Fix-level

![free](https://cdn.modrinth.com/data/cached_images/6c904f12a6b719b2b35da60b859e67b6f0705434.gif)
> ### **Fix-level is a lightweight, client-side mod that replaces Roman numeral enchantment** levels with standard numeric values.
### In vanilla Minecraft, enchantment levels are displayed using Roman numerals (I, V, X, etc.), which become hard to read at higher levels and may cause UI issues. Fix-level
### solves this by displaying enchantment levels as regular numbers, ensuring clarity and ###
### consistency even at extremely high values.
### Features
### Converts Roman numeral enchantment levels to numeric values (e.g. V → 5)
### Correctly displays very high levels (such as 255 and above)
### Improves readability and UI clarity
### Does not affect gameplay balance or mechanics
### **Lightweight and fully client-side**
Ideal for
Modpacks
Custom servers
Players using high-level enchantments
Fix-level only changes how enchantment levels are displayed and does not modify their actual behavior or strength

| info | Description |
| ———– | ———— |
| Level I | → 1 |
| Level II | → 2 |
| Level III | → 3 |
| Level IV | → 4 |
| Level V | → 5 |
| Level VI | → 6 |
| Level VII | → 7 |
| Level VIII | → 8 |

Fastload

# NOTICE!!!!!!
I (StockiesLad) have quit modding again. This will explain the absence of updates. Why again? It’s just not fun anymore and I am always worried about once again being embedded in annoying discord drama that somehow manages to suck every bit of enjoyment out of modding. There hasn’t been anyone willing to step up and take over development and that’s partly my fault. This notice is months late. If you enjoy fastload and intend to maintain it, just contact me on discord for a discussion. Please keep in mind that I won’t respond quickly because I don’t really use discord much at all anymore. Thank you for taking your time to read this!

# Short explanation
Fastload is a *relatively* simple mod that changes some crucial parts of world loading to speed it up.

# Environments
– Client (Optional)
– Server (Optional)

# Credits
– StockiesLad (Owner)
– JoostMSoftware (Co-Owner)
– AbdElAziz333 (Forge)
– VidTu (Ksyxis (Idea))
– kennytv (Forcecloseloadingscreen (Code))

# Features
– 441 Pre-generator: Entirely yanks it to sync chunk generation with chunk rendering.
– Loading Screens: Cancellable (Configurable)
– Rendering: Pre-rendering Phase (Configurable)

# Suggested With
– C2ME: Optimises chunk generation.
– Sodium: Optimises chunk rendering.

# Explanation
The 441 chunk loading engine is pretty much what the name is. The reason for it being 441 chunks is that
it generates chunks in a 10 chunk radius as a square. So multiply that by 2, add 1 (because you are standing
on a chunk) and square it. Fastload removes this *feature* as it is a huge waste of time. Instead, it will
only load 1 chunk (the spawn chunk) and loads the rest of the spawn region during early rendering.

Along with that, it also replaces some of the loading screens with its own implementation. This pretty much
allows rendering to begin immediately instead of it being halted until the player spawn packet is received.

# Links
– Modrinth: https://modrinth.com/mod/fastload
– Curseforge: https://www.curseforge.com/minecraft/mc-mods/fastload
– Discord: https://discord.gg/fMSnenNSXM

Fast Leaves +

Made for The Last Frontier of Dominion project

leavesplus


**If any mod creators are concerned about this resource pack supporting their mods, I’m open to communication.**

🌴 **Features:**

– Transparency **removed** from modded leaves
– Supported Mods:
– Oh The Biomes We’ve Gone
– Burnt
– Chipped
– IceAndFire Community Edition
– Malum
– [[Let’s Do] Meadow](https://modrinth.com/mod/lets-do-meadow)
**! Hanging Birch Leaves have a temporary solution / fix, which will most likely change with updates.**
– Nature’s Aura
– Nature’s Spirit
– Pastel
– Project: Vibrant Journeys
– Regions Unexplored
– Roots
– Thavma

For lovers of solid foliage and mods – enjoy! 🎋


Fast Leaves

Made for The Last Frontier of Dominion project

leaves


🍀 **Features:**

– Transparency **removed** from all vanilla leaves
– Dark oak leaves are **darker** for clearer visual contrast with oak leaves
– Glow lichen **no longer has a backside** – you almost never see it, so there’s no reason for it to exist

For lovers of solid foliage – enjoy using it! 🍂


Fantasy.VT

Features:
Distant Horizons, Voxy, Colorwheel and other mods easily integrate with this shader!
The package includes several color schemes, the best one is VT Color, which is not available anywhere!
The fog system can be customized according to your preferences!
There are many cloud styles available!
Shadows can be created based on a light map or a shadow map!
An extensive color palette is available with the ability to adjust saturation, exposure, and balance!
Very easy to set up!

Compatibility:
At the moment, the software has been tested only for versions 1.17 and higher. Earlier versions may or may not work.
Modern Nvidia, AMD, and Intel GPUs are supported on both Windows and Linux. Macs may or may not work.
Please use the latest version of Iris. It should work with any version that supports custom uniforms. There are some bugs in Optifine, but in general it should also work.

Fancy End | End Aesthetic Overhaul

![Title of the project: Fancy End | End Aesthetic Overhaul](https://cdn.modrinth.com/data/cached_images/d1443f6e53c3a365c9338e896c37b64606fe0b1e_0.webp)

![ko-fi](https://ko-fi.com/T6T81FJU3R)

**Fancy End** is a small Resource Pack that replaces the texture of every End-related item, block and mob, updating their looks to look newer and fresher, while **mantaining a Vanilla approach**.

