adds craftable Elytra (basically, it JUST adds a recipe for crafting Elytra)
Please note that this should work in all versions between the ‘on’ versions (whether datapack or mod), but the defined and downloadable versions are the ones that are on (when I have time, I will test and add to the on versions).
## Fr
ajoute des Elytra pouvant être fabriqués (en gros, cela ajoute JUSTE une recette pour fabriquer des Elytra)
Veuillez noter que cela devrait fonctionner dans toutes les versions entre les versions « sûr » (qu’il s’agisse d’un pack de données ou d’un mod), mais les versions définies et téléchargeables sont celles qui sont sûr (lorsque j’aurai le temps, je les testerai et les ajouterai aux versions activées).
Elytra Trims
Elytra Trims
With this mod, you can add armor trims, dye your elytra in any color, and put banner patterns on them.
## Installation
> [!IMPORTANT]
> Mod functionality and compatibility may be different across Minecraft updates!
### Dependencies
Elytra Trims requires Fabric Language Kotlin
or Kotlin Lang Forge *(alternatively Kotlin for Forge)*
on the respective mod loader.
On 1.20 and 1.21 you may also need YACL and ModMenu *(Fabric only)*.
### Prerequisites
In multiplayer, Elytra Trims **must be installed on the server**, however this **doesn’t prevent players without the mod from joining.**
| *Elytra Trims = ET* | Player doesn’t have ET | Player has ET |
|————————|——————————————————–|——————————————————————–|
| Server doesn’t have ET | Vanilla experience. | Player can join, but can’t apply trims, patterns, etc. to elytras. |
| Server has ET | Player can join, but doesn’t see trims, patterns, etc. | Player can craft and see decorated elytras. |
## Features
### Trims
Trims can be applied to elytras similar to the armor. By default, the mod provides textures for a all vanilla trims, and some custom ones!
**Note**: on 1.20 and 1.21 you may need to install Elytra Trims Extensions for trim compat.

Additionally, you can replace the trim pattern in the recipe with a trial key to get access to even more elytras.
**Note**: this feature is currently only available on 1.21.10 and newer.

### Banner patterns
Banners can be applied to elytras to show the patterns.
In the smithing table, combining elytra with a banner and either paper or leather will transfer
banner or shield patterns respectively.
**Note**: the patterns are applied **without the base** – you need to dye the elytra to add it.

### Dyeing
If you fancy something simplistic, dye your elytra however you want in a crafting table.

### Glowing
Combine an elytra with a glow ink sac in the crafting table to make it glow!

### Cosmic effect
An expensive endeavor, but if you’re willing to part with a nether star, you can apply a unique effect to your elytra.

