacks, you only need to download them, then simply open the datapack selection menu and enable the desired one.
## ✨ Features
Whenever possible, I added the most basic features for the mod that I could imagine.
Click to open
* Since the main thing for me is that as many players as possible start using datapacks, I made the mod available on 4 different loaders so that it can be launched from almost any modpack.
* The mod has a configuration. The values used by the mod can be changed in the mod menu (Fabric requires ModMenu), and can also be changed in the configuration file, which is available using the Cloth Config API.
* The mod allows players to add and load datapacks from different folders. To change the sources of these packs, you need to configure them in the mod settings. If you want to specify a folder in the game’s root directory, for example, “`my_datapacks“` instead of the full path “`C:Users{USERNAME}AppDataRoaming.minecraftmy_datapacks“`, simply enter the folder name in the field in the mod settings menu.
* By default, datapacks are loaded from the datapacks folder in the root directory and the downloads folder, allowing them to appear in the game immediately after installation (provided Cloth Config API is loaded; otherwise, only the datapacks folder will be used).
* The mod settings have two lists: one for required and one for optional datapacks. The first list specifies the paths to datapacks that are automatically applied when entering a world. The second list contains datapacks that remain inactive but can be enabled at any time using the “`/datapack enable“` command.
* The Simple Datapacks mod runs on the server. Since the mod settings are not accessible on the server, it automatically uses all datapacks from the datapacks folder.
* It’s possible to disable feature packs (experimental datapacks). If you don’t use feature packs, you can disable them to save space on the datapack selection screen. In the mod settings, function packages can be set to required, and then they will be applied when the world starts.
* Unlike similar mods, datapacks will continue to work in the world, even if you disable the mod. In the mod settings, you can enable copying datapacks to the world folder. In this case, the datapack will work without the mod, because the game will read it from the world.
## 🤝 Support

Silk API
# Silk API


[](https://modrinth.com/mod/silk-api)
[](https://www.curseforge.com/minecraft/mc-mods/silk-api)
[](https://github.com/Silk-MC/Silk-API)
**Fabric API extensions for making fancy functionality**
[](https://silk-mc.gitbook.io/silk-api)
[](https://discord.com/invite/ZJuQyH2RBz)
[](https://www.patreon.com/GameGeek_Saikel)
—
## What is Silk API
**Advanced Fabric API extensions for adding fancy mod items, blocks, mobs and features. The goal is to make it easy for
fabric mod developers to produce a
variety of advanced operations**
– Silk API is a Fabric API-based extension core library that contains classes, methods, and interfaces that implement
advanced Mod tools, blocks, entities,
or features.
– Silk API is rapid and straightforward to develop, and you can add unparalleled new items to your Mod by simply
implementing a few interfaces.
– The goal of Silk API is to become an advanced Mod development template, which can greatly facilitate the call,
extension and linkage between different
Mod. Bring a different ecological experience to the Fabric Mod environment.
– Silk API is available to everyone, e~~~~ven if you only want to use some of it!
—
## How to use Silk API
– Go to this Wiki to learn how to use Silk API for Mod
development: [Silk API Development Guide](https://silk-mc.gitbook.io/silk-api)
Silent Horns
**Are you tired of hearing goat horns again and again?
Does your SMP friend annoy you with spamming goat horns while flying around you like a bug?**
This resourcepack will help you! 🤝
❌ There is currently no way to lower the volume of goat horn sounds exclusively, the only way is to lower the master game volume.
🔇 In this pack all goat horn sounds are replaced with silence, so you can enjoy peace without lowering your overall game volume all the way down.
### Troubleshooting
❓ If the horn sounds aren’t silenced after enabling resourcepack, you can try to rejoin the world/server or just relaunch the game entirely.
Silent Discs Plus
This Silent Discs resource pack is made specifically for use with redstone disk/jukebox ROMs. It not only silences all music discs, but also removes the “now playing” text and silences minecarts too
(Minecarts have a bad habbit of taking up the sound cap even if you can’t hear them, this pack fixes that)
Shorty Swords
Shortened Sword are Just Built Different! Aren’t they look hot?
