Simple Flight
The ability to fly in survival is an iconic part of many modpacks, and this datapack finally brings that experience to vanilla! That’s right – simply hold space to begin your ascent, and let go of space to fall back down gracefully.
## Benefits of Flight
By adding this feature, this datapack has fixed many of the present issues with various parts of the game:
– **Building** – The lack of mobility in survival mode is surely a pain point for many builders. No more! Simply hop off the edge of your structure and skillfully hover as you add decorations to the underside of your balcony.
– This also fixes Scaffolding being expensive to craft, because Scaffolding is now obsolete!
– **Combat** – 1.8 players rejoice! After many years, Minecraft’s PvP has been fixed. With the new ability to take fights into the air, combat has become a much more dynamic and exciting experience.
– **Transport** – Frustrated by the fact that Elytra is the de-facto travel method, leaving Minecarts in the dust? By limiting the places you can take off from (see below), I’ve finally fixed yet another issue with the 1.9 update! Soul Speed comes into its own in this new situation.
As you can see, this datapack is the future of Minecraft. Once you’ve installed it, you’ll never want to go back!
## 100% Intended Balancing Changes™
– Player walking speed has been reduced to take into account the increased mobility available through flight
– Fall speed has been capped (even in Creative), in order to give the player a moral lesson about the consequences of their actions, and discourage excessively-high flight
– Diagonal horizontal movement when flying has been buffed to encourage thoughtful planning of how you’ll move
– You can no longer enter Scaffolding from the top, as you don’t need to use Scaffolding anyway
– Swimming in Water still works as it used to
– You can stand within partial blocks, like Buttons or Tall Grass to experience the old behaviour of air
– Gone are the days of just taking off with Elytra wherever you feel like it! You now need to use a ‘bubble’ of partial blocks before you can take off. This is to make other transport methods more balanced.
Simple Datapacks
## 📂 Simple Datapacks
The purpose of this mod is to simplify the ways of adding datapacks to the game. To do this, the mod creates a folder in the root directory of Minecraft called datapacks. In my opinion, the capabilities of datapacks are underestimated by players, mostly because not everyone understands how to install datapacks into the game. This is more difficult to do than to install a mod or resource pack, although many datapacks bring a lot of content to the game.

My goal is to make a mod that will help players with installing datapacks into the game so that they can get a new portion of unforgettable impressions.
## 💼 Usage

In order to launch a world with datapacks, you need to download any datapack that is compatible with the selected version of Minecraft, open and place the datapack in the datapacks folder, start creating a world and select the desired datapack from the list. However, when using Cloth Config, the mod settings specify the path to the downloads folder, so to use datapacks, you only need to download them, then simply open the datapack selection menu and enable the desired one.
## ✨ Features
Whenever possible, I added the most basic features for the mod that I could imagine.
Click to open
* Since the main thing for me is that as many players as possible start using datapacks, I made the mod available on 4 different loaders so that it can be launched from almost any modpack.
* The mod has a configuration. The values used by the mod can be changed in the mod menu (Fabric requires ModMenu), and can also be changed in the configuration file, which is available using the Cloth Config API.
* The mod allows players to add and load datapacks from different folders. To change the sources of these packs, you need to configure them in the mod settings. If you want to specify a folder in the game’s root directory, for example, “`my_datapacks“` instead of the full path “`C:Users{USERNAME}AppDataRoaming.minecraftmy_datapacks“`, simply enter the folder name in the field in the mod settings menu.
* By default, datapacks are loaded from the datapacks folder in the root directory and the downloads folder, allowing them to appear in the game immediately after installation (provided Cloth Config API is loaded; otherwise, only the datapacks folder will be used).
* The mod settings have two lists: one for required and one for optional datapacks. The first list specifies the paths to datapacks that are automatically applied when entering a world. The second list contains datapacks that remain inactive but can be enabled at any time using the “`/datapack enable“` command.
* The Simple Datapacks mod runs on the server. Since the mod settings are not accessible on the server, it automatically uses all datapacks from the datapacks folder.
* It’s possible to disable feature packs (experimental datapacks). If you don’t use feature packs, you can disable them to save space on the datapack selection screen. In the mod settings, function packages can be set to required, and then they will be applied when the world starts.
