Red Iron Golem Flowers

This resourcepack recolors the **flowers on the iron golem** so that they have the **same red colors as poppies** do.
It is inspired by the **[Vanilla Tweaks](https://vanillatweaks.net/picker/resource-packs/)** resourcepack “Red Iron Golem Flowers”, although the flowers in this pack are **slightly darker**.
Works with [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations).

Check out the

(https://modrinth.com/project/red-irongolem-flowers/gallery) to see what it looks like.

Red Creepers

Are you tired of not seeing a creeper in the middle of a grass field? Just use this pack for more contrast between the creeper and the blocks around it.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.0) is for [Fresh Animations](https://modrinth.com/project/50dA9Sha) and is not suitable for Vanilla Minecraft.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.1) is for Vanilla Minecraft and is not suitable for [Fresh Animations](https://modrinth.com/project/50dA9Sha).

Recipefy

                      Recipefy – Recipes for Uncraftable Items

Tired of searching endless chests for valuable items or raiding dungeons to find what you need? The Recipefy data pack is here to solve that! This pack introduces balanced, vanilla-friendly crafting recipes for many of the game’s most sought-after but uncraftable items.

Our goal is to reduce the reliance on pure luck (RNG) and reward your effort and resource gathering. Now, instead of leaving it to chance, you can craft powerful items like the Enchanted Golden Apple or the Trident right at your crafting table. Take control of your adventure!

(Main Features)

Features

Fully Vanilla-Friendly: No new items, blocks, or textures. Recipefy only adds recipes for existing vanilla items.

Balanced Recipes: Each recipe has been carefully designed to be fair, challenging, and rewarding, ensuring it doesn’t break the core game balance.

Easy Installation: No mods required. Simply drop the data pack into your world’s folder and you’re ready to go!

What Can You Craft?

Here are some of the items you can now craft with Recipefy:

Enchantment Golden Apple
Horse Armor (İron,Gold,Diamond)
Elytra
Name Tag
Sponge
Trident
Totem Of Undying
Dead Bush
Crying Obsidian
Cobweb
Bell
End Portal Frame
How to Install

Download the .zip file for the data pack.

Navigate to your Minecraft saves folder (usually found at %appdata%/.minecraft/saves).

Open the folder of the world you want to add the data pack to.

Place the downloaded .zip file directly into the datapacks folder.

If you are in the world, run the command /reload. If not, just start the world, and it will be loaded automatically.

Enjoy your new recipes!

Rebalanced Piglins

Introduction:

This datapack improves piglins and rebalances piglins by the following changes and it supports minecraft versions from 1.16.2 to 1.21.11.


Changes from datapack:

  1. Piglin Brute’s New Stats:
    • HP ♥️: Then = 50 (25 hearts), Now = 20 (10 hearts)
    • Armor 🛡️: Then = No Armor, Now = Random Golden and Netherite Armor
    • Weapon ⚔️: Golden Axe (70% chance), Netherite Axe (30% chance)
    • Attack Damage 🩸:
      • Golden Axe 🪓: 13 (6.5 hearts)
      • Netherite Axe 🪓: 16 (8 hearts)
    • Will alert nearby piglins about “your presence”, and “the purpose of your presence”, if you break into their bastion.

    NOTE: Piglin Brute will never drop any armor or weapon on death. It will only drop its death loot which is mentioned further. This is for maintaining balance in the game.

  2. Piglin’s New Stats:
    • HP ♥️: Then = 16 (8 hearts), Now = 20 (10 hearts)
    • Piglins cannot be distracted by gold ingots when in attack mode.
    • Piglins, that are alerted by piglin brutes, will attack you. Doesn’t matter if you wear golden armor.
    • Piglins will now hunt Hoglin more oftenly, just like a real hunter should.
    • Piglins will keep outsider mobs like skeletons, blazes, zombies, and some mobs away from bastion. If those mobs enter bastion, they will be attacked by Piglins.
    • Sometimes, instead of attacking you, they will only threaten you if you are not wearing gold armor. Eventually, they will start attacking.

