Raw Blocks | Smeltery and Blasting

# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!

Raised

*Take control of the position of your GUI and fix the broken hotbar selection texture!*

### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!

Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!

### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!

Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!

Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!

### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!

### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!

Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!

Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Rail Recipe Rebalance

![Header image](https://cdn.modrinth.com/data/cached_images/fa2f01052b4c12d85633681cedd5b2800883c20c.png)
## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.

Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!

There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

![Shaking text to represent the absurdity of the rail cost!](https://cdn.modrinth.com/data/cached_images/6095ec178704a767e79841b0b24d9db09fffb6eb.gif)

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!

Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **Copper Rails**
> – **Create**

*If you would like to request a mod to be supported, DM me at* **palm1**!

## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **Linkart** – Link your minecarts together!
> – **Fast Minecart** – Double the speed of minecarts!
### Client and Server
> – **Copper Rails** – Adds two new rail types in the vanilla style!
> – **Create** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!

## You May Also Like
Planked Chests Mod Icon
Backported Shelves Mod Icon

Rabbit Shield

# Rabbit Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a rabbit theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Navy Blue
– Red

Qube Pack

This resource pack gives some blocks more volume, while maintaining the original texture of the block.

Quartz Recast

This pack swaps all smooth quartz blocks with white concrete textures. It’s a small change, but it makes builds look more minimal and consistent, especially if you prefer the flat, solid look of concrete over quartz’s softer shading.

QDAA

Implements really simple antialiasing via *super-sampling*, also known as SSAA.

## Huh?

Antialiasing is often implemented via “FXAA”, “TAA”, “MSAA”, etc. All of these methods are approximations, but they’re very fast. FXAA and TAA are basically just really fancy blurs, and MSAA can only smooth polygon edges; pixelated textures are totally missed out on, which is most of what Minecraft is.

Super-sampling is the most pure, accurate, and expensive form of antialiasing. The entire scene is rendered at a higher resolution, and then downscaled for presentation. It’s also the easiest to implement.

![](https://blob.jortage.com/blobs/b/d44/bd446ebab0263ff81deb3f127d00c7a818e4c91bc84a06f7a3dd1d0ced7eb1f0f270748ef68752d285fe31fe91a9ea603fbe8092cf48a7b7c7cedea117928566)

For example, if you’re playing in a 1280×720 window, then QDAA will render the game at *2560×1440* instead, and then resize it to 1280×720 before it’s drawn to the screen.

This mod reuses functionality in Minecraft that handles macOS Retina displays, so it should be quite compatible, except with other mods that modify how the framebuffer is drawn to the screen. It also technically optimizes the final render step, replacing a normal quad render with a blit.

Notably, due to how this works, **QDAA can even antialias GUIs**, improving readability of rotated text and smoothing the edges of 3D item models. Shaders only work on the world.

## Versions

2.0 is an xplat redesign of QDAA based on the old “Simple” version, which works on 1.21.1+. Historically, QDAA is available in both “Simple” and “Configurable” versions, which are v1.1 and v1.2 due to having no foresight.

### Simple
Really basic implementation of just the AA. ~~Works on any version with Blaze3D, pinky promise. Will likely never need updating. Remind me if I forget to tag new versions.~~ Mojang refactored how their framebuffer code works, so it broke. Yay. 2.0 exists to fix this.

**Note**: 1.16 and earlier only *sorta* work. Only 1.18 and higher is supported.

### Configurable
More “full-fledged” mod with a config screen and runtime toggling. Potentially useful to ship in modpacks off-by-default. Highly version-dependent due to usage of GUIs. Likely won’t receive updates, I regret it.

Pyron – Lower Fire

***

Pyron Banner

**Fire blocking too much of your screen?**
Pyron lowers the height of fire by **about 40%**, making combat and movement clearer while keeping Minecraft’s vanilla look.

***

Vanilla Remastered Collection

Part of the Vanilla Remastered collection — subtle improvements that enhance Minecraft while preserving the vanilla feel.

***

Modrinth

CurseForge

Issues

***

> **Pyron works fully on its own.** It can be combined with other resource packs as long as they don’t replace the fire texture.

## Features
– Fire height reduced by **~40%**
– Keeps the vanilla fire style
– No gameplay changes
– Fully server-friendly
– Resource pack only
– Soul fire support included

## Why Pyron?
Fire in vanilla Minecraft can cover a large part of the screen, especially during PvP or when fighting mobs. Pyron reduces the fire height so you can still see what’s happening while keeping the original look of the game.

