Freakland Totem of Undying

– **Freakland** is a popular Minecraft server that became popular in 2025 due to the streamer 5opka (five), as well as his friends and invited guests. This resource pack replaces the Totem of Immortality with the server logo

– **Freakland** – популярный майнкрафт сервер который стал популярен в 2025 году за счет стримера 5opka (пятерка) а также его друзей и приглашенных гостей. Этот ресурспак заменяет тотем бессмертия на логотип сервера

ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS

Font Tweak

Changes the look of 7, 4, w, W, and H. My first resource pack. This resource pack was made for me to test how Minecraft handles custom fonts. Feel free to use this mod without any copyright or license issues.

FogLock

FogLock is a client-side mod that allows you to customize fog in minecraft. With the mod you can create different fog customizations depending on the world, biome or biome tag.

With the mod you can customize the distance of fog, which may or may not depend on the settings of viewing distance. In addition to the distance mod allows you to change the color of the fog, as well as the time for which the color and distance of the fog will be changed.

Setting the time for which the fog will be changed is fully compatible with datapacks that change the fog.

Fix-level

![free](https://cdn.modrinth.com/data/cached_images/6c904f12a6b719b2b35da60b859e67b6f0705434.gif)
> ### **Fix-level is a lightweight, client-side mod that replaces Roman numeral enchantment** levels with standard numeric values.
### In vanilla Minecraft, enchantment levels are displayed using Roman numerals (I, V, X, etc.), which become hard to read at higher levels and may cause UI issues. Fix-level
### solves this by displaying enchantment levels as regular numbers, ensuring clarity and ###
### consistency even at extremely high values.
### Features
### Converts Roman numeral enchantment levels to numeric values (e.g. V → 5)
### Correctly displays very high levels (such as 255 and above)
### Improves readability and UI clarity
### Does not affect gameplay balance or mechanics
### **Lightweight and fully client-side**
Ideal for
Modpacks
Custom servers
Players using high-level enchantments
Fix-level only changes how enchantment levels are displayed and does not modify their actual behavior or strength

| info | Description |
| ———– | ———— |
| Level I | → 1 |
| Level II | → 2 |
| Level III | → 3 |
| Level IV | → 4 |
| Level V | → 5 |
| Level VI | → 6 |
| Level VII | → 7 |
| Level VIII | → 8 |

Fast Leaves +

Made for The Last Frontier of Dominion project

leavesplus


**If any mod creators are concerned about this resource pack supporting their mods, I’m open to communication.**

🌴 **Features:**

– Transparency **removed** from modded leaves
– Supported Mods:
– Oh The Biomes We’ve Gone
– Burnt
– Chipped
– IceAndFire Community Edition
– Malum
– [[Let’s Do] Meadow](https://modrinth.com/mod/lets-do-meadow)
**! Hanging Birch Leaves have a temporary solution / fix, which will most likely change with updates.**
– Nature’s Aura
– Nature’s Spirit
– Pastel
– Project: Vibrant Journeys
– Regions Unexplored
– Roots
– Thavma

For lovers of solid foliage and mods – enjoy! 🎋


Fast Leaves

Made for The Last Frontier of Dominion project

leaves


🍀 **Features:**

– Transparency **removed** from all vanilla leaves
– Dark oak leaves are **darker** for clearer visual contrast with oak leaves
– Glow lichen **no longer has a backside** – you almost never see it, so there’s no reason for it to exist

For lovers of solid foliage – enjoy using it! 🍂


Fantasy.VT

Features:
Distant Horizons, Voxy, Colorwheel and other mods easily integrate with this shader!
The package includes several color schemes, the best one is VT Color, which is not available anywhere!
The fog system can be customized according to your preferences!
There are many cloud styles available!
Shadows can be created based on a light map or a shadow map!
An extensive color palette is available with the ability to adjust saturation, exposure, and balance!
Very easy to set up!

Compatibility:
At the moment, the software has been tested only for versions 1.17 and higher. Earlier versions may or may not work.
Modern Nvidia, AMD, and Intel GPUs are supported on both Windows and Linux. Macs may or may not work.
Please use the latest version of Iris. It should work with any version that supports custom uniforms. There are some bugs in Optifine, but in general it should also work.

