Timo Translations
This is a Translation Pack for my project [Timo](https://modrinth.com/datapack/timo_11).
When using mods like [Coordinates Display](https://modrinth.com/mod/coordinates-display) it displays **”biome.timo.rich”** without this Pack but with this pack **”Rich”**
Supported Languages:
“`
English (United States)
ɥsᴉluƎ(uʍop ǝpᴉsd∩)
“`
Swords To Scythes


## 📚 | ABOUT
• Change the appearance of your sword into a scythe! Whether you play in singleplayer or multiplayer, this resource pack works on almost all game versions (1.8 – 1.21+). 💎✨
## 🏷️ | CREDITS
• Resource pack created by t2rtle (ARR) ©️✨
## 📦 | MODPACKS & VIDEOS
• You may freely use this resource pack in any modpack as long as the download remains hosted within the Modrinth ecosystem. ☕✨
• You are also free and welcome to create video/stream content (YouTube, Twitch, TikTok, etc.), and it is not necessary to give credits or link to this page. However, if for any reason you want to provide the download to your viewers, you must link to this page and not distribute the download outside the Modrinth ecosystem. 📽️✨
## 📮 | QUESTIONS
• 01. Can I distribute your resource pack? 📌
> R: **No**. Do not distribute my projects anywhere. 📌
Supernova (Original Music Pack)
an original album made as a tribute to C418 in his signature style, made into a custom music pack:
this pack features 6 tracks:
– 1 title track: jang
– 2 creative tracks: albeit, burning konkrete
– 3 survival tracks: rose field, cliff hanger, supernova
this resourcepack should be compatible with versions 1.7.2 and above. newer versions may complain about it being broken or incompatible, ignore that.
there are two versions of the pack: one that replaces the vanilla music and one that does not. the one that replaces the original soundtrack doesn’t seem to do so on 1.7.2, but the music should still be added to the pool.
you may use this music in your own resource/data/mod-packs only if it’s ENTIRELY FREE. this music may NOT be resold or used for COMMERICAL PURPOSES.
[https://aurigrave.org/audio/release/supernova](https://aurigrave.org/audio/release/supernova)
Summit


> ### **THIS RESOURCE PACK REQUIRES THESE MODS TO FUNCTION:**
> 1. **[ETF](https://modrinth.com/mod/entitytexturefeatures)**
> 2. **[EMF](https://modrinth.com/mod/entity-model-features)**
> 3. **[Continuity](https://modrinth.com/mod/continuity)**
> 4. **[Polytone](https://modrinth.com/mod/polytone)**
# Summit: Minecraft At Its Peak
**Summit** is a realistic texture pack for Minecraft, designed to enhance your game with a touch of natural beauty. It’s subtle, refined, and compatible with a range of systems.
## Summit 64x is now free!









## Features:
– **Varied Resolutions:** Choose from 16x to 64x to match your system.
– **Balanced Realism:** Enhanced textures that feel right at home in Minecraft.
– **Optimized Performance:** Smooth and efficient gameplay experience.
**Rediscover Minecraft with Summit!**
[Patron]: https://patreon.com/Summitmc?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link
[1]: https://i.imgur.com/vZ1vIat.png
[2]: https://www.optifine.net/home “Redirect to Optifine”
[3]: https://i.imgur.com/a7UsCgN.png
[4]: https://irisshaders.dev/ “Redirect to Iris”
[5]: https://i.imgur.com/XCZiKxy.png
[6]: https://patreon.com/Summitmc?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link “Redirect to Patreon”
Stillagers
I created a datapack which helps with villager lag in trading halls.
If you name tag a villager with “Stillager” or “stillager” they will stop moving and path finding altogether. This is done by setting the “NoAI” tag of the villager to 1. This typically eliminates restocks, so I have a function to manually restock all trades at 8:00 AM and 2:00 PM. This is mostly consistent with vanilla behavior, villagers restock twice a day at slightly random times, but their 4 phases of the day (work, gather, wander, and sleep) can be divided into 4 segments which is the logic behind the restock times.
If you want to disable this, you tag the villager with “Moveager” or “moveager” and the name disappears and their AI is restored.
This is particularly useful for trading halls where villagers are locked in 1×1 spaces. In my test world where I have a trading hall with ~150 villagers, it took the tps from 15 to 20, the MSPT from ~65 to ~50, and the FPS to ~30 to ~60 (where I have it capped). This has tremendous lag reduction impacts without the headache of doing double-carpet tricks, and is completely optional so villagers in mob farms or those that are naturally spawned are completely unaffected; this is opt-in.
The only mobs impacted by this are villagers. If you name another mob “Stillager” or “Moveager” it will be unaffected.
Special thanks to the VanillaTweaks team; this was made using their “SilenceMe” and “Track Raw Statistics” datapacks as templates.
This is my first datapack, so feedback is welcome.
Sticks n’ stones [Woodcutter]

# Sticks n’ Stones
This datapack is meant to be an extension to [my Woodcutter datapack](https://modrinth.com/datapack/wood_cutter), but you can use this as a standalone pack, if you for some reason want to cut all wooden blocks down to sticks.
## Recipes
| item | crafting cost | output | plank cost per item | stick cost per item (what you get) |
| — | — | — | — | — |
| stairs | 6 | 4 | 1.5 | 3 |
| slab | 3 | 6 | 0.5 | 1 |
| fence | 5 | 3 | 5/3 | 10/3 -> 3 |
| fence_gate | 4 | 1 | 4 | 8 |
| door | 6 | 3 | 2 | 4 |
| trapdoor | 6 | 2 | 3 | 6 |
| pressure_plate | 2 | 1 | 2 | 4 |
| button | 1 | 1 | 1 | 2 |
| sign | 6.5 | 3 | 13/6 | 13/3 -> 4 |
| planks | — | — | 1 | 2 |
| log | — | — | 4 | 8 |
| stripped_log | — | — | 4 | 8 |
| wood | — | — | 4 | 8 |
| stripped_wood | — | — | 4 | 8 |
> The numbers varie a bit with Bamboo Blocks, because you only get 2 Bamboo planks from a Bamboo Block.
Stickless Tools
I got rid of stick on everything with a stick in it. What did you expect?
The Steve Series Pack
**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_
**How to make the best Darkness entity:**
summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**
Steak of Undying
Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.
Steak = Cooked Beef
Makes steak called cooked beef because it makes more sense and it will make a friend of mine happy because he likes beef!
It’s very simple, does nothing else, just this!
(And maybe a little easter egg, try to find it 😀 )