## Screenshots

### Fire Comparison
| Vanilla | Pyron |
|———————————-|———————————-|
| Vanilla Fire | Pyron Fire |
| View Full Size | View Full Size |

### Fire Overlay Comparison
| Vanilla | Pyron |
|———————————-|———————————-|
| Vanilla Fire Overlay | Pyron Fire |
| View Full Size | View Full Size |

## Installation
1. Download the ZIP file
2. Place it in your Minecraft `resourcepacks` folder
3. Enable it from the Resource Pack menu

## Compatibility
– Works with all vanilla-based gameplay
– Compatible with most texture packs that don’t replace fire textures
– No mods required

小鲨鱼pvp材质包Sharky PvP Texture Pack

# 材质包功能介绍
本材质包根据**pvp和起床战争**的需求制作,**由B站up主: 小鲨鱼工作室 制作**。主打**简约和实用**,更改了游戏以下材质:
– 武器(剑,斧子)
– 钓鱼竿粒子效果
– 羊毛的边框效果
– 细雪
– gui游戏界面(半透明方便观察敌人)
– 起床战争物资的材质(铁锭,下界合金)
– 火焰在视野中的高度

# 版本适配
·**最佳版本(1.8.9~1.21.8)**
·在最新版本中(1.21.11)gui界面半透明效果无法加载,其他功能正常。小鲨鱼会尽快适配新版本

# 鸣谢
**本材质包将不断更新**,希望能提供更好的pvp体验,感谢支持
在https://space.bilibili.com/1921189568 反馈问题,作者最近时间紧张,更新适配可能较慢,但小鲨鱼会尽力的

# Resource Pack Features Introduction
This resource pack is made according to the needs of **PvP and Bed Wars**, **created by Bilibili uploader: 小鲨鱼工作室**. It focuses on **simplicity and practicality**, and changes the following game textures:
– Weapons (swords, axes)
– Fishing rod particle effects
– Wool border effects
– Fine snow
– GUI (semi-transparent to easily observe enemies)
– Bed Wars materials (iron ingots, netherite ingots)
– Fire height in the field of view

# Version Compatibility
· **Best versions (1.8.9~1.21.8)**
· In the latest version (1.21.11), the GUI semi-transparent effect works, but other functions can be loaded normally. Sharky will adapt to the new version as soon as possible.

# Acknowledgements
**This resource pack will be continuously updated**, aiming to provide a better PvP experience. Thank you for your support. Feedback can be given at https://space.bilibili.com/1921189568. The author is currently busy, so updates and adaptations may be slow, but Sharky will do his best.

PvP Essentials [Overlay]

#### IGNORE “PACK IS NOT COMPATIBLE” ITS A BUG
##### everything will work perfectly fine its just mcmeta bug!

**Hey!** If you’re into Survival, SMP / PvP, this pack is made for you. It keeps everything clean, simple, and smooth and honestly, once you try PvP Essentials [Overlay], you’ll probably never want to play without it again.

It’s mainly an overlay, but you can use it alone too. Just drop it on top of any pack you like nothing gets changed except bow, crossbow, and a few more textures. This is the official PvP Essentials [Overlay], and you won’t find it anywhere else.

# Preview

#### Heads up! : The pack updates frequently depending on the newest update some visuals might be different.

## Features
– Bordered Ores
– Cleaner GUI
– Clearer Water
– Colored Bow Charge
– Colored Crossbow Charge
– Crop Growth Indicator
– Glass Bottom Boat
– Lower Shield
– Low Fire
– Less Obvious Bedrock
– No Bobber
– No Eating Particles
– No Explosion Particles
– No Fire Smoke
– No Nausea Overlay
– No Pumpkin Blur
– No Vignette
– Quieter Explosions
– Quieter Fire Tick
– Quieter Weather
– Redstone Tweaks
– Smaller Totems + Particles
– Smaller Utilities
– Seamless Glass
And More…
#
### Legal:

Textures by sz_co (1szco1). CC BY-SA. Use for personal projects only. Give credit and link to the original. Do not share without credit!

#

license

PvP Essentials [Overlay] © 2025 by sz_co is licensed under CC BY-SA 4.0

Issues?

Hit me up on Discord if something’s broken: **sz_co**