* Unlike similar mods, datapacks will continue to work in the world, even if you disable the mod. In the mod settings, you can enable copying datapacks to the world folder. In this case, the datapack will work without the mod, because the game will read it from the world.
## 🤝 Support

Simple Copper Pipes
REQUIRES FABRIC API
Copper pipes can quickly and easily transport items from one place to another! Simply build a pipeline and you’re good to go.
The part of the pipe with the protruding opening is the direction items will flow in. If there is no block in front of the pipe the items will shoot out, so be careful!
Pipes can also insert items into any block with an inventory like chests, hoppers, and barrels, and themselves.
Copper Pipes are crafted just how you think they’d be- three copper in a row, an empty row, and three more copper.
Moving And Dispensing Items:
If a Copper Pipe is pointing into air or water, it will automatically shoot out its items. To prevent this, placing something as simple as a Torch in front of it will suffice.
Copper Pipes will deposit their items into inventories like Chests, Barrels, and the Copper Fitting. They can also take out these items from those blocks, making them easy to use for intersections and storage.
Copper Pipes with Dispensers behind them will shoot items farther depending on their oxidization state and color, and Copper Pipes with Droppers behind them will shoot items out at a medium range, regardless of oxidization and color.
Copper Pipes that are being powered by Redstone will “shoot” specific items like Arrows, Splash Potions, and Snowballs, making them more versatile.
Waxed pipes are the fastest, while normal pipes are slightly slower.
Copper Fittings will prevent the flow of items whilst being powered.
Smoke And Water Leaking:
Copper Pipes are able to leak water and smoke under specific circumstances.
If a Pipe is Waterlogged or Water is placed directly behind the Pipe, the water will move along the Pipeline. This is visualized with drops of water falling from pipes.
Water will flow through up to 12 pipes, where it will then stop. By placing Copper Fittings in the Pipeline, you can renew the flow of water as much as you’d like.
Farmland can stay damp if under a leaking pipe that’s up to 12 blocks above it and Sugar Cane are able to
grow under these same circumstances, removing the need for you to place them next to water sources.
All mobs will be considered to be in water if under a pipe that’s up to 12 blocks above them, meaning that all mobs will be extinguished if under a pipe, and Endermen will be damaged by walking under a Leaking Pipe.
Smoke follows these same rules, needing a Lit Campfire to be placed behind the entry pipe. Copper Fittings will renew the flow of smoke.
Bee Hives and Bee Nests will count Smoking Pipes as Campfires, allowing Copper Pipes to be used in honey farming.
Oxidization, Waxing, & Lightning:
All Copper Pipes and Copper Fittings will oxidize over time. To prevent this, you can alt-click on one with a Honeycomb, or combine and Honeycomb and a Pipe/Fitting in a Crafting Table. Waxed Pipes will transport items faster, making them a more preferable choice.
Alt-clicking on a Pipe or Fitting will remove its wax, and if it’s unwaxed, will revert its oxidization stage by one.
Copper Pipes and Copper Fittings can de-oxidize from lightning, but you’ll have to set them up properly for it to work.
When a Lightning Rod is triggered on top of (or directly next to) a pipe or fitting, electricity will surge through the entire pipeline.
Each time a pipe or fitting receives electricity they’ll de-oxidize by one stage, and glowing pipes/fittings will glow.
If a Pipe or Fitting is completely oxidized, you can put it in a furnace to Corrode it.
Vibrations:
When a Copper Pipe’s opening is exposed to air, it will pick up Vibrations and send them through the pipeline, which can be used to distract Wardens or work with Sculk’s mechanics easier.
All Copper Pipes with an exposed opening will pick up Vibrations, though the Vibration particle will only appear if a Block or Entity that can listen to it is around; this can be controlled via tags, but keep in mind that this is purely visual- the Vibrations will still be emitted.
Note Blocks will also be picked up by pipes, which will also be sent through pipelines like vibrations.
Copper Fittings are not required to renew Vibrations as they can travel through entire pipelines on their own as of 1.10.
Other:
Alternate-Clicking on a pipe with a hoe will rotate it.
Pipes will bubble underwater.
(Maybe they’re not so simple after all..?)