    NOTE: Piglin’s universal anger is removed. Now if a player runs away from angry piglin and come back, it will not recognize the player.

  3. Zombified Piglin’s New Stats:
    • Zombified Piglins will now spawn barehanded by default, but oftenly, they will spawn with golden swords and crossbows as their main weapon. Zombified Piglins will now only spawn in the nether wastes biome and not crimson forests biome.
    • Zombified Piglins are now hostile to piglins and players just like how real zombies should be. This is a toggleable feature. See admin commands to understand “How to disable?”. Since hoglins are already controlled by piglins, you are recommended to keep this feature for a balanced gameplay.
    • Zombified Piglins can now convert piglins into zombies. The rate of conversion depends upon the following game difficulty:
      • Easy : Lower rate
      • Normal : Medium rate
      • Hard : Higher rate
  4. New Death Loot Tables (Toggleable Feature):
    • Piglin: 1-2 Gold Nuggets, 2-4 Arrows (for Ranged Piglins only)
    • Piglin Brute: 1-2 Gold Ingots, 1 Golden Carrot
    • Zombified Piglins: Piglin’s Loot + 1-2 Rotten Flesh

    NOTE: Looting Enchantment will not work on Golden Carrot dropped by Piglin Brute.

  5. New Game Mechanics:
    • Hoglins are restricted to spawn in Piglin Brute’s territory. This feature is toggleable. See admin commands.
    • Zombified Piglins, and Zoglins are restricted to spawn anywhere near Piglin Brute’s Territory and in Nether Forests (Toggleable Feature).
    • Zombified Piglins, and Zoglins will have more chance to spawn as a baby variant. This only feature is an exception for the below notation.

    NOTE: The above features will not work if there is a player 8 blocks nearby, this avoids the mobs spawned by the player (using commands or spawn eggs) from being replaced or deleted. And mobs do not naturally spawn in 24 blocks area from player, so basically, players will face NO inconvenience. Spectators do not count as player in this case.


Admin Commands:


Pros:


Cons:


My Socials:

  1. PlanetMinecraft Page
  2. Modrinth Page
  3. Discord Server
  4. Paypal Account

License:


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Conditions that apply:

  1. You must give appropriate credit to the creator if you publicly showcase this work.
  2. You may not use this work for commercial/business purposes. (this does not include having the datapack installed in your server)
  3. You may modify this work, but may not distribute the modified work.

Installation:

Open your .minecraft directory. Put the datapack into the saves/world_name/datapacks directory.


Rebalanced Music

# Rebalanced Music
Tweaked version of [Balanced Music](https://modrinth.com/resourcepack/balanced-music). Older tracks now have an equal chance of playing compared to newer tracks (where applicable).

Yeets the non-menu music from the menu, and evens out the weight of newer music. The new music is great, but it plays instead of the old tracks far too often. Seriously, why does Rubedo have a weight of 6?
### Important:

If you have other resource packs that change music or sounds, put them above this. This pack uses the `replace` option to remove music, and will remove any music added if placed above that pack.

Changes

Entries in **bold** are subject to change.

Entries in _italics_ are not applicable as of the latest Minecraft: Java Edition snapshot.

Entries in ~~strikethrough~~ are not applicable as of the latest stable Minecraft: Java Edition version.

Menu Music: Menu Music + Update Music -> Menu Music (1.18+)

Basalt Deltas: So Below weight 7 -> 1 (1.16+)

Crimson Forests: Chrysopoeia weight 7 -> 1 (1.16+)

Nether Wastes: Rubedo weight 6 -> 1 (1.16+)

Soul Sand Valley: So Below weight 7 -> 1 (1.16+)

Badlands: Crescent Dunes weight 2 -> 1 (1.20+)

Bamboo Jungle: Bromeliad weight 2 -> 1 (1.20+)

Cherry Grove:
* Below and Above weight 2 -> 1 (1.21.6+)
* ~~_Bromeliad weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Echo in the Wind weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Featherfall 3 -> 1 (1.21-1.21.5)_~~