### Easter eggs
Elytra Trims has a couple secret recipes and interactions, which are best discovered by accident, so keep your eyes out!
## Recipes
You can find the full information about Elytra Trims recipes on the wiki.
## FAQ
### Are there any conflicts with other mods?
– Customizable Elytra: overrides elytra renderer entirely.
– Kube JS: breaks elytra decoration recipes.
– Lunar/Feather Client: breaks elytra rendering.
### I can’t put trims/banners/dyes on the elytra!
Please check the following criteria:
– Elytra Trims is installed on the server with the correct mod loader.
– There aren’t any conflicting mods installed.
– Recipes may differ across the updates, check the mod changelog page.
If nothing helps, please make an issue report.
### I can’t see the trims!
Please check the following criteria:
– You have Elytra Trims installed on the client with the correct mod loader.
– There aren’t any conflicting mods installed.
If it’s a trim provided by a mod or a datapack, it will need custom textures for the elytra.
Please make a trim request,
but be patient, as it takes creative work to make good trim designs.
If it’s a non-vanilla elytra, it may need explicit support from Elytra Trims.
In this or other cases, please make an issue report.
Elmo Totem of Undying
Hey there! If you’re a fan of Minecraft and Sesame Street, then you’re going to love this texture pack! This pack replaces the texture of the totem of undying with everyone’s favorite furry red monster – Elmo! Once you’ve installed the texture pack, you’ll notice that every time you use the totem of undying, it will now be replaced by Elmo’s smiling face. It’s a fun and quirky addition to the game that adds a bit of personality to your Minecraft experience. The Elmo totem of undying texture pack is perfect for players who want to add a bit of whimsy to their Minecraft world. It’s a great way to inject some lightheartedness into a game that can sometimes feel a bit intense. So why not give it a try? Install the texture pack and see what it’s like to have Elmo on your side in Minecraft!
NOTE: Does not need Optifine or CIT Resewn
Ellen Joe ZZZ Tittle Background
Replaces the default Minecraft main menu background with Ellen Joe from Zenless Zone Zero.
This resource pack changes the vanilla panorama background to a high-resolution Ellen Joe image, giving the main menu a more modern and stylized look while keeping the original UI fully intact and readable.
It’s a simple visual-only change, designed for players who want a different start screen without modifying gameplay or interface elements.
Includes:
* Custom main menu panorama background
* High-resolution Ellen Joe artwork
* Seamless integration with the default UI
* No mods required (standard resource pack)
No other textures or features are changed.
ElementaLL Weapons
Hello! I’m into animation, so I’m trying to make weapons look more lifelike and varied in Minecraft by adding texture animations to them.
You can try the custom weapon by renaming the _diamond sword_ or _netherite sword_ with an anvil.
**This texturepack requires OptiFine, you can download it here.**:
https://optifine.net/home
**or for Fabric users you need CIT Resewn**:
https://modrinth.com/mod/cit-resewn
**and Continuity Mod** (only for Cit Resewn required this)
https://modrinth.com/mod/continuity
**The full list of weapon names is here**
https://bono-elementall.carrd.co/
**Untuk info ngopi, nyangkrok, update dan feedback texturepack ini kalian bisa gabung discord server aku bolo!**
You can join my discord server to give feedback about this texturepack!
______________________________
### ElementaLL Weapons
This texturepack contains 11 (now) texture-animated elemental weapons
and is still under development.
Prepare the anvil and rename it **diamond sword** or **netherite sword**
according to the weapon name in the weapon name list below.
**The full list of weapon names is here**
https://bono-elementall.carrd.co/
Silahkan untuk menggunakan tekstur atau model dari texturepack ini dalam proyek non-komersial apa pun. Untuk penggunaan komersial, dapat menghubungi saya di Discord: Bonogakure
_I prohibit the use of my resource packs for commercial purposes, including in third-party projects, paid modpacks, public servers with paid tickets or donations, and distribution on other websites._
Effortless Harvest
# Effortless Harvest
A small datapack to harvest plants without breaking them
## Features
Right-click fully grown crops – excluding pepos – with a Diamond or Netherite Hoe to harvest them
– Crop is replanted
– One seed is removed for compensation
– Respects Fortune enchantment of the hoe
> ⚠︎ Due to limitations of the interaction entity, harvesting can happen at a max rate of 5 crops/s if you hold right-click. To harvest faster, you’ll need to spam.
## Core Principles
### Ray Cast
– Creates and moves a ‘ray’ from each player holding a hoe to find a suitable crop
– Creates an interaction entity at the crop’s location
### Interaction
– The interaction entity checks if the UUID of its creator and the person who clicked it match
– If they do, the crop will be harvested
Easyflint
Download Easyflint and make dropping gravel onto torches a thing of the past.
This data pack lets you craft 1 gravel into 1 flint.
I went looking for a pack like this and didn’t find one that didn’t mess with the 1:1 ratio, so I just made my own.
Easyflint is very lightweight in size. It’s essentially just the recipe and the hidden advancement that makes it show up in the recipe book.
No need to unzip the file or do anything really, just drop it right into the `datapacks` folder for your world or server, and you’re good to go. If you’re using the mod rather than the datapack, place it in your `mods` folder instead.
Have fun,
-kk iris
Easy Trapped Chest
## **🔄 Easy Trapped Chest** ✨
Tired of that misclick a **Trapped Chest** instead of a regular one? Say **goodbye to confusion** forever!
**Easy Trapped Chest** is a **minimalist & vanilla-friendly** 🍃 resource pack that solves this problem with **elegance and clarity** 🎯. It **visually reworks** 🎨 the classic texture to make it **instantly recognizable** 👀, saving you from **accidental redstone signals** ⚡ and **unwanted attention** 🙈!
—
