Enhanced Moon

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A Resource Pack That Makes Minecraft’s Iconic Square Moon Into A Circle! It manages to keep the same colors, and almost the same texture, as the regular moon, just like Enhanced Sun! And it even includes moon phases!
I strongly recommend using this with my other resource pack Enhanced Sun.
Shader Support:
– BSL Shaders
– Complementary Shaders
– Sildurs Vibrant Shaders
– Sora Shaders
– Rethinking Voxels
– Seus Renewed
– Sildurs Vibrant
– Seus PTGI HRR 3
(I Might Have Missed Some Shaders)
Engwish Language (UwU)
Hello!
This thing will replace almost all text in your minecraft! Making it too cute? and unreadable.. Yes thats it..
I found all the text in the files of one mod and decided to make a resource pack out of it.
How to use:
1. Enable resource pack and navigate to languages.
2. Find “Engwish” and enable.
3. Try to read something
Curseforge
Endfield Update Screen


# What does this pack do?
It changes the overlay of the panorama, transforming normal Minecraft background image into the style of the loading screen of **Arknights: Endfield**.
This pack demonstrates a sample of modding the file `panorama_overlay.png`, while keeping the dynamic effect of the panorama.
It also includes the panoramas of The End, originating from a joke between Endfield and Minecraft communities.
This pack removed the Minecraft logo and splash texts to resemble Endfield.
You can remove the internal panorama to let the overlay directly apply Minecraft’s panorama.

# Version support
Works fine on Minecraft Java Edition 1.13.x and later. Best with 1.20.5+, which changes the logic of the background.
Special builds after the year 2019, like 3D Shareware v1.34 and 24w14potato, should be supported. 25w14craftmine is not supported, unfortunately.
Won’t work on Minecraft 1.12.2 and older. These versions simply hard-coded the overlay in the code and are impossible to change by a resource pack.


# So why?
For demonstrate propose? We don’t know. Just for fun, may be.


# Copyright notice
This resource pack is a fan-made derivative work based on **Arknights: Endfield**. All copyrights and related rights for the original game, its assets, and concepts belong to **Shanghai Hypergryph Network Technology Co., Ltd.**
End Poem Translate
Этот ресурспак предназначен для перевода Поэмы Края. Он делает Поэму чуть меньше, но она не теряет свего смысла. Также появляется рифма деление на строфы и другие качества, присущие для поэзии.
> _Текст перевёл, написал и выложил Кирилл Кириченко. Больше информации вы сможете найти в этом видео:_ ↓↓
> _The text was translated, written, and published by Kirill Kirichenko.
More details can be found in this video(RUS):_
Телеграм канал Кирила Кириченко: https://t.me/kirill_kirichenko_literature
Enchantment Level Language Patch
**For Forge 1.14.x users:** MixinBootstrap
(or any alternative Mixin loader) is required.
**For Forge 1.13.x users:** ModernMixins
(or any alternative Mixin loader) is required.
**Telemetry Settings:** You can adjust the telemetry level by creating/editing `config/enchlevel-langpatch-telemetry.txt`.
See our Privacy Policy for more information.
Without the patch:

With the patch:

## Common alternative formats
* Want pure arabic numerals (e.g. Sharpness 5)? Download Stub Mod
* Want roman numerals (e.g. Sharpness XXV)? Download Stub Mod
These stub mods should be loaded *with* LangPatch itself.
## I18n API
This mod supports a limited configuration of enchantment level and potion effect level formatting through language files.
### Template Keys
* **`enchantment.level.x`** & **`potion.potency.x`**:
Modify the templates for enchantment levels and potion effect levels, respectively.
* **Default value:** `”%s”`
### Format Types
* **`langpatch.conf.enchantment.default.type`** & **`langpatch.conf.potion.default.type`**:
Modify the format of enchantment levels and potion effect levels, respectively.
| Value | Format | Example |
| :— | :— | :— |
| `simplified`, `chinese`, `zh_normal` | Lowercase Chinese numerals | 一百二十三 |
| `traditional`, `zh_upper` | Uppercase Chinese numerals (traditional) | 壹佰貳拾叄 |
| `numeral`, `number`, `numeric`, `arabic`, `default` | Arabic numerals (default) | 123 |
| `roman` | Roman numerals | CXXIII |
| `skip`, `ignore` | No change (e.g., for only replacing other text) | — |
### Override
* **`langpatch.conf.enchantment.override`** & **`langpatch.conf.potion.override`**:
Whether to override existing translations. Acceptable values are `”true”` or `”false”`.
* If set to `”true”`, existing translations will be replaced. See the implementation of the “pure arabic numeral” pack above.
## For Developers
LangPatch, as is named, allows developers to make dynamic changes to in-game translations without directly modifying lang files.
To introduce LangPatch API as a dependency:
“`groovy
repositories {
// Our new maven
maven { url ‘https://mvn.7c7.icu’ }
}
dependencies {
compileOnly “xland.mcmod:enchlevel-langpatch:3.1.0”
}
“`
Online javadoc can be found here.
EnchantLang
# EnchantLang

