Sulfur Sport Balls

Sulfur Sport Balls is a resource pack that transforms blocks used by the Sulfur Cube into sports balls and physics-based objects.
Each block type represents a different behavior — from bouncy basketballs to heavy weights and fast-sliding hockey pucks.
This pack is designed to make the Sulfur Cube feel like a set of playable sports objects while keeping a clean vanilla-friendly style.

Currently available:
| Archetype | Block | Ball | Done |
|:———:|:—–:|:—-:|:—-:|
|bouncy|stripped acacia wood|Basketball|✅|
|bouncy|stripped mangrove wood|Dodgeball|✅|
|bouncy|stripped pale oak wood|Volleyball|✅|
|regular|cracked deepslate tiles|Football|✅|
|slow flat|raw iron block|Heavy Ball|✅|
|light|light gray wool|Soft ball|✅|
|fast sliding|blue ice|Hockey puck|✅|
|fast sliding|packed ice|Master Billiard ball|✅|
|fast flat|dried kelp block|Bowling ball|✅|
|fast flat|dead tube coral block|Billiard ball 1|✅|
|fast flat|dead brain coral block|Billiard ball 3|✅|
|fast flat|dead bubble coral block|Billiard ball 5|✅|
|fast flat|dead fire coral block|Billiard ball 8|✅|
|fast flat|dead horn coral block|Billiard ball 13|✅|
|sticky|honeycomb block|Kettlebell|✅|
|slow sliding|?|curling stone|❌|
|high resistance|?|?|❌|
More ball types and variations coming soon.
Plan to add: curling stone; billiard cue; hockey sticks; various types of fencing and nets and much more
Sul4ur’s global resource pack
The one in all resource pack for my data packs!
Supported data packs:
| Resource pack Versions | Supported Data pack | Supported Data pack versions |
| ——– | ———————– | —————— |
| v1.0+ | SGrave | v1.0.3 || v1.0.3.1 || v-1d2 || v-1d3 |
| v1.0+ | Increased mob drops | v1.1 || v1.2 |
| v1.1+ | Supplementary pearls | v1.0 |
SubPrice Ghast
Resourcepack changes the ghast face to an emote from twitch “SubPrice”

StriderZ
This pack gives the strider an undead skin when it’s in the Overworld. Just like how piglins and hoglins zombify in the Overworld, striders now do that as well (Though you might need to reload the chunks that the strider is in before the undead skin appears). This pack requires Optifine or Entity Texture Features, or else nothing changes. The behavior of the strider is unaffected.
Feel free to rearrange, delete, or modify the files in this pack however you want, as long as you don’t release them publicly alongside my files
This pack is natively compatible with Fresh Animations.
Strawberry Hungerbar
### Introduction
Do you love the strawberry hunger bar? This pack is for you! The resource pack changes the default hunger bar to strawberry. It also has support for AppleSkin.

Stranger Things
Thematic Overhaul: The menus, inventory screens, and other in-game interfaces are often redesigned to reflect the 1980s aesthetic of Stranger Things. This might involve different color palettes (think darker, more muted tones or neon accents), pixel art styles reminiscent of the era, and unique fonts that evoke the show’s title card or general vibe.
# Screenshot Gif

Stormilla | Unofficial 1.21.11 Fixes
EMF and ETF are REQUIRED.
This pack fixes:
– Chest entity models and adds 3d copper chests
– Consistent Chiseled Copper Blocks
– Copper bars and chains
– Copper torches, item, and flame
– Moon phases
– Adds Lava Chicken and Tears jukebox tops and fixes the disc items
– Fixes mace and shield items
– Adds distinct painting items
Stormilla: https://modrinth.com/resourcepack/stormilla



Stop Sign Shield
# 🛑 Stop Sign Resource pack
Stop Sign Shield is a fun Minecraft resource pack that replaces the vanilla shield with a fully-modeled stop sign without changing any game mechanics.
# ✨ Preview
> 
# 💬 Feedback and Requests
If you have a suggestion or bug feel free to contact me on Discord: **whitegriboche**
Stonecuttable Smooth Stone
# What does this do?
This Datapack lets you use a stonecutter with stone/cobblestone to make smooth stone, and smooth stone slabs! That’s it basically.

Stillagers
I created a datapack which helps with villager lag in trading halls.
If you name tag a villager with “Stillager” or “stillager” they will stop moving and path finding altogether. This is done by setting the “NoAI” tag of the villager to 1. This typically eliminates restocks, so I have a function to manually restock all trades at 8:00 AM and 2:00 PM. This is mostly consistent with vanilla behavior, villagers restock twice a day at slightly random times, but their 4 phases of the day (work, gather, wander, and sleep) can be divided into 4 segments which is the logic behind the restock times.
If you want to disable this, you tag the villager with “Moveager” or “moveager” and the name disappears and their AI is restored.
This is particularly useful for trading halls where villagers are locked in 1×1 spaces. In my test world where I have a trading hall with ~150 villagers, it took the tps from 15 to 20, the MSPT from ~65 to ~50, and the FPS to ~30 to ~60 (where I have it capped). This has tremendous lag reduction impacts without the headache of doing double-carpet tricks, and is completely optional so villagers in mob farms or those that are naturally spawned are completely unaffected; this is opt-in.
The only mobs impacted by this are villagers. If you name another mob “Stillager” or “Moveager” it will be unaffected.
Special thanks to the VanillaTweaks team; this was made using their “SilenceMe” and “Track Raw Statistics” datapacks as templates.
This is my first datapack, so feedback is welcome.