Fancy Glint

## What is it?

Mojang is tweaking the enchantment glint, which got me thinking… what if we had a glint effect that both was obvious and didn’t obscure what armor you’re wearing? After three days of working on dodgy shader hacks, I present to you: **Fancy Glint**, a *completely vanilla* resource pack that makes the enchantment glint bright on the edges of your armor but politely stays away from the most detailed and interesting parts. Perfect for showing off your new trim! It even works with other glint-modifying resource packs!

## How does it work?

Starting with 1.17, Minecraft’s core shaders (instructions for how to draw the game) are able to be modified by resource packs. This means that I can replace the default one (“just lay the glint texture over the armor, stretch it, and move it around”) with my own (“do that but also do some other stuff to make it brighter on the edges”).

The glint geometry doesn’t have normals or anything, just worldspace positions and UV positions, neither of which are particularly useful. Instead, I used the gl_VertexID to generate “UV” positions that stretch across the whole faces. Since Minecraft always sends the vertices in a specific order, I can assign each one to specific corners (so if gl_VertexID % 4 == 0 , it’s (0, 0) , if gl_VertexID % 4 == 1 , it’s (0, 1) , etc.). And then by using a sin function I can get it to fade from the edges to the center, and somehow it works and is consistent.

Because this method is reliant on specific geometry, it doesn’t work very well with items, unfortunately. This pack will likely remain armor-only.

## Older Versions

One of the changes Mojang made in the 1.20 snapshots was to have the glint texture move across armor more slowly. The old speed in 1.17-1.19 doesn’t look great with this pack, so I tried to slow it down a bit, but that adds a bit of jumpiness. It’s not very noticeable though.

Make sure to use the version for your Minecraft version (the 1.19 one will say “too new” if you’re on 1.19-1.19.2; you can ignore that)! The core shaders had changes in each major release, so it won’t work at all if you use the wrong one.

Fancy End | End Aesthetic Overhaul

![Title of the project: Fancy End | End Aesthetic Overhaul](https://cdn.modrinth.com/data/cached_images/d1443f6e53c3a365c9338e896c37b64606fe0b1e_0.webp)

![ko-fi](https://ko-fi.com/T6T81FJU3R)

**Fancy End** is a small Resource Pack that replaces the texture of every End-related item, block and mob, updating their looks to look newer and fresher, while **mantaining a Vanilla approach**.

The main palette change of the Resource Pack focuses around changing every green End-related item and block, such as Ender Pearls and Ender Eyes, to match the **purple palette** of Purpur Blocks, Shulkers and Endermites, which have also received a **new reshaded look**.

![Renders of the new Shulker, Enderman, Endermite and Ender Chest textures.](https://cdn.modrinth.com/data/cached_images/3971ba146b13d22a553761524f23a6b8ee604c25.png)
Specifically, here is a list of all the items, blocks and mobs that have been updated:
– **Ender Pearl** and **Ender Eye**, now looking shinier than ever.
– **End Portal Frame**, **End Stone** and **End Stone Bricks**.
– **Purpur Block** and **Purpur Pillar** (which now have the face of a Shulker carved on their top side ^^).
– **Ender Chest**!
– **End Crystal**, both the entity and the item textures.
– **Shulker**, **Enderman** and **Endermite**.
– **Chorus Fruit** and **Popped Chorus Fruit**.
– **Dragon’s Breath**
– **Shulker Shell** and all 17 **Shulker Boxes**.

![Gif showcasing the new textures](https://cdn.modrinth.com/data/cached_images/700570c1839b7cd1e4b44ebb2aba1a2ab35044bc.gif)

The Resource Pack is fully compatible with MC 1.9-1.21.11 and 26.1, with support planned for any future versions!


### Support
If you like my Data Packs, Resource Packs or textures, consider **donating**, it would really mean a lot to me. If you are interested in **commissioning** any content, **contact me** on any available platform, I’ll try to reach out to you as fast as I can.

**Suggestions** for future Minecraft content are also well received. Thank you for taking a look at my content. 🙂

Fair Fishing Loot

this datapack changes the vanilla fishing loot chances like the table below

| Loot Name | Vanilla | Fair Fishing Loot |
|———–|———|——————-|
| Fish | 85% | 60% |
| Junk | 10% | 25% |
| Treasure | 5% | 15% |

and in 1.16+ versions mojand added conditions. to catch treasure you need to fish in open waters and i removed it too.

Works from 1.13 → 1.21+ (includes both loot_tables/ and loot_table/ paths).


### Take a loot at my other projects

### Need More Structures

### No Piglin Brutes 1.16.1+

### Shield of Undying