Timo Translations
This is a Translation Pack for my project [Timo](https://modrinth.com/datapack/timo_11).
When using mods like [Coordinates Display](https://modrinth.com/mod/coordinates-display) it displays **”biome.timo.rich”** without this Pack but with this pack **”Rich”**
Supported Languages:
“`
English (United States)
ɥsᴉluƎ(uʍop ǝpᴉsd∩)
“`
Swords To Scythes


## 📚 | ABOUT
• Change the appearance of your sword into a scythe! Whether you play in singleplayer or multiplayer, this resource pack works on almost all game versions (1.8 – 1.21+). 💎✨
## 🏷️ | CREDITS
• Resource pack created by t2rtle (ARR) ©️✨
## 📦 | MODPACKS & VIDEOS
• You may freely use this resource pack in any modpack as long as the download remains hosted within the Modrinth ecosystem. ☕✨
• You are also free and welcome to create video/stream content (YouTube, Twitch, TikTok, etc.), and it is not necessary to give credits or link to this page. However, if for any reason you want to provide the download to your viewers, you must link to this page and not distribute the download outside the Modrinth ecosystem. 📽️✨
## 📮 | QUESTIONS
• 01. Can I distribute your resource pack? 📌
> R: **No**. Do not distribute my projects anywhere. 📌
Supernova (Original Music Pack)
an original album made as a tribute to C418 in his signature style, made into a custom music pack:
this pack features 6 tracks:
– 1 title track: jang
– 2 creative tracks: albeit, burning konkrete
– 3 survival tracks: rose field, cliff hanger, supernova
this resourcepack should be compatible with versions 1.7.2 and above. newer versions may complain about it being broken or incompatible, ignore that.
there are two versions of the pack: one that replaces the vanilla music and one that does not. the one that replaces the original soundtrack doesn’t seem to do so on 1.7.2, but the music should still be added to the pool.
you may use this music in your own resource/data/mod-packs only if it’s ENTIRELY FREE. this music may NOT be resold or used for COMMERICAL PURPOSES.
[https://aurigrave.org/audio/release/supernova](https://aurigrave.org/audio/release/supernova)
Summit


> ### **THIS RESOURCE PACK REQUIRES THESE MODS TO FUNCTION:**
> 1. **[ETF](https://modrinth.com/mod/entitytexturefeatures)**
> 2. **[EMF](https://modrinth.com/mod/entity-model-features)**
> 3. **[Continuity](https://modrinth.com/mod/continuity)**
> 4. **[Polytone](https://modrinth.com/mod/polytone)**
# Summit: Minecraft At Its Peak
**Summit** is a realistic texture pack for Minecraft, designed to enhance your game with a touch of natural beauty. It’s subtle, refined, and compatible with a range of systems.
## Summit 64x is now free!









## Features:
– **Varied Resolutions:** Choose from 16x to 64x to match your system.
– **Balanced Realism:** Enhanced textures that feel right at home in Minecraft.
– **Optimized Performance:** Smooth and efficient gameplay experience.
**Rediscover Minecraft with Summit!**
[Patron]: https://patreon.com/Summitmc?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link
[1]: https://i.imgur.com/vZ1vIat.png
[2]: https://www.optifine.net/home “Redirect to Optifine”
[3]: https://i.imgur.com/a7UsCgN.png
[4]: https://irisshaders.dev/ “Redirect to Iris”
[5]: https://i.imgur.com/XCZiKxy.png
[6]: https://patreon.com/Summitmc?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link “Redirect to Patreon”
Suited Allays
# Suited Allays
This resource pack personalizes your helpful allay companions by making them wear clothes! The allays match my [Minecraft skins](https://namemc.com/profile/thricebite.1) which were inspired by:
– [Skin Pack 2](https://minecraft.wiki/w/Skin_Pack_2)
– [Skin Pack 3](https://minecraft.wiki/w/Skin_Pack_3)
– [Town Folk](https://minecraft.wiki/w/Town_Folk_Skin_Pack)
– [City Folk](https://minecraft.wiki/w/City_Folk_Skin_Pack)
– [Holiday Skin Pack 2015](https://minecraft.wiki/w/Holiday_Skin_Pack_2015)
**Suited Allays uses and requires Optifine custom and random textures to function.**
Here are some mods to enable Optifine custom and random texture features:
– Entity Texture Features: https://modrinth.com/mod/entitytexturefeatures
– Optifine: https://www.optifine.net/home
**Please place the Suited Allays resource pack above the Fresh Animations resource pack in the resource pack settings.** As stated in the [Minecraft Wiki](https://minecraft.wiki/w/Resource_pack#Behavior): “Resource packs load their assets based on the order they appear in on the “Selected” list. The bottom-most pack loads first, then each pack above it replaces or merges loaded assets with ones it contains.”
Please check out the
(https://modrinth.com/resourcepack/suitedallays/gallery
) to see what to rename your allays to, to get the corresponding skin.
Thanks to Mojang/Microsoft for the allay asset and [FreshLX](https://modrinth.com/user/FreshLX) for [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations)!
Click here to see the Santa Allay model

