SpaceFrog’s Hungry Hungry Frogs *FroggyCraft Addon*

In addition to adding all vanilla hostile mobs, this datapack adds hostile mobs from the FroggyCraft modpack to the frog food list of ([**_SpaceFrog’s Hungry Hungry Frogs_**](https://modrinth.com/datapack/spacefrogs-hungry-hungry-frogs)) datapack. If you’re running some or all of the mods from FroggyCraft that add custom hostile mobs, this datapack will expand the types of mobs frogs can eat. However, if you run this datapack without the base SpaceFrog’s Hungry Hungry Frogs datapack, your frogs will be left pretty underpowered, and no one wants to see a frog exploded by a creeper! The base datapack adds buffs to frogs to make sure your froggy friends stand a good chance in any fight they get into.

This datapack is also a good option for those running vanilla Minecraft who want to give all frogs the ability to attack hostile vanilla mobs without the getting the buffs found in SpaceFrog’s Hungry Hungry Frogs.

Soul Link

This data pack adds a new Soul Link enchantment.
This enchantment returns the item with this enchantment to you upon your death.

Requires general [GalLab resourcepack](https://modrinth.com/resourcepack/gallab)

## Since version 1.6 (1.21+) it now uses the enchantment system instead of a custom item. So enchanting items is done through an anvil.
##

There are three variants of this enchantment:
– **Soul Link** – the normal version of the enchantment. The item will always return to you after death.
Can be found in chests in Ancient City, with a small chance to be fished in the Deep Dark biome, or as a drop from Warden.

– **Weak Soul Link** – Weakened version of Soul Link. Enchantment level will decrease with each death. Can transform into Unstable Soul Link. Can be found in chests in Ancient City, with a small chance to be fished in any biome.

– **Unstable Soul Link** – A special version of Soul Link that will save the player’s entire inventory, then the item with this enchantment will be destroyed after the player’s death.

To obtain this enchantment on any item, drop a Resonating Soul / Weak Resonating Soul with the desired item on the Enchanting Table.

The item will be returned even if you die in lava or the void.

SobhanA11 modern Vanilla+ Cpvp (crystal pvp)

**hello!
this is a crystal and modern and mace pvp resource pack (with some survival features)**

🖼️Vanilla Minecraft textures like blocks and items have a width and height of 16 pixelsbut Some textures make the resolution of textures smaller than the default, such as 8x, and some bigger, such as 32x.

# 🌟main features

– 3d crystal item
– pvp crosshair
– glassed boats bottems
– BrewingStand Guide
– smaller totem and shield and mace
– very low fire effect
– Transparent GUI
– custom texture for items with some enchants
– show loading level of bow
– smal totem pop
– no explosion particle
– smoth water
– numbered redstone dusts
– A11 totem! (SobhanA11 logo)
– rounded edge hotbar gui
– smal foods
– unrandom textures

# 💠 Why Use This Pack?
Whether you are dueling in Crystal PvP, trying out the new mace mechanics, or just enjoying a survival world, this pack gives you:
– Better visibility during fights
– Cleaner UI & particles
– A mix of performance-friendly textures and modern style

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
🙌 Thanks for using my pack! Hope you enjoy it.

SnifferBeGONE – Remove the sniffer sound

A resource pack that removes every sniffer sound, except for it’s death.

### Version support
– Every version after 1.20 is supported. As the sniffer was released that version.

**If you have any issues, please contact me through Discord.**
@zemewtf

smooth biome moss

add biome blending to moss block, donesnt work with moss carpet unfortunatly.
/! NEEDS either continuity OR optifine to work as it use theyre CTM feature /!
smoothing also need continuity or optiphine as it was not intentional at firs, i will have to remake the texture in the plain for everyone one day but for now, everything in this pack need continuity or optifine

Small Shield & Totem

# Small Shield & Totem
![Gif displaying before and after look of the shield and totem](https://cdn.modrinth.com/data/LSBNL0rO/images/565af7be7a6eb9c63c2c23ae3d4687cf3585ed8b.gif)
### Features
– Small shield
– Small totem
– Small totem pop
– Small totem pop particles
– No mods needed

### Compatibility
The pack works on all version from **1.9** to the **Newest**

⚠️ Versions 1.19.4 and below will tell you “the pack is for a newer version”, but it will work just fine

### Notice
Totem of undying will be extra small when placed in an item frame. This is unfortunately a side effect of the small totem pop effect

### Want a Minecraft server? Consider using Sparkedhost!
Use code ‘blob’ for 25% off
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Truly Small Items

### Features
– Smallified equipment and miscellaneous items.
– Fixes multiple texture issues, such as the end crystal offset.
– Blends in well with vanilla textures.
– Fully compatible with other smallifying resource packs!
– Fully functional in any version from 1.5!

### Questions?
Be sure to make suggestions and report bugs or inconsistencies to the [Jotform](https://form.jotform.com/260524716060046)!