This is a simple resource pack that changes all of the text, including signs and chat, to use the Standard Galactic Alphabet (Enchantment Table alphabet) font.
The reason on why to do this is simple:
Why not? When life gives you lemons ~~don’t~~ make lemonade
## Screenshots

## 🏳️🌈-Pridecraft
Have you ever thought that your game is too boring and straight? Well, that’s no more! Get Pridepack *(or it’s variations)* today!

Enchant Icons Reforged
# **Enchant Icons Reforged**
Bring your enchantments to life with **Enchant Icons Reforged** — a complete visual overhaul of Minecraft’s enchantment system.
Every enchantment now has its own **unique icon**, **colored name**, and **level icon**, making your enchanted gear and books instantly recognizable and beautifully immersive.

## ✨ Features
– Custom **enchantment icons** for all enchants
– Distinct **level icons** for enchantment tiers
– **Color-coded names** for quick readability
– Works with **enchanted books, tools, and armor**
– Fully **vanilla-friendly** — no mods required
Perfect for players who love clean visuals, magical flair, and improved clarity in every enchantment.
Enchantment Extraction
# Enchantment Extraction
Turn your enchanted gear back into enchanted books through a ritual.
Extraction Ritual lets you recover enchantments from tools and weapons you no longer want, so valuable enchants are never wasted.

## What It Does
– Recovers enchantments from enchanted tools and weapons
– Creates enchanted books you can use again on new gear
## How It Works
1. Gather your enchanted item and ritual materials. (Book and Enchanted tool)
2. Begin the ritual.
3. Hold your position and let ritual finish.
4. Receive enchanted books from extracted power.
If you move away too soon, ritual fails and you must start again.
## Ritual Style
This pack is designed to feel like in-world magic, not a menu shortcut
– Clear ritual start and completion feedback
– Distinct atmosphere during extraction
## Version Support
This project includes separate versions so players on different Minecraft releases can use the same core ritual experience.
EMP’s Bushier Leaves
# Do you ever wish that Minecraft’s leaves looked nicer? Maybe bushier or fuller? Well, this pack is the answer to your question!
## What? 👂
Makes vanilla leaves look bushier. 🌿
## How 🤨
By applying a **different model** to leaves through a resource pack.
## Help! My leaves aren’t bushier! 😫
You may have made one of two mistakes.
> 1. You didn’t install the pack correctly, watch this video on how if you don’t understand – https://www.youtube.com/watch?v=X3idBsCTNio
>
> 2. You may need to **reload** your game or you have a pack **overriding** this one, to reload the game while in a world, press `F3 +` `T`, and make sure that this pack is at the **top** of your resource pack list.
## Help! Only some leaves are bushier! 😩
If you have a mod that **culls** the models of leaves in the **distance**, they may *appear* wrong.
## HeLP mY gaMe iS dyInG!1!11 😵
This pack makes leaves a *little* more complex to render, and leaves **already** are **harder** to render, these in **combination** may create a *little* lag on **lower-end** systems. One fix is to **lower** your render distance and/or install a **leaf culling mod**.
Leaf Culling Mods: (From most aggressive to least)
> 1. https://modrinth.com/mod/cull-leaves
> 2. https://modrinth.com/mod/cull-less-leaves
> 3. https://optifine.net/home
Elytra_crafting

## En
adds craftable Elytra (basically, it JUST adds a recipe for crafting Elytra)
Please note that this should work in all versions between the ‘on’ versions (whether datapack or mod), but the defined and downloadable versions are the ones that are on (when I have time, I will test and add to the on versions).
## Fr
ajoute des Elytra pouvant être fabriqués (en gros, cela ajoute JUSTE une recette pour fabriquer des Elytra)
Veuillez noter que cela devrait fonctionner dans toutes les versions entre les versions « sûr » (qu’il s’agisse d’un pack de données ou d’un mod), mais les versions définies et téléchargeables sont celles qui sont sûr (lorsque j’aurai le temps, je les testerai et les ajouterai aux versions activées).