StreamlineCore

MUST HAVE:
– LuckPerms. [**[ FOUND HERE ]**](https://luckperms.net/download)
– BukkitOfUtils (__For Bukkit / Spigot / Paper ONLY__). [**[ FOUND HERE ]**](https://www.spigotmc.org/resources/118276/)

Please join the Streamline Hub Discord in order to get updates and for me to fully assist you with bugs, questions, or suggestions.
Discord: [**click here**](https://dsc.gg/streamline)
[**Download Modules for Streamline Here (Click)**](https://storage.drak.gg/share/75RJ__vUBVQrC_PRfuHeTg)
# Introduction to Streamline
### What is Streamline?
Streamline is a Minecraft plugin that adds limitless functionality to Minecraft servers through what is known as **Modules**. These Modules are downloadable content that you insert into the Streamline plugin’s “modules“ folder to enhance your server.
Streamline Modules can do many things and even allow server admins and developers to make their own with a very nice framework.
The currently made modules add functionality such as:
– Redirecting players from one server to another when that server goes down. (**StreamlineRedirect Module**)
– Network staff chat, whispering, and friends. (**StreamlineMessaging Module**)
– Discord to Minecraft and Minecraft to Discord. (**StreamlineDiscord Module**)
– Logging messages to your Discord server with only webhooks. (**SimpleLogger Module**)
– Aliases, buildable functions, online list (per server, per group, or network wide), cross-network tpa, cross-network homes, cross-network teleporting, and more. (**StreamlineUtilities Module**)
– Data-Driven event-based protection for proxy and backend servers. (**ProxProtect Module**)
– Send resourcepacks to players on join. (**ResourcePackUtils Module**)
– Cross-network quests system with limitless potential. (**StreamQuests Module**)
– TAB (the plugin) integration, adding support for Streamline placeholders in TAB configurations. (**TAB-SL Module**)
– Simple and easily configured MOTD system like that of MiniMOTD. (**StreamlineMOTD Module**)
– *More.*
**NOTE**: Not seeing a feature you want? Ask Drak to add it on his Discord! – [**click here**](https://dsc.gg/streamline)
### What makes Streamline special?
Streamline allows for **universal cross-platform capabilities** with its Modules.
This essentially means you can run the same modules on a BungeeCord proxy that you would on a Velocity proxy (or even your backend servers). This, with the addition of **Modularized features** means that server admins and owners can choose *exactly* what they want in their server without bloatware.
This also makes it very easy for server admins to use a specific module across different servers. Or even for Developers to develop modules for servers (or the community).
### What exactly is Streamline capable of?
Literally *anything*. Seriously.
#### Supported Proxies:
> – Velocity
> – BungeeCord
> – Waterfall
> – FlameCord
> – Travertine
> – XCord
> – Etc.
#### Supported Backend Servers:
> – Spigot.
> – Paper.
> – Folia.
> – Purpur.
> – Tuinity.
> – ImmanitySpigot.
> – FlamePaper.
> – Mohist / Banner / Youer.
> – Etc.
#### Natively-Supported Plugins:
> – Luckperms. (Required.)
> – BukkitOfUtils. (Required on Bukkit-like servers.)
> – Geyser / Floodgate. (Everything work the same for Bedrock players as would Java players!)
> – PlaceholderAPI.
> – CMI. (With Utils module.)
> – EssentialsX. (With Utils module.)

Follow the Discord setup guide [**[ FOUND HERE ]**](https://github.com/Streamline-Essentials/StreamlineWiki/wiki/Discord-Setup) to set up the discord module.
# What can I do with the `Discord Module`?
– Link **Discord to Minecraft** and **Minecraft to Discord** with `Routes`.
– Available link types:
– Natively (Without other Modules):
– **Proxy local chat** `<->` **Discord Text Channel**
– **Proxy global chat** `<->` **Discord Text Channel**
– **All online players with specific permission** `<->` **Discord Text Channel**
– **Discord Text Channel** `<->` **Discord Text Channel**
– Groups (With `StreamlineGroups` Module):
– **Guild chat** `<->` **Discord Text Channel**
– **Party chat** `<->` **Discord Text Channel**
– Messaging (With `StreamlineMessaging` Module):
– **Local Room chat** `<->` **Discord Text Channel**
– **Global Room chat** `<->` **Discord Text Channel**
– **Custom Room chat** `<->` **Discord Text Channel**
– Message formats are completely customizable.
– Avatar with player’s skin will pop up when their message is sent to Discord.
– Link player’s Discord profile with your server.
– Players can chat using their StreamlineUser profile from Discord.
– All Discord messages can be configured to be sent as completely customized Discord embedded messages