The main palette change of the Resource Pack focuses around changing every green End-related item and block, such as Ender Pearls and Ender Eyes, to match the **purple palette** of Purpur Blocks, Shulkers and Endermites, which have also received a **new reshaded look**.

![Renders of the new Shulker, Enderman, Endermite and Ender Chest textures.](https://cdn.modrinth.com/data/cached_images/3971ba146b13d22a553761524f23a6b8ee604c25.png)
Specifically, here is a list of all the items, blocks and mobs that have been updated:
– **Ender Pearl** and **Ender Eye**, now looking shinier than ever.
– **End Portal Frame**, **End Stone** and **End Stone Bricks**.
– **Purpur Block** and **Purpur Pillar** (which now have the face of a Shulker carved on their top side ^^).
– **Ender Chest**!
– **End Crystal**, both the entity and the item textures.
– **Shulker**, **Enderman** and **Endermite**.
– **Chorus Fruit** and **Popped Chorus Fruit**.
– **Dragon’s Breath**
– **Shulker Shell** and all 17 **Shulker Boxes**.

![Gif showcasing the new textures](https://cdn.modrinth.com/data/cached_images/700570c1839b7cd1e4b44ebb2aba1a2ab35044bc.gif)

The Resource Pack is fully compatible with MC 1.9-1.21.11 and 26.1, with support planned for any future versions!


### Support
If you like my Data Packs, Resource Packs or textures, consider **donating**, it would really mean a lot to me. If you are interested in **commissioning** any content, **contact me** on any available platform, I’ll try to reach out to you as fast as I can.

**Suggestions** for future Minecraft content are also well received. Thank you for taking a look at my content. 🙂

Fair Fishing Loot

this datapack changes the vanilla fishing loot chances like the table below

| Loot Name | Vanilla | Fair Fishing Loot |
|———–|———|——————-|
| Fish | 85% | 60% |
| Junk | 10% | 25% |
| Treasure | 5% | 15% |

and in 1.16+ versions mojand added conditions. to catch treasure you need to fish in open waters and i removed it too.

Works from 1.13 → 1.21+ (includes both loot_tables/ and loot_table/ paths).


### Take a loot at my other projects

### Need More Structures

### No Piglin Brutes 1.16.1+

### Shield of Undying


Fabric Placeholder

# Fabric Placeholder
A placeholder mod that provides the `fabric` mod ID for older mods.

## MALWARE WARNING
There is a vibe-coded version of this mod going around that downloads and runs a Remote Access Trojan (RAT). The impersonation has the mod ID `fabric-placeholder` along with code whereas this mod is called `fabric-ph` and has no code in it.

Do not run mods or modpacks from people who you do not absolutely trust, and be sure not to download anything off of Discord either.

## Do I need this?
**Probably not.** Fabric API only removed the `fabirc` mod ID in `26.1-snapshot-1`, so mods using this mod ID will need to be recompiled anyway. However, if a mod asks you to add `fabric` on 26.1 or later, you can try using this mod to resolve the error. However, it very likely won’t work. I mostly made this as a joke in the Fabric Voice Chat, so if this actually works for something, please ping @sylv256 in the Fabric Discord server because it would be extremely funny.

## Use Case
You may need this if you’re using simpler mods that support many
versions at once within one jar or simply a mod that hasn’t updated
to using the `fabric-api` mod ID as a dependency.

~~In general, it is better to install this mod than not, especially
if a mod requires `fabric` and you have Fabric API installed.~~

Fabric API

# Fabric API

Essential hooks for modding with Fabric.

Fabric API is the library for essential hooks and interoperability mechanisms for Fabric mods. Examples include:

– Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
– Adding events, hooks and APIs to improve interoperability between mods.
– Essential features such as registry synchronization and adding information to crash reports.
– An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.

Also check out Fabric Loader, the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.

For support and discussion for both developers and users, visit the Fabric Discord server.

## Using Fabric API to play with mods

Make sure you have installed fabric loader first. More information about installing Fabric Loader can be found here.

The downloaded jar file should be placed in your `mods` folder.

Extended Build Limit

Extended Build Limit is designed for builders, terraformers, and modpack creators who find the standard Minecraft world height too restrictive. Whether you are building a space elevator reaching into the clouds or a sprawling subterranean empire in the deep dark, this project removes the invisible walls holding you back.

## 🚀 One Project, Two Ways to Play
To ensure maximum compatibility for every type of player, Extended Build Limit is distributed in two formats:

– As a Mod: Drop the .jar into your mods folder for a seamless, automated setup. Supports Fabric, Quilt, and NeoForge.
– As a Datapack: Perfect for vanilla servers or players who prefer not to use mod loaders. Simply add the .zip to your world’s datapacks folder.

## ✨ Key Features

– Massive Verticality: Extends the building range far beyond the standard $Y = -64$ to $Y = 320$.
– Seamless Integration: Fully compatible with major world-generation mods like Terralith, Tectonic, and Nullscape.
– Vanilla Friendly: Does not add new blocks or items, ensuring your world remains “vanilla-plus” and safe for future updates.
– Server-Side Optimized: Optimized to maintain high TPS (Ticks Per Second) even with the increased chunk data.

## 📖 Installation Guide

### For Mod Users

Download the version corresponding to your loader (Fabric/Quilt/NeoForge).
Place the file in your .minecraft/mods folder.
Launch the game and create a new world (or backup an existing one).

### For Datapack Users
Download the .zip version of the project.
In the Minecraft World Selection screen, click Edit > Open World Folder.
Place the zip file into the datapacks folder.
Run /reload in-game or restart the world.

_⚠️ A Note on Performance: Increasing the build limit increases the amount of data per chunk. While this project is optimized, players on lower-end hardware may need to adjust their render distance for the best experience._