### What Version?
If you are using the Modrinth loader, it should automatically select the resource pack for your version!

In case you are not using the Modrinth loader, the letter determines which pack to install:
* P: 1.5 – 18w43a
* T: 18w43a – Latest

Skylands over the Sea

# Skylands over the Seas
This is a datapack that changes the overworld generation to be floating islands, with a twist! All of the ocean biomes are generated below you. All caves and underground biomes are generated under the ocean.

# IMPORTANT:
Versions below 3.0.0 of the datapack/mod alter the dimension height. This was added at first to add more breathing room for building on the islands, but I have since removed it in 3.0.0+, as this _**will**_ corrupt worlds when the mod is removed. 3.0.0 does not have this issue. If you are migrating a 2.X.X pack to 1.21.9+, please use version 2.0.4, but note that it will _**not**_ be supported for future versions. I apologize for any inconvenience.

## Also checkout
– [Angel Islands](https://modrinth.com/datapack/angel-islands) a mod that changes the normal overworld to include Aetherial Islands when in deep ocean biomes!
– [Aetherial Islands: Clusters Edit](https://modrinth.com/datapack/aetherial-islands-clusters-edit) an add-on that creates zones where islands will and won’t generate, creating large gaps between island clusters (works for Skylands over the Seas as well!).
– [Diabolical Islands](https://modrinth.com/datapack/diabolical-islands) a mod that brings the Aetherial Island generation to the Nether!

## Compatibility: Does this work with *insert mod name here*?
If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, it should be compatible, but if you have issues with bodies of water not generating, use the optional dependency, [Lithostitched](https://modrinth.com/mod/lithostitched). This is just because of the tricky technique I had to use to make this, along with Minecraft’s weirdness with surface builders. Some issues may need specific compatibility packs made, which I may make in the future.

Skyblock Infinite

# Skyblock Infinite

The next generation of the classic Skyblock we all know and love!

## Infinite Void:
No terrain will generate no matter how far you travel! No world border will stop you from exploring and finding new structures or biomes!

## Note: This uses Custom Terrain Generation, which is not compatible with Minecraft Realms, Bedrock Edition, and some modded clients.

## If you are looking for a compaitble server host, [try out BisectHosting](https://bisecthosting.com/drtrog).
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## Structure Generation:
All important structures generate floating in the void! Witch Huts, Nether Fortresses, Strongholds, and many more all generate in the empty void.

## Config Menu:
Select how you want islands to generate. You can either pick Seed based islands or the Classic islands.

– Seed: Islands generate based on the biome you are in.

– Classic: The Skyblock island [grid/layout] you all know and love.

![Config Menu](https://cdn-raw.modrinth.com/data/YVMr2l79/images/d911d93f5c48d98e662cdb29d4f3a91e4584c2f2.png)

There will be more options added to this menu in the future, so keep an eye out.

## How to Install
1. Start creating a new world and click the **More** tab at the top left
2. Click the **”Data Packs”** button
3. Click the **”Open Pack Folder”** button
4. Drag and drop the datapack into the folder
5. Click on the Skyblock Infinite datapack in the **”Available”** list
6. Finish creating your world!

## Join the Community

[Join the discord](https://discord.gg/cxkP79kPMz) to get help with your Skyblock questions, or just come and hang out with other Skyblockers!

## Island Design Contributers:
– **Doovid:** Jagged Peaks, Swamp, Badlands, Dark Forest
– **PandaX:** Mangrove, Lush Cave, Windswept Gravelly Hills, Desert, Savanna, Birch, Dripstone Cave
– **Porg Collector:** Deep Frozen Ocean
– **Andergamez:** Beach
– **MrAmericanMike:** Mushroom Fields
– **WolfButterCup:** Ice Spikes

SKN’s Loopy Ores

Summary

Vanilla ore textures have always seemed very “contained” in their blocks. You could draw a grid using the blocks themselves. This texture pack connects all those lonely ores together, albeit in a pretty rugged way.

This also functions as a more awesome version of all the “ore outline” resource packs.

I didn’t touch gilded blackstone or ancient debris because they’ve all been pretty cool textures already, and I wouldn’t be changing much. I included them in screenshots in the gallery, but I did not change them.

Images

All Ores Affected

1.19-Latest

Insert a wall containing all of the ores in 1.20

1.6-1.8.9

insert a floor containing all of the ores in 1.9


Ingame Screenshots

Insert preview of stone ores in their 'natural habitat'

Insert preview of deepslate ores in their 'natural habitat (underwater for some reason)
Insert preview of nether ores in their 'natural habitat


Shader Preview

Solas

Insert cool image with all ores showing but with ^^^ shaderpack

Complementary Reimagined

Insert cool image with all ores showing but with ^^^ shaderpack

None

Insert cool image with all ores showing but with no shaderpack


All shaders used are linked in the gallery with their corresponding images.

If you have any questions, comments, or ideas, please check out the wiki link and post them there.