Texture-pack makes swords a bit shorter. Supports almost **EVERY** ever existed Minecraft Version.
Shorten swords
changes every sword to a shorter varient with its distinguished style
red is netherite
blue is diamond ofc
gold is yelloish brown
iron is blueish white
stone is greyish yellow
wooden is brown
portfolio:
bit.ly/4glA9yh
shea’s simple Totem x bare bones
# shea’s simple Totem x bare bones
## what does this pack does
### it takes Totems and cleans it up
This pack does not include any bare bones textures
**Bare Bones is required for the intended look**
disclaimer if you use this pack make sure to place this pack above bare Bones in your resource pack list for it to use its own instead of bare bones
i recomend using other shader and resource packs like [bliss](https://github.com/X0nk/Bliss-Shader) to improve looks but that is optional
**you can showcase this if you want just dont redistrabute it**
Shadowfangs Texturepack
Shadowfang’s Texture Pack enhances your Minecraft experience with a clean, performance-friendly design focused on visibility and a sleek purple aesthetic. Built for both PvP and survival, it removes visual clutter while keeping the game stylish and smooth.
Features:
– Unobstructive Particles
– Unobstructive Purple Enchant Glint
– Certain Blocks were made more visible
– Low Fire
– Low Shield
– Small Totem Pop
– Transparent Gui
– Purple Button Textures
– Better Longer Mace
– Mace Parry Sounds
– Black Hotbar Selector
– And Much More
Perfect for PvP & Survival:
Optimized for clarity and fast reactions while maintaining a clean look.
Updates:
Updates Only when adding or removing stuff
Credits:
[](https://modrinth.com/resourcepack/small-totem-pop)
[](https://modrinth.com/resourcepack/visible-powdered-snow)
[](https://vanillatweaks.net)
Seasonal Integration
This datapack is designed to make various mods and/or datapacks work better with Serene Seasons.
It does this by adding entries to serene season’s tags these include:
- Adding relevant biomes to the “tropical biomes” tag
- Adding relevant biomes to the “blacklisted biomes” tag.
- Adding relevant food, seeds and/or crops to the various seasonal fertility tags depending on what the crop is and during which seasons I feel it makes sense for them to be able to grow in.
This datapack also adds biomes from some mods to some Vanilla Minecraft and internal Neoforge tags to ensure they work better with ambience mods such as Dynamic Surroundings as well as mods that add biome variants of mobs such as Variants and Ventures.
The mods/datapacks with integration currently added are:
Spoiler
- Atmospheric – By TeamAbnormals
- Autumnity – By TeamAbnormals
- Upgrade Aquatic – By TeamAbnormals
- Neapolitan – By TeamAbnormals
- Berry Good – By TeamAbnormals
- Vanilla Backport – By BlackGear
- Ecologics – By SameDifferent
- River Redux – By Jasmine
- Cliff Under A Tree – By Konci
- Variants and Ventures – By Faboslav
- Serene Seasons Plus – By Gaboouu
- Environmental – By TeamAbnormals
- Yung’s Cave Biomes – By YUNGNICKYOUNG
- Snow! Real Magic! – By Snownee
- Buzzier Bees – By TeamAbnormals
- Nature’s Spirit – By TeamHibiscus
- Enchanted: Witchcraft – By Favouriteless
- Cultural Delights – By Baisylia
- Traverse – By Prospector and the Terraformers
A special thank you to CorruptData404 for their work on the compat for Nature’s Spirit, Enchanted: Witchcraft and Cultural Delights!
More to come in the future or upon request! You could also open an issue or pull request on the github and I’d be happy to take a look at it!
NOTE: Requested mod or datapack must be on Neoforge or Fabric and be on Minecraft Version 1.21.1 or above.
I primarily designed this datapack to accompany a modpack of mine called Tis the Season (Found here: https://modrinth.com/modpack/tis-the-season) but you are more than welcome to use it by itself!.
Furthermore no mod is required so you can use as many or as little of the mods or datapacks in the above list as you would like!
Thank you for reading! Now get out there and enjoy the seasons!