More information is found on our wiki: [**FOUND HERE**](https://wiki.plas.host/streamline)
### NOTICE ABOUT COMMANDS, PERMISSIONS, AND MESSAGES.
***All commands are completely customizable in their `.yml` file. Including permissions and message outputs!***

1. Install dependencies.
– “BukkitOfUtils“ if on Bukkit / Spigot / Paper / Forks.
– “LuckPerms“ for all platforms.
2. Download the plugin file.
3. Drop it into your server’s plugins folder.
4. Start and stop your server.
5. Fill out the configs where necessary.
– Configurations for the streamline plugin can be found in your `plugins` folder, under `StreamlineCore`.
6. Add desired modules.
– Modules can be downloaded from here: [**click here**](https://wiki.plas.host/modules)
7. Start and stop your server again.
8. Fill out module configs where necessary.
– Module files can be found in your `plugins` folder, under `StreamlineCore`, under `module-resources`.
9. Start your server again.
More information can be found on our wiki: [**click here**](https://wiki.plas.host/streamline)

1. Look on the wiki: [**click here**](https://wiki.plas.host/streamline)
2. Get in touch on the Streamline Discord: [**click here**](https://dsc.gg/streamline)
3. Submit a bug on the issue tracker (this is rarely checked): [**click here**](https://github.com/Streamline-Essentials/StreamlineCore/
# BStats
**Bukkit**

**BungeeCord**

**Velocity**

Stillagers
I created a datapack which helps with villager lag in trading halls.
If you name tag a villager with “Stillager” or “stillager” they will stop moving and path finding altogether. This is done by setting the “NoAI” tag of the villager to 1. This typically eliminates restocks, so I have a function to manually restock all trades at 8:00 AM and 2:00 PM. This is mostly consistent with vanilla behavior, villagers restock twice a day at slightly random times, but their 4 phases of the day (work, gather, wander, and sleep) can be divided into 4 segments which is the logic behind the restock times.
If you want to disable this, you tag the villager with “Moveager” or “moveager” and the name disappears and their AI is restored.
This is particularly useful for trading halls where villagers are locked in 1×1 spaces. In my test world where I have a trading hall with ~150 villagers, it took the tps from 15 to 20, the MSPT from ~65 to ~50, and the FPS to ~30 to ~60 (where I have it capped). This has tremendous lag reduction impacts without the headache of doing double-carpet tricks, and is completely optional so villagers in mob farms or those that are naturally spawned are completely unaffected; this is opt-in.
The only mobs impacted by this are villagers. If you name another mob “Stillager” or “Moveager” it will be unaffected.
Special thanks to the VanillaTweaks team; this was made using their “SilenceMe” and “Track Raw Statistics” datapacks as templates.
This is my first datapack, so feedback is welcome.
Sticks n’ stones [Woodcutter]

# Sticks n’ Stones
This datapack is meant to be an extension to [my Woodcutter datapack](https://modrinth.com/datapack/wood_cutter), but you can use this as a standalone pack, if you for some reason want to cut all wooden blocks down to sticks.
## Recipes
| item | crafting cost | output | plank cost per item | stick cost per item (what you get) |
| — | — | — | — | — |
| stairs | 6 | 4 | 1.5 | 3 |
| slab | 3 | 6 | 0.5 | 1 |
| fence | 5 | 3 | 5/3 | 10/3 -> 3 |
| fence_gate | 4 | 1 | 4 | 8 |
| door | 6 | 3 | 2 | 4 |
| trapdoor | 6 | 2 | 3 | 6 |
| pressure_plate | 2 | 1 | 2 | 4 |
| button | 1 | 1 | 1 | 2 |
| sign | 6.5 | 3 | 13/6 | 13/3 -> 4 |
| planks | — | — | 1 | 2 |
| log | — | — | 4 | 8 |
| stripped_log | — | — | 4 | 8 |
| wood | — | — | 4 | 8 |
| stripped_wood | — | — | 4 | 8 |
> The numbers varie a bit with Bamboo Blocks, because you only get 2 Bamboo planks from a Bamboo Block.
Stickless Tools
I got rid of stick on everything with a stick in it. What did you expect?
The Steve Series Pack
**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_
**How to make the best Darkness entity:**
summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**