### **✨ What’s Different?**
* **🔴 BOLD RED BAND:** The sneaky strip is now a **vibrant, high-contrast red warning line**! Impossible to miss!
* **🛡️ True to Vanilla:** Blends **seamlessly** with Minecraft’s original style. It feels **like it was always meant to be this way**!
* **⚡ Instant Recognition:** In a **dark cave**, a **cluttered base**, or a **complex redstone circuit** — the **danger (or genius!)** is now **obvious**!
—
### **📥 Installation & Compatibility**
1. **Download** the `Easy_Trapped_Chest.zip` 📦 file.
2. **Place it** in your Minecraft `resourcepacks` 📁 folder.
3. **Activate it** in the game’s Resource Pack menu!
4. **Works like a charm** 🔮 with **all recent versions** (1.6.1+) and **plays nicely** with most other packs!
—
**🌟 Transform a subtle hazard into a clear tool. Download Easy Trapped Chest today and bring **brilliant clarity** to your world! 🎉**
Dynamic Lights
# Tschipcraft’s Dynamic Lights
> Server-side dynamic lighting for 1.17-26.1x
>
>
> For heavily modded setups, modpacks, as well as for playing on external servers, I recommend LambDynamicLights or similar **client-side** mods instead.
> -> For details, check this wiki page.
## 💡 Features
This data pack/mod brings dynamic lighting to Minecraft without any client-side requirements. Supported entities and items (like torches, glowstone, or enchanted gear), held or worn by players, mobs, or placed in item frames, will emit light using the light block) added in Snapshot 21w13a.
* **50+ supported vanilla items** out of the box
* **Multiple light levels**: 3, 6, 9, 12, and 15
* **Water-sensitive behavior** with sounds for some items
* **Enchanted items** glow by default (light level 6), with special cases for Fire Aspect, Riptide, Channeling (light level 9)
* **Amethyst-trimmed armor** emits light
* **Mobs, falling blocks, and display entities** can emit light if carrying a supported item
* ~~**Curios API support** for modded inventory slots~~ See issue #76
Since this project is completely server-side, players joining a server with Dynamic Lights installed will not need to install anything on their end for it to work! However, you can still use the mod version on the client for single-player worlds only. Joining a server that does not have Dynamic Lights installed will have no effect.
-> For a complete list of supported items & entities, and available settings, take a look at the wiki <-
## ℹ️ Limitations
Since this is a data pack at its core, there are some limitations compared to other purely modded solutions.
Limitations (click to expand)
– Dynamic Lights may stutter while moving around. This project solely relies on vanilla light blocks, which are restricted to the block grid. Smooth transitions between blocks are not feasible
– This pack currently uses marker entities to keep track of dynamic light positions. If these entities are cleared by you or plugins like EntityTrackerFixer, light blocks will be left behind. See issue #25
– Vanilla light blocks are unfortunately immovable by pistons and block explosion damage. This can cause some redstone contraptions to malfunction. Please report any issues, I try to prevent common cases. See e.g. fixed issues #51, #15, #12, #10
– In Minecraft 1.21.4 and below, dynamic light updates will always trigger block updates. This could cause floating blocks affected by gravity, like sand or gravel, to fall
– Some shader packs that ignore the vanilla lightmap, such as Rethinking Voxels, will not display the dynamic lights. See issue #59
– Dynamic Lights cannot function in 1×1 block spaces occupied by non-solid blocks, as there is simply no space for placing light blocks. See issues #39 and #43
– Dynamic Lights per player operate globally. See a detailed explanation here
## 🔧 Installation & Use
Install either as:
* **Data Pack [DP]** ➜ Place `.zip` in your world’s `datapacks` folder
* **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install MidnightLib for a global config file and UI
To manage settings, reset, or uninstall the pack, use `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`.
## 🧩 Compatibility
**Forge** is only natively supported until Minecraft 1.21.5.
This data pack follows the Smithed and essential MC Datapacks Discord Server Conventions to ensure data pack compatibility.
## 🔗 External Links
## 🤝 Partner Offers
Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)
Dyed
*Dye leather horse armor only where it is meant to be dyed!*
### Something isn’t quite right!
Has suiting up your prized horse in leather horse armor ever caught your eye as queer? Something is dreadfully off with leather horse armor in Minecraft. Unlike the player armor, the colored details of leather horse armor get dyed! Dyed fixes this mistake so your horses can wear their leather armor with pride!
### What is wrong?
Originally an exclusive feature of Pocket Edition, when ported to Java Edition the leather horse armor textures were flattened into a single texture, causing both the colored details and monochrome base texture to be dyed. As well, any code that would have allowed for a separate overlay was lost, meaning this was not as simple to fix as adding a texture. You may think that because this already existed with the leather armor for the player, how could it have possibly gone awry for the leather horse armor? Such remains a mystery!
### Give your horses some love!
Dyed cleaves the leather horse armor texture in two once again and fixes the model code to dye only the base texture! The item model for the leather horse armor is also replaced to fix the dyeing for the item as well!
Please note that this bug has finally been fixed in Minecraft 1.21.11, so while Dyed will still work, it is now unnecessary! It will no longer be marked as compatible starting with 1.21.11.
### Get the goods!
You can find releases of Dyed on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Dyed supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!