Desert:
* ~~_Crescent Dunes weight 3 -> 1 (1.20-1.21.5)_~~
* Fireflies weight 2 -> 1 (1.21.6+)

Dripstone Caves:
* Eld Unknown weight 2 -> 1 (1.21+)
* Endless weight 2 -> 1 (1.21+)
* pokopoko weight 2 -> 1 (1.21+)
* Wending weight 2 -> 1 (1.18+)

Flower Forest: Featherfall weight 2 -> 1 (1.21+)

Forest: Broken Clocks weight 2 -> 1 (1.21.6+)

Frozen Peaks: Stand Tall weight 2 -> 1 (1.18+)

Grove: Lilypad weight 2 -> 1 (1.21.6+)

Lush Caves:
* ~~_Aerie weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Firebugs weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Labyrinthine weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Left To Bloom weight 2 -> 1 (1.18-1.18.2)_~~
* ~~_Left To Bloom weight 4 -> 2 (1.19-1.21.5)_~~
* O’s Piano weight 2 -> 1 (1.21.6+)

Jungle: Bromeliad weight 3 -> 1 (1.20+)

Meadow: One More Day weight 2 -> 1 (1.18+)

Old Growth Taiga:
* Aerie weight 1 -> 3 (1.19+)
* Firebugs weight 1 -> 3 (1.19+)
* Labyrinthine weight 1 -> 3 (1.19+)

Sparse Jungle: Bromeliad weight 2 -> 1 (1.20+)

Stony Peaks:
* Eld Unknown weight 2 -> 1 (1.21+)
* Stand Tall weight 2 -> 1 (1.18+)

Versioning scheme

The version name consists of the minimum supported stable Minecraft: Java Edition version followed by the iteration of the resource pack for that version of Minecraft: Java Edition. If there is no supported stable Minecraft: Java Edition version, then the minimum supported Minecraft: Java Edition version is used instead.

For example, version 1.16.2 v1 means that it is the first iteration of the resource pack to support at least Minecraft: Java Edition version 1.16.2. Meanwhile, version 21w39a v2 means that it is the second iteration of the resource pack to support at least Minecraft: Java Edition version 21w39a.

The maximum supported Minecraft: Java Edition version is specified in the changelog of the respective version of the resource pack.

Raw Blocks | Smeltery and Blasting

# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!

Raised

*Take control of the position of your GUI and fix the broken hotbar selection texture!*

### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!

Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!

### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!

Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!

Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!

### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!

### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!

Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!

Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Rail Recipe Rebalance

![Header image](https://cdn.modrinth.com/data/cached_images/fa2f01052b4c12d85633681cedd5b2800883c20c.png)
## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.

Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!

There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

![Shaking text to represent the absurdity of the rail cost!](https://cdn.modrinth.com/data/cached_images/6095ec178704a767e79841b0b24d9db09fffb6eb.gif)

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!

Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **[Copper Rails](https://modrinth.com/mod/copperrails)**
> – **[Create](https://modrinth.com/mod/create)**

*If you would like to request a mod to be supported, DM me at* **palm1**!

## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **[Linkart](https://modrinth.com/mod/linkart-refabricated)** – Link your minecarts together!
> – **[Fast Minecart](https://modrinth.com/mod/fast-minecart)** – Double the speed of minecarts!
### Client and Server
> – **[Copper Rails](https://modrinth.com/mod/copperrails)** – Adds two new rail types in the vanilla style!
> – **[Create](https://modrinth.com/mod/create)** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!

## You May Also Like
[Planked Chests Mod Icon](https://modrinth.com/datapack/planked-chests)
[Backported Shelves Mod Icon](https://modrinth.com/datapack/backported-shelves)

Rabbit Shield

# Rabbit Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a rabbit theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Navy Blue](https://modrinth.com/project/navy-blue-shield)
– [Red](https://modrinth.com/project/red-shield)

Qube Pack

This resource pack gives some blocks more volume, while maintaining the original texture of the block.