[](https://tinyurl.com/3xhmk7fb)
Silent Horns
**Are you tired of hearing goat horns again and again?
Does your SMP friend annoy you with spamming goat horns while flying around you like a bug?**
This resourcepack will help you! 🤝
❌ There is currently no way to lower the volume of goat horn sounds exclusively, the only way is to lower the master game volume.
🔇 In this pack all goat horn sounds are replaced with silence, so you can enjoy peace without lowering your overall game volume all the way down.
### Troubleshooting
❓ If the horn sounds aren’t silenced after enabling resourcepack, you can try to rejoin the world/server or just relaunch the game entirely.
Silent Discs Plus
This Silent Discs resource pack is made specifically for use with redstone disk/jukebox ROMs. It not only silences all music discs, but also removes the “now playing” text and silences minecarts too
(Minecarts have a bad habbit of taking up the sound cap even if you can’t hear them, this pack fixes that)
Shorty Swords
Shortened Sword are Just Built Different! Aren’t they look hot?
Texture-pack makes swords a bit shorter. Supports almost **EVERY** ever existed Minecraft Version.
Shorten swords
changes every sword to a shorter varient with its distinguished style
red is netherite
blue is diamond ofc
gold is yelloish brown
iron is blueish white
stone is greyish yellow
wooden is brown
portfolio:
bit.ly/4glA9yh
shea’s simple Totem x bare bones
# shea’s simple Totem x bare bones
## what does this pack does
### it takes Totems and cleans it up
This pack does not include any bare bones textures
**Bare Bones is required for the intended look**
disclaimer if you use this pack make sure to place this pack above bare Bones in your resource pack list for it to use its own instead of bare bones
i recomend using other shader and resource packs like [bliss](https://github.com/X0nk/Bliss-Shader) to improve looks but that is optional
**you can showcase this if you want just dont redistrabute it**
Shared Resources
# Shared Resources
A mod for easily sharing game files between separate Minecraft instances.
Best used with a multi-instance launcher like [MultiMC](https://multimc.org/) or [Prism Launcher](https://prismlauncher.org/).
It works by selecting a global directory to hold your common game files,
and modifying Minecraft to use that directory instead of the default one.
Where possible, the mod tries to load files from the global directory together
with the local ones, merging the two and allowing you to select from both.
This is currently only available for resource packs, data packs and shaders.
Currently supported game files/directories:
– Resource packs
– Data packs
– Saves
– Vanilla options (video settings, controls, etc.)
– Servers
– Screenshots
– Saved Hotbars
– The fabric config folder (should work with the configs of any properly coded mods)
– Shader packs (via Iris)
– Schematics (via Litematica)
– Replay Recordings (via ReplayMod)
– Skin Presets (via SkinShuffle)
– World Map Data (via Xaero’s World Map)
Selfskin
# Selfskin
Change any skin fully client-side!
Simply put a file in `.minecraft/selfskins/.png` or `.minecraft/selfskins/slim/.png` to override a player’s skin (it works with offline players too).
Skins automatically update each time a player enters the world (as of 1.1.0). To change skins while a player is in the world, use `/selfskin:reload`. The command accepts a username to only reload one player’s skin.
This mod will change the skins you see on players, logged in or not, without other players seeing the changes.
Thus, it does not do the same as changing alex.png and steve.png in a resource pack.
Selfskin tries to work with as many versions as possible on fabric and quilt.
Forge support may come eventually as this mod is really small and simple.
Requests for version ports are welcome.
This mod also tries to be compatible with mods like [Ears](https://modrinth.com/mod/ears).
Found a mod that works or doesn’t work with selfskin? Questions? Or just want to chat? [Come join us on matrix!](https://matrix.to/#/%23wonder-minecraft:the-apothecary.club?via=the-apothecary.club&via=syndicated.gay&via=matrix.org) Alternatively, [create an issue](https://git.sleeping.town/wonder/selfskin/issues/new)
## Compatibility
The listed supported versions are not exhaustive and most mod/minecraft version combinations are not tested. The mod may work on versions that are not listed. Please reach out if you find an inaccuracy!
Known compatible mods:
– ~~3d Skin Layers~~ reportedly broken, but will run
– Ears
Known incompatible mods to be fixed:
– 3d Skin Layers
Known mods that won’t be compatible:
– none (so far)